Faithful Agent

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Revision as of 23:01, 29 March 2010 by Anarchangel (talk | contribs) (Appearance and Stats, Manufacture, Breakpoints, Pros and cons of Faithful Agent, See Also, External Links)
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End game armor for the Agent profession

Appearance and Stats

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QL300:
ProjectileAC: 8425
MeleeAC: 8425
EnergyAC: 8425
FireAC: 8425
ColdAC: 8425
RadiationAC: 8425
ChemicalAC: 6065
PoisonAC: 6065
 
Non-AC Modifiers Shown Below

stat compared to Carbonum Armor
equal/better/worse.
Agent's Faithful Armor
Full Set at QL 300 (10 pieces)
Flags Visible, (NODROP)
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Required To Equip Agility 1100
Sense 900
Adventurer Profession
Shadowlands Expansion
Clan Faction
Modifiers Projectile AC: 5785
Melee AC: 8400
Energy AC: 8400
Fire AC: 5785
Cold AC: 8400
Radiation AC: 8400
Chemical AC: 8400
Poison AC: 8400
Strength: 12
Stamina: 12
Agility: 20
Intelligence: 10
Sense: 20
Psychic: 10
Max Health: 2450
Max NCU: 56
Mat. Metamorphosis: 15
Bio. Metamorphosis: 15
Psy. Modification: 20
Material Creation: 15
Space Time: 16
Sensory Improvement: 20
First Aid: 30
Ranged Init.: 80
Dodge Ranged: 50
Evade ClsC: 40
Duck Exp: 50
Run Speed: 40
Bow: 20
Rifle: 60
Fling Shot: 25
Aimed Shot: 60
Chemistry: 50
Concealment: 60
Breaking Entry: 40
Trap Disarm: 50Perception: 60

Manufacture

See Main Article Faithful Armor


Breakpoints

Pros and cons of Faithful Agent

Faithful Agent is end game armor. Points in favor and against are bound to be on an individual piece basis, in many cases suiting a particular play style and budget. Personal preferences are welcomed, but as much information as possible regarding these distinctions should be provided.

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See Also

External Links