Difference between revisions of "Soldier:Breed and Skills"
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<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr> | <tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr> | ||
− | <tr bgcolor="#ffffff"><td>IP modifier</td><td>Sharp Obj</td><td> | + | <tr bgcolor="#ffffff"><td>IP modifier</td><td>Sharp Obj</td><td>Some PvP items use this skill.</td></tr> |
− | <tr bgcolor=""#ffffff"><td>IP mod</td><td>Grenade</td><td> | + | <tr bgcolor=""#ffffff"><td>IP mod</td><td>Grenade</td><td>Not widely used.</td></tr> |
− | <tr bgcolor="#ffffff"><td>IP mod</td><td>Heavy Weapons</td><td> | + | <tr bgcolor="#ffffff"><td>IP mod</td><td>Heavy Weapons</td><td>Some weapons use this skill, but they are generally inferior to Assault Rifles.</td></tr> |
</table> | </table> | ||
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<td>IP mod</td> | <td>IP mod</td> | ||
<td>Machine Gun/Submachine Gun</td> | <td>Machine Gun/Submachine Gun</td> | ||
− | <td>If you decide to use | + | <td>If you decide to use a Kyr'Ozch Machine Pistol - Type 5, you'll max it.</td></tr> |
<tr bgcolor="#ffffff"> | <tr bgcolor="#ffffff"> | ||
Line 356: | Line 356: | ||
</table> | </table> | ||
− | [[category:Professions]] | + | [[category:Professions]][[Category:Soldier]] |
+ | <br> | ||
+ | {{Breed and Skills}} |
Latest revision as of 00:39, 26 April 2022
Skills[edit]
Abilities[edit]
Mod | Skill name | Comments |
---|---|---|
Number | Body Development | Boosts Max HP. |
Number | Nano Pool | Boosts Max Nano. |
Body[edit]
Mod | Skill name | Comments |
---|---|---|
IP multiplier | Martial Arts | Soldiers are ranged, not melee. |
IP x | Brawling | Soldiers are ranged, not melee. |
IP x | Dimach | Soldiers are ranged, not melee. |
IP x | Riposte | Soldiers are ranged, not melee. |
IP x | Adventuring | The glasses to negate the DoT in Penumbra require 300 Adventuring. |
IP x | Swimming | Makes you swim faster. |
Melee[edit]
Mod | Skill name | Comments |
---|---|---|
IP multiplier | 1h Blunt | Soldiers are ranged, not melee. |
IP x | 1h Edged | Soldiers are ranged, not melee. |
IP x | Piercing | Soldiers are ranged, not melee. |
IP x | 2h Blunt | Soldiers are ranged, not melee. |
IP x | 2h Edged | Soldiers are ranged, not melee.. |
IP x | Melee Energy | Soldiers are ranged, not melee. |
IP x | Parry | Soldiers are ranged, not melee. |
IP x | Sneak Attack | Soldiers are ranged, not melee. |
IP x | Multiple Melee | Soldiers are ranged, not melee. |
IP x | Fast Attack | Soldiers are ranged, not melee. |
Misc. Weapons[edit]
Mod | Skill name | Comments |
---|---|---|
IP modifier | Sharp Obj | Some PvP items use this skill. |
IP mod | Grenade | Not widely used. |
IP mod | Heavy Weapons | Some weapons use this skill, but they are generally inferior to Assault Rifles. |
Ranged[edit]
Mod | Skill name | Comments |
---|---|---|
IP Mod | Bow | Bow is certainly not the best ranged option for Soldiers. |
IP Mod | Pistol | Raised if you decide to go the pistol route later on. |
IP Mod | Assault Rifle | Our main attack skill. Most of our good weapons are Assault Rifles. |
IP mod | Machine Gun/Submachine Gun | If you decide to use a Kyr'Ozch Machine Pistol - Type 5, you'll max it. |
IP Mod | Shotgun | Shotgun is definately not the best weapon choice for a soldier. The exception to this is some soldiers use a Onehander for PvP. |
IP Mod | Rifle | You may choose to use a rifle in PvP for AS. |
IP Mod | Ranged Energy | Used for the Kyr'Ozch Energy Pistol - Type 5 and Energy Carbine - Type 3. |
IP Mod | Flingshot | Used for either Type 5 pistol, and a few assault rifles use it. |
IP mod | Aimed Shot | THE special to use in PvP. |
IP mod | Burst | Used for most assault rifles, and the Type 5 pistols. |
IP Mod | Full Auto | Our ultimate PvM special. Used for most assault rifles and the Jobe pistols. |
IP Mod | Bow Special Attack | Raise if you use a bow, I suppose. |
IP Mod | Multiple Ranged | Raise until you meet the multi ranged requirement on a Jobe pistol if you want to use pistols. Ignore if you don't. |
Speed[edit]
Mod | Skill name | Comments |
---|---|---|
IP modifier | Melee Initiative | No Soldier weapons use this skill. |
IP modifier | Ranged Initiative | All Soldier guns rely on this intitiative. |
IP mod | Physical Initiative | No Soldier weapons use this skill. |
IP mod | Nano Initiative | Commonly raised until "instacasting" One-More-Hit Healing is possible with the AggDef bar set to the extreme left. |
IP Modifier | Dodge Ranged | Most ranged weapons (except shotguns) check this evade. |
IP Modifier | Evade Close Combat | Melee weapons and fists check this evade. Most monsters in the Shadowlands check this evade as well. |
IP Modifier | Duck Explosions | Shotguns and grenades check this evade. |
IP Modifier | Nano Resist | Allows you to resist hostile nanos cast on you. |
IP Modifier | Run Speed | Makes you run faster. |
Trade and Repair[edit]
Mod | Skill name | Comments |
---|---|---|
IP multiplier | Mechanical Engineering | Soldiers are not usually tradeskillers. |
IP | Electrical Engineering | Soldiers are not usually tradeskillers. |
IP multiplier | Quantum FT | Soldiers are not usually tradeskillers. |
IP modifier | Weapon Smithing | Soldiers are not usually tradeskillers. |
IP mod | Comments | |
IP Mod | Nano Programming | Soldiers are not usually tradeskillers. |
IP Mod | Computer Literacy | Used to accesss the Grid, make Tier armor, equip NCUs and Belts, and equip Pandemonium armor. |
IP mod | Psychology | Used for taunting devices. |
IP Mod | Chemistry | Soldiers are not usually tradeskillers. |
IP mod | Tutoring | Used for Tutoring Devices, which boost tradeskills. A soldier may want to use the Comp. Lit. one. |
Nano and Aiding[edit]
Mod | Skill name | Comments |
---|---|---|
IP Modifier | Matter Metamorphosis | Used for the Damage Buffing line, the Shadowlands Damage Aura line, the Complete Healing blockers, Phalanx, the AC Buffing line, and One-More-Hit Healing. |
IP Modifier | Biological Metamorphosis | Used for One-More-Hit Healing and the Health Buffing line. |
IP Modifier | Psychological Modification | Used for Phalanx, Taunts, De-Taunts, Precognition, the Initiative Buffing line, Weapon skill buffs, Burst Buffing line, Full Auto Buffing line, and Automatic Targeting. |
IP mod | Matter Creation | Used for the Health Buffing line, the AC Buffing line, the Complete Healing blockers, Rubi-Ka reflect shields, Shadowlands reflect auras, and Total/Augmented Mirror Shields. |
IP Mod | Time and Space | Used for Rubi-Ka reflect shields, Shadowlands reflect auras, and Total/Augmented Mirror Shields. |
IP Mod | Sensory Improvement | Used for Precognition, the Initiative Buffing line, Weapon skill buffs, Burst Buffing line, Full Auto Buffing line, and Automatic Targeting. |
IP Mod | First Aid | Comments |
IP Mod | Treatment | Used for implants and Treatment/Nano Laboratory kits. |
Spying[edit]
Mod | Skill name | Comments |
---|---|---|
IP Modifier | Concealment | Not usually raised. Used to hide before using Sneak Attack or Aimed Shot in PvM. |
IP mod | Breaking and Entering | Used to open locked doors and chests in missions. |
IP Mod | Trap Disarmament | Used to disable mines with a disarming tool, but no one bothers. |
IP Mod | Perception | Used to see hiding people and mobs, and to equip targeting scopes. |
[edit]
Mod | Skill name | Comments |
---|---|---|
IP Modifier | Vehicle Air | Used for the popular Yalmaha vehicles. |
IP Mod | Vehicle Ground | Used for ground vehicles. |
IP Mod | Vehicle Water | Used for water vehicles. |
IP Mod | Map Navigation | This skill cannot be reset. Used for maps and map upgrades. |
}}
Breed and Skills: | Adventurer • Agent • Bureaucrat • Doctor • Enforcer • Engineer • Fixer • Keeper • Martial Artist • Meta-Physicist • Nano-Technician • Shade • Soldier • Trader |
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