Difference between revisions of "Miy's Armor"

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m (Miy cloaks are in-game. I bought one on GMI.)
m (Correction)
 
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There are five types of armor. Each type of armor has a different equipping requirement and are dropped by a preferred monster type.  Sometime a monster types will drop armor for the other types of  For example, Medusa mobs types commonly drop Miy's Nano armor but occasionally drop Melee, Ranged, Scary and Tank Miy's armor.
 
There are five types of armor. Each type of armor has a different equipping requirement and are dropped by a preferred monster type.  Sometime a monster types will drop armor for the other types of  For example, Medusa mobs types commonly drop Miy's Nano armor but occasionally drop Melee, Ranged, Scary and Tank Miy's armor.
  
All of these Monster types can appear in missions. The mission setting 'Chaos' reduces the number of 'human' mobs in the mission and increases the number of 'animal' mobs, thereby increasing the chance of the type of monsters that drop Miy's appearing. They are also found outside in different areas of Rubi-ka, but note that Aquaans are very rare in the wild, with the only known Aquaan spawns being a level 15 [[Dyna Camp]] in the southern part of [[Omni Forest]], and a small number of level 160-170s in a cave at the northern [[Mort]] [[Cyborgs]] camp.
+
All of these Monster types can appear in missions. The mission setting 'Chaos' reduces the number of 'human' mobs in the mission and increases the number of 'animal' mobs, thereby increasing the chance of the type of monsters that drop Miy's appearing. It makes a kind of sense that setting the slider to "Physical" might bring out the melee-attack Aquaans, Cyborgs and Anvians, and "Mystical" the nano using Medusas. So full Physical unless looking for Nano Armor.[http://forums-archive.anarchy-online.com/showthread.php?593102-Highest-ql-non-nano-Miy-s-Armor]
 +
 
 +
They are also found outside in different areas of Rubi-ka, but note that Aquaans are very rare in the wild, with the only known Aquaan spawns being a level 15 [[Dyna Camp]] in the southern part of [[Omni Forest]], and a small number of level 160-170s in a cave at the northern [[Mort]] [[Cyborgs]] camp.
  
 
The level of the monster influences the level of the armor dropped.
 
The level of the monster influences the level of the armor dropped.
  
Cyborgs and Mantises drop all the Miy's types, and thus have a lower chance of dropping a specific type
+
Cyborgs and [[Mantis]]es drop all the Miy's types, and thus have a lower chance of dropping a specific type
  
  
 
{| border="1"  width="45%"
 
{| border="1"  width="45%"
 
|-
 
|-
| Type || Drops one type || Drops two types  || Drops three types || Drops all types
+
! Type || Drops one type || Drops two types  || Drops three types || Drops all types
 
|-
 
|-
 
| [[Miy's Melee Armor]] || || [[Aquaans]] || || [[Cyborgs]], [[Mantises]]
 
| [[Miy's Melee Armor]] || || [[Aquaans]] || || [[Cyborgs]], [[Mantises]]
Line 30: Line 32:
 
|}
 
|}
  
== Armor Requirement==
+
== Requirements and Protection ==
  
Each armor type has a different group of abilities it requires to be equipped.
+
Each armor type has a different pair of abilities it requires to be equipped, with one ability having a higher requirement than the other. Armors also differ in both the AC (armor class) protection levels (except cloaks that are all uniformly strong against all damage types) and additional bonuses they provide.
  
{| border="1"  width="45%"
+
{| border="1"  width="70%"
 
|-
 
|-
| Armor
+
! Armor || Higher Ability || Lower Ability || AC Protection || Boots Defense Type
|colspan=2|Requirements
 
 
|-
 
|-
 
|[[Miy's Melee Armor]]  
 
|[[Miy's Melee Armor]]  
 
|[[Abilities#Sense|Sense]]
 
|[[Abilities#Sense|Sense]]
 
|[[Abilities#Agility|Agility]]
 
|[[Abilities#Agility|Agility]]
 +
|Weaker against Energy, Cold and Fire<br>(except cloak).
 +
|Duck explosives (large)
 
|-
 
|-
 
|[[Miy's Nano Armor]]
 
|[[Miy's Nano Armor]]
 
|[[Abilities#Intelligence|Intelligence]]
 
|[[Abilities#Intelligence|Intelligence]]
 
|[[Abilities#Psychic|Psychic]]
 
|[[Abilities#Psychic|Psychic]]
 +
|Weaker against Melee and Projectiles<br>(except cloak).
 +
|Dodge ranged (medium)
 
|-
 
|-
 
|[[Miy's Ranged Armor]]
 
|[[Miy's Ranged Armor]]
 
|[[Abilities#Agility|Agility]]
 
|[[Abilities#Agility|Agility]]
 
|[[Abilities#Strength|Strength]]
 
|[[Abilities#Strength|Strength]]
 +
|Weaker against Chemical, Radiation and Disease/Poison<br>(except cloak).
 +
|Duck explosives (small)
 
|-
 
|-
 
|[[Miy's Scary Armor]]
 
|[[Miy's Scary Armor]]
 
|[[Abilities#Intelligence|Intelligence]]
 
|[[Abilities#Intelligence|Intelligence]]
 
|[[Abilities#Sense|Sense]]
 
|[[Abilities#Sense|Sense]]
 +
|Uniformly strong against all damage types.
 +
|Duck explosives (medium)
 
|-
 
|-
 
|[[Miy's Tank Armor]]
 
|[[Miy's Tank Armor]]
 
|[[Abilities#Stamina|Stamina]]
 
|[[Abilities#Stamina|Stamina]]
 
|[[Abilities#Strength|Strength]]
 
|[[Abilities#Strength|Strength]]
 +
|Uniformly strong against all damage types.
 +
|Duck explosives (medium)
 
|}
 
|}
  
 
== Armor Buffs ==
 
== Armor Buffs ==
  
All armor pieces buff Health Points with each piece buffing at least one ability and sometimes two. The armor types do follow a theme with what they buff, such as Miy's Nano armor buffing a different nano skill on each piece.  
+
All armor pieces buff Health Points and at least one ability, sometimes two, with cloaks buffing all abilities. The armor types do follow a theme with what they buff, such as Miy's Nano armor buffing a different nano skill on each piece.
 +
 
 +
Additionally, each type has certain individual pieces that provide extra buffs for the abilities that are required to wear that type. E.g. Miy's Ranged armor that requires Agility and Strength does provide additional buffs to those two abilities in gloves (Agility) and body (Strength) that are in addition to the shared buffs to those abilities provided by any Miy's legs (Agility) and boots (Strength). Miy's Scary Armor Boots are a special case in providing an even further additional bonus to Stamina, despite it not being required to wear this type of armor (only Intelligence and Sense are required).
 +
 
 +
=== Miy's Armor Shared Buffs by Location ===
  
After studying these charts you might notice rows 1 and 2 are identical across all Armor types, and row 4 almost identical (duck explosives for foot armor on Nano and Scary, and dodge ranged for foot on Melee and Ranged).  
+
These buffs are the same for all types of Miy's armor.<br>
 +
All types of cloak provide exact the same buffs including AC protection (however abilities required to wear each cloak are still specific to the type of the cloak).
  
 +
{| border="1"    width="70%"
 +
|- BGCOLOR="#eeddcc"
 +
|<aodb opts="24px">268849</aodb>'''Helmet'''
 +
|<aodb opts="24px">268851</aodb>'''Body'''
 +
|<aodb opts="24px">268853</aodb>'''Gloves'''
 +
|<aodb opts="24px">268855</aodb>'''Sleeves'''
 +
|<aodb opts="24px">268857</aodb>'''Legs'''
 +
|<aodb opts="24px">268859</aodb>'''Boots'''
 +
|<aodb opts="24px">270339</aodb>'''Cloak'''
 +
|-
 +
|Intelligence          ||Stamina  ||Sense                ||Psychic                ||Agility  ||Strength  ||All Abilities
 +
|-
 +
|                      ||Max nano  ||                      ||                      ||          ||          || Max nano
 +
|-
 +
|                      ||          ||Evade close<br>(large)||Dodge ranged<br>(small)||          ||          ||
 +
|-
 +
|colspan="2" align=center|NCU memory||                      ||                      ||NCU memory||          ||
 +
|-
 +
|colspan="7" align=center|Max health
 +
|}
 
=== [[Miy's Melee Armor]]  Buffs by Location ===  
 
=== [[Miy's Melee Armor]]  Buffs by Location ===  
  
Required Equipping Skills  [[Abilities#Sense|Sense]] and [[Abilities#Agility|Agility]]
+
Required Equipping Abilities [[Abilities#Sense|Sense]] and [[Abilities#Agility|Agility]].<br>
 +
Weaker against Energy, Cold and Fire damage (except cloak).
  
 
{| border="1"    width="60%"
 
{| border="1"    width="60%"
 
|- BGCOLOR="#eeddcc"
 
|- BGCOLOR="#eeddcc"
|'''Helmet'''
+
|<aodb opts="24px">268849</aodb>'''Helmet'''
|'''Body'''
+
|<aodb opts="24px">268851</aodb>'''Body'''
|'''Gloves'''
+
|<aodb opts="24px">268853</aodb>'''Gloves'''
| '''Arms'''  
+
|<aodb opts="24px">268855</aodb>'''Sleeves'''  
|'''Legs'''  
+
|<aodb opts="24px">268857</aodb>'''Legs'''  
|'''Feet'''
+
|<aodb opts="24px">268859</aodb>'''Boots'''
 
|-
 
|-
|Max health    ||Max health  ||Max health ||Max health  ||Max health  ||Max health
+
|           ||             ||Agility    ||           ||Sense      ||
 
|-
 
|-
|Intelligence  ||Stamina      ||Sense      ||Psychic    ||Agility    ||Strength
+
|           ||             ||           ||           ||           ||Duck explosives<br>(large)
 
|-
 
|-
|               ||             ||Agility    ||           ||Sense      ||
+
|           ||Melee init  ||Bow        ||1h Blunt    ||Martial arts||
 
|-
 
|-
|NCU memory    ||NCU memory  ||Evade close||Dodge ranged||NCU memory  ||Duck explosives
+
|           ||Physical init||Piercing  ||1h Edged    ||           ||
 
|-
 
|-
|               ||Physical init||Piercing  ||1h Edged    ||Martial arts||Run speed
+
|           ||             ||           ||           ||           ||Run speed
 
|-
 
|-
|               ||Melee init  ||Bow        ||1h Blunt    ||            ||
+
|Resist Calm||             ||          ||            ||            ||
|-
 
|Resistance Calm||Max nano    ||          ||            ||            ||
 
 
|}
 
|}
  
 
=== [[Miy's Nano Armor]] Buffs by Location ===  
 
=== [[Miy's Nano Armor]] Buffs by Location ===  
  
Required Equipping Skills [[Abilities#Intelligence|Intelligence]] and [[Abilities#Psychic|Psychic]]
+
Required Equipping Abilities [[Abilities#Intelligence|Intelligence]] and [[Abilities#Psychic|Psychic]].<br>
 +
Weaker against Melee and Projectile damage (except cloak).
  
 
{| border="1"    width="60%"
 
{| border="1"    width="60%"
 
|- BGCOLOR="#eeddcc"
 
|- BGCOLOR="#eeddcc"
|'''Helmet'''
+
|<aodb opts="24px">268834</aodb>'''Helmet'''
|'''Body'''
+
|<aodb opts="24px">268837</aodb>'''Body'''
|'''Gloves'''
+
|<aodb opts="24px">268839</aodb>'''Gloves'''
|'''Arms'''  
+
|<aodb opts="24px">268841</aodb>'''Sleeves'''  
|'''Legs'''
+
|<aodb opts="24px">268843</aodb>'''Legs'''
|'''Feet'''
+
|<aodb opts="24px">268845</aodb>'''Boots'''
 
|-
 
|-
|Max health              ||Max health        ||Max health    ||Max health          ||Max health||Max health
+
|Psychic||           ||       ||Intelligence||       ||
 
|-
 
|-
|Intelligence            ||Stamina           ||Sense          ||Psychic            ||Agility  ||Strength
+
|       ||          ||       ||           ||       ||Dodge ranged<br>(medium)
 
|-
 
|-
|Psychic                ||                 ||               ||Intelligence        ||         ||
+
|Bio Met||Time & Spc ||Mat Crea||Mat Met    ||Psy Mod||Sen Imp
 
|-
 
|-
|NCU memory              ||NCU memory        ||Evade close    ||Dodge ranged        || NCU memory||Dodge ranged
+
|       ||Nano init  ||       ||           ||       ||
 
|-
 
|-
|Biological Metamorphosis||Time and Space    ||Matter Creation||Matter Metamorphosis||Psychological Modifications||Sensory Improvement
+
|       ||- Nano cost||       ||           ||       ||
|-
 
|                        ||Nano init        ||              ||                    ||          ||
 
|-
 
|                        ||Max nano          ||              ||                    ||          ||
 
|-
 
|                        ||Nano cost modifier||               ||                   ||         ||
 
 
|}
 
|}
  
 
=== [[Miy's Ranged Armor]] Buffs by Location ===  
 
=== [[Miy's Ranged Armor]] Buffs by Location ===  
  
Required Equipping Skills [[Abilities#Agility|Agility]] and  [[Abilities#Strength|Strength]]  
+
Required Equipping Abilities [[Abilities#Agility|Agility]] and  [[Abilities#Strength|Strength]].<br>
 +
Weaker against Chemical, Radiation and Disease/Poison damage (except cloak).
  
 
{| border="1"    width="60%"
 
{| border="1"    width="60%"
 
|- BGCOLOR="#eeddcc"
 
|- BGCOLOR="#eeddcc"
|'''Helmet'''
+
|<aodb opts="24px">268861</aodb>'''Helmet'''
|'''Body'''
+
|<aodb opts="24px">268863</aodb>'''Body'''
|'''Gloves'''
+
|<aodb opts="24px">268865</aodb>'''Gloves'''
| '''Arms'''  
+
|<aodb opts="24px">268867</aodb>'''Sleeves'''  
|'''Legs'''
+
|<aodb opts="24px">268869</aodb>'''Legs'''
|'''Feet'''
+
|<aodb opts="24px">268871</aodb>'''Boots'''
|-
 
|Max health  ||Max health||Max health ||Max health  ||Max health||Max health
 
|-
 
|Intelligence ||Stamina  ||Agility    ||Psychic    ||Agility  ||Strength
 
|-
 
|            ||Strength  ||Sense      ||            ||          ||
 
 
|-
 
|-
|NCU memory  ||NCU memory||Evade close||Dodge ranged||NCU memory||Duck explosives
+
|             ||Strength  ||Agility    ||           ||         ||
 
|-
 
|-
|Assault Rifle||Range init||Shotgun    ||Pistol      ||Rifle    ||Range Energy
+
|             ||           ||           ||           ||         ||Duck explosives<br>(small)
 
|-
 
|-
|             ||Max Nano  ||           ||SMG        ||         ||
+
|Assault Rifle||Bow        ||Shotgun    ||Pistol      ||Rifle    ||Ranged Energy
 
|-
 
|-
|            ||Max NCU  ||          ||           ||          ||
+
|            ||Ranged init||          ||SMG        ||          ||
|-
 
|            ||Bow      ||          ||            ||          ||
 
 
|}
 
|}
  
 
=== [[Miy's Scary Armor]] Buffs by Location ===  
 
=== [[Miy's Scary Armor]] Buffs by Location ===  
  
Required Equipping Skills [[Abilities#Intelligence|Intelligence]] and [[Abilities#Sense|Sense]]
+
Required Equipping Abilities [[Abilities#Intelligence|Intelligence]] and [[Abilities#Sense|Sense]].<br>
 +
Uniformly strong against all damage types.
  
 
{| border="1"    width="60%"
 
{| border="1"    width="60%"
 
|- BGCOLOR="#eeddcc"
 
|- BGCOLOR="#eeddcc"
|'''Helmet'''
+
|<aodb opts="24px">268885</aodb>'''Helmet'''
|'''Body'''
+
|<aodb opts="24px">268887</aodb>'''Body'''
|'''Gloves'''
+
|<aodb opts="24px">268889</aodb>'''Gloves'''
|'''Arms'''  
+
|<aodb opts="24px">268891</aodb>'''Sleeves'''  
|'''Legs'''
+
|<aodb opts="24px">268893</aodb>'''Legs'''
|'''Feet'''
+
|<aodb opts="24px">268895</aodb>'''Boots'''
 
|-
 
|-
|Max health      ||Max health    ||Max health    ||Max health  ||Max health      ||Max health
+
|                 ||           ||               ||Intelligence||Sense      ||Stamina
 
|-
 
|-
|Intelligence    ||Stamina        ||Sense          ||Psychic    ||Agility        ||Strength
+
|                 ||           ||               ||           ||           ||Duck explosives<br>(medium)
 
|-
 
|-
|                ||               ||               ||Intelligence||Sense          ||Stamina
+
|                ||           ||Concealment    ||Perception  ||           ||Run speed
 
|-
 
|-
|NCU memory      ||NCU memory    ||Evade close    ||Dodge ranged||NCU memory      ||Duck explosives
+
|Critical decrease||Resist Calm||              ||            ||Resist Root||Resist Snare
|-
 
|                ||Max nano      ||Concealment    ||Perception  ||                ||Run speed
 
|-
 
|Critical decrease||Resistance Calm||              ||            ||Resistance Root||Resistance Snare
 
 
|}
 
|}
  
 
=== [[Miy's Tank Armor]] Buffs by Location ===  
 
=== [[Miy's Tank Armor]] Buffs by Location ===  
  
Required Equipping Skills [[Abilities#Stamina|Stamina]] and [[Abilities#Strength|Strength]]
+
Required Equipping Abilities [[Abilities#Stamina|Stamina]] and [[Abilities#Strength|Strength]].<br>
 +
Uniformly strong against all damage types.
  
 
{| border="1"    width="60%"
 
{| border="1"    width="60%"
 
|- BGCOLOR="#eeddcc"
 
|- BGCOLOR="#eeddcc"
|'''Helmet'''
+
|<aodb opts="24px">268873</aodb>'''Helmet'''
|'''Body'''
+
|<aodb opts="24px">268875</aodb>'''Body'''
|'''Gloves'''
+
|<aodb opts="24px">268877</aodb>'''Gloves'''
|'''Arms'''  
+
|<aodb opts="24px">268879</aodb>'''Sleeves'''  
|'''Legs'''
+
|<aodb opts="24px">268881</aodb>'''Legs'''
|'''Feet'''
+
|<aodb opts="24px">268883</aodb>'''Boots'''
|-
 
|Max health    ||Max health        ||Max health    ||Max health  ||Max health      ||Max health
 
 
|-
 
|-
|Intelligence  ||Stamina          ||Sense          ||Psychic    ||Agility        ||Strength         
+
|           ||Strength  ||               ||           ||               ||Stamina
 
|-
 
|-
|               ||Strength          ||              ||            ||                ||Stamina         
+
|           ||           ||              ||            ||                ||Duck explosives<br>(medium)
 
|-
 
|-
|NCU memory    ||NCU memory        ||Evade close    ||Dodge ranged||NCU memory      ||Duck explosives
+
|           ||           ||               ||           ||               ||Deflect (Parry)
 
|-
 
|-
|               ||2h Blunt         ||2h Edged      ||Melee energy||Grenade        ||Riposte
+
|           ||2h Blunt   ||2h Edged      ||Melee energy||Grenade        ||Riposte
 
|-
 
|-
|               ||Max nano          ||              ||            ||Heavy weapons  ||Parry
+
|           ||           ||              ||            ||Heavy weapons  ||
 
|-
 
|-
|Resistance Calm||Nano cost modifier||              ||            ||                ||
+
|Resist Calm||- Nano cost||              ||            ||                ||Resist Root
  
 
|}
 
|}

Latest revision as of 01:12, 28 April 2019

Aquaans Dyna Camp at 540, 660 in Omni Forest, Level 16. QLs ~10-20 of the Melee and Ranged are dropped by the boss' 'minions'

Miy's armor was added to Anarchy online in 2007 with release 17.5. It quickly became popular for both paid and free players because of the large variety of buffs from the various types of armor available.

This armor is dropped by a group of monster types found on Rubi-ka. They are found in wild and in missions.

Armor Mob Loot[edit]

There are five types of armor. Each type of armor has a different equipping requirement and are dropped by a preferred monster type. Sometime a monster types will drop armor for the other types of For example, Medusa mobs types commonly drop Miy's Nano armor but occasionally drop Melee, Ranged, Scary and Tank Miy's armor.

All of these Monster types can appear in missions. The mission setting 'Chaos' reduces the number of 'human' mobs in the mission and increases the number of 'animal' mobs, thereby increasing the chance of the type of monsters that drop Miy's appearing. It makes a kind of sense that setting the slider to "Physical" might bring out the melee-attack Aquaans, Cyborgs and Anvians, and "Mystical" the nano using Medusas. So full Physical unless looking for Nano Armor.[1]

They are also found outside in different areas of Rubi-ka, but note that Aquaans are very rare in the wild, with the only known Aquaan spawns being a level 15 Dyna Camp in the southern part of Omni Forest, and a small number of level 160-170s in a cave at the northern Mort Cyborgs camp.

The level of the monster influences the level of the armor dropped.

Cyborgs and Mantises drop all the Miy's types, and thus have a lower chance of dropping a specific type


Type Drops one type Drops two types Drops three types Drops all types
Miy's Melee Armor Aquaans Cyborgs, Mantises
Miy's Nano Armor Medusa Drill Cyborgs, Mantises
Miy's Ranged Armor Aquaans Cyborgs, Mantises
Miy's Scary Armor Anvians Drill Cyborgs, Mantises
Miy's Tank Armor Drill Cyborgs, Mantises

Requirements and Protection[edit]

Each armor type has a different pair of abilities it requires to be equipped, with one ability having a higher requirement than the other. Armors also differ in both the AC (armor class) protection levels (except cloaks that are all uniformly strong against all damage types) and additional bonuses they provide.

Armor Higher Ability Lower Ability AC Protection Boots Defense Type
Miy's Melee Armor Sense Agility Weaker against Energy, Cold and Fire
(except cloak).
Duck explosives (large)
Miy's Nano Armor Intelligence Psychic Weaker against Melee and Projectiles
(except cloak).
Dodge ranged (medium)
Miy's Ranged Armor Agility Strength Weaker against Chemical, Radiation and Disease/Poison
(except cloak).
Duck explosives (small)
Miy's Scary Armor Intelligence Sense Uniformly strong against all damage types. Duck explosives (medium)
Miy's Tank Armor Stamina Strength Uniformly strong against all damage types. Duck explosives (medium)

Armor Buffs[edit]

All armor pieces buff Health Points and at least one ability, sometimes two, with cloaks buffing all abilities. The armor types do follow a theme with what they buff, such as Miy's Nano armor buffing a different nano skill on each piece.

Additionally, each type has certain individual pieces that provide extra buffs for the abilities that are required to wear that type. E.g. Miy's Ranged armor that requires Agility and Strength does provide additional buffs to those two abilities in gloves (Agility) and body (Strength) that are in addition to the shared buffs to those abilities provided by any Miy's legs (Agility) and boots (Strength). Miy's Scary Armor Boots are a special case in providing an even further additional bonus to Stamina, despite it not being required to wear this type of armor (only Intelligence and Sense are required).

Miy's Armor Shared Buffs by Location[edit]

These buffs are the same for all types of Miy's armor.
All types of cloak provide exact the same buffs including AC protection (however abilities required to wear each cloak are still specific to the type of the cloak).

Miy's Melee Armor Helmet Helmet Miy's Melee Body Armor Body Miy's Melee Armor Gloves Gloves Miy's Melee Armor Sleeves Sleeves Miy's Melee Armor Legs Legs Miy's Melee Armor Boots Boots Miy's Melee Armor Cloak Cloak
Intelligence Stamina Sense Psychic Agility Strength All Abilities
Max nano Max nano
Evade close
(large)
Dodge ranged
(small)
NCU memory NCU memory
Max health

Miy's Melee Armor Buffs by Location[edit]

Required Equipping Abilities Sense and Agility.
Weaker against Energy, Cold and Fire damage (except cloak).

Miy's Melee Armor Helmet Helmet Miy's Melee Body Armor Body Miy's Melee Armor Gloves Gloves Miy's Melee Armor Sleeves Sleeves Miy's Melee Armor Legs Legs Miy's Melee Armor Boots Boots
Agility Sense
Duck explosives
(large)
Melee init Bow 1h Blunt Martial arts
Physical init Piercing 1h Edged
Run speed
Resist Calm

Miy's Nano Armor Buffs by Location[edit]

Required Equipping Abilities Intelligence and Psychic.
Weaker against Melee and Projectile damage (except cloak).

Miy's Nano Armor Helmet Helmet Miy's Nano Body Armor Body Miy's Nano Armor Gloves Gloves Miy's Nano Armor Sleeves Sleeves Miy's Nano Armor Legs Legs Miy's Nano Armor Boots Boots
Psychic Intelligence
Dodge ranged
(medium)
Bio Met Time & Spc Mat Crea Mat Met Psy Mod Sen Imp
Nano init
- Nano cost

Miy's Ranged Armor Buffs by Location[edit]

Required Equipping Abilities Agility and Strength.
Weaker against Chemical, Radiation and Disease/Poison damage (except cloak).

Miy's Ranged Armor Helmet Helmet Miy's Ranged Body Armor Body Miy's Ranged Armor Gloves Gloves Miy's Ranged Armor Sleeves Sleeves Miy's Ranged Armor Legs Legs Miy's Ranged Armor Boots Boots
Strength Agility
Duck explosives
(small)
Assault Rifle Bow Shotgun Pistol Rifle Ranged Energy
Ranged init SMG

Miy's Scary Armor Buffs by Location[edit]

Required Equipping Abilities Intelligence and Sense.
Uniformly strong against all damage types.

Miy's Scary Armor Helmet Helmet Miy's Scary Body Armor Body Miy's Scary Armor Gloves Gloves Miy's Scary Armor Sleeves Sleeves Miy's Scary Armor Legs Legs Miy's Scary Armor Boots Boots
Intelligence Sense Stamina
Duck explosives
(medium)
Concealment Perception Run speed
Critical decrease Resist Calm Resist Root Resist Snare

Miy's Tank Armor Buffs by Location[edit]

Required Equipping Abilities Stamina and Strength.
Uniformly strong against all damage types.

Miy's Tank Armor Helmet Helmet Miy's Tank Body Armor Body Miy's Tank Armor Gloves Gloves Miy's Tank Armor Sleeves Sleeves Miy's Tank Armor Legs Legs Miy's Tank Armor Boots Boots
Strength Stamina
Duck explosives
(medium)
Deflect (Parry)
2h Blunt 2h Edged Melee energy Grenade Riposte
Heavy weapons
Resist Calm - Nano cost Resist Root