Difference between revisions of "Condemned Subway"
Anarchangel (talk | contribs) (If you believe that you'll probably believe that one from my high school about F..k being derived from Fornicating Under Consent of the King. It's a kite. You hold one end and run and it follows you.) |
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[[Image:Subway entrance.jpg|350px|thumb|The entrance to the subway in ICC.]] | [[Image:Subway entrance.jpg|350px|thumb|The entrance to the subway in ICC.]] | ||
− | The '''Condemned Subway''' is the first | + | The '''Condemned Subway''' is the first instance for newcomers to Rubi-Ka, and the place for daily elite assignments given out in [[Mission Agency]] in both [[Old Athens]] and [[Rome|Rome Blue]] to level 1-24 players. |
Any player level 1-25 may enter, but it is primarily aimed at players in the '''level range of ~5 - 24'''; players below 5 may find it tough going.<br/> | Any player level 1-25 may enter, but it is primarily aimed at players in the '''level range of ~5 - 24'''; players below 5 may find it tough going.<br/> | ||
− | Entering the | + | Entering the instance is limited to level 25 max (and getting an elite assignment lingers at the former cap of level 24 max); while you can stay inside the instance and level beyond that you will not be able to reenter it once you have left it with a level 26 or higher. If you log out inside the Subway at level 26 or higher, you will log back in outside it. Warping into the instance is blocked (at least for players past level 25). |
The subway can be entered in '''[[ICC_HQ|ICC Headquarters]]'''. There are disabled subway entrances in the cities of [[Borealis]], [[West Athen]], [[Newland City]] and [[Tir]] and outside the eastern gates of [[Rome|Rome Blue]]. | The subway can be entered in '''[[ICC_HQ|ICC Headquarters]]'''. There are disabled subway entrances in the cities of [[Borealis]], [[West Athen]], [[Newland City]] and [[Tir]] and outside the eastern gates of [[Rome|Rome Blue]]. | ||
− | The upper level(s) of the subway actually resemble the feeling of a real subway station with shops, ramps and platforms. The lower, second part of the | + | The upper level(s) of the subway actually resemble the feeling of a real subway station with shops, ramps and platforms. The lower, second part of the instance looks more like a sewer/maintenance system. As usual, the further you run into the instance, the more dangerous the mobs get and the proportion of aggressive mobs also increases. |
Although previous incarnations of the Subway had the same layout no matter what city you entered them from, there is another instance where a conceivable extension to the Subway system can be found in far-off areas of [[Rubi-Ka]]: in instanced [[Mission]]s, there is occasionally a subway platform, with the tunnel blocked by carriages and debris. | Although previous incarnations of the Subway had the same layout no matter what city you entered them from, there is another instance where a conceivable extension to the Subway system can be found in far-off areas of [[Rubi-Ka]]: in instanced [[Mission]]s, there is occasionally a subway platform, with the tunnel blocked by carriages and debris. | ||
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* '''Health:''' 2792<br/> | * '''Health:''' 2792<br/> | ||
* '''Run Speed:''' 76<br/> | * '''Run Speed:''' 76<br/> | ||
− | '''Eumenides''' is a boss located in a cave towards the end of the | + | '''Eumenides''' is a boss located in a cave towards the end of the instance.<br/> |
'''Tactics:''' Eumenides is the first boss encounter you will find in the subway, and as such it is quite a basic fight in terms of tactics. The fight basically involves outhealing or tanking his hits while you wear his HP down, whether your team (or yourself if solo) succeeds depends mostly on level and equipment. Kiting him is not recommended as his range attacks usually will burn you down and the area is too crowded to properly kite him anyway, this is coupled with the fact that he likes to switch targets often. It is however, possible to run away from him with a high amount of runspeed as he does not follow very far.<br/> | '''Tactics:''' Eumenides is the first boss encounter you will find in the subway, and as such it is quite a basic fight in terms of tactics. The fight basically involves outhealing or tanking his hits while you wear his HP down, whether your team (or yourself if solo) succeeds depends mostly on level and equipment. Kiting him is not recommended as his range attacks usually will burn you down and the area is too crowded to properly kite him anyway, this is coupled with the fact that he likes to switch targets often. It is however, possible to run away from him with a high amount of runspeed as he does not follow very far.<br/> | ||
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* '''Health:''' 6796-8091<br/> | * '''Health:''' 6796-8091<br/> | ||
* '''Run Speed:''' 130-143<br/> | * '''Run Speed:''' 130-143<br/> | ||
− | This nanomage doctor is located pretty much at the end of the | + | This nanomage doctor is located pretty much at the end of the instance, guarding the lair of Abmouth. Usually there are 2 Melded Patterns beside him, but they respawn on a different timer to Vergil so this is not always the case, they share a similar [[aggro]] range.<br/> |
'''Tactics:''' Ignore the 4 shadows just inside the doorway and start by pulling Vergil himself. Your team however should concentrate their attacks on the 2 Melded Patterns before going all out [[DPS]] on Vergil. This ensures that the 2 adds do not slow your healer down. Use of any AoE spells (e.g. enforcer taunts and NT AoE nukes) is dangerous as it will attract the 4 shadows at the doorway. His attacks are weaker than Eumenides's, but he also has much more health and uses a self-healing nano (Periodic Checkup) frequently. Nevertheless, the fight should not be of much challenge to a team of 6 Level 20s or greater, while a well-equipped level 24 can solo him.<br/> | '''Tactics:''' Ignore the 4 shadows just inside the doorway and start by pulling Vergil himself. Your team however should concentrate their attacks on the 2 Melded Patterns before going all out [[DPS]] on Vergil. This ensures that the 2 adds do not slow your healer down. Use of any AoE spells (e.g. enforcer taunts and NT AoE nukes) is dangerous as it will attract the 4 shadows at the doorway. His attacks are weaker than Eumenides's, but he also has much more health and uses a self-healing nano (Periodic Checkup) frequently. Nevertheless, the fight should not be of much challenge to a team of 6 Level 20s or greater, while a well-equipped level 24 can solo him.<br/> | ||
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== See Also == | == See Also == | ||
− | * [[ | + | * [[Instances]] |
* [[Hunting Grounds]] | * [[Hunting Grounds]] | ||
* [[ICC HQ]] | * [[ICC HQ]] | ||
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* [https://www.ao-universe.com/index.php?id=14&mid=14&site=AO-Universe%2FKnowledge%2FClassic+AO%2FEncounter+Guides%2FLow+Level+Encounter%2F&pid=607 Insipid Ring - Rubi-Ka], items from [[Condemned Subway]] - AO Universe. A Burnt Out Memory Chip, Copper Wire, Small Power Supply, Circuit Board. | * [https://www.ao-universe.com/index.php?id=14&mid=14&site=AO-Universe%2FKnowledge%2FClassic+AO%2FEncounter+Guides%2FLow+Level+Encounter%2F&pid=607 Insipid Ring - Rubi-Ka], items from [[Condemned Subway]] - AO Universe. A Burnt Out Memory Chip, Copper Wire, Small Power Supply, Circuit Board. | ||
− | [[category: | + | [[category:Instance]] |
[[de:Condemned Subway]] | [[de:Condemned Subway]] | ||
[[Category:Classic]] | [[Category:Classic]] |
Revision as of 20:29, 10 April 2018
The Condemned Subway is the first instance for newcomers to Rubi-Ka, and the place for daily elite assignments given out in Mission Agency in both Old Athens and Rome Blue to level 1-24 players.
Any player level 1-25 may enter, but it is primarily aimed at players in the level range of ~5 - 24; players below 5 may find it tough going.
Entering the instance is limited to level 25 max (and getting an elite assignment lingers at the former cap of level 24 max); while you can stay inside the instance and level beyond that you will not be able to reenter it once you have left it with a level 26 or higher. If you log out inside the Subway at level 26 or higher, you will log back in outside it. Warping into the instance is blocked (at least for players past level 25).
The subway can be entered in ICC Headquarters. There are disabled subway entrances in the cities of Borealis, West Athen, Newland City and Tir and outside the eastern gates of Rome Blue.
The upper level(s) of the subway actually resemble the feeling of a real subway station with shops, ramps and platforms. The lower, second part of the instance looks more like a sewer/maintenance system. As usual, the further you run into the instance, the more dangerous the mobs get and the proportion of aggressive mobs also increases.
Although previous incarnations of the Subway had the same layout no matter what city you entered them from, there is another instance where a conceivable extension to the Subway system can be found in far-off areas of Rubi-Ka: in instanced Missions, there is occasionally a subway platform, with the tunnel blocked by carriages and debris.
Loot
Most of the mobs have standard loot, common to similar type mobs you find in missions and outdoors, including weapons, implants and clusters, first aid kits and so on
Additionally, you may find pieces for the first Ergo Ring quest, Eleet dolls and Morphing Memories, slot 1 NCU chips which can be leveled up, as well as certain Living Cyber Armor parts in the deeper section of the Subway.
Items needed for Ergo Ring quest:
Random Item drops (any mobs):
Illegally Modified Ofab weapons (any mobs. Patch 18.8 removed the Lost Eden requirement):
- Illegally Modified Ofab Panther (1h Blunt)
- Illegally Modified Ofab Mongoose (1h Edged)
- Illegally Modified Ofab Viper (Piercing)
- Illegally Modified Ofab Bear (2h Blunt)
- Illegally Modified Ofab Wolf (2h Edged)
- Illegally Modified Ofab Boar (MA)
- Illegally Modified Ofab Peregrine (Pistol)
- Illegally Modified Ofab Tiger (Bow)
- Illegally Modified Ofab Hawk (MG/SMG)
- Illegally Modified Ofab Shark (Assault Rifle)
- Illegally Modified Ofab Silverback (Shotgun)
- Illegally Modified Ofab Cobra (Rifle)
Violent Vagabonds drop at near 50%:
- Vagabond Cloak (uncommon)
- The fr00b T-shirt (uncommon)
Stim Fiends drop at 100%:
- Health and Nano Recharger (100%)
- Health and Nano Stim (100%)
From about QL 10-20
There are several Striker named mobs in the subway which drop specific loot as well:
Workman Striker
- Support Beam of Intolerance of various QLs (QL is not shown in the item description!)
Architect Striker
- Construction Sleeves (10% or so)
and their boss Striker Foreman (Level 19)
- Boots of Infinite Speed (uncommon)
Premature Patterns in the deeper section of the Subway drop:
- Eleet Doll (rare)
Living Cyber Armor
You can get the following Living Cyber Armor parts:
- Living Cyber Armor Helmet
- Living Cyber Armor Sleeves
- Living Cyber Armor Gloves (also available from Living Cyber Armor Mission)
- Living Cyber Armor Pants
from the following humanoid mobs in the deeper section of the Subway:
- Eumenides
- Vergil Aeneid
- Neural Burnout (rare)
- Premature Pattern (rare)
- Incomplete Rebuild (rare)
- Fragmented Soul (rare)
- Empty Shell (rare)
- Melded Pattern (rare)
The humanoid Molested Molecules, Redundant Scans, Shades, the Workmen near the Shades room and Infected Attendant never drop them. Nor do the non-humanoid Fleas, Runners, floating Rages, Infectors and Spider. The drop rate is probably near 5%. Of that chance approximately 25% chance of a Helm, less for Gloves, less still for Pants, and the lowest chance for an Arm piece.
See the description to the Living Cyber Armor Mission for more info about the other Living Cyber Armor parts and how to obtain them.
Unique Mobs
Eumenides
Eumenides is a boss located in a cave towards the end of the instance. Special attacks:
Drop:
|
Vergil Aeneid
This nanomage doctor is located pretty much at the end of the instance, guarding the lair of Abmouth. Usually there are 2 Melded Patterns beside him, but they respawn on a different timer to Vergil so this is not always the case, they share a similar aggro range. Special attacks:
Drop:
|
Abmouth Supremus
Abmouth Supremus is the final boss of the Subway. Usually he is standing in a small pit at the very end, sometimes already guarded by 2 Infectors; if they have not already spawned, they will spawn when Abmouth is attacked. The Infectors should quickly be handled by an experienced Calmer (e.g. NT, Bureaucrat, MP). It is much more beneficial to calm the Infectors, as the Infectors will respawn almost instantly on death. However, if they manage to resist calms and attack healers they should be quickly disposed of. A viable tactic after this is to use pets to draw away Abmouth's attention while the rest of the team hides behind an opposing wall and shoots / Nukes from a distance. Maximum range is preferred for Ranged nano-casters and gun users, but beware of his "Summoned" nano program. Characters who create high levels of aggro such as doctors and NTs, and anyone 'squishy', should keep in mind that the danger of being aggroed decreases with distance. A place out of sight of enemies while still being able to heal the team is, as always, a preferred location; this must be weighed against the advantage of being able to use restorative kit items on teammates. Special attacks:
Drop:
The Belt and Juggler's Treat always drop together, it's either both or none; their drop chance is about 30%. |
Map of the Condemned Subway
See Also
Links
- Insipid Ring - Rubi-Ka, items from Condemned Subway - AO Universe. A Burnt Out Memory Chip, Copper Wire, Small Power Supply, Circuit Board.