Difference between revisions of "Breakpoints"
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= [[Armorsets|Armor]] = | = [[Armorsets|Armor]] = | ||
== [[Biomech Armor ]] == | == [[Biomech Armor ]] == | ||
+ | <aoicon>142646</aoicon> | ||
== [[Carbonum Plate Armor]] == | == [[Carbonum Plate Armor]] == | ||
+ | <aoicon>162432</aoicon> | ||
'''NCU and Nano Initiative Breakpoints'''<br> | '''NCU and Nano Initiative Breakpoints'''<br> | ||
− | + | [[Image:Carbarmor.jpg|250px|right]] | |
− | + | Breakpoints for bonuses to NCU & NanoC Init per piece of Carbonum armor | |
− | + | {| border=1 | |
− | + | ! Quality Level !! NCU & NanoC Init Bonus !! Quality Level !! NCU & NanoC Init Bonus | |
− | + | |- | |
− | + | | 1 || 1 || 16 || 2 | |
− | + | |- | |
− | + | | 44 || 3 || 73 || 4 | |
− | + | |- | |
− | + | | 101 || 5 || 129 || 6 | |
+ | |- | ||
+ | | 158 || 7 || 186 || 8 | ||
+ | |- | ||
+ | |} | ||
Or, to put it another way, Carbonum gets additional NCU and NanoC Init every 28.5 levels, rounded down, beginning with level 16. | Or, to put it another way, Carbonum gets additional NCU and NanoC Init every 28.5 levels, rounded down, beginning with level 16. | ||
Line 22: | Line 28: | ||
== [[CAS Symbiotic Armor]] == | == [[CAS Symbiotic Armor]] == | ||
+ | <aoicon>165008</aoicon> | ||
== [[Dillon Armor]] == | == [[Dillon Armor]] == | ||
+ | |||
== [[Kirch Kevlar Armor]] == | == [[Kirch Kevlar Armor]] == | ||
+ | <aoicon>160337</aoicon><aoicon>246314</aoicon> | ||
== [[Nova Dillon Armor]] == | == [[Nova Dillon Armor]] == | ||
+ | |||
+ | == [[Physician's Cap]] == | ||
+ | <aoicon>206551</aoicon> | ||
+ | Title Level 2. At QL45, Title Level 3.<br> | ||
+ | Treatment +3. +4 at QL25. +5 at QL45. Maximum Treatment bonus, +6, at QL65.<br> | ||
+ | First Aid and Pharmaceuticals bonuses are identical, with the same breakpoints. | ||
+ | |||
== [[Sekutek Chilled Plasteel Armor]] == | == [[Sekutek Chilled Plasteel Armor]] == | ||
= HUD items, Utilities, & other Non-Armor wearables = | = HUD items, Utilities, & other Non-Armor wearables = | ||
== [[Personalized Basic Robot Brain]] == | == [[Personalized Basic Robot Brain]] == | ||
− | Robot junk is the component of this tradeskill process which sets the QL of PBRBs, a shoulder item which adds Sense. The breakpoints occur regularly every 16.5 levels rounded down, starting at level 10. | + | <aoicon>156027</aoicon> |
+ | Robot junk is the component of this tradeskill process which sets the QL of PBRBs, a shoulder item which adds Sense. | ||
+ | |||
+ | The breakpoints occur regularly every 16.5 levels rounded down, starting at level 10. | ||
*Level 1........+3 | *Level 1........+3 | ||
Line 55: | Line 74: | ||
NCU units bonuses start off very slowly, rapidly accelerate six NCU in seven levels (42-50), and then level off to a more steady but still extremely variable rate. Equip requirements are slightly above 4 CL per level. | NCU units bonuses start off very slowly, rapidly accelerate six NCU in seven levels (42-50), and then level off to a more steady but still extremely variable rate. Equip requirements are slightly above 4 CL per level. | ||
− | + | <aoicon>36779</aoicon><br> | |
− | + | '''"2 - 3 NCU"''' Memory. Up to QL 10. | |
− | + | {| border=1 | |
− | + | ! Quality Level !! NCU Bonus !! Computer Literacy | |
− | + | |- | |
− | + | | 1 || 2 || 6 | |
− | + | |- | |
− | + | | 6 || 3 || 14 | |
− | + | |- | |
− | + | |} | |
− | + | ||
− | + | <aoicon>36779</aoicon><br> | |
− | + | '''"4-7 NCU Memory"''' From 11 to 29.<br> | |
− | + | Note that 7 NCU is not afforded until QL 33. | |
− | + | {| border=1 | |
− | + | ! Quality Level !! NCU Bonus !! Computer Literacy | |
− | + | |- | |
− | + | | 16 || 4 || 29 | |
− | + | |- | |
− | + | | 23 || 5 || 42 | |
− | + | |- | |
− | + | | 28 || 6 || 53 | |
− | + | |- | |
− | + | |} | |
− | + | ||
− | + | <aoicon>36786</aoicon><br> | |
− | + | '''"8 - 15 NCU Memory"''' From 30 to 44. | |
− | + | {| border=1 | |
+ | ! Quality Level !! NCU Bonus !! Computer Literacy !! Quality Level !! NCU Bonus !! Computer Literacy | ||
+ | |- | ||
+ | | 33 || 7 || 64 || 38 || 8 || 73 | ||
+ | |- | ||
+ | | 41 || 9 || 84 || 42 || 10 || 88 | ||
+ | |- | ||
+ | | 44 || 11 || 96 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <aoicon>36780</aoicon><br> | ||
+ | '''"16 - 31 NCU Memory"''' From 45 to 84 | ||
+ | {| border=1 | ||
+ | ! Quality Level !! NCU Bonus !! Computer Literacy !! Quality Level !! NCU Bonus !! Computer Literacy !! Quality Level !! NCU Bonus !! Computer Literacy | ||
+ | |- | ||
+ | | 45 || 12 || 101 || 46 || 13 || 105 || 47 || 14 || 109 | ||
+ | |- | ||
+ | | 49 || 15 || 117 || 50 || 16 || 121 || 53 || 17 || 128 | ||
+ | |- | ||
+ | | 57 || 18 || 137 || 61 || 19 || 146 || 66 || 20 || 157 | ||
+ | |- | ||
+ | | 70 || 21 || 166 || 75 || 22 || 178 || 79 || 23 || 187 | ||
+ | |- | ||
+ | | 83 || 24 || 196 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <aoicon>36781</aoicon><br> | ||
+ | '''"32 - 63 NCU Memory"''' From 85 to 159 | ||
+ | {| border=1 | ||
+ | ! Quality Level !! NCU Bonus !! Computer Literacy !! Quality Level !! NCU Bonus !! Computer Literacy | ||
+ | |- | ||
+ | | 88 || 25 || 207 || 92 || 26 || 216 | ||
+ | |- | ||
+ | | 96 || 27 || 225 || 101 || 25 || 237 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <aoicon>95520</aoicon><br> | ||
+ | '''"64 NCU Memory"''' | ||
+ | The maximum NCU available is 64, which is not available until QL 199. | ||
+ | {| border=1 | ||
+ | ! Quality Level !! NCU Bonus !! Computer Literacy | ||
+ | |- | ||
+ | | 199 || 64 || 744 | ||
+ | |- | ||
+ | |} | ||
+ | |||
= Weapons = | = Weapons = | ||
Breakpoint QL, '''Weapon name''', +bonus, (requirements) | Breakpoint QL, '''Weapon name''', +bonus, (requirements) | ||
Line 125: | Line 192: | ||
65 '''MTI G-70 Talmo''' +8 Biological Metamorphosis, +10 Treatment, +15 FirstAid (assault rifle) | 65 '''MTI G-70 Talmo''' +8 Biological Metamorphosis, +10 Treatment, +15 FirstAid (assault rifle) | ||
− | 70 '''O.E.T. Co. Pelastio''' +10 int (pistol, fling) | + | 70 '''O.E.T. Co. Pelastio''' +10 int (pistol, fling)<br> |
70 '''Vektor ND LIZARD Shotgun''' +15 psychic (shotgun) | 70 '''Vektor ND LIZARD Shotgun''' +15 psychic (shotgun) | ||
Line 189: | Line 256: | ||
160 '''BBI Minami-90 Sticky Love Rain''', +16 MM & BM, +12 Sense | 160 '''BBI Minami-90 Sticky Love Rain''', +16 MM & BM, +12 Sense | ||
− | 170 '''OT-Windchaser M06 Diamond''', ( | + | 170 '''OT-Windchaser M06 Diamond''', (Rifle 783 Aimed shot 392) +30 Traps +20 Aimed Shot |
184 '''Krutt Assault 219 Waltzing Queen''', Special int, comp lit | 184 '''Krutt Assault 219 Waltzing Queen''', Special int, comp lit | ||
Line 196: | Line 263: | ||
188 '''O.E.T. Co. Type 77a Ranee''', +20 Sense (rifle,shotgun) | 188 '''O.E.T. Co. Type 77a Ranee''', +20 Sense (rifle,shotgun) | ||
+ | |||
+ | == External Links == | ||
+ | *[http://auno.org/ao/db.php?id=95520 64 NCU Memory] at Auno | ||
+ | |||
*[[Category:Game System]] | *[[Category:Game System]] | ||
*[[Category:AO Slang]] | *[[Category:AO Slang]] |
Revision as of 11:56, 5 February 2010
The term used by players to describe the lowest Quality Level (QL) at which a given item gives a particular bonus. Armor protection and weapon strength are typically more powerful each level, but the bonuses that may be found on them are many levels apart. Thus, a peculiarity of the interaction of the AO Quality Level and ability requirement systems is that items of a higher QL than the breakpoint are, with respect to their requirements, less desirable than those at the breakpoint. Other equipped items such as Utilities, which unlike armor and weapons have no additional benefit per level, are unequivocally superior at breakpoint.
Armor
Biomech Armor
ID NOT FOUND
Carbonum Plate Armor
ID NOT FOUND
NCU and Nano Initiative Breakpoints
Breakpoints for bonuses to NCU & NanoC Init per piece of Carbonum armor
Quality Level | NCU & NanoC Init Bonus | Quality Level | NCU & NanoC Init Bonus |
---|---|---|---|
1 | 1 | 16 | 2 |
44 | 3 | 73 | 4 |
101 | 5 | 129 | 6 |
158 | 7 | 186 | 8 |
Or, to put it another way, Carbonum gets additional NCU and NanoC Init every 28.5 levels, rounded down, beginning with level 16.
Max Nano increase per level
Max Nano = (QL x .8) +1. Every level of carbonum gets 1 + .8 x QL, rounded up. At Quality Level 1, 1.8, rounded up to +2 max nano. At QL 2, 2.6, rounded up to +3. At 3, 3.2, rounded up to +4. At 4, 4.0. Or to put it another way, +1 every level, except for no +1 at every fifth level, starting with no +1 at QL5.
CAS Symbiotic Armor
ID NOT FOUND
Dillon Armor
Kirch Kevlar Armor
ID NOT FOUNDID NOT FOUND
Nova Dillon Armor
Physician's Cap
ID NOT FOUND
Title Level 2. At QL45, Title Level 3.
Treatment +3. +4 at QL25. +5 at QL45. Maximum Treatment bonus, +6, at QL65.
First Aid and Pharmaceuticals bonuses are identical, with the same breakpoints.
Sekutek Chilled Plasteel Armor
HUD items, Utilities, & other Non-Armor wearables
Personalized Basic Robot Brain
ID NOT FOUND Robot junk is the component of this tradeskill process which sets the QL of PBRBs, a shoulder item which adds Sense.
The breakpoints occur regularly every 16.5 levels rounded down, starting at level 10.
- Level 1........+3
- Level 10.......+4
- Level 26.......+5
- Level 43.......+6
- Level 59.......+7
- Level 76.......+8
- Level 93.......+9
- etc
Miscellaneous
NCU
Both types and most varieties of NCU belts and deck units require Computer Literacy (CL) to equip
NCU Belt
NCU belts have a very large distance between breakpoints
- 3 Slots...QL 30.....CL 76
- 4 Slots...QL 60.....CL 161
- 5 Slots...QL 100....CL 251
- 6 Slots...QL 160....CL 351 (Belt Component Platform 6K-X)
NCU Memory
NCU units bonuses start off very slowly, rapidly accelerate six NCU in seven levels (42-50), and then level off to a more steady but still extremely variable rate. Equip requirements are slightly above 4 CL per level.
ID NOT FOUND
"2 - 3 NCU" Memory. Up to QL 10.
Quality Level | NCU Bonus | Computer Literacy |
---|---|---|
1 | 2 | 6 |
6 | 3 | 14 |
ID NOT FOUND
"4-7 NCU Memory" From 11 to 29.
Note that 7 NCU is not afforded until QL 33.
Quality Level | NCU Bonus | Computer Literacy |
---|---|---|
16 | 4 | 29 |
23 | 5 | 42 |
28 | 6 | 53 |
ID NOT FOUND
"8 - 15 NCU Memory" From 30 to 44.
Quality Level | NCU Bonus | Computer Literacy | Quality Level | NCU Bonus | Computer Literacy |
---|---|---|---|---|---|
33 | 7 | 64 | 38 | 8 | 73 |
41 | 9 | 84 | 42 | 10 | 88 |
44 | 11 | 96 |
ID NOT FOUND
"16 - 31 NCU Memory" From 45 to 84
Quality Level | NCU Bonus | Computer Literacy | Quality Level | NCU Bonus | Computer Literacy | Quality Level | NCU Bonus | Computer Literacy |
---|---|---|---|---|---|---|---|---|
45 | 12 | 101 | 46 | 13 | 105 | 47 | 14 | 109 |
49 | 15 | 117 | 50 | 16 | 121 | 53 | 17 | 128 |
57 | 18 | 137 | 61 | 19 | 146 | 66 | 20 | 157 |
70 | 21 | 166 | 75 | 22 | 178 | 79 | 23 | 187 |
83 | 24 | 196 |
ID NOT FOUND
"32 - 63 NCU Memory" From 85 to 159
Quality Level | NCU Bonus | Computer Literacy | Quality Level | NCU Bonus | Computer Literacy |
---|---|---|---|---|---|
88 | 25 | 207 | 92 | 26 | 216 |
96 | 27 | 225 | 101 | 25 | 237 |
ID NOT FOUND
"64 NCU Memory"
The maximum NCU available is 64, which is not available until QL 199.
Quality Level | NCU Bonus | Computer Literacy |
---|---|---|
199 | 64 | 744 |
Weapons
Breakpoint QL, Weapon name, +bonus, (requirements)
1 YES Support 1010 +5 Sense (SMG)
1 Second-Hand Old English Trading Co. +5 Intelligence (pistol, fling)
10 Concrete Cushion +8 Str and Sta
20 MTI G-70 Zaman +5 Assault rifle
22 OT-Windchaser M06 Quartz +10 Treatment (rifle) (all OT-Windchaser M0 weapons have some sort of bonus, but this is the most sought after)
26 OT-Windchaser M06 Hematite +8 Agility +15 Rifle (rifle)
30 ICC Arms 2Q2C Gun Bag +10 Sense (rifle)
33 Galahad Inc T70 Myre +14 Pistol (pistol, burst, fling)
36 Sito-Tech Model 00 +10 SMG & Assault Rifle (Assault rifle 140 Smg 93 Burst 116 Full auto 140)
38 Kalo-BBI Model 57 psy 6 (rifle)
38 OT-Windchaser M06 Emerald +10 Sense & Perception & Psychology
40 Tsakachumi PTO-HV.2 Counter-Sniper Rifle +20 Agility (rifle)
41 OT-Windchaser M06 Mother of Pearl +10 int, +3 NCU
44 Galahad Inc T70 Beyer (pistol, burst, fling)
45 O.E.T. Co. Type 77a Min Min 8 psychic (rifle,shotgun)
50 Kalo-BBI Model 58 12 psy (rifle)
50 BBI Minami-90 Scent of Female Ant +4 MM & BM
50 OT-Windchaser M06 Ruby +10 Psy, +4 NCU, +12 Aimed Shot (rifle)
62 M150 N.A. Booster Edition +16 rifle (rifle with burst and full auto)
65 MTI G-70 Talmo +8 Biological Metamorphosis, +10 Treatment, +15 FirstAid (assault rifle)
70 O.E.T. Co. Pelastio +10 int (pistol, fling)
70 Vektor ND LIZARD Shotgun +15 psychic (shotgun)
72 Manex STR 77 Shagma Edition, 12 to int and MM (assault rifle)
75 MTI G-70 Nibong Kula +15 Assault rifle (assault rifle)
75 O.E.T. Co. Type 77a Mikado +12 Strength (rifle,shotgun)
77 Galahad Inc T70 Zig Zag Sense 20 (pistol, burst, fling)
80 BBI Minami-90 Slide on Rusted Lid +8 MM & BM
80 ICC Arms 2Q2C (u) Gun Bag +20 Sen +10 psy (rifle)
80 Tsakachumi PTO-HV3a Counter-Sniper Rifle +25 Agil (up by 5 from L40) +20 Rifle (rifle)
80 Vektor V.21.30 Flechette Rifle +15 stamina & assault rifle (assault rifle)
82 Atlas Bern C.V. Vanilla Dream +10 Pistol +15 Psychic (pistol, burst, fling)
84 Krutt Assault 219 Fandango, +12 to int and stamina (assault rifle)
84 Kalinkalov Mz-99 Canary +18 Psychological Modifications (assault rifle)
90 BBI AS-90 Tussock +14 Sense (assault rifle)
90 O.E.T. Co. Pelastio V2 +15 int (pistol, fling)
92 Kalo-BBI Model 59 +20 psy (rifle)
93 Enhanced Polearm 2h Edged +15
99 S.A. Secure Home Defender +20 perception (shotgun)
99 Galahad Inc T70 Tsuyoshi +20 MM BM (pistol, burst, fling)
100 O.E.T. Co. Jess (pistol, fling)
100 HSR Arms N.M. +25 Stamina
100 MTI 99 Rebel Match Pistol +24 Perception
101 Professional MTI Aleph 99 +15 Stamina
110 MTI SW500 Lux +20 Pistol, +10 Perception
111 Galahad Inc T70 Beardsley 25 Psychic 25 PM
115 BBI Minami-90 Light Spring Dance +12 BM & MM
120 OT M50bbk Shotgun Percep +25
121 MTI SL70 013309a, +15 Int rifle
121 MTI SL70R06 Razorback Rifle, +15 int
121 Polizziotto M203 Druid, +20 Sense, SI, Perception
120 V-three Breathing Space, +10 int, melee energy
135 O.E.T. Co. Type 77a Lovemaker, +20 Sense & Perception (rifle,shotgun)
145 ICC Arms 2Q2N-8 Gun Bag, +35 Percep +20 Psy +30 Sense. rifle
150 V-four Breathing Space, +20 int, melee energy
150 OT M50bhq Shotgun, +30 Perc
153 Galahad Inc T70 Priscilla, +20 MC
158 HSR Arms F-59 Beholder +42 Perception. AR/Burst/AimS
160 90 O.E.T. Co. Pelastio V3, +20 int +25 psychic
160 BBI Minami-90 Sticky Love Rain, +16 MM & BM, +12 Sense
170 OT-Windchaser M06 Diamond, (Rifle 783 Aimed shot 392) +30 Traps +20 Aimed Shot
184 Krutt Assault 219 Waltzing Queen, Special int, comp lit
186 BBI Minami-90 Muddy Intestines, +20 MM & BM, +16 Sense
188 O.E.T. Co. Type 77a Ranee, +20 Sense (rifle,shotgun)
External Links
- 64 NCU Memory at Auno