City Tradeskills
The Alien Invasion expansion brought the introduction of player cities that can be built in the game world and visited by other players. These cities serve as icons of the organization's power, a place to call down aliens to fight, and as a source passive buffs for the members of the Organization.
Building Types
The first thing you need to know is the difference between a :
- Regular Building Structure
- Advanced Building Structure
The type of the building has little or nothing to do with its QL, but it does have a lot to do with the tradeskill process needed to make it. Advanced buildings require another step to construct than regular buildings.
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Making a Building
Quality level of a building
The next thing you need to know is what QL building you want to make (Range: QL1 - QL300). The QL of a building is decided by one item used in the process : The Generic Organic Immunity System. A QL300 will give you a QL300 building, and a QL1 will give you a QL1 building. Simple and easy. You can buy them in Bazzit shop in Meetmedere, but he only sells max QL75, so if you want to make higher QL buildings, you need to get them elsewhere.
High QL Generic Organic Immunity Systems
Now, the way to get higher QL Generic Organic Immunity System is to gather Solid Clump of Kyr'Ozch Bio-Material. Alien Drop. These can be refined by using a Kyr'Ozch Structural Analyzer. The only problem is that clumps can turn into several (15?) types of items, so cross your fingers and hope for Kyr'Ozch Viral Serum. This is what you need to make a high QL Generic Organic Immunity System. You also need a Manteze Scout Nasal Membrane. RK drop. If you find a QL300 Clump you can (if you are lucky) refine a QL300 Kyr'Ozch Viral Serum that will end up in a QL300 Generic Organic Immunity System.
Clump QL = Generic Organic Immunity System QL = QL of the end product (Any building)
Making the Generic Organic Immunity System (from serum) :
Component | *1 | Location | min. QL |
Kyr'Ozch Structural Analyzer | R | Tradeskilled or Uncle Bazzit Quest |
- |
Manteze Scout Nasal Membrane | C | Manteze Scouts (see Resources) | - |
Solid Clump of Kyr'Ozch Bio-Material | C | Alien drop | Sets QL |
Advanced Bio-Comminutor | R | Pharmacy and Chemistry booth | 80 |
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: EE |
Kyr'Ozch Structural Analyzer | Solid Clump of Kyr'Ozch Bio-Material | Kyr'Ozch Viral Serum (Hopefully) | 4.5 x ql |
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: Ph |
Advanced Bio-Comminutor | Manteze Scout Nasal Membrane | Membrane Pulp | 400 |
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: Ph |
Membrane Pulp | Kyr'Ozch Viral Serum | Generic Organic Immunity System | 3.5 x ql |
Now, If your serum was QL300 you have a QL300 Generic Organic Immunity System and are ready to make a QL300 building.
Making a Regular Building Structure
To make any kind of building (regular or advanced) you always need to make a Regular Building Structure. The QL of this structure is, as mentioned, decided by the QL of your Generic Organic Immunity System, and will also decide the the QL of the end product. You need to buy (Shop in Meetmedere) Generic Volatile Nanobots, HSR Compressed Regenerating Bioplate (one per building structure, at least ql 100) and Blueprint - Regular Building Structure (Reusable tool) to make a Regular Building Structure.
Regular Building Structure - The process :
Component | *1 | Location | min. QL |
Generic Volatile Nanobots | C | Uncle Bazzit Shop | - |
Blueprint - Regular Building Structure | R | Uncle Bazzit Shop | - |
HSR Compressed Regenerating Bioplate | C | RK Mission drop | 100 |
Generic Organic Immunity System | C | Tradeskilled | - |
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: Chem |
Generic Volatile Nanobots | HSR Compressed Regenerating Bioplate | Strong Regenerating Bioplate | 4 x ql |
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: Chem |
Strong Regenerating Bioplate | Generic Organic Immunity System | Superior Bioplate | 3.5 x ql |
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: ME |
Blueprint - Regular Building Structure | Superior Bioplate | Regular Building Structure | 4 x ql |
Alternative way of making Strong Regenerating Bioplate
Component | *1 | Location | min. QL |
Neutron Disruptor | R | General Tools booth | - |
Advanced Bio-Comminutor | R | Pharmacy and Chemistry booth | 80 |
Stalker Carapace | C | Stalkers (see Resources) | - |
Rollerrat Queen Blood | C | Rollerrat Queen (see Resources) | - |
High QL Generic Organic Immunity Systems | C | Tradeskilled | - |
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: QF |
Neutron Disruptor | Stalker Carapace | Non-Regenerating Bio-plate | 400 |
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Ph |
Bio-comminutor | Rollerrat Queen Blood | Rollerrat Queen Erythrocyte | 400 |
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: ?? |
Rollerrat Queen Erythrocyte | Non-regenerating bioplate | Strong Regenerating Bioplate | ?? x ql |
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: Chem |
Strong Regenerating Bioplate | Generic Organic Immunity System | Superior Bioplate | 3.5 x ql |
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: ME |
Blueprint - Regular Building Structure | Superior Bioplate | Regular Building Structure | 4 x ql |
Saves you the money of buying HSR bioplate + volatile nanobots (which costs about 3.7mil).
Now you can make all of the regular buildings. All you need is to buy a Floorplan from the shop in Meetmedere. (Only Regular building types).
Completing the Regular Building
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: CL |
Floorplan | Regular Building Structure | Completed Building | 5 x ql |
The Regular Building is ready to be planted.
Advanced Structures
To make an Advanced Structure you need to upgrade your Regular Building Structure.
The items needed :
Component | *1 | Location | min. QL |
Advanced Bio-Comminutor | R | Pharmacy and Chemistry booth | 80 |
Uncle Bazzit's Bio-Mechanical AI | C | Uncle Bazzit's Workshop | - |
Regular Building Structure | C | Tradeskilled | - |
Unrefined Notum Salt | C | Worms (see Resources) | - |
Fertilized Giant Chirop Egg | C | Chirops (see Resources) | - |
Slow Killing Poison | C | Omus (see Resources) | - |
Floorplan | C | Uncle Bazzit's Workshop | - |
For alternate process | |||
Kyr'Ozch Bio-Mechanical Computer | C | Alien drop | - |
Advanced Building Structure - The basic process
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: Ph |
Unrefined Notum Salt | Fertilized Giant Chirop Egg | Mutating Giant Chirop Egg | 400 |
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: Chem |
Slow Killing Poison | Mutating Giant Chirop Egg | Poisoned Giant Chirop Egg | 400 |
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: Ph |
Advanced Bio-Comminutor | Poisoned Giant Chirop Egg | Mutating Bio-Pulp | 400 |
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: QFT |
Uncle Bazzit's Bio-Mechanical AI | Mutating Bio-Pulp | Bio Mechanical Computer | 400 |
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: ME |
Bio Mechanical Computer | Regular building Structure | Superior Building Structure | 4 x QL |
Advanced Building Structure - The alternate process
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: ME |
Kyr'Ozch Bio-Mechanical Computer | Regular building Structure | Superior Building Structure | 4 x QL |
Advanced Building Structure - Finishing
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: CL |
Floorplan | Superior Building Structure | Completed Building | 5 x ql |
Be aware that there are 3 types of HQs and Markets (Floorplans) :
- Small
- Medium
- Large
QL 1-100 = Small QL 101-200 = Medium QL 201-300 = Large
Be sure to pick the right one. :) Using a QL300 Advanced Structure on a Small HQ Floorplan is NOT a good idea.
Also note that Floorplans are NODROP.
Planting the buildings
To plant or modify your city you need to right click the City Controller and enter the build tab. Depending on your organization governing form, you must have rank 2, 1 or higher to be able to access the build or demolition tab. Drop your building into the build section, and you can now move it to the best fitted location in your city. Keep in mind that most buildings will by default face north. By using the rotate button it will rotate 90 degrees counter-clockwise. Most buildings larger than 1x1 also have a facing dot so you can easily see what direction the door is facing.
WARNING: If you demolish the HQ building your entire city will go poof.
City decoration
A plain city with only buildings can be boring, so be sure to stop by the Bazzit Shop in Meetmedere and buy some decoration. Here you can get trees, lamp poles, statues etc.. Enjoy :-D
Resources
Resources and possible locations mentioned in this guide:
- Fertilized Giant Chirop Egg from a Giant Chirop
- Clondyke, south of the reservoir
- Aegean SW and SE corners
- Varmint Woods
- NE in Pleasant Meadows
- NE in Wailing Wastes
- Stret West Bank - 2001.1, 1828.9
- "Monster Pit" Pleasant Meadows - 3150, 2500
- Slow-Killing Poison from a Scarlatina Omus
- Mort
- Central Artery Valley 946.8, 1858.8
- Unrefined Notum Salt from a Salt Worm
- In a valley of sorts NE of Broken Shores whompah.
- Perpetual Wastelands 408.9, 1503.7
- Rollerrat Queen Blood from a Rollerrat Queen
- Aegean 1865.7, 2776.6, 13.6, Area: Delirium
- Wailing Wastes, 2350 970 - leads to a tunnel into the mountain
- Stret West Bank
- Manteze Scout Nazal Membrane from Manteze Scouts. They have a habit of running away.
- 4 Holes, West Swamps and east coast near Swamp Dens
- Pleasant Meadows, 1950 x 2450 (Really fast respawns)
- Stalker Carapace from Stalkers
- Upper Stret East Bank, north
- Basic Bio-Comminutor of at least QL 80 (Shops in RK, Pharmacy and Chemistry Tools and Bases booth)
- Uncle Bazzit's Bio-Mechanical AI (Uncle Bazzit Miscellany - Meetmedere)
Acknowledgements
Thanks to all the hard working guys at Shadow Realm for gathering all the information. If you know of any specific people we should mention here, feel free to add them.
--Baffle 16:58, 7 Jun 2005 (CEST)