Difference between revisions of "Inventor Bobic's Missions"
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− | # | + | You may have come across this little village on the way to the [[Temple of Three Winds]] and wondered why it was there. Since '''Windcaller Kerrac''' began teleporting players to ToTW from [[Newland Desert]], though, it is less likely. Don't wait until you graduate from To3W to do this quest though, there is a maximum level limit of 30. The Notum Hood reward has many benefits, but be advised that it is ''entirely replaceable'' by the [[Stalker Helmet]] within 10-50 levels, depending on the level and twinking ability of the character |
+ | |||
+ | There are three parts to this quest, and the last part can be very time consuming as the 'Mutilated' monsters are rare among the other breeds, and 'Mutilated Eye-Q93's are even much more rare than the 'Mutilated Shade-Y42's or 'Mutilated Claw-C22's. So although the quickest way is to gather all three parts and then return to Bobic, weekend players may want to turn in the other two parts first, and finish the last later. | ||
+ | [[Image:Shade.JPG|thumb|right|150px|NOT the right breed of Shade, but a good example of their appearance]] | ||
+ | [[Image:Clawfinger.JPG|thumb|right|150px|NOT the right breed of Claw, but a good example of their appearance]] | ||
+ | [[Image:Eyemutant.JPG|thumb|right|150px|NOT the right breed of Eyemutant, but a good example of their appearance]] | ||
+ | == Notum Hood of Bobic == | ||
+ | Requirements:<br> | ||
+ | Level: Level 29 and below can receive this quest. Level 31 and above characters cannot receive this quest.<br> | ||
+ | Side: Unknown<br> | ||
+ | Class: Believed to be All (Shades cannot wear) | ||
+ | |||
+ | The Hood is a palliative to the lack of Energy and Radiation protection on [[Carbonum]]; unlike any other armor, it is STRONGEST against those two types | ||
+ | |||
+ | |||
+ | {| border=0 | ||
+ | | Rewards: 1000 XP for each step,<br> [http://auno.org/ao/db.php?id=168678 Notum Hood of Bobic] head armor<br><aodb>168678</aodb><br> | ||
+ | Notum Hood of Bobic<br> | ||
+ | NODROP <br> | ||
+ | Quality level: <b>SPECIAL</b><br> | ||
+ | Requirements to wear: | ||
+ | <b><br> | ||
+ | Intelligence from 24<br> | ||
+ | Psychic from 24<br> | ||
+ | Not Shade</B> | ||
+ | ] | ||
+ | | | ||
+ | |Location: <b>Head</b> <br> | ||
+ | Modifier:<br> | ||
+ | <b>Intelligence 3<br> | ||
+ | Max Nano 9<br> | ||
+ | Chemical AC 50<br> | ||
+ | Cold AC 80<br> | ||
+ | Energy AC 120<br> | ||
+ | Fire AC 80<br> | ||
+ | Melee/ma AC 110<br> | ||
+ | Disease AC 50<br> | ||
+ | Imp/Proj AC 110<br> | ||
+ | Radiation AC 120</b> | ||
+ | |||
+ | Description:<br> | ||
+ | <b>This hood seems to be Bobic's own making.</b> | ||
+ | |||
+ | |} | ||
+ | Starting NPC: Inventor Bobic, 1913 x 1398 Tir County, Striking Ant Forest zone. all the items may be able to be collected before the mission begins, but definitely the second and third items can be gathered once the first part of the mission is given. | ||
+ | |||
+ | |||
+ | === <aodb>165279</aodb> Find Flexible Alloy Legs for Bobic === | ||
+ | Drop from '''Mutilated Shade-Y42'''s. There was a pack of [[Shades]] in the leafless forest north of Bobic's village; it has been moved east to 1950, 1625. Attacking the pack is nice if you are high enough level to handle them attacking all at the same time. If not, pull with a pet, wait until one is far enough away from the others, kill one quickly and run, or just level up and return. | ||
+ | |||
+ | === <aodb>165280</aodb> Find Brain Module X349 === | ||
+ | Drop from '''Mutilated Claw-C22'''s. These [[Claw-mutants|Claws]] are nearby the village, mostly to the east, generally more spread out than the Shade pack. A claw at 1920 x 1550, about halfway to the pack of Shades from Bobic's position | ||
+ | |||
+ | === <aodb>165281</aodb>Find Visual T.R.A.C Scanner === | ||
+ | '''Mutilated Eye-Q93''' monsters might well be found 'all over Tir County', but they would seem to be on an incredibly slow respawn timer and/or spawn randomly in far-flung locations. Success stories are few and far between and seem to be indistinguishable from sheer luck. The spawning location indicated by the German-language AO site Leets Online, however, is confirmed. Exclusive to AO Wiki is the actual ''coordinates'' of that location (fairly important detail, you might think) : 1777 x 690 Tir County (Western Crownhead Expanse zone). Watch out for the lava. There are only two Eyes here; this is the western end of their patrol route east through the grassy and wooded southern border of the zone. They have a respawn timer of at the very least, an hour, and with no known upper limit to the timer, so cross your fingers. | ||
+ | |||
+ | Locations for Mutilated Eye-Q93s:<br> | ||
+ | |||
+ | Two near by Bobic's settlement: | ||
+ | * South and a little east of Bobic, in the woods with Mutilated and regular Claws and Shades, one spawn. | ||
+ | * North from Bobic to the zone border, then east. In a wooded area. | ||
+ | |||
+ | The rest are mostly far South and West of Inventor Bobic, mostly in [[Tir County#Land Control Areas|Western Crownhead Expanse]] zone: | ||
+ | * 1996 x 1478 Tir County, very near Bobic's settlement. This may have always existed, and been continually killed by questers, or it may have been added in a patch. Slow spawn time | ||
+ | * 1750 x 950 Tir Co. (1 Eye). South of the rock formation. | ||
+ | * 1777 x 690 Tir Co. Also two Mutilated Claws | ||
+ | * 1782 x 505 Tir Co (2 Eyes). 10 minute or so spawn time | ||
+ | * 1724 x 434 TC (2 Eyes) | ||
+ | * 1616 x 685 TC | ||
+ | * 1200 x 650 Further west, almost to [[Cuty]] the Reet's known position | ||
+ | |||
+ | == Notes == | ||
+ | The hood is unmatched by the majority of Clan +Intelligence headgear at level 60 and below. [[Stalker Helmet]] is an excellent replacement with +5 Intelligence, easily wearable in the 50s levels and with the protection of much higher level armor. | ||
+ | |||
+ | This quest is repeatable, and because the Hood is not Unique, Bobic will give the player a new one each time the quest is completed. Unfortunately, the hood is No Drop. | ||
+ | |||
+ | Nice little bit of irony at the end, as Bobic bids the player to leave so that he can wait for someone to bring him the part that the player brought him first. | ||
+ | |||
+ | Giving Bobic parts at level 31 prompts a rejection from Bobic; the part returns to the player's inventory. | ||
+ | |||
+ | == See also == | ||
+ | * [[Clan Starter Quests]] | ||
+ | * [[Eyemutants]] | ||
+ | * [[Mobs]] | ||
+ | * [[Nodda Gregg's Missions]] | ||
+ | * [[Rubi-Ka Quests]] | ||
+ | * [[Temple of Three Winds]] | ||
+ | * [[Tir County]] | ||
+ | |||
+ | |||
+ | |||
+ | [[Category:Quests]] | ||
+ | [[Category:Classic]] |
Revision as of 20:52, 6 March 2018
You may have come across this little village on the way to the Temple of Three Winds and wondered why it was there. Since Windcaller Kerrac began teleporting players to ToTW from Newland Desert, though, it is less likely. Don't wait until you graduate from To3W to do this quest though, there is a maximum level limit of 30. The Notum Hood reward has many benefits, but be advised that it is entirely replaceable by the Stalker Helmet within 10-50 levels, depending on the level and twinking ability of the character
There are three parts to this quest, and the last part can be very time consuming as the 'Mutilated' monsters are rare among the other breeds, and 'Mutilated Eye-Q93's are even much more rare than the 'Mutilated Shade-Y42's or 'Mutilated Claw-C22's. So although the quickest way is to gather all three parts and then return to Bobic, weekend players may want to turn in the other two parts first, and finish the last later.
Notum Hood of Bobic
Requirements:
Level: Level 29 and below can receive this quest. Level 31 and above characters cannot receive this quest.
Side: Unknown
Class: Believed to be All (Shades cannot wear)
The Hood is a palliative to the lack of Energy and Radiation protection on Carbonum; unlike any other armor, it is STRONGEST against those two types
Rewards: 1000 XP for each step, Notum Hood of Bobic head armor Notum Hood of Bobic |
Location: Head Modifier: Description: |
Starting NPC: Inventor Bobic, 1913 x 1398 Tir County, Striking Ant Forest zone. all the items may be able to be collected before the mission begins, but definitely the second and third items can be gathered once the first part of the mission is given.
Find Flexible Alloy Legs for Bobic
Drop from Mutilated Shade-Y42s. There was a pack of Shades in the leafless forest north of Bobic's village; it has been moved east to 1950, 1625. Attacking the pack is nice if you are high enough level to handle them attacking all at the same time. If not, pull with a pet, wait until one is far enough away from the others, kill one quickly and run, or just level up and return.
Find Brain Module X349
Drop from Mutilated Claw-C22s. These Claws are nearby the village, mostly to the east, generally more spread out than the Shade pack. A claw at 1920 x 1550, about halfway to the pack of Shades from Bobic's position
Find Visual T.R.A.C Scanner
Mutilated Eye-Q93 monsters might well be found 'all over Tir County', but they would seem to be on an incredibly slow respawn timer and/or spawn randomly in far-flung locations. Success stories are few and far between and seem to be indistinguishable from sheer luck. The spawning location indicated by the German-language AO site Leets Online, however, is confirmed. Exclusive to AO Wiki is the actual coordinates of that location (fairly important detail, you might think) : 1777 x 690 Tir County (Western Crownhead Expanse zone). Watch out for the lava. There are only two Eyes here; this is the western end of their patrol route east through the grassy and wooded southern border of the zone. They have a respawn timer of at the very least, an hour, and with no known upper limit to the timer, so cross your fingers.
Locations for Mutilated Eye-Q93s:
Two near by Bobic's settlement:
- South and a little east of Bobic, in the woods with Mutilated and regular Claws and Shades, one spawn.
- North from Bobic to the zone border, then east. In a wooded area.
The rest are mostly far South and West of Inventor Bobic, mostly in Western Crownhead Expanse zone:
- 1996 x 1478 Tir County, very near Bobic's settlement. This may have always existed, and been continually killed by questers, or it may have been added in a patch. Slow spawn time
- 1750 x 950 Tir Co. (1 Eye). South of the rock formation.
- 1777 x 690 Tir Co. Also two Mutilated Claws
- 1782 x 505 Tir Co (2 Eyes). 10 minute or so spawn time
- 1724 x 434 TC (2 Eyes)
- 1616 x 685 TC
- 1200 x 650 Further west, almost to Cuty the Reet's known position
Notes
The hood is unmatched by the majority of Clan +Intelligence headgear at level 60 and below. Stalker Helmet is an excellent replacement with +5 Intelligence, easily wearable in the 50s levels and with the protection of much higher level armor.
This quest is repeatable, and because the Hood is not Unique, Bobic will give the player a new one each time the quest is completed. Unfortunately, the hood is No Drop.
Nice little bit of irony at the end, as Bobic bids the player to leave so that he can wait for someone to bring him the part that the player brought him first.
Giving Bobic parts at level 31 prompts a rejection from Bobic; the part returns to the player's inventory.