Difference between revisions of "Junkmetal Armor"
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− | + | Junkmetal armor is somewhat unusual in that it is crafted from only one ingredient that is exceptionally common loot. Robot Junk is easy to find, is an inevitable loot type for anyone doing the [[First Omni Shoulderpads Quest|Omni]] or [[First Clan Shoulderpads Quest|Clan Shoulderpads Quests]] or running [[Missions#Mission Options|Order typed missions]], and all other parts can be bought in the shop. Junkmetal offers good protection, with lower protection against cold- and fire-typed damage, and adds a small bonus to Max Health. | |
− | .armor | + | |
− | . | + | The tradeskill requirements are high, and base skill gain cannot keep pace with it. Buffs and implants must be used to augment skills. The [[Trader]] line of tradeskill buffs: Apprentice, Journeyman, and Maestro, are ideal for this. As with [[Carbonum Armor]], the [[Tradeskill Tools#Pharmacy and Chemistry Tools and Bases|HSR tools]] specific to each armor piece are used to etch plates, and the final process of converting the plates is facilitated by the use of the [[Mass Relocating Robots|Mass Relocating Robot (Shape Hard Armor)]]. |
− | + | ||
− | + | There is no Helmet in the Junkmetal armor set; unlike other [[armorsets]] with no helmet, however, Junkmetal includes shoulder pads, which offer advantages to characters too low in [[abilities]] to use shoulderpads from the [[Temple of Three Winds]] or too low in [[Player Level|level]] to use shoulderpads from the Shoulderpads Quests.{{Tradeskills_css}} | |
− | + | == Appeareance and Features == | |
− | . | ||
− | |||
− | |||
− | |||
− | == | ||
{|valign=top | {|valign=top | ||
| | | | ||
{| border="0" cellpadding="4" class="armor" | {| border="0" cellpadding="4" class="armor" | ||
− | | height=" | + | | height="48"| |
|- | |- | ||
− | | < | + | | <aodb>206689</aodb> || <aodb>206679</aodb> || <aodb>206689</aodb> |
|- | |- | ||
− | | < | + | | <aodb>206683</aodb> || <aodb>206681</aodb> || <aodb>206683</aodb> |
|- | |- | ||
− | | || < | + | | || <aodb>206685</aodb> |
|- | |- | ||
− | | || < | + | | || <aodb>206687</aodb> |
|} | |} | ||
| | | | ||
Line 57: | Line 52: | ||
|} | |} | ||
− | == | + | == Pro and Con == |
+ Robot Junk is easy to get and all other parts can be bought in the shop<br> | + Robot Junk is easy to get and all other parts can be bought in the shop<br> | ||
− | + | + | + Small Max Health Bonus.<br> |
− | + | + Offers good protection, especially at lower levels.<br> | |
− | - | + | - High tradeskill requirements: The skill gain for crafters cannot keep pace with the increase in requirements. <br> |
− | - | + | - Low defense against cold and fire.<br> |
− | == | + | == Production Process == |
− | === | + | === Required Skills=== |
*Mechanical Engineering (ME) | *Mechanical Engineering (ME) | ||
*Electrical Engineering (EE) | *Electrical Engineering (EE) | ||
*Chemistry (CH) | *Chemistry (CH) | ||
− | === | + | === Required items and Tools=== |
<div class="tradeskill"> | <div class="tradeskill"> | ||
− | {| | + | {| Cellspacing=0 align=center |
− | | | + | | '''Component''' || *1 || '''Location''' |
|- | |- | ||
| Robot Junk || C || Mobs (Robots and Cyborgs) | | Robot Junk || C || Mobs (Robots and Cyborgs) | ||
Line 80: | Line 75: | ||
| HSR - Sketch and Etch - X <small>*2</small> || R || Shop<br/>Pharmacy and Chemistry Tools and Bases | | HSR - Sketch and Etch - X <small>*2</small> || R || Shop<br/>Pharmacy and Chemistry Tools and Bases | ||
|- | |- | ||
− | | Precious Metal Reclaimer || | + | | Precious Metal Reclaimer || R ||rowspan=2| Shop <br/>Tools for Electrical <br/>and Mechanical Engineering |
|- | |- | ||
| Screwdriver || R | | Screwdriver || R | ||
|- | |- | ||
− | |colspan=3 align="center"| | + | |colspan=3 align="center"|'''or''' |
|- | |- | ||
| Mass Relocating Robot (Shape Hard Armor) || R || Rare Loot | | Mass Relocating Robot (Shape Hard Armor) || R || Rare Loot | ||
Line 91: | Line 86: | ||
<center><small> *1 R = reuseable, C = consumed; *2 = needed for the different armor parts,<br/> only Shoulder Pads, Arms, Chestpiece, Boots, Gloves and Legs are available </small></center> | <center><small> *1 R = reuseable, C = consumed; *2 = needed for the different armor parts,<br/> only Shoulder Pads, Arms, Chestpiece, Boots, Gloves and Legs are available </small></center> | ||
− | The Screwdriver and the HSR-Tools can only be bought in QL 10 but | + | The Screwdriver and the HSR-Tools can only be bought in QL 10 but that's enough to build QL 200 Armor. |
− | Monster that drop the needed Robot Junk can be found in Missions and some | + | Monster that drop the needed Robot Junk can be found in Missions and some Outdoor Playfields. |
== Tradeskill Process == | == Tradeskill Process == | ||
− | + | {{Tradeskills_preamble}} | |
− | + | '''Important:''' | |
+ | * ''' There is no helmet piece in the Junkmetal set! The 'HSR-Helmet' tool is used to make the shoulderpads.''' | ||
− | |||
− | |||
− | |||
<div class="tradeskill"> | <div class="tradeskill"> | ||
− | {| | + | {| cellspacing="0" align="center" |
− | | < | + | | <aodb>150929</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>42620</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>206703</aodb> |
| Skills: ME | | Skills: ME | ||
|- | |- | ||
Line 118: | Line 111: | ||
| QL x 6 | | QL x 6 | ||
|- | |- | ||
− | | < | + | | <aodb>162294</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>206703</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>206693</aodb> |
| Skills: ME | | Skills: ME | ||
|- | |- | ||
Line 130: | Line 123: | ||
| QL x 4,5 | | QL x 4,5 | ||
|- | |- | ||
− | | < | + | | <aodb>150922</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>206693</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>206683</aodb> |
| Skills: EE / CH | | Skills: EE / CH | ||
|- | |- | ||
Line 142: | Line 135: | ||
| QL x 5,5 / 6 | | QL x 5,5 / 6 | ||
|- | |- | ||
− | |colspan=6 align="center"| | + | |colspan=6 align="center"| '''or''' |
|- | |- | ||
− | | < | + | | <aodb>162218</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>206693</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>206683</aodb> |
| Skills: EE / CH | | Skills: EE / CH | ||
|- | |- | ||
Line 154: | Line 147: | ||
| Etched Pattern for Junkmetal Arms | | Etched Pattern for Junkmetal Arms | ||
| Junkmetal Arms | | Junkmetal Arms | ||
+ | | QL x 2,5 / 4,5 | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | |||
+ | The 'HSR - Sketch and Etch - Helmet' tool is used to make the shoulderpads. There is no helmet available. | ||
+ | |||
+ | |||
+ | <div class="tradeskill"> | ||
+ | {| cellspacing="0" align="center" | ||
+ | | <aodb>150929</aodb> | ||
+ | |rowspan=2| <span class=gross>+</span> | ||
+ | | <aodb>42620</aodb> | ||
+ | |rowspan=2| <span class=gross>=</span> | ||
+ | | <aodb>206703</aodb> | ||
+ | | Skills: ME | ||
+ | |- | ||
+ | | Precious Metal Reclaimer | ||
+ | | Robot Junk | ||
+ | | Sheet of Junkmetal | ||
+ | | QL x 6 | ||
+ | |- | ||
+ | | <aodb>162292</aodb> | ||
+ | |rowspan=2| <span class=gross>+</span> | ||
+ | | <aodb>206703</aodb> | ||
+ | |rowspan=2| <span class=gross>=</span> | ||
+ | | <aodb>206701</aodb> | ||
+ | | Skills: ME | ||
+ | |- | ||
+ | | HSR - Sketch and Etch - Helmet | ||
+ | | Sheet of Junkmetal | ||
+ | | Etched Pattern for Junkmetal Shoulder Plate | ||
+ | | QL x 4,5 | ||
+ | |- | ||
+ | | <aodb>150922</aodb> | ||
+ | |rowspan=2| <span class=gross>+</span> | ||
+ | | <aodb>206701</aodb> | ||
+ | |rowspan=2| <span class=gross>=</span> | ||
+ | | <aodb>206689</aodb> | ||
+ | | Skills: EE / CH | ||
+ | |- | ||
+ | | Screwdriver | ||
+ | | Etched Pattern for Junkmetal Shoulder Plate | ||
+ | | Junkmetal Shoulder Plate | ||
+ | | QL x 5,5 / 6 | ||
+ | |- | ||
+ | |colspan=6 align="center"| '''or''' | ||
+ | |- | ||
+ | | <aodb>162218</aodb> | ||
+ | |rowspan=2| <span class=gross>+</span> | ||
+ | | <aodb>206701</aodb> | ||
+ | |rowspan=2| <span class=gross>=</span> | ||
+ | | <aodb>206689</aodb> | ||
+ | | Skills: EE / CH | ||
+ | |- | ||
+ | | MRR Hard | ||
+ | | Etched Pattern for Junkmetal Shoulder Plate | ||
+ | | Junkmetal Shoulder Plate | ||
| QL x 2,5 / 4,5 | | QL x 2,5 / 4,5 | ||
|} | |} | ||
Line 163: | Line 214: | ||
--[http://aowiki.eu/index.php/Benutzer:Cirte Cirte] 21:16, 7. Mai 2005 (CEST) | --[http://aowiki.eu/index.php/Benutzer:Cirte Cirte] 21:16, 7. Mai 2005 (CEST) | ||
+ | == See Also == | ||
+ | * [[Armor Tradeskills]] | ||
+ | * [[Armorsets]] | ||
+ | * [[Second Clan Shoulderpads Quest]] | ||
+ | * [[Second Omni Shoulderpads Quest]] | ||
+ | * [[Snake-droids]] | ||
+ | * [[Third Clan Shoulderpads Quest]] | ||
+ | * [[Third Omni Shoulderpads Quest]] | ||
+ | * [[Tradeskill Tools]] | ||
+ | * [[Warbots]] | ||
− | [[Category:Tradeskills]] | + | [[Category:Tradeskills]][[Category: Chemistry Tradeskills]] |
+ | [[Category: Electrical Engineering Tradeskills]][[Category: Mechanical Engineering Tradeskills]] | ||
[[Category:Armor]] | [[Category:Armor]] | ||
+ | [[Category:Classic]] | ||
[[de:Junkmetal_Armor]] | [[de:Junkmetal_Armor]] |
Latest revision as of 05:48, 20 April 2022
Junkmetal armor is somewhat unusual in that it is crafted from only one ingredient that is exceptionally common loot. Robot Junk is easy to find, is an inevitable loot type for anyone doing the Omni or Clan Shoulderpads Quests or running Order typed missions, and all other parts can be bought in the shop. Junkmetal offers good protection, with lower protection against cold- and fire-typed damage, and adds a small bonus to Max Health.
The tradeskill requirements are high, and base skill gain cannot keep pace with it. Buffs and implants must be used to augment skills. The Trader line of tradeskill buffs: Apprentice, Journeyman, and Maestro, are ideal for this. As with Carbonum Armor, the HSR tools specific to each armor piece are used to etch plates, and the final process of converting the plates is facilitated by the use of the Mass Relocating Robot (Shape Hard Armor).
There is no Helmet in the Junkmetal armor set; unlike other armorsets with no helmet, however, Junkmetal includes shoulder pads, which offer advantages to characters too low in abilities to use shoulderpads from the Temple of Three Winds or too low in level to use shoulderpads from the Shoulderpads Quests.
Appeareance and Features[edit]
|
|
| |||||||||||||||||||||||||||||||||
Values compared to Carbonum Armor equal/better/worse. |
Pro and Con[edit]
+ Robot Junk is easy to get and all other parts can be bought in the shop
+ Small Max Health Bonus.
+ Offers good protection, especially at lower levels.
- High tradeskill requirements: The skill gain for crafters cannot keep pace with the increase in requirements.
- Low defense against cold and fire.
Production Process[edit]
Required Skills[edit]
- Mechanical Engineering (ME)
- Electrical Engineering (EE)
- Chemistry (CH)
Required items and Tools[edit]
Component | *1 | Location |
Robot Junk | C | Mobs (Robots and Cyborgs) |
HSR - Sketch and Etch - X *2 | R | Shop Pharmacy and Chemistry Tools and Bases |
Precious Metal Reclaimer | R | Shop Tools for Electrical and Mechanical Engineering |
Screwdriver | R | |
or | ||
Mass Relocating Robot (Shape Hard Armor) | R | Rare Loot |
only Shoulder Pads, Arms, Chestpiece, Boots, Gloves and Legs are available
The Screwdriver and the HSR-Tools can only be bought in QL 10 but that's enough to build QL 200 Armor.
Monster that drop the needed Robot Junk can be found in Missions and some Outdoor Playfields.
Tradeskill Process[edit]
The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
Important:
- There is no helmet piece in the Junkmetal set! The 'HSR-Helmet' tool is used to make the shoulderpads.
The 'HSR - Sketch and Etch - Helmet' tool is used to make the shoulderpads. There is no helmet available.
--Tahca 11:09, 9. Mär 2005 (CET)
--Cirte 21:16, 7. Mai 2005 (CEST)