Difference between revisions of "Physician's Cap"

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(Notes on chips. Replacements for Cap. Bonuses.)
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For the doctor in the house, there is a nifty hat out of the classic game that adds a nice spot of treament and first aid skill as well as a large chunk of nano points for heal casting.  The good news is that when you make this cap it levels from 15 up to level 75, the bad news is that it requires a trader to buy the base hat and low ql notum chips to make.  While the cap is geared for doctor use its not locked to doctors, and it has a lot good bonuses at low levels for treatment, so it might be an item to throw in the buff bag when you are trying to crowbar yourself into a difficult implant.
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For the doctor in the house, there is a nifty hat out of the classic game that adds a nice spot of treatment and first aid skill as well as a large chunk of nano points for heal casting.  The good news is that when you make this cap it levels from 15 up to level 75. The bad news is that it requires a friendly trader to buy the base hat, and [[Notum Chip]]s to craft the hat into the final product, in a similar way to [[CAS Symbiotic Armor]] and [[Barter Armor]].  While the cap is geared for Doctor or Trader use it is not profession locked, and below QL 45, it has the best treatment bonuses at the lowest requirements, so it might be an item to throw in the buff bag when you are trying to crowbar yourself into a difficult implant.
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The Cap has a Title Level 2 (level 20 and over) requirement, even at its lowest level; at QL 45, the requirement increases to TL 3 (level 50 and over).
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While higher QL Notum Chips than 15 can be used, as these chips or fragments can also be used to make [[CAS Symbiotic Armor]] and [[Barter Armor]], it is recommended to use the lowest QL possible.  Inasmuch as the use of notum chips for CAS is preferred, alternatives to the Physician's Cap may be preferable. In terms of its treatment bonus, it is entirely replaceable by the [[Stalker Helmet]] (+5 Treatment) and [[Biomech Armor]] (for Treatment up to 10) Helmet. In fact, it is only superior to the Stalker Helmet for this purpose at QL 65 and higher, where it gains its maximum +6 Treatment bonus.  
  
 
== Required skills ==
 
== Required skills ==
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== Bonuses ==
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First aid +6  <br>
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Treatment +6  <br>
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Pharmaceuticals +6  <br>
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Max nano +150 
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Projectile AC 325 <br>
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Melee AC 325 <br>
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Energy AC 325  <br>
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Chemical AC 375  <br>
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Radiation AC 375  <br>
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Cold AC 350  <br>
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Poison AC 375  <br>
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Fire AC 350 
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== See Also ==
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*[[Notum Chip]]
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*[[Biomech Armor]]
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*[[Stalker Helmet]]
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*[[Special Shops]]
  
 
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Revision as of 09:04, 5 February 2010

For the doctor in the house, there is a nifty hat out of the classic game that adds a nice spot of treatment and first aid skill as well as a large chunk of nano points for heal casting. The good news is that when you make this cap it levels from 15 up to level 75. The bad news is that it requires a friendly trader to buy the base hat, and Notum Chips to craft the hat into the final product, in a similar way to CAS Symbiotic Armor and Barter Armor. While the cap is geared for Doctor or Trader use it is not profession locked, and below QL 45, it has the best treatment bonuses at the lowest requirements, so it might be an item to throw in the buff bag when you are trying to crowbar yourself into a difficult implant.

The Cap has a Title Level 2 (level 20 and over) requirement, even at its lowest level; at QL 45, the requirement increases to TL 3 (level 50 and over).

While higher QL Notum Chips than 15 can be used, as these chips or fragments can also be used to make CAS Symbiotic Armor and Barter Armor, it is recommended to use the lowest QL possible. Inasmuch as the use of notum chips for CAS is preferred, alternatives to the Physician's Cap may be preferable. In terms of its treatment bonus, it is entirely replaceable by the Stalker Helmet (+5 Treatment) and Biomech Armor (for Treatment up to 10) Helmet. In fact, it is only superior to the Stalker Helmet for this purpose at QL 65 and higher, where it gains its maximum +6 Treatment bonus.

Required skills

  • Nano Programming (NP)
  • Computer Literacy (Cl)
  • Chemistry (Ch)

Required Items and Tools

Component *1 Location min. QL
Cap of the Besieger C Trader Shop 15
Inactive OT Metamorphing
Liquid Nanobots
C Shop Buy
Armor and Clothing Components
14
Nano Programming Interface R Shop Buy
Tools
1
Notum Chip Or
Notum Fragment x2
C Mission and Mob Loot ~14+
*1 R = reuseable, C = consumed

Tradeskill Process

The combination of items in Anarchy Online works as follows:

Open the tradeskill window (Ctrl-t). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.

ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: NP
CL
Nano Programming Interface Inactive OT Metamorphing
Liquid Nanobots
Activated OT Metamorphing
Liquid Nanobots
4 x Ql
2.5 x QL
ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: NP
Ch
Notum Chip or Fragment Activated OT Metamorphing
Liquid Nanobots
Stabilized OT Metamorphing
Liquid Nanobots
4 x Ql
1 x QL
ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: NP
Ch
Notum Chip or Fragment Stabilized OT Metamorphing
Liquid Nanobots
Super Stabilized OT
MetamorphingLiquid Nanobots
4 x Ql
1 x QL
ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: ?
Super Stabilized OT
MetamorphingLiquid Nanobots
Cap of the Besieger Physician's Cap ?

Bonuses

First aid +6
Treatment +6
Pharmaceuticals +6
Max nano +150

Projectile AC 325
Melee AC 325
Energy AC 325
Chemical AC 375
Radiation AC 375
Cold AC 350
Poison AC 375
Fire AC 350

See Also


--Berael 06:54, 12 June 2007 (PDT)