Difference between revisions of "Condemned Subway"

From Anarchy Online Wiki [AOWiki]
(Added mob stats, updated loot and descriptions)
(Updated specials info)
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* '''Mob Type:''' Humanoid, Rubi-Ka unique boss <br/>
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* '''Mob Type:''' Nanomage Doctor, Rubi-Ka unique boss <br/>
 
* '''Alignment:''' Monster<br/>
 
* '''Alignment:''' Monster<br/>
 
* '''Behaviour:''' Aggressive<br/>
 
* '''Behaviour:''' Aggressive<br/>
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* '''Health:''' 6796-8091<br/>
 
* '''Health:''' 6796-8091<br/>
 
* '''Run Speed:''' 130-143<br/>
 
* '''Run Speed:''' 130-143<br/>
'''Vergil Aeneid'''  is pretty much at the end of the dungeon, guarding the lair of Abmouth. Usually there are 2 Melded Patterns beside him, but they respawn on a different timer to Vergil so this is not always the case, they share a similar [[aggro]] range.<br/>
+
This nanomage doctor is located pretty much at the end of the dungeon, guarding the lair of Abmouth. Usually there are 2 Melded Patterns beside him, but they respawn on a different timer to Vergil so this is not always the case, they share a similar [[aggro]] range.<br/>
'''Tactics:''' Ignore the 4 shadows just inside the doorway and start by pulling Vergil himself. Your team however should concentrate their attacks on the 2 Melded Patterns before going all out [[DPS]] on Vergil. This ensures that the 2 adds do not slow your healer down. Use of any AoE spells (e.g. enforcer taunts and NT AoE nukes) is highly dangerous as it will attract the 4 shadows at the doorway. His attacks are weaker than Eumenides's, but he also has much more health and uses a self-healing nano frequently. Nevertheless, the fight should not be of much challenge to a team of 6 Level 20s or greater and a well-equipped level 24 can solo him.<br/>
+
'''Tactics:''' Ignore the 4 shadows just inside the doorway and start by pulling Vergil himself. Your team however should concentrate their attacks on the 2 Melded Patterns before going all out [[DPS]] on Vergil. This ensures that the 2 adds do not slow your healer down. Use of any AoE spells (e.g. enforcer taunts and NT AoE nukes) is dangerous as it will attract the 4 shadows at the doorway. His attacks are weaker than Eumenides's, but he also has much more health and uses a self-healing nano (Periodic Checkup) frequently. Nevertheless, the fight should not be of much challenge to a team of 6 Level 20s or greater, while a well-equipped level 24 can solo him.<br/>
  
 
'''Special attacks:'''
 
'''Special attacks:'''
* Self-healing
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* <aodb>43880</aodb> [[AUNO:43880|Periodic Checkup]] (healing 22-35 x28 every 5 s)
  
 
'''Drop:'''<br>
 
'''Drop:'''<br>

Revision as of 03:45, 4 December 2015

The entrance to the subway in West Athen. Click here for larger image.

The Condemned Subway is the first dungeon for newcomers to Rubi-Ka.

Any player level 1-25 may enter, but it is primarily aimed at players in the level range of ~5 - 25; players below 5 may find it tough going.
Entering the dungeon is limited to level 25 max; while you can stay inside the dungeon and level beyond that you won't be able to reenter it once you have left it with a level 26 or higher. If you log out inside the Subway at level 26 or higher, you will log back in outside it. Warping into the dungeon is blocked (at least for players past level 25).

The subway can be entered in the cities Borealis, West Athen and outside the eastern gates of Rome (Rome Stretch, Pos: 174,874). There are nonworking subway entrance in Newland City and Tir. Each entrance leads to a different instance of the subway -- each entrance, in turn, may generate multiple instances of the subway, depending on how many people are using a given entrance.

Note: If you want to explore the subway with friends, make sure to pick one which all of you can get to safely (there are Clan guards near the subway in West Athen and Omni ones outside Rome Blue District). Since a given entrance may generate a different instance, team up before entering the subway -- without being teamed before hand, you may end up in different instances (unable to see each other while being virtually at the same place).

The upper level(s) of the subway actually resemble the feeling of a real subway station with shops, ramps and platforms. Eumenides guards the access tunnel to the lower, second part of the dungeon, which looks more like a sewer/maintenance system. As usual, the further you run into the dungeon, the more dangerous the mobs get.


Loot

Most of the mobs have standard loot, common to similar type mobs you find in missions and outdoors, including weapons, implants and clusters, first aid kits and so on

Additionally, you may find Living Cyber Armor parts (drop rate increases dramatically past Eumenides), pieces for the first Ergo Ring quest, Eleet dolls and Morphing Memories, slot 1 NCU chips which can be leveled up.

Items needed for Ergo Ring quest:

Random Item drops (any mobs):

See the description to the Living Cyber Armor Quest for more info about the other Living Cyber Armor parts and how to obtain them.

The Violent Vagabonds drop the

which is needed for one of the newbie quests and

which is a nice social item.

There are several Striker named mobs in the subway which drop specific loot as well:
Workman Striker

Architect Striker

and their boss Striker Foreman (Level 19)

Unique Mobs

Eumenides

Subway unique eumenides.jpg
  • Mob Type: Cyborg, Rubi-Ka unique boss
  • Alignment: Monster
  • Behaviour: Aggressive
  • Respawn time: 10 min
  • Level: 20
  • Health: 2792
  • Run Speed: 76

Eumenides is a boss guarding the lower part of the subway in one of the railroad tunnels.
Tactics: Eumenides is the first boss encounter you will find in the subway, and as such it is quite a basic fight in terms of tactics. The fight basically involves outhealing or tanking his hits while you wear his HP down, whether your team (or yourself if solo) succeeds depends mostly on level and equipment. Kiting him is not recommended as his range attacks usually will burn you down and the area is too crowded to properly kite him anyway, this is coupled with the fact that he likes to switch targets often. It is however, possible to run away from him with a high amount of runspeed as he does not follow very far.

Special attacks:

  • None

Drop:

Vergil Aeneid

Subway unique vergil aeneid.jpg
  • Mob Type: Nanomage Doctor, Rubi-Ka unique boss
  • Alignment: Monster
  • Behaviour: Aggressive
  • Respawn time: 10 min
  • Level: 29-32
  • Health: 6796-8091
  • Run Speed: 130-143

This nanomage doctor is located pretty much at the end of the dungeon, guarding the lair of Abmouth. Usually there are 2 Melded Patterns beside him, but they respawn on a different timer to Vergil so this is not always the case, they share a similar aggro range.
Tactics: Ignore the 4 shadows just inside the doorway and start by pulling Vergil himself. Your team however should concentrate their attacks on the 2 Melded Patterns before going all out DPS on Vergil. This ensures that the 2 adds do not slow your healer down. Use of any AoE spells (e.g. enforcer taunts and NT AoE nukes) is dangerous as it will attract the 4 shadows at the doorway. His attacks are weaker than Eumenides's, but he also has much more health and uses a self-healing nano (Periodic Checkup) frequently. Nevertheless, the fight should not be of much challenge to a team of 6 Level 20s or greater, while a well-equipped level 24 can solo him.

Special attacks:

Drop:

Abmouth Supremus

Subway unique abmouth supremus.jpg
  • Mob Type: Rubi-Ka unique boss
  • Alignment: Monster
  • Behaviour: Aggressive
  • Respawn time: 10 min
  • Level: 30
  • Health: 10324
  • Run Speed: 114

Abmouth Supremus is the final boss of the Subway. Usually he is standing in a small pit at the very end, sometimes already guarded by 2 infectors; if they have not already spawned, they will spawn when Abmouth is attacked.
Tactics: This boss fight will be your first real challenge as a new character/player. Melee professions that are not twinked will be outdamaged by Abmouth, and if you try to kite (kill in transit) him or use a pet and stand aside - he will cast his "Summoned" nano program that will instantly teleport you to his location and root for a further 5 seconds. It is not recommended to tank this encounter unless your tank has at least 1000 health. An average team will find it difficult to bring down this beast as his crushing attacks can kill off your team seconds after the fight begins, and good, well prepared teams can be worn down as he has a massive amount of health.

The infectors should quickly be handled by an experienced Calmer (e.g. NT, Bureaucrat, MP). It is much more beneficial to calm the infectors, as the infectors will respawn almost instantly on death. However, if they manage to resist calms and attack healers they should be quickly disposed of.

A common tactic after this is to use pets to draw away Abmouth's attention while the rest of the team hides behind an opposing wall and shoots / Nukes from a distance. Maximum range is preferred for Ranged nano-casters and gun users, but beware of his "Summoned" nano program. Characters who create high levels of aggro such as doctors and NTs, and anyone 'squishy', should keep in mind that the danger of being aggroed decreases with distance. A place out of sight of enemies while still being able to heal the team is, as always, a preferred location; this must be weighed against the advantage of being able to use restorative kit items on teammates.

Special attacks:

  • Summoned Summoned (teleport to Abmouth, root 5 s)

Drop:

The Belt and Juggler's Treat always drop together, it's either both or none; their drop chance is about 30%.

Map of the Condemned Subway

Map of the Condemned Subway

See Also