Difference between revisions of "Steps of Madness"
Anarchangel (talk | contribs) (Link fixes & +link) |
Anarchangel (talk | contribs) (Many, Various and Sundry) |
||
Line 1: | Line 1: | ||
− | + | '''Steps of Madness''' or '''SoM''' is a static dungeon in northern [[Omni Forest]]. Added to the game in 2001 as a '''Halloween''' treat, players originally needed a special teddy bear called [[Auno:154052|Childhood Memory]] (the object of a separate quest) to enter. When SoM was made a permanent fixture, the teddy bear requirement was removed. | |
− | '''Steps of Madness''' or '''SoM''' is a static dungeon in northern [[Omni Forest]]. Added to the game in 2001 as a Halloween treat, players originally needed a special teddy bear (the object of a separate quest) to enter. When SoM was made a permanent fixture, the teddy bear requirement was removed. | ||
With the addition of [[Patch 17.9]], the dungeon has been newly updated to scale the monsters down in health to even out the challenge for all players and loot was added or updated. | With the addition of [[Patch 17.9]], the dungeon has been newly updated to scale the monsters down in health to even out the challenge for all players and loot was added or updated. | ||
Players in teams are advised to be of level 30 or higher, and a level of 50 or higher is recommended for solo play. | Players in teams are advised to be of level 30 or higher, and a level of 50 or higher is recommended for solo play. | ||
+ | [[Image:SOMentrance.jpg|right|400px|thumb|Right click on the eyeball to enter]] | ||
+ | |||
+ | '''Steps of Madness''' is but one of the [[Halloween]] special events and added content, so numerous they have their own, extensively detailed article. | ||
+ | |||
+ | == Getting There and Getting Back == | ||
+ | [[Image:Somwarper.jpg|right|180px|thumb|Neleb Priestess, Newland City]] | ||
+ | There are two ways to get to the Steps of Madness: the easy way and the hard way. The hard way is also the only way to get back. | ||
+ | |||
+ | Added in the [[Patch 17.9]] update, there is a new face in [[Newland City]]; a strange Nanomage who floats near the western gates named '''Zyvania Bagh'''. If you talk to her, she will be willing and eager to tell you about the revelations of the Neleb and the Steps of Madness. If you can talk politely with her for long enough, she will offer to teleport you to the entrance of the dungeon so you can start your own 'journey of enlightenment'. | ||
+ | |||
+ | [[image:Sompathmap2.jpg|right|180px|thumb|Clan route in red, Omni in blue]] | ||
+ | Omni characters can easily reach the dungeon, or return, by leaving Omni Entertainment via one of the East exits and traveling slightly north east. | ||
+ | |||
+ | Clan characters need to do one of two things. They can risk it all and take the grid in Omni Entertainment themselves. If they are cautious enough, Clanners can possibly make it through the city alive. | ||
+ | |||
+ | Or they must use other modes of [[Travelling|travel]], such as travel northwest to the northern border of [[Omni Forest]], northwest across [[Pleasant Meadows]], and take the [[Travelling#Ferries|ferry]] exit north of the OT Outpost across [[The Stret River]] to [[Harry's]] and its [[Grid]] exit. [[Vehicles]] will speed this up considerably. Or, to return back to the last Insurance Terminal the character saved at, just suicide, either the old fashioned way or by typing /terminate and choosing to accept. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
= Walk Through = | = Walk Through = | ||
− | Traveling north from the [[Omni | + | [[image:Somnotumhabit.jpg|right|180px|thumb|Notum Habit]] |
+ | Traveling north from the [[Omni Entertainment]] east gate, players will come upon a path composed of parallel rows of standing stones. The path leads to a large rock with what appears to be a living eyeball in it. The eyeball eerily rolls around and watches the players approach. Access to the dungeon is afforded by right-clicking the eyeball. | ||
+ | |||
+ | Players are then teleported into a winding system of caverns occupied by nightmarish creatures with equally horrific names, many of which are the [[Manifestations]] so similar in appearance to the [[Meta-Physicist]] summoned pets. Most of these [[mobs]] drop items unique to SoM. | ||
− | |||
== Childhood Horrors == | == Childhood Horrors == | ||
− | Spider monsters in level 30 range, large spider in the 45+ level range which drops | + | |
+ | Spider monsters in level 30 range, large spider in the 45+ level range which drops [[Steps of Madness#Weapons|Fear Forged Blade]] and [[Steps of Madness#Miscellaneous|Arachnid Ether]]. | ||
+ | |||
== Cavern of Sanity == | == Cavern of Sanity == | ||
− | Figments of Imagination | + | [[image:Somcavernsofmadness.jpg|right|300px|thumb|The Caverns of Madness]] |
+ | '''Figments of Imagination''' | ||
+ | |||
== Cavern of Hatred == | == Cavern of Hatred == | ||
− | Pulsing Hatred which drops | + | '''Pulsing Hatred''' which drops [[Steps of Madness#Weapons|Nervejolter]] and [[Steps of Madness#Miscellaneous|Tidal Ether]] |
+ | |||
== Caverns of Disassociation == | == Caverns of Disassociation == | ||
− | + | ||
− | + | '''Roving eyes''', '''Detached Psyche''', '''Fragment of Sanity''' which drops Ether and [[Steps of Madness#Armor|Loving Hands]]. '''Jealousy''' drops [[Steps of Madness#Loot|Essence of Jealousy]]. '''Notum Habit''' drops [[Steps of Madness#Weapons|Neutrino Flash]], Ether and sometimes [[Steps of Madness#Miscellaneous|Dark Dreams]]. | |
− | + | ||
− | + | ||
== Caverns of Madness == | == Caverns of Madness == | ||
− | + | ||
− | + | Stalactites grow from the floor of this cave; stalagmites hang from above. Bones are scattered between. | |
− | + | ||
− | |||
==Neleb the Deranged== | ==Neleb the Deranged== | ||
Line 53: | Line 61: | ||
|- | |- | ||
|colspan="2"| | |colspan="2"| | ||
− | The final boss, | + | The final boss, '''Neleb the Deranged''', is a painfully thin male who fights with great speed and strength. He also uses [[Nano Program#Damage|nukes]] and [[Nano Program#Debuffs|drains]] liberally. His spawn was once heavily camped, and can still become so on occasion. He is guarded by four to six of the higher level mobs, so taking him on will likely require one or two teams operating cooperatively, or higher level characters. |
<br><br> | <br><br> | ||
'''Mob Type:''' Human <br/> | '''Mob Type:''' Human <br/> | ||
Line 61: | Line 69: | ||
'''Coordinates:''' {{ #if: {{{coord}}} | {{{coord}}}| Unknown Location }} In {{ #if: {{{area}}} | [[{{{area}}}]]| Unknown Area }}<br/> | '''Coordinates:''' {{ #if: {{{coord}}} | {{{coord}}}| Unknown Location }} In {{ #if: {{{area}}} | [[{{{area}}}]]| Unknown Area }}<br/> | ||
'''Difficulty:''' Requires 6 non-twinked L55s, Soloable at L75-100<br/> | '''Difficulty:''' Requires 6 non-twinked L55s, Soloable at L75-100<br/> | ||
− | '''Tactics:''' | + | '''Tactics:''' |
− | + | ||
+ | If possible, start by getting your team (or yourself) to pull the surrounding mobs carefully. These mobs must be dealt with quickly as they are on a quick respawn timer. Only when they are disposed off in quick succession, engage Neleb. | ||
+ | |||
+ | [[Trader]] drains and [[Meta-Physicist]] Nano skill debuffs on Neleb (confirm or deny: possibly generic debuffs?) can stop him from casting his nanos. It cannot be stressed enough how much easier this makes the fight. | ||
+ | |||
+ | Draw him out of his altar immediately. This prevents pulling any more respawned adds which could turn the fight to Neleb's favour. Quickly start your DPS on him as there will likely be adds in the middle of the fight if you do not down him fast enough. | ||
+ | |||
+ | Neleb, as you might have guessed by now, is a Meta-Physicist by profession, and has some neat tricks up his sleeve, if his nano skills have not been sufficiently debuffed. His first is a passive minor nano drain which sucks 3 nano points on every hit. Second, he uses some normal MP nukes, such as mind scream, abolish rage, and even nanoskill debuffs. Finally, he unleashes his last skill: a protective shield which will absorb roughly 95% of all damage. It is generally used when he is down to his final bars of health, and attempting to damage him at this point is often futile. Your team must wait out the shield until its 30 second duration expires. You can use this time to rid the area of adds, or to heal up your team quickly. Once his shield dissipates, finish the fight with haste. You definitely do not want him to refresh his shield once more. | ||
+ | |||
+ | Low level soloers are generally discouraged to take Neleb with his 6 guards surrounding him. A perma stun is possible as the Guardian of Thoughts and Betrayer of Memory will chain their stuns, possibly extending for more than 25 seconds.<br> | ||
|- | |- | ||
Line 152: | Line 169: | ||
== Tradeskills == | == Tradeskills == | ||
The updates to the Steps of Madness brought with it a couple of new tradeskills that improve some of the old items. | The updates to the Steps of Madness brought with it a couple of new tradeskills that improve some of the old items. | ||
− | + | ||
+ | * [[Aggression Enhancer (Jealousy Augmented)]] | ||
* [[Complete Nightmare Ether]] | * [[Complete Nightmare Ether]] | ||
* [[Neleb's Nightmare Battlerod]] | * [[Neleb's Nightmare Battlerod]] | ||
* [[Neleb's Nano-master Robe]] | * [[Neleb's Nano-master Robe]] | ||
* [[Fractured Nightmare]] | * [[Fractured Nightmare]] | ||
+ | |||
== See Also == | == See Also == | ||
− | * [[Neleb | + | * [[Dungeons]] |
+ | * [[Uniques]] (Neleb & other bosses) | ||
+ | * [[Joo]] 'Little One' near entrance | ||
+ | * [[NCU Memory]] (Dark Dreams) | ||
+ | * [[NCU Belt]] (Dream Mesh Circuit) | ||
+ | * [[Halloween]] The special content of which the introduction of SoM is only a small part | ||
[[Category:Dungeon]] | [[Category:Dungeon]] | ||
[[Category:Classic]] | [[Category:Classic]] |
Revision as of 10:42, 2 April 2010
Steps of Madness or SoM is a static dungeon in northern Omni Forest. Added to the game in 2001 as a Halloween treat, players originally needed a special teddy bear called Childhood Memory (the object of a separate quest) to enter. When SoM was made a permanent fixture, the teddy bear requirement was removed.
With the addition of Patch 17.9, the dungeon has been newly updated to scale the monsters down in health to even out the challenge for all players and loot was added or updated.
Players in teams are advised to be of level 30 or higher, and a level of 50 or higher is recommended for solo play.
Steps of Madness is but one of the Halloween special events and added content, so numerous they have their own, extensively detailed article.
Getting There and Getting Back
There are two ways to get to the Steps of Madness: the easy way and the hard way. The hard way is also the only way to get back.
Added in the Patch 17.9 update, there is a new face in Newland City; a strange Nanomage who floats near the western gates named Zyvania Bagh. If you talk to her, she will be willing and eager to tell you about the revelations of the Neleb and the Steps of Madness. If you can talk politely with her for long enough, she will offer to teleport you to the entrance of the dungeon so you can start your own 'journey of enlightenment'.
Omni characters can easily reach the dungeon, or return, by leaving Omni Entertainment via one of the East exits and traveling slightly north east.
Clan characters need to do one of two things. They can risk it all and take the grid in Omni Entertainment themselves. If they are cautious enough, Clanners can possibly make it through the city alive.
Or they must use other modes of travel, such as travel northwest to the northern border of Omni Forest, northwest across Pleasant Meadows, and take the ferry exit north of the OT Outpost across The Stret River to Harry's and its Grid exit. Vehicles will speed this up considerably. Or, to return back to the last Insurance Terminal the character saved at, just suicide, either the old fashioned way or by typing /terminate and choosing to accept.
Walk Through
Traveling north from the Omni Entertainment east gate, players will come upon a path composed of parallel rows of standing stones. The path leads to a large rock with what appears to be a living eyeball in it. The eyeball eerily rolls around and watches the players approach. Access to the dungeon is afforded by right-clicking the eyeball.
Players are then teleported into a winding system of caverns occupied by nightmarish creatures with equally horrific names, many of which are the Manifestations so similar in appearance to the Meta-Physicist summoned pets. Most of these mobs drop items unique to SoM.
Childhood Horrors
Spider monsters in level 30 range, large spider in the 45+ level range which drops Fear Forged Blade and Arachnid Ether.
Cavern of Sanity
Figments of Imagination
Cavern of Hatred
Pulsing Hatred which drops Nervejolter and Tidal Ether
Caverns of Disassociation
Roving eyes, Detached Psyche, Fragment of Sanity which drops Ether and Loving Hands. Jealousy drops Essence of Jealousy. Notum Habit drops Neutrino Flash, Ether and sometimes Dark Dreams.
Caverns of Madness
Stalactites grow from the floor of this cave; stalagmites hang from above. Bones are scattered between.
Neleb the Deranged
{{ #if: {{{image}}} | [[Image:{{{image}}}|250px]] | No Image |
|
Maps
Loot
Weapons
|
|
Armor
|
|
Miscellaneous
|
|
Tradeskills
The updates to the Steps of Madness brought with it a couple of new tradeskills that improve some of the old items.
- Aggression Enhancer (Jealousy Augmented)
- Complete Nightmare Ether
- Neleb's Nightmare Battlerod
- Neleb's Nano-master Robe
- Fractured Nightmare