Difference between revisions of "Organization Cities"
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− | Organization cities are cities controlled by an Organization of any faction | + | Organization cities are cities controlled by an Organization of any faction. |
− | Org Cities | + | Added with the [[Alien Invasion]] Expansion, Org Cities provide a benefit to all members of an organization that have the [[Alien Invasion]] Expansion. |
+ | Org Cities are customized by the organization that creates them. Each building adds or contains a certain benefit to all members of the Organization that have the Alien Invasion expansion. | ||
+ | [[Image:LushHillsCityFreighter.png|thumb|right|470px|An organization city at night; a freighter's orbit passes over distant lands]] | ||
= City Controller = | = City Controller = | ||
The City controller is the first freestanding item in a city. It is related to the plot of land, not the org, so it is there, even when the org isn't. When an org president "buys" a city, he right clicks on the controller to purchase the land for a great deal of money, then he has 24 hours to add an org HQ. Once the does this, the city belongs to the org, as long as they continue to pay the "rent". | The City controller is the first freestanding item in a city. It is related to the plot of land, not the org, so it is there, even when the org isn't. When an org president "buys" a city, he right clicks on the controller to purchase the land for a great deal of money, then he has 24 hours to add an org HQ. Once the does this, the city belongs to the org, as long as they continue to pay the "rent". | ||
− | City controllers are also used for starting [[Alien Spawns|Org City Invasions]], | + | City controllers are also used for starting [[Alien Spawns|Org City Invasions]], by lowering the cloak on your city. This can only be done by a Executive, Veteran, Squad Commander (depending on what governing form your org is, or higher. |
= Organization Headquarters = | = Organization Headquarters = | ||
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*QL 300 -- +30 RunSpeed, +3 base abilities | *QL 300 -- +30 RunSpeed, +3 base abilities | ||
− | *[[Auno:254429|Private Study]] (laboratory): +50 to all Tradeskills (except Tutoring and Computer Literacy), locks CompLit for 15 minutes | + | *[[Auno:254429|Private Study]] (laboratory): +50 to all Tradeskills (except Tutoring and Computer Literacy), locks CompLit for 15 minutes (cannot use the [[Global Market Search]] terminal) |
==Medium Org HQ Management Benefit== | ==Medium Org HQ Management Benefit== | ||
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*QL 300 -- +60 RunSpeed, +6 base abilities | *QL 300 -- +60 RunSpeed, +6 base abilities | ||
− | *[[Auno:254430|Private Laboratory]] (laboratory): +100 to all Tradeskills (except Tutoring and Computer Literacy), locks CompLit for 15 minutes | + | *[[Auno:254430|Private Laboratory]] (laboratory): +100 to all Tradeskills (except Tutoring and Computer Literacy), locks CompLit for 15 minutes (cannot use the Global Market Search terminal) |
==Large Org HQ Management Benefit== | ==Large Org HQ Management Benefit== | ||
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*QL 300 -- +90 RunSpeed, +9 base abilities | *QL 300 -- +90 RunSpeed, +9 base abilities | ||
− | *[[Auno:254431|Quantum Physics Laboratory]] (laboratory): +160 to all Tradeskills (except Tutoring and Computer Literacy), locks CompLit for 15 minutes | + | *[[Auno:254431|Quantum Physics Laboratory]] (laboratory): +160 to all Tradeskills (except Tutoring and Computer Literacy), locks CompLit for 15 minutes (cannot use the 'Global Market Search' terminal) |
*Plastic Surgery: you can change your weight, height and face with this terminal. | *Plastic Surgery: you can change your weight, height and face with this terminal. | ||
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With Alien Invasion, players got the possibility to have their own personal shops, where they can put their own stuff with user defined prices. | With Alien Invasion, players got the possibility to have their own personal shops, where they can put their own stuff with user defined prices. | ||
These items are searchable through [[Global Market Search]] terminals, which can be found in major cities of [[Rubi-Ka]]. | These items are searchable through [[Global Market Search]] terminals, which can be found in major cities of [[Rubi-Ka]]. | ||
− | Shop contents | + | |
+ | Shop contents remain for sale, and transactions can take place, after the shop owner logs off. Credits for the transactions are kept in the terminal. | ||
However certain limitations are applied for these "Shop Terminals": | However certain limitations are applied for these "Shop Terminals": | ||
*One shop per character | *One shop per character | ||
*21 items per shop | *21 items per shop | ||
− | *Unique | + | *Unique and of course NoDrop items cannot be sold |
Org leaders can set a Commission Rate at the [[City Controller]], which means, this percent will be deducted from the seller after each transaction - and this money goes to the Org Bank. Org leaders have the ability to rename, abandon other member's terminals - and they have the possibility to check how much credit the owner of a terminal has. | Org leaders can set a Commission Rate at the [[City Controller]], which means, this percent will be deducted from the seller after each transaction - and this money goes to the Org Bank. Org leaders have the ability to rename, abandon other member's terminals - and they have the possibility to check how much credit the owner of a terminal has. | ||
− | + | The contents of a shop are stored with character information, they are not specific to the shop. This means that terminals can be safely "abandoned", as the contents are not lost. Next time the owner of the abandoned terminal opens a new shop or reopens the old shop (in the same or in another Org's Market), the items are put back with same prices. | |
= Grid House = | = Grid House = |
Revision as of 23:02, 18 February 2010
Organization cities are cities controlled by an Organization of any faction.
Added with the Alien Invasion Expansion, Org Cities provide a benefit to all members of an organization that have the Alien Invasion Expansion.
Org Cities are customized by the organization that creates them. Each building adds or contains a certain benefit to all members of the Organization that have the Alien Invasion expansion.
City Controller
The City controller is the first freestanding item in a city. It is related to the plot of land, not the org, so it is there, even when the org isn't. When an org president "buys" a city, he right clicks on the controller to purchase the land for a great deal of money, then he has 24 hours to add an org HQ. Once the does this, the city belongs to the org, as long as they continue to pay the "rent".
City controllers are also used for starting Org City Invasions, by lowering the cloak on your city. This can only be done by a Executive, Veteran, Squad Commander (depending on what governing form your org is, or higher.
Organization Headquarters
Org HQ gives permanent RunSpeed and base ability benefits. The benefits given below are added at lvl200, below and above that level bonuses are interpolated.
Small Org HQ Management Benefit
- QL 001 -- +10 RunSpeed, +1 base abilities
- QL 100 -- +16 RunSpeed, +1 base abilities
- QL 200 -- +23 RunSpeed, +2 base abilities
- QL 300 -- +30 RunSpeed, +3 base abilities
- Private Study (laboratory): +50 to all Tradeskills (except Tutoring and Computer Literacy), locks CompLit for 15 minutes (cannot use the Global Market Search terminal)
Medium Org HQ Management Benefit
- QL 101 -- +40 RunSpeed, +4 base abilities
- QL 200 -- +50 RunSpeed, +5 base abilities
- QL 300 -- +60 RunSpeed, +6 base abilities
- Private Laboratory (laboratory): +100 to all Tradeskills (except Tutoring and Computer Literacy), locks CompLit for 15 minutes (cannot use the Global Market Search terminal)
Large Org HQ Management Benefit
- QL 201 -- +70 RunSpeed, +7 base abilities
- QL 300 -- +90 RunSpeed, +9 base abilities
- Quantum Physics Laboratory (laboratory): +160 to all Tradeskills (except Tutoring and Computer Literacy), locks CompLit for 15 minutes (cannot use the 'Global Market Search' terminal)
- Plastic Surgery: you can change your weight, height and face with this terminal.
Market
With Alien Invasion, players got the possibility to have their own personal shops, where they can put their own stuff with user defined prices. These items are searchable through Global Market Search terminals, which can be found in major cities of Rubi-Ka.
Shop contents remain for sale, and transactions can take place, after the shop owner logs off. Credits for the transactions are kept in the terminal.
However certain limitations are applied for these "Shop Terminals":
- One shop per character
- 21 items per shop
- Unique and of course NoDrop items cannot be sold
Org leaders can set a Commission Rate at the City Controller, which means, this percent will be deducted from the seller after each transaction - and this money goes to the Org Bank. Org leaders have the ability to rename, abandon other member's terminals - and they have the possibility to check how much credit the owner of a terminal has.
The contents of a shop are stored with character information, they are not specific to the shop. This means that terminals can be safely "abandoned", as the contents are not lost. Next time the owner of the abandoned terminal opens a new shop or reopens the old shop (in the same or in another Org's Market), the items are put back with same prices.
Grid House
- QL 001 -- +9 Computer Literacy
- QL 100 -- +18 Computer Literacy
- QL 200 -- +36 Computer Literacy
- QL 300 -- +54 Computer Literacy
Mining Operations Center
- QL 001 -- +6 Nanoskills
- QL 100 -- +12 Nanoskills
- QL 200 -- +24 Nanoskills
- QL 300 -- +36 Nanoskills
Notum Silo
- QL 001 -- +3 NanoDelta, -1% NPCost
- QL 100 -- +12 NanoDelta, -2% NPCost
- QL 200 -- +24 NanoDelta, -4% NPCost
- QL 300 -- +36 NanoDelta, -6% NPCost
Vehicle Landing Pad
- QL 001 -- +9 Vehicles, +9 MapNav
- QL 100 -- +18 Vehicles, +18 MapNav
- QL 200 -- +36 Vehicles, +36 MapNav
- QL 300 -- +54 Vehicles, +54 MapNav
ECM Tower
Sidewalk Cafe
Sky Bar
Swimming Pool
- QL 001 -- +10 Swimming, +9 BodyDev
- QL 100 -- +20 Swimming, +18 BodyDev
- QL 200 -- +40 Swimming, +36 BodyDev
- QL 300 -- +80 Swimming, +54 BodyDev