Difference between revisions of "Neutral"

From Anarchy Online Wiki [AOWiki]
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== The Neutrals ==
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This is a work in progress.
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The Neutrals are the third faction in Anarchy Online, and represent people who have, for one reason or another, not made a committment to either [[Omni-Tek]] or the [[Clans]].  Neutrality is the smallest group of players in the game and could be considered to be the most unique faction since the benefits and detriments of being neutral are not based on a mirror of the opposing side as [[Omni-Tek]] and the [[Clans]] are.
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= History =
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The history of the Neutrals is divided into Story events that happen as a part of the official storyline of the game and Community events that happens as a part of the game system or player community.
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== Story History ==
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In 29250 the first Neutrals appear after the end of the First Rubi-Ka Civil War, as members from both sides abandon their ties and move into non-political areas of the Terraformed Zone.  It can be suggested that the war had disillusioned the new neutrals and they desired to avoid more conflict.
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29301: A group of [[Omni-Tek]] scientists defect, but instead of joining the [[Clans]] they use their expertise to create a flying city that drifts far above the conflict of [[Rubi-Ka]], this city becomes the city of [[Jobe]].
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July 4th, 29470: The [[Tir Accord]] is signed and slightly later it is ammended to include a clause that the [[Clans]] will surrender [[Newland City]] to Neutral control at the end of 60 days from the signing of the Accord.
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May 29480: [[Borealis]] is occupied by [[Omni-Tek]] forces at the request of the [[ICC]] in the face of the mounting preasure of the war.
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== Community History ==
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The history of the Neutrals from the standpoint of the game system has been one of a continously evolving place in the game.  When the game first went live, Neutrality was largely considered to be a temporary state from which one could choose to side with either [[Omni-Tek]] or the [[Clans]].  Due to this philosophy, Neutrals could not create organizations, did not have public chat channels, and could not initiate Player vs Player (PvP) fighting.
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= Features =
  
 
[[Neutrals]] Are the middle men.. '''Neutrals''' stay out of the conflict between [[Omni-Tek]] And [[Clan]], They support neither of '''Omni-Tek''' or '''Clan''' , Their Side Exp bonus isnt very good Because they are not very active in [[The_Notum_Wars]] And own less land opposed to [[Omni-Tek]] and [[Clan]].. They also dont get token boards but can use things such as the [http://auno.org/ao/db.php?id=244719 Experimental Cyborg Token Board] {{AODB|82973}}
 
[[Neutrals]] Are the middle men.. '''Neutrals''' stay out of the conflict between [[Omni-Tek]] And [[Clan]], They support neither of '''Omni-Tek''' or '''Clan''' , Their Side Exp bonus isnt very good Because they are not very active in [[The_Notum_Wars]] And own less land opposed to [[Omni-Tek]] and [[Clan]].. They also dont get token boards but can use things such as the [http://auno.org/ao/db.php?id=244719 Experimental Cyborg Token Board] {{AODB|82973}}
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This is a huge benefit to them as they can travel anywhere in the [[Shadowlands]] Easily.
 
This is a huge benefit to them as they can travel anywhere in the [[Shadowlands]] Easily.
  
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--[[User:Berael|Berael]] 06:28, 13 March 2007 (CET)
 
--[[User:Joey12344|Joey12344]] 17:35, 29 March 2006 (CEST)
 
--[[User:Joey12344|Joey12344]] 17:35, 29 March 2006 (CEST)

Revision as of 05:28, 13 March 2007

This is a work in progress.

The Neutrals are the third faction in Anarchy Online, and represent people who have, for one reason or another, not made a committment to either Omni-Tek or the Clans. Neutrality is the smallest group of players in the game and could be considered to be the most unique faction since the benefits and detriments of being neutral are not based on a mirror of the opposing side as Omni-Tek and the Clans are.

History

The history of the Neutrals is divided into Story events that happen as a part of the official storyline of the game and Community events that happens as a part of the game system or player community.

Story History

In 29250 the first Neutrals appear after the end of the First Rubi-Ka Civil War, as members from both sides abandon their ties and move into non-political areas of the Terraformed Zone. It can be suggested that the war had disillusioned the new neutrals and they desired to avoid more conflict.

29301: A group of Omni-Tek scientists defect, but instead of joining the Clans they use their expertise to create a flying city that drifts far above the conflict of Rubi-Ka, this city becomes the city of Jobe.

July 4th, 29470: The Tir Accord is signed and slightly later it is ammended to include a clause that the Clans will surrender Newland City to Neutral control at the end of 60 days from the signing of the Accord.

May 29480: Borealis is occupied by Omni-Tek forces at the request of the ICC in the face of the mounting preasure of the war.


Community History

The history of the Neutrals from the standpoint of the game system has been one of a continously evolving place in the game. When the game first went live, Neutrality was largely considered to be a temporary state from which one could choose to side with either Omni-Tek or the Clans. Due to this philosophy, Neutrals could not create organizations, did not have public chat channels, and could not initiate Player vs Player (PvP) fighting.


Features

Neutrals Are the middle men.. Neutrals stay out of the conflict between Omni-Tek And Clan, They support neither of Omni-Tek or Clan , Their Side Exp bonus isnt very good Because they are not very active in The_Notum_Wars And own less land opposed to Omni-Tek and Clan.. They also dont get token boards but can use things such as the Experimental Cyborg Token Board Template:AODB

They also get benefits of using both the Omni-Tek/Unredeemed Gardens Template:AODB And The Clan/Redeemed Gardens Template:AODB

This is a huge benefit to them as they can travel anywhere in the Shadowlands Easily.

--Berael 06:28, 13 March 2007 (CET) --Joey12344 17:35, 29 March 2006 (CEST)