Difference between revisions of "Belial Forest"
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'''Belial Forest''' contains two [[Playfields]] that are [[Raids|Raid]] targets: [[Biodome]], and [[Hollow Island]]. | '''Belial Forest''' contains two [[Playfields]] that are [[Raids|Raid]] targets: [[Biodome]], and [[Hollow Island]]. | ||
− | It is on the eastern edge of accessible Rubi-Ka zones; [[Deep Artery Valley]] is to the north, [[Southern Artery Valley]] is to the northwest, [[Milky Way]] | + | It is on the eastern edge of accessible Rubi-Ka zones; [[Deep Artery Valley]] is to the north, [[Southern Artery Valley]] is to the northwest. Adjacent, but inaccessible due to zone walls that do not teleport, are [[Milky Way]] to the southwest and [[Eastern Fouls Plains]] to the south. |
[[Clan]] [[Whompah]]s from [[Broken Shores]] and [[Varmint Woods]] link to ones in the town of [[Wine]] in the near northeast of the zone. There are no regular [[Grid]] exits. Three [[Fixer Grid]] exits can be found in the northwest, center, and southeast. | [[Clan]] [[Whompah]]s from [[Broken Shores]] and [[Varmint Woods]] link to ones in the town of [[Wine]] in the near northeast of the zone. There are no regular [[Grid]] exits. Three [[Fixer Grid]] exits can be found in the northwest, center, and southeast. | ||
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{{dynamob entry|Snakes|2380, 1460|200|Minions 160-165}} | {{dynamob entry|Snakes|2380, 1460|200|Minions 160-165}} | ||
{{dynamob entry|Nanofreaks|2380, 740|205|Minions 165-170}} | {{dynamob entry|Nanofreaks|2380, 740|205|Minions 165-170}} | ||
− | {{dynamob entry| | + | {{dynamob entry|Swampghoul|2300, 1260|205|Minions 170-175}} |
− | {{dynamob entry| | + | {{dynamob entry|Swampghoul|1700, 540|210|Minions 170-175}} |
{{box end}} | {{box end}} | ||
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== [[Mobs]] == | == [[Mobs]] == |
Latest revision as of 17:02, 28 December 2022
Belial Forest contains two Playfields that are Raid targets: Biodome, and Hollow Island.
It is on the eastern edge of accessible Rubi-Ka zones; Deep Artery Valley is to the north, Southern Artery Valley is to the northwest. Adjacent, but inaccessible due to zone walls that do not teleport, are Milky Way to the southwest and Eastern Fouls Plains to the south.
Clan Whompahs from Broken Shores and Varmint Woods link to ones in the town of Wine in the near northeast of the zone. There are no regular Grid exits. Three Fixer Grid exits can be found in the northwest, center, and southeast.
Hollow Island is in the southeast; the Clan Outpost of Fall is further east of the Island, in the 'Hollow Mountain' area.
Before Patch 13.2, a Cell Scanner in Belial Forest saved only characters' XP, allowing characters to suicide and effectively be teleported back to a more central location with no loss of XP, but also prevented characters who died while participating in the 'Hollow Island' Raids from getting back to the raid quickly.
An abundant variety of Rubi-Ka wildlife is represented here; there are nine different types of creatures in the twenty Dyna Camps alone.
Dyna Camps[edit]
The Pit Lizards at 1500, 660 are the usual minions with two bosses
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Land Control Areas[edit]
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Mobs[edit]
As above plus:
- Biodome Creatures: Resurrecting Swamp Hags, etc
- Cannon
- Swampfiends
NPCs[edit]
Unique Encounters[edit]
- Urqhart the Absorber in Biodome
Quests[edit]
Raids[edit]
- Biodome (Clan side). Omni side Biodome is in Deep Artery Valley
- Hollow Island
Tradeskills[edit]
- Biodome
- Hollow Island
- Lock Pick of Eight
- Meister's Reinforced Suit
- Profiteer's Helper Huge Bonuses to all Trade and Repair Skills except Tutoring
- Remains of AESA 10 Bonus to B&E and WS
- Solar-Powered Pistol (final upgrade)
- Thick Leather Wristband Bonus to Pharmaceuticals & Chemistry