Cyborgs, while aggressive enough to kill on sight, are autonomous and intelligent to the point of representing a separate faction on Rubi-Ka. They are organized into a military hierarchy.
South of the center of the Mort zone is a ghost town of mining buildings, which higher level Cyborgs have taken over as a base of operations; Mort is perhaps most famous among travellers for this installation. These 'Mort Borgs' are a favored foe of travellers, mercenaries, and soldiers of both factions, hoping to hone their skills.
Cyborgs do not count as human on the PF Map display; they are shown, like other Monsters, as red dots, not white.
- Greater Tir County
- Perpetual Wastelands
Double Dyna in Perpetual Wastelands
Loot and Tradeskills
- Monster Parts which can be used to make Blood Plasma
- Jack "The Leg-chopper" Quest (Contact NPC for Engineer version is in Cyborg Barracks)
- Team Fixer Grid Mission 'Contacts' for Part II of the quest are specially spawned Cyborgs at Fixer Grid exits, with Lunaspell placeholders.
All in the Cyborg Barracks
- Eradicator Deimos
- General Severus
- Commander Jocasta
- Cyborgs on Faunlore