Difference between revisions of "Body and Defense"
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Revision as of 03:01, 18 March 2016
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Skill Dependencies
This table provides an overview of the relationship between skills on this page and the underlying abilities that increase the skills value through the trickle down effect. For example, you can increase a skill by one point that is 100% percent dependent on one ability by increasing that ability 4 IP points. For an ability that has a 50% skill dependency will require a maximum of 8 IP's added to the ability to increase the skill by one point.
Source of this table is the German AO Wiki
Template:AODB AdventuringBasic Info:Buffing nanos:
Maximum buff: 20 (Adventuring Expertise, 4 NCU) Buffing items:
Template:AODB BrawlBasic Info:
Buffing nanos:
Maximum buff: 65 (Dirty Fighter + Brawl Expertise, 15 NCU) Buffing items:
Template:AODB DimachBasic Info:
Buffing nanos:
Maximum buff: 20 (Dimach Expertise, 4 NCU). Buffing items:
Template:AODB Martial ArtsBasic Info:
Buffing nanos:
Maximum buff: 92 (Martial Arts Mastery + Lesser Controlled Rage + Martial Arts Expertise, 21 NCU) + wrangles. Buffing items:
Template:AODB RiposteBasic Info:
Buffing nanos:
Maximum buff: 70 (Return Attack + Riposte Expertise, 49 NCU). Buffing items:
Template:AODB Body DevelopmentBasic Info:
Buffing nanos:Unbuffable, directly. It is 100% dependent on Stamina, every four points of which raises Body Dev. one point. Buffing items:
Template:AODB Nano PoolBasic Info:
Buffing nanos:Unbuffable. Buffing items:
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