Difference between revisions of "Traveling"

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''<small>Main article: [[Whompah]]</small>''
 
''<small>Main article: [[Whompah]]</small>''
  
Whompahs are a counterpart to the grid system, and the most efficient travelling will use both. Whompahs are easily spotted at a distance by the thin spikes reaching high into the air above them. The whompa transportation system was designed by [[Omni-Com]] and is maintained by [[Omni-Trans]]. The whom-pah system breaks an individual down at the cellular level, then rebuilds their body at another location. The name is derived from the sound the whom-pa makes. The whole of the Rubi-Ka whompah system can be accessed by any character, but faction guards are often posted near the whompahs, and will [[Cities|attack players of another faction]], sometimes even neutrals.
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Whompahs are a counterpart to the grid system, and the most efficient travelling will use both. Whompahs are easily spotted at a distance by parts of the structure that reach high into the air above them; Clan whompahs feature tall thin spikes and Omni, thicker poles topped with a blue light. The whompa transportation system was designed by [[Omni-Com]] and is maintained by [[Omni-Trans]]. The whom-pah system breaks an individual down at the cellular level, then rebuilds their body at another location. The name is derived from the sound the whom-pa makes. The whole of the Rubi-Ka whompah system can be accessed by any character, but faction guards are often posted near the whompahs, and will [[Cities|attack players of another faction]], sometimes even neutrals.
  
 
== The Grid ==
 
== The Grid ==

Revision as of 05:42, 10 February 2010

Whompah

Main article: Whompah

Whompahs are a counterpart to the grid system, and the most efficient travelling will use both. Whompahs are easily spotted at a distance by parts of the structure that reach high into the air above them; Clan whompahs feature tall thin spikes and Omni, thicker poles topped with a blue light. The whompa transportation system was designed by Omni-Com and is maintained by Omni-Trans. The whom-pah system breaks an individual down at the cellular level, then rebuilds their body at another location. The name is derived from the sound the whom-pa makes. The whole of the Rubi-Ka whompah system can be accessed by any character, but faction guards are often posted near the whompahs, and will attack players of another faction, sometimes even neutrals.

The Grid

Main article: Grid

A counterpart to the Whompah system; use both for ultimate efficiency of travel. Entering the grid requires skill in computer literacy; if for some reason a player gets stuck in the grid, e.g. a computer literacy buff wears off while in the grid, there is an emergency exit on the ground floor. The grid is a separate space. When you enter the Grid, you are no longer in Rubi-Ka, and cannot utilize nanos, or ride in vehicles.

The Grid also contains an exit to the Organisation-owned Cities and tower fields on Land Control Areas added by the now free Notum Wars expansion.

Ferries

Ferries are found near the giant hovercraft water vehicles of Rubi-Ka. They transport the character instantly to the other side of the water. Stret East Bank, Stret West Bank, 4 Holes, Pleasant Meadows and Omni all have ferries; Lush Fields has two.

Boxing the compass

Most familiar are the cardinal directions: North, East, South, and West.

Between those, as you may know, are the ordinal directions, named after a combination of the cardinal directions they are between: Northeast, Southeast, Southwest, and Northwest.

Between the cardinal and ordinal directions are points named after the cardinal directions, hyphenated with the ordinal directions: North-northeast, East-northeast, East-southeast, South-southeast, and so on.

The final distinction of heading is between these others. They begin with the cardinal or ordinal direction closest to the heading, the word 'by', and then the next closest.

# Compass point Abbr. Traditional wind point
1 North N Tramontane or Tramontana
2 North by east NbE
3 North-northeast NNE
4 Northeast by north NEbN
5 Northeast NE Gregale or Greco or Bora
6 Northeast by east NEbE
7 East-northeast ENE
8 East by north EbN
9 East E Viento de Levante or Levante
10 East by south EbS
11 East-southeast ESE
12 Southeast by east SEbE
13 Southeast SE Sirocco or Scirocco
14 Southeast by south SEbS
15 South-southeast SSE
16 South by east SbE
17 South S Ostro
18 South by west SbW
19 South-southwest SSW
20 Southwest by south SWbS
21 Southwest SW Libeccio
22 Southwest by west SWbW
23 West-southwest WSW
24 West by south WbS
25 West W Poniente or Zephyrus
26 West by north WbN
27 West-northwest WNW
28 Northwest by west NWbW
29 Northwest NW Mistral
30 Northwest by north NWbN
31 North-northwest NNW
32 North by west NbW
1 North N Tramontane or Tramontana


See Also