Difference between revisions of "Miy's Armor"
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{| border="1" width="45%" | {| border="1" width="45%" | ||
|- | |- | ||
− | + | ! Type || Drops one type || Drops two types || Drops three types || Drops all types | |
|- | |- | ||
| [[Miy's Melee Armor]] || || [[Aquaans]] || || [[Cyborgs]], [[Mantises]] | | [[Miy's Melee Armor]] || || [[Aquaans]] || || [[Cyborgs]], [[Mantises]] | ||
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== Requirements and Protection == | == Requirements and Protection == | ||
− | Each armor type has a different pair of abilities it requires to be equipped, with one ability having a higher requirement than the other. | + | Each armor type has a different pair of abilities it requires to be equipped, with one ability having a higher requirement than the other. Armors also differ in both the AC (armor class) protection levels (except cloaks that are all uniformly strong against all damage types) and additional bonuses they provide. |
{| border="1" width="70%" | {| border="1" width="70%" | ||
|- | |- | ||
− | + | ! Armor || Higher Ability || Lower Ability || AC Protection || Boots Defense Type | |
|- | |- | ||
|[[Miy's Melee Armor]] | |[[Miy's Melee Armor]] | ||
|[[Abilities#Sense|Sense]] | |[[Abilities#Sense|Sense]] | ||
|[[Abilities#Agility|Agility]] | |[[Abilities#Agility|Agility]] | ||
− | |Weaker against Energy Fire | + | |Weaker against Energy, Cold and Fire<br>(except cloak). |
+ | |Duck explosives (large) | ||
|- | |- | ||
|[[Miy's Nano Armor]] | |[[Miy's Nano Armor]] | ||
|[[Abilities#Intelligence|Intelligence]] | |[[Abilities#Intelligence|Intelligence]] | ||
|[[Abilities#Psychic|Psychic]] | |[[Abilities#Psychic|Psychic]] | ||
− | |Weaker against Melee and Projectiles | + | |Weaker against Melee and Projectiles<br>(except cloak). |
+ | |Dodge ranged (medium) | ||
|- | |- | ||
|[[Miy's Ranged Armor]] | |[[Miy's Ranged Armor]] | ||
|[[Abilities#Agility|Agility]] | |[[Abilities#Agility|Agility]] | ||
|[[Abilities#Strength|Strength]] | |[[Abilities#Strength|Strength]] | ||
− | |Weaker against Radiation | + | |Weaker against Chemical, Radiation and Disease/Poison<br>(except cloak). |
+ | |Duck explosives (small) | ||
|- | |- | ||
|[[Miy's Scary Armor]] | |[[Miy's Scary Armor]] | ||
|[[Abilities#Intelligence|Intelligence]] | |[[Abilities#Intelligence|Intelligence]] | ||
|[[Abilities#Sense|Sense]] | |[[Abilities#Sense|Sense]] | ||
− | |Uniformly strong against all damage types | + | |Uniformly strong against all damage types. |
+ | |Duck explosives (medium) | ||
|- | |- | ||
|[[Miy's Tank Armor]] | |[[Miy's Tank Armor]] | ||
|[[Abilities#Stamina|Stamina]] | |[[Abilities#Stamina|Stamina]] | ||
|[[Abilities#Strength|Strength]] | |[[Abilities#Strength|Strength]] | ||
− | |Uniformly strong against all damage types | + | |Uniformly strong against all damage types. |
+ | |Duck explosives (medium) | ||
|} | |} | ||
== Armor Buffs == | == Armor Buffs == | ||
− | All armor pieces buff Health Points | + | All armor pieces buff Health Points and at least one ability, sometimes two, with cloaks buffing all abilities. The armor types do follow a theme with what they buff, such as Miy's Nano armor buffing a different nano skill on each piece. |
+ | |||
+ | Additionally, each type has certain individual pieces that provide extra buffs for the abilities that are required to wear that type. E.g. Miy's Ranged armor that requires Agility and Strength does provide additional buffs to those two abilities in gloves (Agility) and body (Strength) that are in addition to the shared buffs to those abilities provided by any Miy's legs (Agility) and boots (Strength). Miy's Scary Armor Boots are a special case in providing an even further additional bonus to Stamina, despite it not being required to wear this type of armor (only Intelligence and Sense are required). | ||
=== Miy's Armor Shared Buffs by Location === | === Miy's Armor Shared Buffs by Location === | ||
These buffs are the same for all types of Miy's armor.<br> | These buffs are the same for all types of Miy's armor.<br> | ||
− | All types of cloak provide exact the same buffs (however | + | All types of cloak provide exact the same buffs including AC protection (however abilities required to wear each cloak are still specific to the type of the cloak). |
{| border="1" width="70%" | {| border="1" width="70%" | ||
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|<aodb opts="24px">270339</aodb>'''Cloak''' | |<aodb opts="24px">270339</aodb>'''Cloak''' | ||
|- | |- | ||
− | |Intelligence | + | |Intelligence ||Stamina ||Sense ||Psychic ||Agility ||Strength ||All Abilities |
|- | |- | ||
− | | | + | | ||Max nano || || || || || Max nano |
|- | |- | ||
− | | | + | | || ||Evade close<br>(large)||Dodge ranged<br>(small)|| || || |
|- | |- | ||
− | | | + | |colspan="2" align=center|NCU memory|| || ||NCU memory|| || |
|- | |- | ||
− | | | + | |colspan="7" align=center|Max health |
|} | |} | ||
=== [[Miy's Melee Armor]] Buffs by Location === | === [[Miy's Melee Armor]] Buffs by Location === | ||
− | Required Equipping | + | Required Equipping Abilities [[Abilities#Sense|Sense]] and [[Abilities#Agility|Agility]].<br> |
+ | Weaker against Energy, Cold and Fire damage (except cloak). | ||
{| border="1" width="60%" | {| border="1" width="60%" | ||
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| || ||Agility || ||Sense || | | || ||Agility || ||Sense || | ||
|- | |- | ||
− | | || || || || ||Duck explosives | + | | || || || || ||Duck explosives<br>(large) |
|- | |- | ||
| ||Melee init ||Bow ||1h Blunt ||Martial arts|| | | ||Melee init ||Bow ||1h Blunt ||Martial arts|| | ||
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=== [[Miy's Nano Armor]] Buffs by Location === | === [[Miy's Nano Armor]] Buffs by Location === | ||
− | Required Equipping | + | Required Equipping Abilities [[Abilities#Intelligence|Intelligence]] and [[Abilities#Psychic|Psychic]].<br> |
+ | Weaker against Melee and Projectile damage (except cloak). | ||
{| border="1" width="60%" | {| border="1" width="60%" | ||
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|Psychic|| || ||Intelligence|| || | |Psychic|| || ||Intelligence|| || | ||
|- | |- | ||
− | | || || || || ||Dodge ranged | + | | || || || || ||Dodge ranged<br>(medium) |
|- | |- | ||
|Bio Met||Time & Spc ||Mat Crea||Mat Met ||Psy Mod||Sen Imp | |Bio Met||Time & Spc ||Mat Crea||Mat Met ||Psy Mod||Sen Imp | ||
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=== [[Miy's Ranged Armor]] Buffs by Location === | === [[Miy's Ranged Armor]] Buffs by Location === | ||
− | Required Equipping | + | Required Equipping Abilities [[Abilities#Agility|Agility]] and [[Abilities#Strength|Strength]].<br> |
+ | Weaker against Chemical, Radiation and Disease/Poison damage (except cloak). | ||
{| border="1" width="60%" | {| border="1" width="60%" | ||
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| ||Strength ||Agility || || || | | ||Strength ||Agility || || || | ||
|- | |- | ||
− | | || || || || ||Duck explosives | + | | || || || || ||Duck explosives<br>(small) |
|- | |- | ||
|Assault Rifle||Bow ||Shotgun ||Pistol ||Rifle ||Ranged Energy | |Assault Rifle||Bow ||Shotgun ||Pistol ||Rifle ||Ranged Energy | ||
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=== [[Miy's Scary Armor]] Buffs by Location === | === [[Miy's Scary Armor]] Buffs by Location === | ||
− | Required Equipping | + | Required Equipping Abilities [[Abilities#Intelligence|Intelligence]] and [[Abilities#Sense|Sense]].<br> |
+ | Uniformly strong against all damage types. | ||
{| border="1" width="60%" | {| border="1" width="60%" | ||
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| || || ||Intelligence||Sense ||Stamina | | || || ||Intelligence||Sense ||Stamina | ||
|- | |- | ||
− | | || || || || ||Duck explosives | + | | || || || || ||Duck explosives<br>(medium) |
|- | |- | ||
− | + | | || ||Concealment ||Perception || ||Run speed | |
− | |||
− | | || ||Concealment ||Perception || || | ||
|- | |- | ||
|Critical decrease||Resist Calm|| || ||Resist Root||Resist Snare | |Critical decrease||Resist Calm|| || ||Resist Root||Resist Snare | ||
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=== [[Miy's Tank Armor]] Buffs by Location === | === [[Miy's Tank Armor]] Buffs by Location === | ||
− | Required Equipping | + | Required Equipping Abilities [[Abilities#Stamina|Stamina]] and [[Abilities#Strength|Strength]].<br> |
+ | Uniformly strong against all damage types. | ||
{| border="1" width="60%" | {| border="1" width="60%" | ||
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|<aodb opts="24px">268883</aodb>'''Boots''' | |<aodb opts="24px">268883</aodb>'''Boots''' | ||
|- | |- | ||
− | | ||Strength | + | | ||Strength || || || ||Stamina |
+ | |- | ||
+ | | || || || || ||Duck explosives<br>(medium) | ||
|- | |- | ||
− | | || | + | | || || || || ||Deflect (Parry) |
|- | |- | ||
− | | ||2h Blunt | + | | ||2h Blunt ||2h Edged ||Melee energy||Grenade ||Riposte |
|- | |- | ||
− | | || | + | | || || || ||Heavy weapons || |
|- | |- | ||
− | |Resist Calm||- Nano cost|| || || || | + | |Resist Calm||- Nano cost|| || || ||Resist Root |
|} | |} |
Latest revision as of 01:12, 28 April 2019
Miy's armor was added to Anarchy online in 2007 with release 17.5. It quickly became popular for both paid and free players because of the large variety of buffs from the various types of armor available.
This armor is dropped by a group of monster types found on Rubi-ka. They are found in wild and in missions.
Armor Mob Loot[edit]
There are five types of armor. Each type of armor has a different equipping requirement and are dropped by a preferred monster type. Sometime a monster types will drop armor for the other types of For example, Medusa mobs types commonly drop Miy's Nano armor but occasionally drop Melee, Ranged, Scary and Tank Miy's armor.
All of these Monster types can appear in missions. The mission setting 'Chaos' reduces the number of 'human' mobs in the mission and increases the number of 'animal' mobs, thereby increasing the chance of the type of monsters that drop Miy's appearing. It makes a kind of sense that setting the slider to "Physical" might bring out the melee-attack Aquaans, Cyborgs and Anvians, and "Mystical" the nano using Medusas. So full Physical unless looking for Nano Armor.[1]
They are also found outside in different areas of Rubi-ka, but note that Aquaans are very rare in the wild, with the only known Aquaan spawns being a level 15 Dyna Camp in the southern part of Omni Forest, and a small number of level 160-170s in a cave at the northern Mort Cyborgs camp.
The level of the monster influences the level of the armor dropped.
Cyborgs and Mantises drop all the Miy's types, and thus have a lower chance of dropping a specific type
Type | Drops one type | Drops two types | Drops three types | Drops all types |
---|---|---|---|---|
Miy's Melee Armor | Aquaans | Cyborgs, Mantises | ||
Miy's Nano Armor | Medusa | Drill | Cyborgs, Mantises | |
Miy's Ranged Armor | Aquaans | Cyborgs, Mantises | ||
Miy's Scary Armor | Anvians | Drill | Cyborgs, Mantises | |
Miy's Tank Armor | Drill | Cyborgs, Mantises |
Requirements and Protection[edit]
Each armor type has a different pair of abilities it requires to be equipped, with one ability having a higher requirement than the other. Armors also differ in both the AC (armor class) protection levels (except cloaks that are all uniformly strong against all damage types) and additional bonuses they provide.
Armor | Higher Ability | Lower Ability | AC Protection | Boots Defense Type |
---|---|---|---|---|
Miy's Melee Armor | Sense | Agility | Weaker against Energy, Cold and Fire (except cloak). |
Duck explosives (large) |
Miy's Nano Armor | Intelligence | Psychic | Weaker against Melee and Projectiles (except cloak). |
Dodge ranged (medium) |
Miy's Ranged Armor | Agility | Strength | Weaker against Chemical, Radiation and Disease/Poison (except cloak). |
Duck explosives (small) |
Miy's Scary Armor | Intelligence | Sense | Uniformly strong against all damage types. | Duck explosives (medium) |
Miy's Tank Armor | Stamina | Strength | Uniformly strong against all damage types. | Duck explosives (medium) |
Armor Buffs[edit]
All armor pieces buff Health Points and at least one ability, sometimes two, with cloaks buffing all abilities. The armor types do follow a theme with what they buff, such as Miy's Nano armor buffing a different nano skill on each piece.
Additionally, each type has certain individual pieces that provide extra buffs for the abilities that are required to wear that type. E.g. Miy's Ranged armor that requires Agility and Strength does provide additional buffs to those two abilities in gloves (Agility) and body (Strength) that are in addition to the shared buffs to those abilities provided by any Miy's legs (Agility) and boots (Strength). Miy's Scary Armor Boots are a special case in providing an even further additional bonus to Stamina, despite it not being required to wear this type of armor (only Intelligence and Sense are required).
[edit]
These buffs are the same for all types of Miy's armor.
All types of cloak provide exact the same buffs including AC protection (however abilities required to wear each cloak are still specific to the type of the cloak).
Helmet | Body | Gloves | Sleeves | Legs | Boots | Cloak |
Intelligence | Stamina | Sense | Psychic | Agility | Strength | All Abilities |
Max nano | Max nano | |||||
Evade close (large) |
Dodge ranged (small) |
|||||
NCU memory | NCU memory | |||||
Max health |
Miy's Melee Armor Buffs by Location[edit]
Required Equipping Abilities Sense and Agility.
Weaker against Energy, Cold and Fire damage (except cloak).
Helmet | Body | Gloves | Sleeves | Legs | Boots |
Agility | Sense | ||||
Duck explosives (large) | |||||
Melee init | Bow | 1h Blunt | Martial arts | ||
Physical init | Piercing | 1h Edged | |||
Run speed | |||||
Resist Calm |
Miy's Nano Armor Buffs by Location[edit]
Required Equipping Abilities Intelligence and Psychic.
Weaker against Melee and Projectile damage (except cloak).
Helmet | Body | Gloves | Sleeves | Legs | Boots |
Psychic | Intelligence | ||||
Dodge ranged (medium) | |||||
Bio Met | Time & Spc | Mat Crea | Mat Met | Psy Mod | Sen Imp |
Nano init | |||||
- Nano cost |
Miy's Ranged Armor Buffs by Location[edit]
Required Equipping Abilities Agility and Strength.
Weaker against Chemical, Radiation and Disease/Poison damage (except cloak).
Helmet | Body | Gloves | Sleeves | Legs | Boots |
Strength | Agility | ||||
Duck explosives (small) | |||||
Assault Rifle | Bow | Shotgun | Pistol | Rifle | Ranged Energy |
Ranged init | SMG |
Miy's Scary Armor Buffs by Location[edit]
Required Equipping Abilities Intelligence and Sense.
Uniformly strong against all damage types.
Helmet | Body | Gloves | Sleeves | Legs | Boots |
Intelligence | Sense | Stamina | |||
Duck explosives (medium) | |||||
Concealment | Perception | Run speed | |||
Critical decrease | Resist Calm | Resist Root | Resist Snare |
Miy's Tank Armor Buffs by Location[edit]
Required Equipping Abilities Stamina and Strength.
Uniformly strong against all damage types.
Helmet | Body | Gloves | Sleeves | Legs | Boots |
Strength | Stamina | ||||
Duck explosives (medium) | |||||
Deflect (Parry) | |||||
2h Blunt | 2h Edged | Melee energy | Grenade | Riposte | |
Heavy weapons | |||||
Resist Calm | - Nano cost | Resist Root |