Difference between revisions of "Physician's Cap"
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− | [[File:PhysicianCap.png|thumb|right|300px|Physician's Cap, on a female Nanomage]] | + | [[File:PhysicianCap.png|thumb|right|300px|Physician's Cap, on a female Nanomage]]{{Tradeskills_css}}For the doctor in the house (but really, any profession can use it), there is a nifty hat out of the classic game that adds a nice spot of treatment and first aid skill as well as a large chunk of nano points for heal casting. This cap levels from 15 up to level 75. It requires a friendly trader to buy the base hat ('''Cap of the Besieger''') from the [[Trader Shop]]. [[Notum Chip]]s are required to craft the hat into the final product, in a similar way to [[CAS Symbiotic Armor]] and [[Barter Armor]]. While the cap is geared for Doctor or Trader use it is not profession locked, and below QL 45, it has the best treatment bonuses at the lowest requirements, so it can be a useful item for characters level 15 and over who cannot meet the requirements of a [[Stalker Helmet]]. |
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− | For the doctor in the house, there is a nifty hat out of the classic game that adds a nice spot of treatment and first aid skill as well as a large chunk of nano points for heal casting. This cap levels from 15 up to level 75. It requires a friendly trader to buy the base hat ('''Cap of the Besieger''') from the [[Trader Shop]]. [[Notum Chip]]s are required to craft the hat into the final product, in a similar way to [[CAS Symbiotic Armor]] and [[Barter Armor]]. While the cap is geared for Doctor or Trader use it is not profession locked, and below QL 45, it has the best treatment bonuses at the lowest requirements, so it can be a useful item for characters level | ||
− | The Cap has a Title Level 2 (level | + | The Cap has a Title Level 2 (level 15 and over) requirement, even at its lowest level; at QL 45, the requirement increases to TL 3 (level 50 and over). While it can offer superior protection to Carbonum, it can only stay competitive at QLs just under the Title level requirements. |
− | While higher QL Notum Chips than 15 can be used, as these chips or fragments can also be used to make [[CAS Symbiotic Armor]] and [[Barter Armor]], it is recommended to use the lowest QL possible. | + | While higher QL Notum Chips than 15 can be used, as these chips or fragments can also be used to make [[CAS Symbiotic Armor]] and [[Barter Armor]], it is recommended to use the lowest QL possible (13 is the lowest Super-stabilized Nanobots that can be combined with the level 15 cap, although lower notum can be combined to make those nanobots). At least level 31, and probably higher, Notum Chips and Nanobots can be used. Inasmuch as the use of Notum Chips for CAS is preferred, alternatives to the Physician's Cap may even be preferable. In terms of its treatment bonus, it is replaceable by the [[Stalker Helmet]] (+5 Treatment) until QL 65, where the Physician's Cap gains its maximum +6 Treatment bonus. [[Biomech Armor]] Helmet is equal to the Physician's Cap at QL 101, and superior at 123, where it gains +7, and gains up to Treatment +10 at 189. |
== Required skills == | == Required skills == | ||
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| Inactive OT Metamorphing<br>Liquid Nanobots || C || [[General Shops]]<br>Armor and Clothing Components || 14 | | Inactive OT Metamorphing<br>Liquid Nanobots || C || [[General Shops]]<br>Armor and Clothing Components || 14 | ||
|- | |- | ||
− | | Nano Programming Interface || R || General Shops<br>Tools || 1 | + | | Nano Programming Interface (optional) || R || General Shops<br>Tools || 1 |
|- | |- | ||
| Notum Chip Or<br>Notum Fragment x2 || C || Mission and Mob Loot || ~14+ | | Notum Chip Or<br>Notum Fragment x2 || C || Mission and Mob Loot || ~14+ | ||
Line 37: | Line 27: | ||
== Tradeskill Process == | == Tradeskill Process == | ||
− | + | {{Tradeskills_preamble}} | |
− | + | <!-- STILL NEEDS MORE TESTING | |
+ | It is commonly cited as a prerequisite to use the Nano Programming Interface on the IOTMLN. Whether the process was made more adaptable in a patch, or it was never necessary, it is not necessary as of 2013. The shorter form is shown first. However, it should be noted that Stabilizing the Nanobots makes them capable of combining with QLs of Notum that differ more from the Nanobots, potentially speeding up the ingredient-finding process. | ||
+ | |||
+ | <div class="tradeskill"> | ||
+ | {| cellspacing="0" align="center" | ||
+ | | <aodb>136623</aodb> | ||
+ | |rowspan=2| <span class=gross>+</span> | ||
+ | | <aodb>164952</aodb> | ||
+ | |rowspan=2| <span class=gross>=</span> | ||
+ | | <aodb>164956</aodb> | ||
+ | | Skills: NP<br>CL | ||
+ | |- | ||
+ | | Notum Chip or Fragment | ||
+ | | Inactive OT Metamorphing<br>Liquid Nanobots | ||
+ | | Stabilized OT Metamorphing<br>Liquid Nanobots | ||
+ | | 4 x Ql<br>2.5 x QL | ||
+ | |- | ||
+ | | <aodb>136623</aodb> | ||
+ | |rowspan=2| <span class=gross>+</span> | ||
+ | | <aodb>164956</aodb> | ||
+ | |rowspan=2| <span class=gross>=</span> | ||
+ | | <aodb>164956</aodb> | ||
+ | | Skills: NP<br>Ch | ||
+ | |- | ||
+ | | Notum Chip or Fragment | ||
+ | | Stabilized OT Metamorphing<br>Liquid Nanobots | ||
+ | | Super Stabilized OT<br> MetamorphingLiquid Nanobots | ||
+ | | 4 x Ql<br>1 x QL | ||
+ | |- | ||
+ | | <aodb>164956</aodb> | ||
+ | |rowspan=2| <span class=gross>+</span> | ||
+ | | <aodb>206553</aodb> | ||
+ | |rowspan=2| <span class=gross>=</span> | ||
+ | | <aodb>206551</aodb> | ||
+ | | Skills: ? | ||
+ | |- | ||
+ | | Super Stabilized OT<br> MetamorphingLiquid Nanobots | ||
+ | | Cap of the Besieger | ||
+ | | Physician's Cap | ||
+ | | ? | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | |||
+ | <center> -- - OR - -- -</center> | ||
+ | --> | ||
<div class="tradeskill"> | <div class="tradeskill"> | ||
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|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
| <aodb>206551</aodb> | | <aodb>206551</aodb> | ||
− | | Skills: | + | | Skills: NP |
|- | |- | ||
| Super Stabilized OT<br> MetamorphingLiquid Nanobots | | Super Stabilized OT<br> MetamorphingLiquid Nanobots | ||
| Cap of the Besieger | | Cap of the Besieger | ||
| Physician's Cap | | Physician's Cap | ||
− | | | + | | 1 × QL (15) |
|} | |} | ||
</div> | </div> | ||
Line 117: | Line 152: | ||
Poison AC 375 <br> | Poison AC 375 <br> | ||
Fire AC 350 | Fire AC 350 | ||
+ | |||
+ | <html><style type="text/css"><!-- | ||
+ | .armor {background-image:url("http://wiki.aodevs.com/images/guides/wearbg.png");} | ||
+ | .more {color:green;} | ||
+ | .eqal {color:blue;} | ||
+ | .less {color:red;} | ||
+ | #bodyContent a[href ^="http://"] {background:url();padding-right:0px;} | ||
+ | --></style></html> | ||
+ | {|valign=top | ||
+ | | | ||
+ | {| | ||
+ | |'''QL15:''' | ||
+ | |-class=more | ||
+ | |ProjectileAC: || 65 | ||
+ | |-class=less | ||
+ | |MeleeAC: || 65 | ||
+ | |-class=more | ||
+ | |EnergyAC: || 65 | ||
+ | |-class=more | ||
+ | |FireAC: || 80 | ||
+ | |-class=more | ||
+ | |ColdAC: || 80 | ||
+ | |-class=more | ||
+ | |RadiationAC: || 100 | ||
+ | |-class=more | ||
+ | |ChemicalAC: || 100 | ||
+ | |-class=more | ||
+ | |PoisonAC: || 100 | ||
+ | |} | ||
+ | | | ||
+ | {| | ||
+ | |'''QL75:''' | ||
+ | |-class=more | ||
+ | |ProjectileAC: || 325 | ||
+ | |-class=less | ||
+ | |MeleeAC: || 325 | ||
+ | |-class=more | ||
+ | |EnergyAC: || 325 | ||
+ | |-class=more | ||
+ | |FireAC: || 350 | ||
+ | |-class=more | ||
+ | |ColdAC: || 350 | ||
+ | |-class=more | ||
+ | |RadiationAC: || 375 | ||
+ | |-class=more | ||
+ | |ChemicalAC: || 375 | ||
+ | |-class=more | ||
+ | |PoisonAC: || 375 | ||
+ | |} | ||
+ | |- | ||
+ | | ||colspan=2|<br>Values compared to [[Carbonum_Plate_Armor|Carbonum | ||
+ | |||
+ | Armor]]<br><span class=eqal>equal</span>/<span class=more>better</span>/<span | ||
+ | |||
+ | class=less>worse</span>. | ||
+ | |} | ||
+ | |||
== See Also == | == See Also == | ||
− | *[[Notum Chip]] | + | * [[Repairman's Hat]] |
− | *[[Biomech Armor]] | + | * [[Advanced Salesman's Hat]] |
− | *[[Stalker Helmet]] | + | * [[All-Match Augmented Bow Tie]] |
− | *[[Special Shops]] | + | * [[CAS Symbiotic Armor]] |
− | + | * [[Notum Chip]] | |
− | + | * [[Breakpoints]] | |
− | + | * [[Armor Tradeskills]] | |
− | [[Category:Tradeskills]] | + | * [[Zoftig Blimp]] |
+ | * [[Biomech Armor]] | ||
+ | * [[Stalker Helmet]] | ||
+ | * [[Special Shops]] | ||
+ | [[Category: Armor]] | ||
+ | [[Category: Armor Tradeskills]][[Category: Computer Literacy Tradeskills]] | ||
+ | [[Category: Chemistry Tradeskills]][[Category:Nano Programming Tradeskills]][[Category:Tradeskills]] | ||
[[Category:Classic]] | [[Category:Classic]] |
Latest revision as of 04:19, 21 April 2022
For the doctor in the house (but really, any profession can use it), there is a nifty hat out of the classic game that adds a nice spot of treatment and first aid skill as well as a large chunk of nano points for heal casting. This cap levels from 15 up to level 75. It requires a friendly trader to buy the base hat (Cap of the Besieger) from the Trader Shop. Notum Chips are required to craft the hat into the final product, in a similar way to CAS Symbiotic Armor and Barter Armor. While the cap is geared for Doctor or Trader use it is not profession locked, and below QL 45, it has the best treatment bonuses at the lowest requirements, so it can be a useful item for characters level 15 and over who cannot meet the requirements of a Stalker Helmet.
The Cap has a Title Level 2 (level 15 and over) requirement, even at its lowest level; at QL 45, the requirement increases to TL 3 (level 50 and over). While it can offer superior protection to Carbonum, it can only stay competitive at QLs just under the Title level requirements.
While higher QL Notum Chips than 15 can be used, as these chips or fragments can also be used to make CAS Symbiotic Armor and Barter Armor, it is recommended to use the lowest QL possible (13 is the lowest Super-stabilized Nanobots that can be combined with the level 15 cap, although lower notum can be combined to make those nanobots). At least level 31, and probably higher, Notum Chips and Nanobots can be used. Inasmuch as the use of Notum Chips for CAS is preferred, alternatives to the Physician's Cap may even be preferable. In terms of its treatment bonus, it is replaceable by the Stalker Helmet (+5 Treatment) until QL 65, where the Physician's Cap gains its maximum +6 Treatment bonus. Biomech Armor Helmet is equal to the Physician's Cap at QL 101, and superior at 123, where it gains +7, and gains up to Treatment +10 at 189.
Required skills[edit]
- Nano Programming (NP)
- Computer Literacy (Cl)
- Chemistry (Ch)
Required Items and Tools[edit]
Component | *1 | Location | min. QL |
Cap of the Besieger | C | Trader Shop | 15 |
Inactive OT Metamorphing Liquid Nanobots |
C | General Shops Armor and Clothing Components |
14 |
Nano Programming Interface (optional) | R | General Shops Tools |
1 |
Notum Chip Or Notum Fragment x2 |
C | Mission and Mob Loot | ~14+ |
Tradeskill Process[edit]
The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
Bonuses[edit]
Breakpoints
Treatment, First Aid, and Pharmaceuticals
+3 at QL15 (TL>=2,Psy>=45, Sta>=45)
+4 at QL25 (TL>=2,Psy>=75, Sta>=75)
+5 at QL45 (TL>=3,Psy>=135, Sta>=135)
+6 at QL65 (TL>=3,Psy>=195, Sta>=195)
Max Values
First aid +6
Treatment +6
Pharmaceuticals +6
Max nano +150
Projectile AC 325
Melee AC 325
Energy AC 325
Chemical AC 375
Radiation AC 375
Cold AC 350
Poison AC 375
Fire AC 350
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Values compared to Carbonum Armor equal/better/worse. |