Difference between revisions of "Notum Saturated Metaplast Armor"

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Armor only equippable by [[Nano-Technician]]s, and [[Agent]]s in False Profession: Nanotechnician; this unusual light purple armor is the original nanoskill buffing armor. It has three skill requirements, rather than the usual two: Intelligence, Stamina, and Agility. However, the values are lower individually: level 200 Metaplast requires 500 Intelligence to Carb's 580 Stamina, and only 300 Stamina and Agility to Carb's 476 Agility. On the other hand, Intelligence is harder to buff, and [[Nanomage]]s will be able to equip Metaplast easiest and at the highest level.
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It is made out of metal sheets etched with a tool, in the same fashion that [[Carbonum Plate Armor]] is, but the base sheets are much harder to find.  The Notum Saturated Metaplast Shells needed to make this armor drop in lower qls from [[Mole Droid]]s like Scooplets Digbots and Shovelets as well as much higher levels from the Boss mobs at [[Hollow Island]].  
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Different values for the [[Nano and Casting]] bonuses, depending on the armor piece, and similarly, different [[Breakpoints]] for the bonuses:
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* Body: up to +5 from QL1, 26, 76, 126, 176
The unusual purple/white armor is the original nanoskill buffing armor, and is made in the same fashion that [[Carbonum Plate]] armor is but the base sheets a much harder to find.  The Notum Saturated Metaplast Shells needed to make this armor drop in lower qls from 'Mole Bots' like Digbots and Scooplets as well as much higher levels from the Boss mobs at [[Hollow Island]]. This armor is only usable by [[Nano-Technicians]].
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* Head, Arm, Legs: up to +4 from QL1, 35, 101, 167
==  Appeareance and Features ==
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* Hands, Feet: up to +3 from QL1, 51, 151
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[[Aegean]] is a good place to start for QL 60 and other levels of Shells; Scooplets may be a relic of the war, remaining east of [[Wartorn Valley]]. Their presence is certainly due in part to the tendency of Omni-Tek to discard what is inconvenient; the proximity to [[Old Athen]] makes it politically, and their hidden state makes it logistically, difficult to retrieve them.
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==  Appearance and Features ==
 
{|valign=top
 
{|valign=top
 
|
 
|
 
{| border="0" cellpadding="4" class="armor"
 
{| border="0" cellpadding="4" class="armor"
| || <aoicon>163334</aoicon>
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| || <aodb>163334</aodb>
 
|-
 
|-
| || <aoicon>163343</aoicon>
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| || <aodb>163343</aodb>
 
|-
 
|-
| <aoicon>163349</aoicon>||<aoicon>163347</aoicon>||<aoicon>163349</aoicon>
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| <aodb>163349</aodb>||<aodb>163347</aodb>||<aodb>163349</aodb>
 
|-
 
|-
| || <aoicon>163351</aoicon>
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| || <aodb>163351</aodb>
 
|-
 
|-
| || <aoicon>163345</aoicon>
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| || <aodb>163345</aodb>
 
|}
 
|}
 
|
 
|
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| '''Component''' || '''*1''' || '''Location''' || '''Min Ql'''
 
| '''Component''' || '''*1''' || '''Location''' || '''Min Ql'''
 
|-
 
|-
| Notum Saturated Metaplast Shell || C || Loot from Mole bots<br> or<br> [[Hollow Island]] Bosses || Defines QL
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| Notum Saturated Metaplast Shell || C || Loot from [[Mole Droid]]s<br> or<br> [[Hollow Island]] Bosses || Defines QL
 
|-
 
|-
 
| HSR - Sketch and Etch - X <small>*2</small> || R || Shop<br/>Pharmacy and Chemistry Tools and Bases || N/A
 
| HSR - Sketch and Etch - X <small>*2</small> || R || Shop<br/>Pharmacy and Chemistry Tools and Bases || N/A
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=== Tradeskill Process ===
 
=== Tradeskill Process ===
The combination of items in Anarchy Online works as follows:
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{{Tradeskills_preamble}}
 
 
Open the tradeskill window (Ctrl-t). Here you can place the two items you want to combine in the left and middle box. The resulting Item will be shown in the right box. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
 
  
 
Example for a sleeve:  
 
Example for a sleeve:  
 
<div class="tradeskill">
 
<div class="tradeskill">
 
{| cellspacing="0" align="center" class="tradeskill"
 
{| cellspacing="0" align="center" class="tradeskill"
| <aoicon>162294</aoicon>
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| <aodb>162294</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>163355</aoicon>
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| <aodb>163355</aodb>
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>163359</aoicon>
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| <aodb>163359</aodb>
 
| Skills:<br> CH<br>CL
 
| Skills:<br> CH<br>CL
 
|-
 
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| QL x 4.5<br>QL x 3
 
| QL x 4.5<br>QL x 3
 
|-
 
|-
| <aoicon>150922</aoicon>
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| <aodb>150922</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>163359</aoicon>
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| <aodb>163359</aodb>
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>163349</aoicon>
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| <aodb>163349</aodb>
 
| Skills: <br/>EE / ME
 
| Skills: <br/>EE / ME
 
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|-
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|colspan=6 align="center"| '''or'''
 
|colspan=6 align="center"| '''or'''
 
|-
 
|-
| <aoicon>162218</aoicon>
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| <aodb>162218</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>163359</aoicon>
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| <aodb>163359</aodb>
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>163349</aoicon>
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| <aodb>163349</aodb>
 
| Skills: <br/>EE / ME
 
| Skills: <br/>EE / ME
 
|-
 
|-
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[[category:Tradeskills]]
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[[category: Armor Tradeskills]][[Category: Chemistry Tradeskills]]
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[[Category: Computer Literacy Tradeskills]][[Category: Electrical Engineering Tradeskills]]
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[[Category: Mechanical Engineering Tradeskills]][[Category:Tradeskills]]
 
[[category:Armor]]
 
[[category:Armor]]
 
[[Category:Classic]]
 
[[Category:Classic]]
 
[[de:Notum_Saturated_Metaplast_Armor]]
 
[[de:Notum_Saturated_Metaplast_Armor]]

Latest revision as of 20:42, 31 January 2023

Armor only equippable by Nano-Technicians, and Agents in False Profession: Nanotechnician; this unusual light purple armor is the original nanoskill buffing armor. It has three skill requirements, rather than the usual two: Intelligence, Stamina, and Agility. However, the values are lower individually: level 200 Metaplast requires 500 Intelligence to Carb's 580 Stamina, and only 300 Stamina and Agility to Carb's 476 Agility. On the other hand, Intelligence is harder to buff, and Nanomages will be able to equip Metaplast easiest and at the highest level.

It is made out of metal sheets etched with a tool, in the same fashion that Carbonum Plate Armor is, but the base sheets are much harder to find. The Notum Saturated Metaplast Shells needed to make this armor drop in lower qls from Mole Droids like Scooplets Digbots and Shovelets as well as much higher levels from the Boss mobs at Hollow Island.

Different values for the Nano and Casting bonuses, depending on the armor piece, and similarly, different Breakpoints for the bonuses:

  • Body: up to +5 from QL1, 26, 76, 126, 176
  • Head, Arm, Legs: up to +4 from QL1, 35, 101, 167
  • Hands, Feet: up to +3 from QL1, 51, 151

Aegean is a good place to start for QL 60 and other levels of Shells; Scooplets may be a relic of the war, remaining east of Wartorn Valley. Their presence is certainly due in part to the tendency of Omni-Tek to discard what is inconvenient; the proximity to Old Athen makes it politically, and their hidden state makes it logistically, difficult to retrieve them.

Appearance and Features[edit]

Notum Saturated Metaplast Armor Helmet
Notum Saturated Metaplast Breastplate
Notum Saturated Metaplast Armor Sleeves Notum Saturated Metaplast Armor Gloves Notum Saturated Metaplast Armor Sleeves
Notum Saturated Metaplast Armor Trousers
Notum Saturated Metaplast Armor Boots
QL200:
ProjectileAC: 3020
MeleeAC: 3020
EnergyAC: 3020
FireAC: 3020
ColdAC: 3020
RadiationAC: 3020
ChemicalAC: 4200
PoisonAC: 4200
 
Psychic: 8
MaxNanoEnergy: 200
Mat.Metamorphosis: 27
Bio.Metamorphosis: 27
Psy.Modification: 27
MaterialCreation: 27
SpaceTime: 27
SensoryImprovement: 27
NanoC.Init: 105

Values compared to Carbonum Armor
equal/better/worse.

Pro 'n' Con[edit]

+

-

Process[edit]

Required Skills[edit]

  • Mechanical Engineering (ME)
  • Electrical Engineering (EE)
  • Chemistry (CH)
  • Computer Literacy (CL)

Required Components and Tools[edit]

Component *1 Location Min Ql
Notum Saturated Metaplast Shell C Loot from Mole Droids
or
Hollow Island Bosses
Defines QL
HSR - Sketch and Etch - X *2 R Shop
Pharmacy and Chemistry Tools and Bases
N/A
Screwdriver R Shop
Tools for Electrical
and Mechanical Engineering
N/A
or
Mass Relocating Robot (Shape Hard Armor) R Rare Loot/Tradeskill
*1 R = reusable, C = consumed; *2 = needed for the slot,
avaible: Helmet, Arms, Chestpiece, Boots, Gloves and Leg

The Screwdriver and the HSR-Tools are only existant in QL10, but they work for QL200 armor too.

Tradeskill Process[edit]

The combination of items in Anarchy Online works as follows:

Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.

Example for a sleeve:

HSR - Sketch and Etch - Arms + Notum Saturated Metaplast Shell = Etched Pattern for Notum Saturated Metaplast Armor Sleeves Skills:
CH
CL
HSR - Sketch and Etch - Arms Notum Saturated Metaplast Shell Etched Pattern for Notum Saturated Metaplast Armor Sleeves QL x 4.5
QL x 3
Screwdriver + Etched Pattern for Notum Saturated Metaplast Armor Sleeves = Notum Saturated Metaplast Armor Sleeves Skills:
EE / ME
Screwdriver Etched Pattern for Notum Saturated Metaplast Armor Sleeves Notum Saturated Metaplast Armor Sleeves QL x 5,5 / 6
or
Mass Relocating Robot (Shape Hard Armor) + Etched Pattern for Notum Saturated Metaplast Armor Sleeves = Notum Saturated Metaplast Armor Sleeves Skills:
EE / ME
Mass Relocating Robot (Shape Hard Armor) Etched Pattern for Notum Saturated Metaplast Armor Sleeves Notum Saturated Metaplast Armor Sleeves QL x 2,5 / 4,5