Difference between revisions of "Steps of Madness"

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[[Image:SOMentrance.jpg|right|400px]]
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'''Steps of Madness''' or '''SoM''' is a static dungeon in northern [[Omni Forest]].  Added to the game in 2001 as a '''Halloween''' treat, players originally needed a special teddy bear called [[Auno:154052|Childhood Memory]] (the object of a separate quest) to enter.  When SoM was made a permanent fixture, the teddy bear requirement was removed.
'''Steps of Madness''' or '''SoM''' is a static dungeon in northern [[Omni Forest]].  Added to the game in 2001 as a Halloween treat, players originally needed a special teddy bear (the object of a separate quest) to enter.  When SoM was made a permanent fixture, the teddy bear requirement was removed.
 
  
 
With the addition of [[Patch 17.9]], the dungeon has been newly updated to scale the monsters down in health to even out the challenge for all players and loot was added or updated.   
 
With the addition of [[Patch 17.9]], the dungeon has been newly updated to scale the monsters down in health to even out the challenge for all players and loot was added or updated.   
  
 
Players in teams are advised to be of level 30 or higher, and a level of 50 or higher is recommended for solo play.
 
Players in teams are advised to be of level 30 or higher, and a level of 50 or higher is recommended for solo play.
 +
[[Image:SOMentrance.jpg|right|400px|thumb|Right click on the eyeball to enter]]
 +
 +
'''Steps of Madness''' is but one of the [[Halloween]] special events and added content, so numerous they have their own, extensively detailed article.
 +
 +
== Getting There and Getting Back ==
 +
[[Image:Somwarper.jpg|right|180px|thumb|Neleb Priestess, Newland City]]
 +
There are two ways to get to the Steps of Madness: the easy way and the hard way. The hard way is also the only way to get back.
 +
 +
Added in the [[Patch 17.9]] update, there is a new face in [[Newland City]]; a strange Nanomage who floats near the western gates named '''Zyvania Bagh'''.  If you talk to her, she will be willing and eager to tell you about the revelations of the Neleb and the Steps of Madness.  If you can talk politely with her for long enough, she will offer to teleport you to the entrance of the dungeon so you can start your own 'journey of enlightenment'.
 +
 +
[[image:Sompathmap2.jpg|right|180px|thumb|Clan route in red, Omni in blue]] 
 +
Omni characters can easily reach the dungeon, or return, by leaving Omni Entertainment via one of the East exits and traveling slightly north east. 
 +
 +
Clan characters need to do one of two things. They can risk it all and take the grid in Omni Entertainment themselves.  If they are cautious enough, Clanners can possibly make it through the city alive.
 +
 +
Or they must use other modes of [[Travelling|travel]], such as travel northwest to the northern border of [[Omni Forest]], northwest across [[Pleasant Meadows]], and take the [[Travelling#Ferries|ferry]] exit north of the OT Outpost across [[The Stret River]] to [[Harry's]] and its [[Grid]] exit. [[Vehicles]] will speed this up considerably. Or, to return back to the last Insurance Terminal the character saved at, just suicide, either the old fashioned way or by typing /terminate and choosing to accept.
  
= Getting There =
 
There are about two ways to get to the Steps of Madness: the easy way and the hard way.
 
===The Easy Way===
 
{|
 
| Added in the 17.9 update, there is a new face in [[Newland City]]; a strange Nanomage who floats near the western gates named '''Zyvania Bagh'''.  If you talk to her, she will be willing and eager to tell you about the revelations of the Neleb and the Steps of Madness.  If you can talk politely with her for long enough, she will offer to teleport you to the entrance of the dungeon so you can start your own 'journey of enlightenment'.
 
|[[Image:Somwarper.jpg|right|300px]]
 
|}
 
===The Hard Way===
 
{|
 
|The hard way is much harder than the easy, well... at least for [[Clan]] characters, because you need to go overland from your faction's closest city and there is no clan city that is close to [[Omni Forest]].  Omni Characters can easily reach the dungeon by leaving Omni Entertainment via one of the East exits and traveling slightly north east.  Clan characters need to do one of two things: either they can start in the Athens and travel down through both East Stret Banks areas, Milky Way, and Pleasant Meadows to Omni Forest, or they can risk it all and take the grid to Omni Entertainment themselves.  If they are cautious enough, Clanners ''can'' make it out of the city alive.
 
|[[image:Sompathmap2.jpg|right|300px]]
 
|}
 
===Leaving the Dungeon===
 
  
 
= Walk Through =  
 
= Walk Through =  
Traveling north from the [[Omni-1 Entertainment]] east gate, players will come upon a path composed of parallel rows of standing stones.  The path leads to a large rock with what appears to be a living eyeball in it.  The eyeball eerily rolls around and watches the players approach.  Access to the dungeon is afforded by right-clicking the eyeball.
+
[[image:Somnotumhabit.jpg|right|180px|thumb|Notum Habit]]
 +
Traveling north from the [[Omni Entertainment]] east gate, players will come upon a path composed of parallel rows of standing stones.  The path leads to a large rock with what appears to be a living eyeball in it.  The eyeball eerily rolls around and watches the players approach.  Access to the dungeon is afforded by right-clicking the eyeball.
 +
 
 +
Players are then teleported into a winding system of caverns occupied by nightmarish creatures with equally horrific names, many of which are  the [[Manifestations]] so similar in appearance to the [[Meta-Physicist]] summoned pets.  Most of these [[mobs]] drop items unique to SoM. 
  
Players are then teleported into a winding system of caverns occupied by nightmarish creatures with equally horrific names (which nevertheless resemble [[Meta-Physicist]] [[bots]]).  Most of these [[mobs]] drop items unique to SoM. 
 
  
 
== Childhood Horrors ==
 
== Childhood Horrors ==
Spider monsters in level 30 range, large spider in the 45+ level range which drops fear forged blade and aracnid ether.
+
 
 +
Spider monsters in level 30 range, large spider in the 45+ level range which drops [[Steps of Madness#Weapons|Fear Forged Blade]] and [[Steps of Madness#Miscellaneous|Arachnid Ether]].
 +
 
  
 
== Cavern of Sanity ==
 
== Cavern of Sanity ==
Figments of Imagination
+
[[image:Somcavernsofmadness.jpg|right|300px|thumb|The Caverns of Madness]]
 +
'''Figments of Imagination'''
 +
 
  
 
== Cavern of Hatred ==
 
== Cavern of Hatred ==
Pulsing Hatred which drops nervjolter and Tidal ether
+
'''Pulsing Hatred''' which drops [[Steps of Madness#Weapons|Nervejolter]] and [[Steps of Madness#Miscellaneous|Tidal Ether]]
 +
 
  
 
== Caverns of Disassociation ==
 
== Caverns of Disassociation ==
{|
+
 
|Roving eyes, detached psyche, fragment of sanity which drops ether and loving hands.  Jealousy drops essence of jealousy.  Notum habit drops Neutrino Flash, Ether and sometimes dark dreams.
+
'''Roving eyes''', '''Detached Psyche''', '''Fragment of Sanity''' which drops Ether and [[Steps of Madness#Armor|Loving Hands]]'''Jealousy''' drops [[Steps of Madness#Loot|Essence of Jealousy]]'''Notum Habit''' drops [[Steps of Madness#Weapons|Neutrino Flash]], Ether and sometimes [[Steps of Madness#Miscellaneous|Dark Dreams]].
|[[image:Somnotumhabit.jpg|right|250px]]<br>
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|}
+
 
 
== Caverns of Madness ==
 
== Caverns of Madness ==
{|
+
 
|
+
Stalactites grow from the floor of this cave; stalagmites hang from above. Bones are scattered between.
|[[image:Somcavernsofmadness.jpg|right|250px]]
+
 
|}
 
  
 
==Neleb the Deranged==
 
==Neleb the Deranged==
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|-
 
|-
 
|colspan="2"|
 
|colspan="2"|
The final boss, [[Neleb the Deranged]], is a painfully thin male who fights with great speed and strength.  He also uses [[nukes]] and [[drains]] liberally. His spawn is heavily camped.  He is guarded by four to six of the higher level mobs, so taking him on will likely require one or two teams operating cooperatively.
+
The final boss, '''Neleb the Deranged''', is a painfully thin male who fights with great speed and strength.  He also uses [[Nano Program#Damage|nukes]] and [[Nano Program#Debuffs|drains]] liberally. His spawn was once heavily camped, and can still become so on occasion.  He is guarded by four to six of the higher level mobs, so taking him on will likely require one or two teams operating cooperatively, or higher level characters.
 
<br><br>
 
<br><br>
 
'''Mob Type:''' Human  <br/>
 
'''Mob Type:''' Human  <br/>
Line 61: Line 69:
 
'''Coordinates:''' {{ #if: {{{coord}}} | {{{coord}}}| Unknown Location }} In {{ #if: {{{area}}} | [[{{{area}}}]]| Unknown Area }}<br/>
 
'''Coordinates:''' {{ #if: {{{coord}}} | {{{coord}}}| Unknown Location }} In {{ #if: {{{area}}} | [[{{{area}}}]]| Unknown Area }}<br/>
 
'''Difficulty:''' Requires 6 non-twinked L55s, Soloable at L75-100<br/>
 
'''Difficulty:''' Requires 6 non-twinked L55s, Soloable at L75-100<br/>
'''Tactics:''' Out of all the encounters you met so far, Neleb is possibly the only non-monster in the entire dungeon. Start by getting your team (or yourself) to pull the surrounding mobs carefully. These mobs must be dealt with quickly as they are on a quick respawn timer. Once they are disposed off in quick succession, engage Neleb and draw him out of his altar immediately. This prevents pulling any more respawned adds which could turn the fight to Neleb's favour. Quickly start your DPS on him as there will likely be adds in the middle of the fight if you do not down him fast enough. Neleb as you would have guessed by now, is a Meta-Physicist by profession, and has some neat tricks up his sleeve. His first is a passive minor nano drain which sucks 3 nano points on every hit. Second, he will use some normal MP nukes against you, such as mind scream, abolish rage, and even nanoskill debuffs. Finally, he will unleash his last skill: a protective shield which will absorb roughly 95% of all damage. It is generally used when he is down to his final bars of health, and attempting to damage him at this point is often futile. Your team must wait out the shield until its 30 second duration expires. You can use this time to rid the area of adds, or to heal up your team quickly. Once his shield dissipates, finish the fight with haste. You definately would not want him to refresh his shield once more.<br/>
+
'''Tactics:'''  
For soloers, it is generally discouraged to take Neleb with his 6 guards surrounding him. A perma stun is possible as the Guardian of Thoughts and Betrayer of Memory will chain their stuns, possibly extending for more than 25 seconds.
+
 
 +
If possible, start by getting your team (or yourself) to pull the surrounding mobs carefully. These mobs must be dealt with quickly as they are on a quick respawn timer. Only when they are disposed off in quick succession, engage Neleb.
 +
 
 +
[[Trader]] drains and [[Meta-Physicist]] Nano skill debuffs on Neleb (confirm or deny: possibly generic debuffs?) can stop him from casting his nanos. It cannot be stressed enough how much easier this makes the fight.
 +
 
 +
Draw him out of his altar immediately. This prevents pulling any more respawned adds which could turn the fight to Neleb's favour. Quickly start your DPS on him as there will likely be adds in the middle of the fight if you do not down him fast enough.  
 +
 
 +
Neleb, as you might have guessed by now, is a Meta-Physicist by profession, and has some neat tricks up his sleeve, if his nano skills have not been sufficiently debuffed. His first is a passive minor nano drain which sucks 3 nano points on every hit. Second, he uses some normal MP nukes, such as mind scream, abolish rage, and even nanoskill debuffs. Finally, he unleashes his last skill: a protective shield which will absorb roughly 95% of all damage. It is generally used when he is down to his final bars of health, and attempting to damage him at this point is often futile. Your team must wait out the shield until its 30 second duration expires. You can use this time to rid the area of adds, or to heal up your team quickly. Once his shield dissipates, finish the fight with haste. You definitely do not want him to refresh his shield once more.
 +
 
 +
Low level soloers are generally discouraged to take Neleb with his 6 guards surrounding him. A perma stun is possible as the Guardian of Thoughts and Betrayer of Memory will chain their stuns, possibly extending for more than 25 seconds.<br>
  
 
|-
 
|-
Line 152: Line 169:
 
== Tradeskills ==
 
== Tradeskills ==
 
The updates to the Steps of Madness brought with it a couple of new tradeskills that improve some of the old items.
 
The updates to the Steps of Madness brought with it a couple of new tradeskills that improve some of the old items.
<br>
+
 
 +
* [[Aggression Enhancer (Jealousy Augmented)]]
 
* [[Complete Nightmare Ether]]
 
* [[Complete Nightmare Ether]]
 
* [[Neleb's Nightmare Battlerod]]
 
* [[Neleb's Nightmare Battlerod]]
 
* [[Neleb's Nano-master Robe]]
 
* [[Neleb's Nano-master Robe]]
 
* [[Fractured Nightmare]]
 
* [[Fractured Nightmare]]
 +
  
 
== See Also ==
 
== See Also ==
* [[Neleb Item Upgrades]] (upgrades to drops from the Avalon Dragon)
+
* [[Dungeons]]
 +
* [[Uniques]] (Neleb & other bosses)
 +
* [[Joo]] 'Little One' near entrance
 +
* [[NCU Memory]] (Dark Dreams)
 +
* [[NCU Belt]] (Dream Mesh Circuit)
 +
* [[Halloween]] The special content of which the introduction of SoM is only a small part
  
  
 
[[Category:Dungeon]]
 
[[Category:Dungeon]]
 
[[Category:Classic]]
 
[[Category:Classic]]

Revision as of 10:42, 2 April 2010

Steps of Madness or SoM is a static dungeon in northern Omni Forest. Added to the game in 2001 as a Halloween treat, players originally needed a special teddy bear called Childhood Memory (the object of a separate quest) to enter. When SoM was made a permanent fixture, the teddy bear requirement was removed.

With the addition of Patch 17.9, the dungeon has been newly updated to scale the monsters down in health to even out the challenge for all players and loot was added or updated.

Players in teams are advised to be of level 30 or higher, and a level of 50 or higher is recommended for solo play.

Right click on the eyeball to enter

Steps of Madness is but one of the Halloween special events and added content, so numerous they have their own, extensively detailed article.

Getting There and Getting Back

Neleb Priestess, Newland City

There are two ways to get to the Steps of Madness: the easy way and the hard way. The hard way is also the only way to get back.

Added in the Patch 17.9 update, there is a new face in Newland City; a strange Nanomage who floats near the western gates named Zyvania Bagh. If you talk to her, she will be willing and eager to tell you about the revelations of the Neleb and the Steps of Madness. If you can talk politely with her for long enough, she will offer to teleport you to the entrance of the dungeon so you can start your own 'journey of enlightenment'.

Clan route in red, Omni in blue

Omni characters can easily reach the dungeon, or return, by leaving Omni Entertainment via one of the East exits and traveling slightly north east.

Clan characters need to do one of two things. They can risk it all and take the grid in Omni Entertainment themselves. If they are cautious enough, Clanners can possibly make it through the city alive.

Or they must use other modes of travel, such as travel northwest to the northern border of Omni Forest, northwest across Pleasant Meadows, and take the ferry exit north of the OT Outpost across The Stret River to Harry's and its Grid exit. Vehicles will speed this up considerably. Or, to return back to the last Insurance Terminal the character saved at, just suicide, either the old fashioned way or by typing /terminate and choosing to accept.


Walk Through

Notum Habit

Traveling north from the Omni Entertainment east gate, players will come upon a path composed of parallel rows of standing stones. The path leads to a large rock with what appears to be a living eyeball in it. The eyeball eerily rolls around and watches the players approach. Access to the dungeon is afforded by right-clicking the eyeball.

Players are then teleported into a winding system of caverns occupied by nightmarish creatures with equally horrific names, many of which are the Manifestations so similar in appearance to the Meta-Physicist summoned pets. Most of these mobs drop items unique to SoM.


Childhood Horrors

Spider monsters in level 30 range, large spider in the 45+ level range which drops Fear Forged Blade and Arachnid Ether.


Cavern of Sanity

The Caverns of Madness

Figments of Imagination


Cavern of Hatred

Pulsing Hatred which drops Nervejolter and Tidal Ether


Caverns of Disassociation

Roving eyes, Detached Psyche, Fragment of Sanity which drops Ether and Loving Hands. Jealousy drops Essence of Jealousy. Notum Habit drops Neutrino Flash, Ether and sometimes Dark Dreams.


Caverns of Madness

Stalactites grow from the floor of this cave; stalagmites hang from above. Bones are scattered between.


Neleb the Deranged

{{ #if: {{{image}}} | [[Image:{{{image}}}|250px]] | No Image
On File
}}

The final boss, Neleb the Deranged, is a painfully thin male who fights with great speed and strength. He also uses nukes and drains liberally. His spawn was once heavily camped, and can still become so on occasion. He is guarded by four to six of the higher level mobs, so taking him on will likely require one or two teams operating cooperatively, or higher level characters.

Mob Type: Human
Behaviour: Aggressive
Level: 70
Respawn Time: 10 min
Coordinates: {{ #if: {{{coord}}} | {{{coord}}}| Unknown Location }} In {{ #if: {{{area}}} | [[{{{area}}}]]| Unknown Area }}
Difficulty: Requires 6 non-twinked L55s, Soloable at L75-100
Tactics:

If possible, start by getting your team (or yourself) to pull the surrounding mobs carefully. These mobs must be dealt with quickly as they are on a quick respawn timer. Only when they are disposed off in quick succession, engage Neleb.

Trader drains and Meta-Physicist Nano skill debuffs on Neleb (confirm or deny: possibly generic debuffs?) can stop him from casting his nanos. It cannot be stressed enough how much easier this makes the fight.

Draw him out of his altar immediately. This prevents pulling any more respawned adds which could turn the fight to Neleb's favour. Quickly start your DPS on him as there will likely be adds in the middle of the fight if you do not down him fast enough.

Neleb, as you might have guessed by now, is a Meta-Physicist by profession, and has some neat tricks up his sleeve, if his nano skills have not been sufficiently debuffed. His first is a passive minor nano drain which sucks 3 nano points on every hit. Second, he uses some normal MP nukes, such as mind scream, abolish rage, and even nanoskill debuffs. Finally, he unleashes his last skill: a protective shield which will absorb roughly 95% of all damage. It is generally used when he is down to his final bars of health, and attempting to damage him at this point is often futile. Your team must wait out the shield until its 30 second duration expires. You can use this time to rid the area of adds, or to heal up your team quickly. Once his shield dissipates, finish the fight with haste. You definitely do not want him to refresh his shield once more.

Low level soloers are generally discouraged to take Neleb with his 6 guards surrounding him. A perma stun is possible as the Guardian of Thoughts and Betrayer of Memory will chain their stuns, possibly extending for more than 25 seconds.

Attack Information: Special Attacks:

Speed:

(unknown)

Type:

(unknown / melee?)

Range: Unknown

None

Immunities:

Template:AODB
Calms:
??%
Template:AODB
Charm:
??%
Template:AODB
Snares:
??%
Template:AODB
Roots:
??%
Template:AODB
Blind:
??%
Template:AODB
Divests &
Plunders:
??%
Template:AODB
NanoSkill
Debuffs:
??%
Template:AODB
Offensive
Debuffs:
??%
Template:AODB
Initiative
Debuffs:
??%
Template:AODB
Fear:

??%

Drop:

Maps

SoM-Dungeon.png

Loot

Weapons

Armor

Miscellaneous

Tradeskills

The updates to the Steps of Madness brought with it a couple of new tradeskills that improve some of the old items.


See Also