Difference between revisions of "Belial Forest"
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− | ==Dyna Camps== | + | '''Belial Forest''' is on the eastern edge of accessible Rubi-Ka zones; [[Deep Artery Valley]] is to the north, [[Southern Artery Valley]] is to the northwest, [[Milky Way]] is to the southwest and [[Eastern Fouls Plains]] is to the south. |
+ | |||
+ | [[Clan]] [[Whompah]]s from [[Broken Shores]] and [[Varmint Woods]] link to ones in the town of [[Wine]] in the near northeast of the zone. There are no regular [[Grid]] exits. Three [[Fixer Grid]] exits can be found in the northwest, center, and southeast. | ||
+ | |||
+ | [[Hollow Island]] is in the southeast; the Clan Outpost of '''Fall''' is further east of the Island, in the 'Hollow Mountain' area. | ||
+ | |||
+ | Before [[Patch 13.2]], a Cell Scanner in '''Belial Forest''' saved only characters' XP, allowing characters to suicide and effectively be teleported back to a more central location with no loss of XP, but also prevented characters who died while participating in the 'Hollow Island' [[Raids]] from getting back to the raid quickly. | ||
+ | [[File:Fearplanter.jpg|thumb|right|150px|One of the many types of Nanofreaks]] | ||
+ | An abundant variety of [[Rubi-Ka]] wildlife is represented here; there are nine different types of creatures in the twenty [[Dyna Camps]] alone. | ||
+ | |||
+ | == [[Dyna Camps]] == | ||
+ | The Pit Lizards at 1500, 660 are the usual minions with '''''two bosses''''' | ||
{|align="center" width="100%" | {|align="center" width="100%" | ||
| valign="top" | | | valign="top" | | ||
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{{dynamob entry|Snakes|1780, 1140|190|Minions 155-160}} | {{dynamob entry|Snakes|1780, 1140|190|Minions 155-160}} | ||
{{dynamob entry|Pit Lizards|820, 1340|195|Minions 155-160}} | {{dynamob entry|Pit Lizards|820, 1340|195|Minions 155-160}} | ||
− | {{dynamob entry|Pit Lizards | + | {{dynamob entry|Pit Lizards|1500, 660|195|Minions 160-165}} |
{{dynamob entry|Snakes|2380, 1460|200|Minions 160-165}} | {{dynamob entry|Snakes|2380, 1460|200|Minions 160-165}} | ||
{{dynamob entry|Nanofreaks|2380, 740|205|Minions 165-170}} | {{dynamob entry|Nanofreaks|2380, 740|205|Minions 165-170}} | ||
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{{box end}} | {{box end}} | ||
− | ==Land Control Areas== | + | == [[Land Control Areas]] == |
{|align="center" width="100%" | {|align="center" width="100%" | ||
| valign="top" | | | valign="top" | | ||
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{{box end}} | {{box end}} | ||
{{box end}} | {{box end}} | ||
+ | |||
+ | == [[Map Upgrades]] == | ||
+ | <aoicon>116664</aoicon>'''Map requirement''': 400<br> | ||
+ | Players may buy the map upgrade 'Map - Belial Forest', to enable them to see all features of this zone on the PF Map. The [[Navigation#Map Navigation|Map Navigation]] skill requirement to upload this map is 400. It has the fourth highest requirements; [[Eastern Fouls Plains]] is 146 higher, with [[Perpetual Wastelands]] and [[Deep Artery Valley]] tied for highest with requirements of 700. | ||
+ | |||
+ | |||
+ | == [[Mobs]] == | ||
+ | * [[Swampfiends]] | ||
+ | |||
+ | == [[NPC]]s == | ||
+ | |||
+ | == [[Quests]] == | ||
+ | |||
+ | == [[Raids]] == | ||
+ | * [[Biodome]] (Clan side). Omni side Biodome is in [[Deep Artery Valley]] | ||
+ | * [[Hollow Island]] | ||
+ | |||
+ | == [[Tradeskills]] == | ||
+ | * [[Biodome]] | ||
+ | ** [[Jathos Molybdenum Armor]] | ||
+ | ** [[Reactive Armor]] | ||
+ | * [[Hollow Island]] | ||
+ | ** [[Lock Pick of Eight]] | ||
+ | ** [[Meister's Reinforced Suit]] | ||
+ | ** '''[[Auno:223466|Profiteer's Helper]]''' Huge Bonuses to all [[Trade and Repair]] Skills except Tutoring | ||
+ | ** '''Remains of AESA 10''' Bonus to B&E and WS | ||
+ | ** [[Solar-Powered Pistol]] (final upgrade) | ||
+ | ** '''Thick Leather Wristband''' Bonus to Pharmaceuticals & Chemistry | ||
+ | |||
+ | |||
+ | == See Also == | ||
+ | * [[Playfields]] | ||
+ | * [[Southern Artery Valley]] | ||
+ | |||
[[Category:Playfields]] | [[Category:Playfields]] |
Revision as of 05:21, 17 March 2010
Belial Forest is on the eastern edge of accessible Rubi-Ka zones; Deep Artery Valley is to the north, Southern Artery Valley is to the northwest, Milky Way is to the southwest and Eastern Fouls Plains is to the south.
Clan Whompahs from Broken Shores and Varmint Woods link to ones in the town of Wine in the near northeast of the zone. There are no regular Grid exits. Three Fixer Grid exits can be found in the northwest, center, and southeast.
Hollow Island is in the southeast; the Clan Outpost of Fall is further east of the Island, in the 'Hollow Mountain' area.
Before Patch 13.2, a Cell Scanner in Belial Forest saved only characters' XP, allowing characters to suicide and effectively be teleported back to a more central location with no loss of XP, but also prevented characters who died while participating in the 'Hollow Island' Raids from getting back to the raid quickly.
An abundant variety of Rubi-Ka wildlife is represented here; there are nine different types of creatures in the twenty Dyna Camps alone.
Dyna Camps
The Pit Lizards at 1500, 660 are the usual minions with two bosses
|
|
Land Control Areas
|
|
Map Upgrades
ID NOT FOUNDMap requirement: 400
Players may buy the map upgrade 'Map - Belial Forest', to enable them to see all features of this zone on the PF Map. The Map Navigation skill requirement to upload this map is 400. It has the fourth highest requirements; Eastern Fouls Plains is 146 higher, with Perpetual Wastelands and Deep Artery Valley tied for highest with requirements of 700.
Mobs
NPCs
Quests
Raids
- Biodome (Clan side). Omni side Biodome is in Deep Artery Valley
- Hollow Island
Tradeskills
- Biodome
- Hollow Island
- Lock Pick of Eight
- Meister's Reinforced Suit
- Profiteer's Helper Huge Bonuses to all Trade and Repair Skills except Tutoring
- Remains of AESA 10 Bonus to B&E and WS
- Solar-Powered Pistol (final upgrade)
- Thick Leather Wristband Bonus to Pharmaceuticals & Chemistry