Miy's Armor

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Aquaans Dyna Camp at 540, 660 in Omni Forest, Level 16. QLs ~10-20 of the Melee and Ranged are dropped by the boss' 'minions'

Miy's armor was added to Anarchy online in 2007 with release 17.5. It quickly became popular for both paid and free players because of the large variety of buffs from the various types of armor available.

This armor is dropped by a group of monster types found on Rubi-ka. They are found in wild and in missions.

Armor Mob Loot

There are five types of armor. Each type of armor has a different equipping requirement and are dropped by a preferred monster type. Sometime a monster types will drop armor for the other types of For example, Medusa mobs types commonly drop Miy's Nano armor but occasionally drop Melee, Ranged, Scary and Tank Miy's armor.

All of these Monster types can appear in missions. The mission setting 'Chaos' reduces the number of 'human' mobs in the mission and increases the number of 'animal' mobs, thereby increasing the chance of the type of monsters that drop Miy's appearing. It makes a kind of sense that setting the slider to "Physical" might bring out the melee-attack Aquaans, Cyborgs and Anvians, and "Mystical" the nano using Medusas. So full Physical unless looking for Nano Armor.[1]

They are also found outside in different areas of Rubi-ka, but note that Aquaans are very rare in the wild, with the only known Aquaan spawns being a level 15 Dyna Camp in the southern part of Omni Forest, and a small number of level 160-170s in a cave at the northern Mort Cyborgs camp.

The level of the monster influences the level of the armor dropped.

Cyborgs and Mantises drop all the Miy's types, and thus have a lower chance of dropping a specific type


Type Drops one type Drops two types Drops three types Drops all types
Miy's Melee Armor Aquaans Cyborgs, Mantises
Miy's Nano Armor Medusa Drill Cyborgs, Mantises
Miy's Ranged Armor Aquaans Cyborgs, Mantises
Miy's Scary Armor Anvians Drill Cyborgs, Mantises
Miy's Tank Armor Drill Cyborgs, Mantises

Requirements and Protection

Each armor type has a different group of abilities it requires to be equipped.

Armor Requirements Protection
Miy's Melee Armor Sense Agility Weaker against Energy Fire and Cold
Miy's Nano Armor Intelligence Psychic Weaker against Melee and Projectiles
Miy's Ranged Armor Agility Strength Weaker against Radiation Chemical and Poison
Miy's Scary Armor Intelligence Sense Uniformly strong against all damage types
Miy's Tank Armor Stamina Strength Uniformly strong against all damage types

Armor Buffs

All armor pieces buff Health Points with each piece buffing at least one ability and sometimes two. The armor types do follow a theme with what they buff, such as Miy's Nano armor buffing a different nano skill on each piece.

After studying these charts you might notice rows 1 and 2 are identical across all Armor types, and row 4 almost identical (duck explosives for foot armor on Nano and Scary, and dodge ranged for foot on Melee and Ranged).

Miy's Melee Armor Buffs by Location

Required Equipping Skills Sense and Agility

Helmet Body Gloves Arms Legs Feet
Max health Max health Max health Max health Max health Max health
Intelligence Stamina Sense Psychic Agility Strength
Agility Sense
NCU memory NCU memory Evade close Dodge ranged NCU memory Duck explosives
Physical init Piercing 1h Edged Martial arts Run speed
Melee init Bow 1h Blunt
Resistance Calm Max nano

Miy's Nano Armor Buffs by Location

Required Equipping Skills Intelligence and Psychic

Helmet Body Gloves Arms Legs Feet
Max health Max health Max health Max health Max health Max health
Intelligence Stamina Sense Psychic Agility Strength
Psychic Intelligence
NCU memory NCU memory Evade close Dodge ranged NCU memory Dodge ranged
Biological Metamorphosis Time and Space Matter Creation Matter Metamorphosis Psychological Modifications Sensory Improvement
Nano init
Max nano
Nano cost modifier

Miy's Ranged Armor Buffs by Location

Required Equipping Skills Agility and Strength

Helmet Body Gloves Arms Legs Feet
Max health Max health Max health Max health Max health Max health
Intelligence Stamina Agility Psychic Agility Strength
Strength Sense
NCU memory NCU memory Evade close Dodge ranged NCU memory Duck explosives
Assault Rifle Range init Shotgun Pistol Rifle Range Energy
Max Nano SMG
Max NCU
Bow

Miy's Scary Armor Buffs by Location

Required Equipping Skills Intelligence and Sense

Helmet Body Gloves Arms Legs Feet
Max health Max health Max health Max health Max health Max health
Intelligence Stamina Sense Psychic Agility Strength
Intelligence Sense Stamina
NCU memory NCU memory Evade close Dodge ranged NCU memory Duck explosives
Max nano Concealment Perception Run speed
Critical decrease Resistance Calm Resistance Root Resistance Snare

Miy's Tank Armor Buffs by Location

Required Equipping Skills Stamina and Strength

Helmet Body Gloves Arms Legs Feet
Max health Max health Max health Max health Max health Max health
Intelligence Stamina Sense Psychic Agility Strength
Strength Stamina
NCU memory NCU memory Evade close Dodge ranged NCU memory Duck explosives
2h Blunt 2h Edged Melee energy Grenade Riposte
Max nano Heavy weapons Parry
Resistance Calm Nano cost modifier