Difference between revisions of "Temple of Three Winds"

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[[Image:Cerrak.jpg|150px|thumb|<small>Windcaller Cerrak</small>]]
 
[[Image:Cerrak.jpg|150px|thumb|<small>Windcaller Cerrak</small>]]
 
An easy way for [[Omni]]s and [[Neutrals]] to get to this temple is to go to [[Rome Green]]. In the south east of [[Rome Green]] at 426 x 242 you should find several boxes and '''Windcaller Cerrak''' standing next to them. Talk to the him and once you get the option to give him something, hand him 1000 [[credits]]. You will get a key which you can use on the portal ('''Temple of Three Winds Gateway''') next to the boxes, which will transport you to the Temple of Three Winds instantly.
 
An easy way for [[Omni]]s and [[Neutrals]] to get to this temple is to go to [[Rome Green]]. In the south east of [[Rome Green]] at 426 x 242 you should find several boxes and '''Windcaller Cerrak''' standing next to them. Talk to the him and once you get the option to give him something, hand him 1000 [[credits]]. You will get a key which you can use on the portal ('''Temple of Three Winds Gateway''') next to the boxes, which will transport you to the Temple of Three Winds instantly.
Leaving the Temple requires a trek across the desert, either to a nearby [[City Tradeskills|player city]] [[whompah]] or to [[Tir]].
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Leaving the Temple requires a trek across the desert, either to [[Tir]] or to a nearby [[City Tradeskills|player city]] at the following coordinates:
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* [[Neuters 'R' us]] at (776, 2450)
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* [[Baboons]] at (627, 2475)
  
 
==Monster List==
 
==Monster List==

Revision as of 19:18, 7 September 2007

Totwentrance.jpg

The Temple of Three Winds is a dungeon for players of level 60 and below. As the headquarters of a cult known as Cult of the Immortal One, you will encounter many religious type NPCs in this dungeon. Most common are the Cultists who are guarding this temple with their lives. Many items from this dungeon have descriptions, explaining the Cult of the Immortal One. Please keep in mind that you will be warped out of the dungeon after reaching a certain level and you will not be allowed to go back in again if you are higher than level 60.

Location

Greater Tir County, North-North-West of Tir in the next zone at 1814 x 2714.

Windcaller Cerrak

An easy way for Omnis and Neutrals to get to this temple is to go to Rome Green. In the south east of Rome Green at 426 x 242 you should find several boxes and Windcaller Cerrak standing next to them. Talk to the him and once you get the option to give him something, hand him 1000 credits. You will get a key which you can use on the portal (Temple of Three Winds Gateway) next to the boxes, which will transport you to the Temple of Three Winds instantly.

Leaving the Temple requires a trek across the desert, either to Tir or to a nearby player city at the following coordinates:

Monster List

All monsters here always aggro, even when they are grey. Fortunately, they have short range of aggoring, so it is sometimes possible to sneak.

  • Cultists - humanoids of all breeds and sizes, cast Ire of the Immortal
  • Faithfuls (Oran, Casca, Nathan, Malikai, Cyth, Murial, Pallen) - humanoids of all breeds and sizes
  • Acolytes (Seleen, Betany, Kelian, Dominic, Opet, Felid, Amber, Bryant, Verona, Kalen) - humanoids of all breeds and sizes
  • Reverends (Oluay, Gulard, Cadelly, Julaan, Dashell, Suxx) - humanoids of all breeds and sizes
  • Windcallers (Yatila, Yen, Rendal, Tilla, Donnel) - humanoids of all breeds and sizes
  • Exarchs (Gevarain, Li-Po, Ecclese, Truan, Pilvar) - humanoids of all breeds and sizes
  • Ju-ju Dolls - little skeletons
  • Deathless Legionnaires - big, scythe wielding skeletons
  • Animated Corpses - skeletons
  • Eternal Guardians - three gladiatorbots standing in Guardian of Tommorow's room, which can be attacked without being aggroed by the Guardian itself.

Bosses

Windcaller Yatila

Windcaller Yatila

Respawn time: 10 min (?).

Attack Information

Need Info

  Immunities

Need Info

  Special Attacks

Seems to have a "pull" nano that warps the target next to him.

More info needed.

Drops:


The Re-animator

nanomage female.

Respawn time: Need Info.

Attack Information

Need Info

  Immunities

Need Info

  Special Attacks

Need Info


Drops:

The Curator

The Curator

This strange talking little fellow is around level 57.

Respawn time: Need Info.

Attack Information

Need Info

  Immunities

Need Info

  Special Attacks

Need Info


Drops:


Defender of the Three

casts area nukes

Defender of Three

Respawn time: Need Info.

Attack Information

Need Info

  Immunities

Need Info

  Special Attacks

Need Info


Drops:













Nematet the Custodian of Time

Nematet the Custodian of Time

Respawn time: 20 min (?).

Attack Information

Need Info

  Immunities

Need Info

  Special Attacks

Drops:


Lien the Memorystalker

Lien the Memorystalker
Level 66.

Respawn time: 15 min (?).

Attack Information

Need Info

  Immunities

Need Info

  Special Attacks

Drops:


Guardian of Tomorrow

Guardian of Tomorrow

Respawn time: 20 min (?).

Typically level 67. Too hard for the average under 61 level player to solo, but a good 3-4 person team can bring him down.

Attack Information

If you don't have someone on your team that can root or snare him, GOT tends to move quickly around the hall, making it difficult for melee team members to maintain contact.

  Immunities

Immune to poison damage.

  Special Attacks

I believe he does either radiation or projectile damage.


Drops:







Gartua the Doorkeeper

Gartua the Doorkeeper

Respawn time: 20 mins

Gartua has a very low drop rate for his goodies.

Attack Information

Need Info

  Immunities

Need Info

  Special Attacks

Need Info


Drops:














Uklesh the Frozen

Uklesh the Frozen

Respawn time: 15-20 mins ish.

Attack Information

Casts multiple stuns and roots

  Immunities

Need Info

  Special Attacks

Need Info


Drops:
















Khalum

Respawn time: Spawns after death of Uklesh the Frozen.

Attack Information

Need Info

  Immunities

Need Info

  Special Attacks

Casts area of effect damage, supporters beware.


Drops:

Aztur the Immortal

Aztur the Immortal
Final boss of the Temple of Three Winds

Respawn time: Spawns after death of Khalum. Period varies randomly from zero delay to several minutes.

You'll need a good team to kill him but if you're buffed a lot and is an Enforcer(You must also have Guardian Tank armor) you can solo him.

Team should be around lv 40-60


Attack Information

Speed:

2.35s/2.35s
1.75s/1.75s

Type: Melee damage (x7)
Range: 5m

  Immunities

Calms: 100%
Charms: 100%
Snares: 55%
Roots: 35%

  Special Attacks

Drops:

He drops the Desolator every time he dies, sometimes multiples.


Loot

Almost all items here are NODROP, most of them are also UNIQUEs.

Weapons

Armor

Shadowfade Armor:

Agent only. Windcaller Yen always drops two parts. Click here to see its cumulative stats

Rings of Three

It is possible to get all of the rings with the same name but different bonusses, UNIQUE does not apply to item's name but item's id.

Specialty Rings

Shoulder Pads

NCU & Belt

Implants

Nanos

Misc

Books

There is a quest in connection with these books The guy to talk to is named Hermit, and can be found at 827, 2298 (static, Tir Desert, Greater Tir County). He is well versed in the ancient languages, and says he can help you with the books you find in the temple. He is looking for Ape Fist of Khalum, Tree of Enlightenment, and Karmic Fist Book. When you bring him the completed books you will receive special Martial Arts attacks. The Karmic Fist is located in the Inner Sanctum.


Bracers


Map

Map of the Temple of the Three Winds

Credits

Base of this article was taken from AoStratics. Direct link to the orginal page: http://ao.stratics.com/content/guides/dungeons/templeofthreewinds.php?s=