Difference between revisions of "Miy's Ranged Armor"
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[[Image:AquaanDyna16.jpg|thumb|200px|The rare above-ground spawn of Aquaans; a [[Dyna Camp]] at 540, 660 in [[Omni Forest]]]] | [[Image:AquaanDyna16.jpg|thumb|200px|The rare above-ground spawn of Aquaans; a [[Dyna Camp]] at 540, 660 in [[Omni Forest]]]] | ||
A desirable armor that gives many [[Skills]] and [[Abilities]] bonuses. It is one of two types of [[Miy's Armor]] that drops from [[Aquaans]], the other being [[Miy's Melee Armor]]. [[Cyborgs]] and [[Mantises]] drop all six types. It requires [[Agility]] and [[Strength]] to wear. Its largest bonuses are to Strength, on the Chest and Boots pieces, and Agility, on the Gloves and Arms pieces. | A desirable armor that gives many [[Skills]] and [[Abilities]] bonuses. It is one of two types of [[Miy's Armor]] that drops from [[Aquaans]], the other being [[Miy's Melee Armor]]. [[Cyborgs]] and [[Mantises]] drop all six types. It requires [[Agility]] and [[Strength]] to wear. Its largest bonuses are to Strength, on the Chest and Boots pieces, and Agility, on the Gloves and Arms pieces. |
Latest revision as of 22:39, 29 January 2023
A desirable armor that gives many Skills and Abilities bonuses. It is one of two types of Miy's Armor that drops from Aquaans, the other being Miy's Melee Armor. Cyborgs and Mantises drop all six types. It requires Agility and Strength to wear. Its largest bonuses are to Strength, on the Chest and Boots pieces, and Agility, on the Gloves and Arms pieces.
Aquaans are rare in the open; they can be made more common in mission instances by moving the Order-Chaos slider to Chaos, which spawns more Animal and fewer Human enemies. Cyborgs, by contrast, are common in Rubi-Ka outside areas, and have their own strongholds in Mort and Greater Tir County (Cyborg Barracks).
Appearance and Features[edit]
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stat compared to Carbonum Armor equal/better/worse. |
Armor Buff Locations[edit]
Bonus | Helmet | Body | Gloves | Arms | Legs | Feet |
Abilities | Intelligence | Stamina | Agility | Psychic | Agility | Strength |
Strength | Sense | |||||
Attacks | Assault Rifle | Bow | Shotgun | MG/SMG | Rifle | Ranged Energy |
Pistol | ||||||
Speed | Ranged init | Evade close | Dodge ranged | Duck explosives | ||
NCU | NCU memory | NCU memory | NCU memory | |||
Pool/derived | Max health | Max health | Max health | Max health | Max health | Max health |
Max nano |