Difference between revisions of "Meta-Physicist"
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Latest revision as of 00:14, 26 April 2022
Meta-Physicists, or Metaphysicists, have up to three floating AI pets under their control; attacker, healer, and Crowd Control. They spend less IP on 1HB, 2HE, Bow and Pistol Skills. Their Mind Quake line does a debuff to nanoskills sort of like Trader. They have the second best buffs to nanoskills in the game, with +140 points to the Trader's +147.
Meta-Physicist (MP) pets used to be on a timer. They would just fade out after a while and need to be recast. But now, like engineer robots, they stick around, so MPs can get wrangles to use much higher level pets. Use the ingame command /oe <player skill #> or /oe <skill requirement> to ensure that the MP's skill level is high enough to keep their pet from being Overequipped once the wrangle or Mocham's buff wears off
Information[edit]
- Attack Pets appendix
- Breed and Skills
- Heal Pets appendix
- Manifestations
- Mezz Pets appendix
- Nano Programs
- Perks
- Research Lines
- Weapons
- Armor
- Implants and Symbiants
- Tips and Tricks
Links[edit]
- Xtremtech's Guide to the Meta-Physicist
- The Sanctum (Funcom official MP forum)
- Fist of Chronos webpage
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Professions: | Adventurer • Agent • Bureaucrat • Doctor • Enforcer • Engineer • Fixer • Keeper • Martial Artist • Meta-Physicist • Nano-Technician • Shade • Soldier • Trader |
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