Biomare - Zones

From Anarchy Online Wiki [AOWiki]
BiomareMachineSecurityTeleporter.jpg

The research facility Biomare is devided in separate "zones", who are connected by so called "security teleporters". These teleporters cannot be used while being under aggro, so they cant be used to get rid of mobs in a fight. The teleporters reduce the danger of "trains" in Biomare.

BiomareMachineEmergencyExit.jpg

Near the teleporters and additionally on some more places there are so called "Emergency Exits" that can be used to make a fast exit from the inner dungeon back to the entrance inside Biomare.


Security ID Cards[edit]

The Security Card Quest provides you with clearance cards, that are valid for some of the zones.

ID NOT FOUND Security Clearance ID Card - Alpha Clearance (Alpha)
ID NOT FOUND Security Clearance ID Card - Beta Clearance (Alpha + Beta)
ID NOT FOUND Security Clearance ID Card - Gamma Clearance (Alpha + Beta + Gamma)

Equipped in HUD1 these cards results in the mobs in the cooresponding zone will refrain from attacking you. In case of you attacking one of the mobs, the others standing around usually do not aide.

Alpha Zone[edit]

BiomareZoneAlpha.gif

In this zone there are the Quest Mobs Rodriguez and Linda Osmos. Not much of interest besides that.

In this zone you can find the Security Cameras.

Beta Zone[edit]

BiomareZoneBeta.gif

The most important part of this zone is the shuttle hangar, where the Gunbeetle patrols.

Gamma Zone[edit]

BiomareZoneGamma.gif

Most interesting thing in the Gamma Zone are the mutant caves, crawling with mutants who like attacking in crowds.

Delta Zone[edit]

BiomareZoneDelta.gif

No security clearance for this zone. Here are some interesting mobs, for example the Lab Director and T.I.M..

Sewers[edit]

BiomareZoneSewers.gif

The sewers are pupulated with Toxic Floaters, Toxic Bloaters and the Boss Mob Tri Plumbo.

This zone is special in that way, that you do not reach it by teleport but by normal corridors. No security clearance effects the mobs in this zone.