Difference between revisions of "Adventurer Nano Programs"
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− | + | [[Adventurer]]s specialize in Healing, AC shields, combo Reflect Shields/Absorption Shields, Animal Morphs to increase damage and runspeed, and Self Buffs (that affect the Adventurer only). [https://aoitems.com/nano/prof/adventurer/ Nano Listings Adventurer] - AO Items. [http://auno.org/ao/nanos.php?prof=adventurer Nanoformulas Adventurer] - Auno | |
− | + | Supreme Wilderness Protection: After Patch 18.5.2, Adventurers' top AC nano became the best froob AC in the game, up to 773 from 373. | |
All of the animal morphs that targeted other players or the team were removed from sale at nano kiosks as of [[Patch 18.7]],[https://forums.anarchy-online.com/showthread.php?613558-18-7-0-Update-Release-Notes] but characters that had already uploaded them get to keep them. They, and the Wolf auras and Sabretooth self-buffs, have been replaced with team auras for every morph: Dragon, Tree, Leet and Shadowleet, Wolf, Sabretooth and Predator.[https://aoitems.com/item/302232/lupine-agility/] The Playful Cub (Other) nano was made usable again, in [[Patch 18.8]], by characters that had already downloaded it.[https://aoitems.com/item/85067/playful-cub-other/]. It is not certain that existing legacy crystals would upload the program correctly. The net effect of these changes is that Adventurer damage is less Over Powered at low levels, higher at high levels, higher for the whole team, and more adaptable to evade (Wolf), defensive (Dragon) and offensive (Sabretooth) situations. And only Adventurers get to fly without a vehicle, now that Metaphysicists can no longer do so. | All of the animal morphs that targeted other players or the team were removed from sale at nano kiosks as of [[Patch 18.7]],[https://forums.anarchy-online.com/showthread.php?613558-18-7-0-Update-Release-Notes] but characters that had already uploaded them get to keep them. They, and the Wolf auras and Sabretooth self-buffs, have been replaced with team auras for every morph: Dragon, Tree, Leet and Shadowleet, Wolf, Sabretooth and Predator.[https://aoitems.com/item/302232/lupine-agility/] The Playful Cub (Other) nano was made usable again, in [[Patch 18.8]], by characters that had already downloaded it.[https://aoitems.com/item/85067/playful-cub-other/]. It is not certain that existing legacy crystals would upload the program correctly. The net effect of these changes is that Adventurer damage is less Over Powered at low levels, higher at high levels, higher for the whole team, and more adaptable to evade (Wolf), defensive (Dragon) and offensive (Sabretooth) situations. And only Adventurers get to fly without a vehicle, now that Metaphysicists can no longer do so. | ||
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[[Rubi-Ka]] [[Nano Program]]s generally can be purchased from [[General Shops]] until around about QL 125. This varies considerably and is not always true; for example, Adventurer's yellow icon self-buffs to 1HE and Pistol etc cannot be bought. Nor is the distinction between Nano Crystals named "NanoCrystal" and "Nano Crystal" consistently true; almost all NanoCrystals cannot be bought in shops, but they are not always found from [[Dyna Camps|Dyna Bosses]] or [[Missions|Mission Bosses]], but sometimes from [[Quests|Quest Missions]]. | [[Rubi-Ka]] [[Nano Program]]s generally can be purchased from [[General Shops]] until around about QL 125. This varies considerably and is not always true; for example, Adventurer's yellow icon self-buffs to 1HE and Pistol etc cannot be bought. Nor is the distinction between Nano Crystals named "NanoCrystal" and "Nano Crystal" consistently true; almost all NanoCrystals cannot be bought in shops, but they are not always found from [[Dyna Camps|Dyna Bosses]] or [[Missions|Mission Bosses]], but sometimes from [[Quests|Quest Missions]]. | ||
− | [[Nanos from the Shadowlands]] generally can be purchased at various Gardens in the [[Shadowlands]] (SL). The abbreviations used in the charts below are the first three letters of the zone name, specifically:<br>[[Adonis]] = Ado | + | [[Nanos from the Shadowlands]] generally can be purchased at various Gardens in the [[Shadowlands]] (SL). The abbreviations used in the charts below are the first three letters of the zone name, specifically:<br>[[Adonis]] = Ado � [[Elysium]] = Ely � [[Inferno]] = Inf � [[Nascence]] = Nas � [[Pandemonium]] = Pan � [[Penumbra]] = Pen � [[Scheol]] = Sch <br>'''Gardens''' are denoted with G, and '''Sanctuaries''' with S, therefore Inf G and Inf S. |
+ | |||
+ | [[Adventurer]] damage shields do damage to the attacker block altogether a set amount of one particular type of damage; this wear offs as the Enforcer Layers do. Enforcer shields do a similar thing, but instead their damage shields actually add protection for a type of damage. Adventurer shields' "layers" work against a very wide range of types: Physical, Projectile, Chemical, Cold, Fire, Poison, and Energy damage. | ||
+ | |||
+ | Animal Morphs have changed considerably in patches, transforming the Wolf from a damage dealer to an evading type, with evades that do not stack with [[Fixer]] runspeed, and transforming the Dragon utterly from a [[#Dragon Breath|Dragon Breath]] damage caster to a tank while taking away the self heals from the Sabretooth form and giving them to the Dragon. The Sabretooth remains a damage dealer. The Wolf retains its Perception buffs and gains some AC buffs to augment its evades, although Evades and ACs are mutually exclusive per attack. | ||
+ | |||
+ | The [[#Dragon Breath|Dragon Breath]] nanos were removed. The [[#Calm|Calm]] nanos were significantly altered. | ||
+ | |||
+ | Some nanos were previously unavailable in shops and can now be bought. | ||
+ | |||
+ | [[Perception]] nano now equal to Fixer; both at +240 | ||
= School of Combat = | = School of Combat = | ||
− | <aodb>163397</aodb><aodb> | + | <aodb>163397</aodb><aodb>163395</aodb><aodb>163389</aodb> |
== Dragon Breath == | == Dragon Breath == | ||
+ | :''These nanos were removed'' | ||
Adventurers are not specialized to cast combat damage nanos. This series suits their role as a Jack of All Trades, and is effective as a first attack, weakening an enemy at the beginning of battle. Because all of the series has a five minute cooldown before it can be cast again, a character is unlikely to be able to cast two of these in one battle. Furthermore, these programs can only be cast in Pit Lizard form. The higher two are Area of Effect (AoE) spells, that have the same effect on all enemies within a radius of the target. | Adventurers are not specialized to cast combat damage nanos. This series suits their role as a Jack of All Trades, and is effective as a first attack, weakening an enemy at the beginning of battle. Because all of the series has a five minute cooldown before it can be cast again, a character is unlikely to be able to cast two of these in one battle. Furthermore, these programs can only be cast in Pit Lizard form. The higher two are Area of Effect (AoE) spells, that have the same effect on all enemies within a radius of the target. | ||
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== Calm == | == Calm == | ||
+ | :''These nanos were extremely altered'' | ||
Not as effective as Bureaucrat, of course, but calms are better [[Nano Program#Crowd Control|Crowd Control]] than Roots and Snares for the most part, so when they are not resisted they are nice. | Not as effective as Bureaucrat, of course, but calms are better [[Nano Program#Crowd Control|Crowd Control]] than Roots and Snares for the most part, so when they are not resisted they are nice. | ||
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| 108 || | | 108 || | ||
|} | |} | ||
− | |||
= School of Medical = | = School of Medical = | ||
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=== Pit Lizard Heal === | === Pit Lizard Heal === | ||
− | Kin of Tarasque | + | :''Made into team AC buff with a token amount (1000 HP) of Health boost; new name "Kin of THE Tarasque"'' |
+ | Kin of Tarasque was a combination HoT and HP Max Bonus which can be used once every 20 minutes. Anarchy Online Max HP Bonuses do not add health up to the new maximum, even if the target's health was full. Furthermore, if the target had an existing HP bonus and full HP, AO +Max HP will reduce a target's HP to the unbuffed maximum health. Thus KoT is best used before battle, with the Adventurer healing to maximum health, or in the company of another healer. | ||
{|width=95% align=center | {|width=95% align=center | ||
Line 2,061: | Line 2,073: | ||
== AC (Armor) == | == AC (Armor) == | ||
A small number of simple and effective Nanos that inexplicably maxes out at QL 123. AC buffs simply add to the characters Armor value, reducing damage by 10% of the total value, down to the attacker's minimum damage. | A small number of simple and effective Nanos that inexplicably maxes out at QL 123. AC buffs simply add to the characters Armor value, reducing damage by 10% of the total value, down to the attacker's minimum damage. | ||
+ | |||
+ | The final buff is superlative for Froobs, beating out the Engineer's top AC non-SL nano | ||
{|width=95% align=center | {|width=95% align=center | ||
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* [[Nano Program]] | * [[Nano Program]] | ||
* [[Adventurer]] | * [[Adventurer]] | ||
− | + | [[Category: Adventurer]] | |
[[Category:Guides]][[Category:Lists]][[Category:Nano Programs]][[Category:Professions]] | [[Category:Guides]][[Category:Lists]][[Category:Nano Programs]][[Category:Professions]] |
Latest revision as of 01:23, 26 April 2022
Adventurers specialize in Healing, AC shields, combo Reflect Shields/Absorption Shields, Animal Morphs to increase damage and runspeed, and Self Buffs (that affect the Adventurer only). Nano Listings Adventurer - AO Items. Nanoformulas Adventurer - Auno
Supreme Wilderness Protection: After Patch 18.5.2, Adventurers' top AC nano became the best froob AC in the game, up to 773 from 373.
All of the animal morphs that targeted other players or the team were removed from sale at nano kiosks as of Patch 18.7,[1] but characters that had already uploaded them get to keep them. They, and the Wolf auras and Sabretooth self-buffs, have been replaced with team auras for every morph: Dragon, Tree, Leet and Shadowleet, Wolf, Sabretooth and Predator.[2] The Playful Cub (Other) nano was made usable again, in Patch 18.8, by characters that had already downloaded it.[3]. It is not certain that existing legacy crystals would upload the program correctly. The net effect of these changes is that Adventurer damage is less Over Powered at low levels, higher at high levels, higher for the whole team, and more adaptable to evade (Wolf), defensive (Dragon) and offensive (Sabretooth) situations. And only Adventurers get to fly without a vehicle, now that Metaphysicists can no longer do so.
Although all this information can be seen on (Auno:Nano Formulas: Adventurer), and every nano name links to its listing on Auno (eventually), the benefit of the Profession Nano Guides is being able to see all the information on one page (again, eventually).
Rubi-Ka Nano Programs generally can be purchased from General Shops until around about QL 125. This varies considerably and is not always true; for example, Adventurer's yellow icon self-buffs to 1HE and Pistol etc cannot be bought. Nor is the distinction between Nano Crystals named "NanoCrystal" and "Nano Crystal" consistently true; almost all NanoCrystals cannot be bought in shops, but they are not always found from Dyna Bosses or Mission Bosses, but sometimes from Quest Missions.
Nanos from the Shadowlands generally can be purchased at various Gardens in the Shadowlands (SL). The abbreviations used in the charts below are the first three letters of the zone name, specifically:
Adonis = Ado � Elysium = Ely � Inferno = Inf � Nascence = Nas � Pandemonium = Pan � Penumbra = Pen � Scheol = Sch
Gardens are denoted with G, and Sanctuaries with S, therefore Inf G and Inf S.
Adventurer damage shields do damage to the attacker block altogether a set amount of one particular type of damage; this wear offs as the Enforcer Layers do. Enforcer shields do a similar thing, but instead their damage shields actually add protection for a type of damage. Adventurer shields' "layers" work against a very wide range of types: Physical, Projectile, Chemical, Cold, Fire, Poison, and Energy damage.
Animal Morphs have changed considerably in patches, transforming the Wolf from a damage dealer to an evading type, with evades that do not stack with Fixer runspeed, and transforming the Dragon utterly from a Dragon Breath damage caster to a tank while taking away the self heals from the Sabretooth form and giving them to the Dragon. The Sabretooth remains a damage dealer. The Wolf retains its Perception buffs and gains some AC buffs to augment its evades, although Evades and ACs are mutually exclusive per attack.
The Dragon Breath nanos were removed. The Calm nanos were significantly altered.
Some nanos were previously unavailable in shops and can now be bought.
Perception nano now equal to Fixer; both at +240
School of Combat[edit]
Dragon Breath[edit]
- These nanos were removed
Adventurers are not specialized to cast combat damage nanos. This series suits their role as a Jack of All Trades, and is effective as a first attack, weakening an enemy at the beginning of battle. Because all of the series has a five minute cooldown before it can be cast again, a character is unlikely to be able to cast two of these in one battle. Furthermore, these programs can only be cast in Pit Lizard form. The higher two are Area of Effect (AoE) spells, that have the same effect on all enemies within a radius of the target.
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Flamespout | 182 | 57 | 195 | 472 | AE 10m 2260-4230 | 10 | 6 | 120% | 13m | 874 | 787 | ||||
Corrosive Cloud | 179 | 55 | 185 | 257 | AE DoT 15m 376 x 10 | 9 | 4 | 110% | 13m | 853 | 770 | ||||
Incinerate | 172 | 54 | 185 | 239 | 1098-2820 | 5 | 4 | 100% | 15m | 830 | 752 |
Calm[edit]
- These nanos were extremely altered
Not as effective as Bureaucrat, of course, but calms are better Crowd Control than Roots and Snares for the most part, so when they are not resisted they are nice.
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Improved Serene Sky | 172 | 54 | 175 | 824 | 747 | ||||||||||
Serene Sky | 172 | 54 | 175 | 824 | 747 | ||||||||||
Improved Friend of the Wild | 152 | 48 | 145 | 732 | 661 | ||||||||||
Friend of the Wild | 152 | 48 | 145 | 732 | 661 | ||||||||||
Improved Tranquility of the Vale | 139 | 44 | 125 | 678 | 607 | ||||||||||
Tranquility of the Vale | 139 | 44 | 125 | 678 | 607 | ||||||||||
Improved Zephyr from the Grove | 90 | 29 | 75 | 444 | 403 | ||||||||||
Zephyr from the Grove | 90 | 29 | 75 | 444 | 403 | ||||||||||
Improved Blissful Calm | 50 | 16 | 50 | 252 | 226 | ||||||||||
Blissful Calm | 50 | 16 | 50 | 252 | 226 | ||||||||||
Improved Soothing Breeze | 24 | 8 | 128 | 108 | |||||||||||
Soothing Breeze | 24 | 8 | 128 | 108 |
School of Medical[edit]
Medical is of course a Healing School, but it is also where the Ability buffs that help characters get into better implants are found. Adventurers, unfortunately for them, need to look elsewhere for Ability buffs.
Adventurers are quite good healers. Their Single Target heals are better than Doctors'. Their Team heals, though, are not as good.
Funcom made the unique and even odd choice of making Doctor Team Heals of a certain level heal a greater amount on each member of the team than a Single Target Heals of the same QL do to a single target; this not true of Adventurer programs, which are of lesser value as in other games. However, in all games, the amount per target is multiplied by the number of targets, so Team Heals are often the most economical.
Of tactical importance is the fact that Team Heals and big heals in general generate more aggro than do small and Single Target heals.
Note that Heal Nanos and any other 'instant' Friendly Nanos effectively have no NCU 'requirement', even though they are listed as having them. Why they even have this stat is unknown, and a purely trivial matter. Some code thing. Possibly even a relic of some earlier incarnation of the game eliminated in testing. Does not affect gameplay at all.
Complete Heal[edit]
Slow casting and recharge. 10,001 HP heal, which should count as 'complete' in most cases. Rollable with Clicksaver.
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Invocation of the Phoenix | 159 | 1 | 600 | 10,001 | 13 | 13 | 20m | 751 | 680 |
Team Heals[edit]
More economical but more likely to cause aggro than Single Target Heals.
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Superior Seed Life | 215 | 56 | 1458 | 2119-3175 | 3.31 | 5.9 | 20m | 1843 | 1843 | ||||||
Improved Seed Life | 215 | 56 | 1210 | 1487-2127 | 3.26 | 5.8 | 20m | 1545 | 1545 | ||||||
Seed Life | 169 | 52 | 385-819 | 799 | 726 | ||||||||||
Healing Rays of Sunrise | 156 | 48 | 736 | 664 | |||||||||||
Greater Encourage Regrowth | 142 | 44 | 684 | 612 | |||||||||||
Team Practiced Stitching | 116 | 36 | 550 | 498 | |||||||||||
Encourage Regrowth | 86 | 27 | 418 | 375 | |||||||||||
Greater Team Quick Heal | 57 | 18 | 284 | 252 | |||||||||||
Team Survival Technique | 33 | 11 | 171 | 147 | |||||||||||
Team Rough Stitching | 17 | 6 | 89 | 75 | |||||||||||
Team Quick Heal | 4 | 2 | 36 | 31 |
Single Target Heals[edit]
The best Adventurer heal nano heals almost three times more than the best Doctor single heal. Doctor Team Heals are quite a bit better than either, though. The best SL heal is more than triple the value of the RK one.
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Beauty of Life SL Pan | 213 | 55 | 213 | 729 | 2352-3528 | 6.9 | 4.9 | 1510 | 1510 | ||||||
Light of Life SL Inf S, Pan | 209 | 52 | 209 | 1583-1869 | 1369 | 1369 | |||||||||
Lifecure SL Inf S, Pan | 205 | 51 | 205 | 1229 | 1229 | ||||||||||
One With Nature | 182 | 56 | 697-1193 | 868 | 782 | ||||||||||
Moonbeam | 176 | 54 | 668-1153 | 836 | 756 | ||||||||||
Essence of Life | 169 | 52 | 803 | 730 | |||||||||||
Nature's Blessing | 162 | 50 | 769 | 697 | |||||||||||
Glorious Healing | 156 | 48 | 742 | 670 | |||||||||||
Implacability of Life | 153 | 47 | 722 | 650 | |||||||||||
Advanced Survival Technique | 146 | 45 | 698 | 626 | |||||||||||
Flawless Stitching | 143 | 44 | 676 | 605 | |||||||||||
Greater Restore Health | 130 | 40 | 616 | 554 | |||||||||||
Restore Vitality | 107 | 33 | 500 | 455 | |||||||||||
Practiced Stitching | 93 | 29 | 452 | 413 | |||||||||||
Natural Remedy | 90 | 28 | 426 | 384 | |||||||||||
Cellular Reformation | 83 | 26 | 398 | 350 | |||||||||||
Makeshift Bandaging | 74 | 23 | 357 | 310 | |||||||||||
Restore to Health | 64 | 20 | 304 | 267 | |||||||||||
Alleviate Pain | 50 | 16 | 252 | 226 | |||||||||||
Greater Quick Heal | 43 | 14 | 220 | 196 | |||||||||||
Patch Wounds | 41 | 13 | 195 | 171 | |||||||||||
Natural Cure | 34 | 11 | 175 | 151 | |||||||||||
Survival Technique | 27 | 9 | 148 | 125 | |||||||||||
Lesser Restore to Health | 21 | 7 | 114 | 96 | |||||||||||
Slipshod Bandaging | 14 | 5 | 84 | 70 | |||||||||||
Rough Stitching | 7 | 3 | 52 | 44 | |||||||||||
Quick Heal | 1 | 1 | 16 | 15-25 | 2.75s | 2.5s | 20 m | 5 | 5 | ||||||
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Polymorph Heals[edit]
Pit Lizard Heal[edit]
- Made into team AC buff with a token amount (1000 HP) of Health boost; new name "Kin of THE Tarasque"
Kin of Tarasque was a combination HoT and HP Max Bonus which can be used once every 20 minutes. Anarchy Online Max HP Bonuses do not add health up to the new maximum, even if the target's health was full. Furthermore, if the target had an existing HP bonus and full HP, AO +Max HP will reduce a target's HP to the unbuffed maximum health. Thus KoT is best used before battle, with the Adventurer healing to maximum health, or in the company of another healer.
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Kin of Tarasque | 182 | 56 | 195 | 877 | HP Max +7000 100 secs, HoT 230 x 10 |
4.5 | 6 | Self | 865 | 779 |
Pit Lizard Instant Heals[edit]
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Scale Regeneration SL Pan | 220 | 55 | 220 | 1755 | 1755 | ||||||||||
Scale Renewal SL Pan | 214 | 54 | 214 | 1545 | 1545 | ||||||||||
Scale Regrowth SL Inf S, Pan | 207 | 52 | 207 | 1300 | 1300 | ||||||||||
Scale Repair SL Inf G | 195 | 49 | 195 | 1042 | 1042 |
Sabretooth Instant Heals[edit]
Instant heals with a recast timer only usable in Sabretooth form. Time before the user can recast other nanos is shown as normal, time before the instant heal can be recast is shown in parentheses, eg. (27).
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Flawless Lick Wounds SL Pan | 220 | 55 | 220 | 180 | 1413-1455 | .1 | .1 (27) | Self | 1755 | 1755 | |||||
Peerless Lick Wounds SL Pan | 214 | 54 | 207 | 1545 | 1545 | ||||||||||
Supreme Lick Wounds SL Inf, Pan | 207 | 52 | 207 | 1300 | 1300 | ||||||||||
Superior Lick Wounds | 182 | 56 | 195 | 868 | 782 | ||||||||||
Greater Lick Wounds | 166 | 51 | 165 | 778 | 706 | ||||||||||
Lick Wounds | 149 | 46 | 135 | 704 | 632 | ||||||||||
Lesser Lick Wounds | 119 | 38 | 100 | 578 | 523 | ||||||||||
Minor Lick Wounds | 86 | 27 | 75 | 422 | 379 |
Wolf Instant Heals[edit]
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Superior Slobber Wounds SL Pan | 220 | 55 | 220 | 1755 | 1755 | ||||||||||
Greater Slobber Wounds SL Pan | 214 | 54 | 214 | 1545 | 1545 | ||||||||||
Slobber Wounds SL Inf S, Pan | 207 | 52 | 207 | 1300 | 1300 | ||||||||||
Lesser Slobber Wounds SL Inf G | 195 | 49 | 195 | 1042 | 1042 |
Pit Lizard Defense Bonus[edit]
A small defense bonus and a high-value size reduction, higher than the best Agent size reduction, Ruse of Taren IV. Usable only in Pit Lizard form, a kindness to team members to afford them more visibility.
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Lasts | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Cold Blooded SL Pen S | 175 | 45 | Def +30 Size -80 | 60min | 820 | 750 | 750 |
School of Protection[edit]
See Shields section of Nano Programs article
Adventurers' combination of damage shield plus absorption of a single damage type is unique to their profession, although it closely resembles the defensive array available to Enforcers. Enforcers and Nano-Technicians get absorption programs that protect against all damage types. Enforcers also get a separate damage shield program that also adds HP.
Players who favor an Evade strategy may prefer to eschew Adventurer Protection Nanos altogether, saving valuable Improvement Points that would be spent on Matter Creation for Evade Close Combat, etc. There is the additional reasoning that Damage Shields only add damage and do not protect against it, and that Adventurer AC Shields max out at QL 123. On the other hand, there is no getting away from spending IP on Matter Metamorphosis.
Shadowlands Cyclic Damage Shield +Absorb[edit]
Cyclic Absorption offers a profoundly superior gameplay operation to normal absorption shields. Time spent refreshing normal absorption lowers damage output and therefore increases total incoming damage, for diminishing returns from the absorption shield. On the other hand, the absorption values are low in comparison to Enforcer ones.
Despite the names evocative of a damage type, they absorb all types of damage, unlike the RK ones, which protect against only one type.
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Lasts | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Cyclic Retribution of the Aesir Pen S | 169 | 35 | 195 | Dmg 100 Absorb 390 | 4400sec | 793 | 793 | |||||||||
Cyclic Revenge of the Valkyrie Pen S | 165 | 34 | 195 | Dmg 97, Absorb 375 | 70min | 777 | 777 | |||||||||
Cyclic Wings of the Phoenix Pen S | 162 | 34 | 185 | Dmg 93, Absorb 360 | 3880sec | 759 | 759 | |||||||||
Cyclic Retaliatory Venom Spit Pen G | 159 | 33 | 175 | 741 | 741 | |||||||||||
Cyclic Lightning's Child Pen G | 152 | 32 | 165 | 714 | 714 | |||||||||||
Cyclic Personal Blizzard Pen G | 149 | 31 | 155 | 692 | 692 | |||||||||||
Cyclic Interlocking Barbs Pen G | 142 | 30 | 155 | 672 | 672 | |||||||||||
Cyclic Razor Barrier | 139 | 29 | 145 | 656 | 656 | |||||||||||
Cyclic Fiery Vengeance Ado S | 136 | 28 | 135 | 640 | 640 | |||||||||||
Cyclic Corrosive Barrier Ado S | 132 | 28 | 125 | 622 | 622 | |||||||||||
Cyclic Biting Blades Ado S | 126 | 27 | 100 | 599 | 599 | |||||||||||
Cyclic Protection of the Storm | 119 | 25 | 100 | 559 | 559 | |||||||||||
Cyclic Magma Coating Ado G | 109 | 23 | 100 | 518 | 518 | |||||||||||
Cyclic Nest of Vipers | 99 | 21 | 100 | Dmg 42 Absorb 195 | 479 | 479 | ||||||||||
Cyclic Guard of the Grizzly Sch S | 90 | 19 | 75 | 433 | 433 | |||||||||||
Cyclic Arctic Gale Sch S | 83 | 17 | 75 | 394 | 394 | |||||||||||
Cyclic Skin of the Toad Sch G | 73 | 16 | 75 | 355 | 355 | |||||||||||
Cyclic Fiery Wrap Sch G | 66 | 14 | 50 | 316 | 316 | |||||||||||
Cyclic Porcupine Barrier | 57 | 12 | 50 | 273 | 273 | |||||||||||
Cyclic Sparking Touch Elysium S | 47 | 10 | 50 | 183 | Dmg 20 Absorb 105 | 5.3 | 2.64 | 231 | 231 | |||||||
Cyclic Cloak of Fire | 40 | 9 | 25 | 196 | 196 | |||||||||||
Cyclic Firefly's Fury Ely G | 30 | 7 | 25 | 163 | 163 | |||||||||||
Cyclic Enshroud with Barbs Nas | 24 | 6 | 25 | 130 | 130 | |||||||||||
Cyclic Jacket of Blades Nasc | 17 | 4 | 96 | 96 | ||||||||||||
Cyclic Frost With Snow Nas | 10 | 3 | Dmg 4, Absorb 30 | 61 | 61 |
Rubi-Ka Damage Shield +Absorb[edit]
Either refresh these each combat, or just use them as straight Damage shields. They absorb only one type of damage, alluded to more or less intuitively by the name.
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Lasts | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Retribution of the Aesir | 169 | 52 | 787 | 787 | ||||||||||||
Revenge of the Valkyrie | 165 | 51 | 772 | 772 | ||||||||||||
Wings of the Phoenix | 162 | 50 | 754 | 754 | ||||||||||||
Retaliatory Venom Spit | 159 | 49 | 733 | 733 | ||||||||||||
Lightning's Child | 152 | 47 | 709 | 709 | ||||||||||||
Personal Blizzard | 149 | 46 | 686 | 686 | ||||||||||||
Interlocking Barbs | 142 | 44 | 668 | 668 | ||||||||||||
Razor Barrier | 139 | 43 | 652 | 652 | ||||||||||||
Fiery Vengeance | 136 | 42 | 635 | 635 | ||||||||||||
Corrosive Barrier | 132 | 41 | 618 | 618 | ||||||||||||
Biting Blades | 126 | 39 | 589 | 589 | ||||||||||||
Protection of the Storm | 116 | 36 | 548 | 548 | ||||||||||||
Magma Coating | 109 | 34 | 508 | 508 | ||||||||||||
Nest of Vipers | 99 | 31 | 467 | 467 | ||||||||||||
Guard of the Grizzly | 90 | 28 | 423 | 423 | ||||||||||||
Arctic Gale | 83 | 26 | 384 | 384 | ||||||||||||
Skin of the Toad | 73 | 23 | 345 | 345 | ||||||||||||
Fiery Wrap | 63 | 20 | 305 | 305 | ||||||||||||
Porcupine Barrier | 53 | 17 | 262 | 262 | ||||||||||||
Sparking Touch | 47 | 15 | 221 | 221 | ||||||||||||
Cloak of Fire | 37 | 12 | 188 | 188 | ||||||||||||
Firefly's Fury | 30 | 10 | 155 | 155 | ||||||||||||
Enshroud with Barbs | 24 | 8 | 121 | 121 | ||||||||||||
Jacket of Blades | 17 | 6 | 87 | 87 | ||||||||||||
Frost With Snow | 7 | 3 | 53 | 53 | ||||||||||||
Coat of Barbs | 1 | 1 | 17 | 17 |
Startup Cyclic Shield[edit]
Adventurers receive this nano for free when first starting their character at the ICC Shuttleport. (Confirm/deny: Nascence also?) As it is Cyclic, it is better than many of the RK Shield nanos following it.
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Lasts | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Cyclic Coat of Barbs | 1 | 1 | 26 | 26 |
AC (Armor)[edit]
A small number of simple and effective Nanos that inexplicably maxes out at QL 123. AC buffs simply add to the characters Armor value, reducing damage by 10% of the total value, down to the attacker's minimum damage.
The final buff is superlative for Froobs, beating out the Engineer's top AC non-SL nano
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Lasts | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Supreme Wilderness Protection | 123 | 38 | 773 | 569 | 569 | |||||||||||
Greater Wilderness Protection | 96 | 30 | 296 | 444 | 444 | |||||||||||
Major Wilderness Protection | 70 | 22 | 220 | 327 | 327 | |||||||||||
Wilderness Protection | 43 | 14 | 144 | 204 | 204 | |||||||||||
Lesser Wilderness Protection | 20 | 7 | 71 | 104 | 104 | |||||||||||
Minor Wilderness Protection | 4 | 2 | 18 | 26 | 26 |
Damage Shield Augmentation[edit]
Nanoline 243. This unusual line buffs Damage Shields already cast on the user. The lowest QL one only adds shield damage when attacked, but the later ones add weapon damage when attacking. They also add a negligible amount of HP and Reflect (in many players' minds, superior to Damage Add) that for all the world seems tailored to make it appear as though Adventurers get everything without actually giving them everything.
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Lasts | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Improved Vengeance of Nature | 215 | 61 | Shld Dmg 60, Weap Dmg 20, Reflect 4, HP 75 |
1244 | 1244 | |||||||||||
Vengeance of Nature | 169 | 26 | 195 | Shld Dmg 45, Weap Dmg 10, Reflect 2, HP 40 |
782 | 782 | ||||||||||
Thorn of the Rose | 142 | 22 | 145 | 664 | 664 | |||||||||||
Anger of the Porcupine | 103 | 16 | 100 | 488 | 488 | |||||||||||
Lure of the Pincushion | 57 | 9 | 50 | +11 Dmg | 283 | 283 |
Root and Snare Resist[edit]
Resistance in AO is an off/on affair: either you resist or you do not; there is no reduction of values by a percentage. Useful whenever having an extra edge against enemies using roots and snares counts, notably in PvP.
Self[edit]
Nanoline 283. They stack with the Targetted variety, but can only be cast on the user.
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Lasts | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Freedom of the Wanderer | 179 | 22 | 175 | 909 | 909 | |||||||||||
Freedom of the Ranger | 116 | 15 | 100 | 674 | 674 | |||||||||||
Freedom of the Forester | 58 | 7 | 50 | 316 | 316 |
Targetted[edit]
Nanoline 284. Can be cast on any friendly target.
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Lasts | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Boon of the Wanderer | 188 | 22 | 185 | 931 | 931 | |||||||||||
Boon of the Ranger | 136 | 15 | 135 | 766 | 766 | |||||||||||
Boon of the Forester | 80 | 8 | 75 | 451 | 451 |
School of Psionic[edit]
While Adventurer's will be looking for outside buffs for their Abilities, other professions wish they had access to the copious array of Adventurer self-buffs in the Psionic School. Psionic is typically where buffs to Skills are found, and Adventurer nanos are no exception.
Doctor's Nemesis[edit]
AO provides each profession with nano programs that specifically target another profession, making the user's profession that target profession's 'Nemesis'. This one reduces the effectiveness of Doctor healing programs by half its base value. The target's +Healing items are unaffected.(Thx to ZYX22 for the name Nemesis)
Name | QL | NCU | Lvl. Req. |
Cost | Effects | Lasts | Cast Sec |
Re Sec |
NR | Range | BM | MC | MM | PM | SI | TS |
Misdiagnosis | 175 | 175 | Heal -50 | 800 | 800 |
See Also[edit]
- Nanos from the Shadowlands List of SL Nanos
- Nano Program
- Adventurer