Difference between revisions of "Miy's Scary Armor"
From Anarchy Online Wiki [AOWiki]
Anarchangel (talk | contribs) |
Anarchangel (talk | contribs) |
||
Line 51: | Line 51: | ||
|'''Abilities''' | |'''Abilities''' | ||
|- | |- | ||
− | |Strength: || 10 | + | |Strength (Feet): || 10 |
|- | |- | ||
− | |Agility: || 15 | + | |Agility (Legs): || 15 |
|- | |- | ||
− | |Stamina: || 25 | + | |Stamina (Body, Feet): || 25 |
|- | |- | ||
− | |Intelligence: || 31 | + | |Intelligence (Head, Arms): || 31 |
|- | |- | ||
− | |Sense: || 20 | + | |Sense (Hands, Legs): || 20 |
|- | |- | ||
− | |Psychic: || 20 | + | |Psychic (Arms): || 20 |
|- | |- | ||
− | |Max Health: || 687 | + | |Max Health (All): || 687 |
|- | |- | ||
− | |Max Nano: || 251 | + | |Max Nano (Body): || 251 |
|- | |- | ||
|'''Miscellanous''' | |'''Miscellanous''' | ||
|- | |- | ||
− | |NCU Memory: || 30 | + | |NCU Memory (Head, Legs): || 30 |
|- | |- | ||
|'''Speed''' | |'''Speed''' | ||
|- | |- | ||
− | |Duck Explosives: || 16 | + | |Duck Explosives (Feet): || 16 |
|- | |- | ||
− | |Dodge Ranged: || 16 | + | |Dodge Ranged (Arms): || 16 |
|- | |- | ||
− | |Evade Close: || 16 | + | |Evade Close (Hands): || 16 |
|- | |- | ||
|Run Speed: || 16 | |Run Speed: || 16 | ||
Line 83: | Line 83: | ||
|'''Spying''' | |'''Spying''' | ||
|- | |- | ||
− | |Perception: || 22 | + | |Perception (Arms): || 22 |
|- | |- | ||
− | |Concealment: || 22 | + | |Concealment (Hands): || 22 |
|- | |- | ||
|'''Other''' | |'''Other''' | ||
|- | |- | ||
|Critical Decrease: || 2 | |Critical Decrease: || 2 | ||
+ | |- | ||
+ | |Resist Mezz (Body) || | ||
|- | |- | ||
|} | |} |
Revision as of 04:38, 31 March 2018
A desirable armor that gives many Skills and Abilities bonuses, that is the only one of the six varieties of Miy's Armor to drop from Anvians, and one of the three that drop from Drills. Cyborgs and Mantises drop all six types. Along with Miy's Tank Armor, it has the highest damage protection of the Miy's sets. It requires Intelligence and Sense to wear.
Like most of the Ability Clusters in implants, there are no conflicts between Intelligence and Sense clusters. The exceptions are Intelligence and Psychic, Sense and Stamina. Basic Head implants can have a Shining Intelligence and Faded Sense cluster added, giving the implant an Agility requirement to wear.
Appearance and Features
|
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
stat compared to Carbonum Armor equal/better/worse. |