Difference between revisions of "Temple of Three Winds"
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− | [[Image:WindcallerYatila.jpg|300px]] | + | [[Image:WindcallerYatila.jpg|300px|thumb|Windcaller Yatila]] |
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* '''Coordinates:''' ??<br/> | * '''Coordinates:''' ??<br/> | ||
* '''Difficulty:''' Requires 6 non-twinked L40-45s, Soloable at L60 (Below Average difficulty)<br/> | * '''Difficulty:''' Requires 6 non-twinked L40-45s, Soloable at L60 (Below Average difficulty)<br/> | ||
− | * '''Tactics:''' Being the toughest Windcaller in the entire dungeon, Yatila will not go down without a proper fight. His normal attacks hit hard, and a dodge tank is recommended to avoid his critical hits, which can go | + | * '''Tactics:''' Being the toughest Windcaller in the entire dungeon, Yatila will not go down without a proper fight. His normal attacks hit hard of between 42-309, and a dodge tank is recommended to avoid his critical hits, which can go to 164-525. Also note, that Yatila is something akin to an anti-mage. His nano programs are geared towards wearing down nano-users. Minor shutdown can cause you to panic for a moment as your pets, heals or nukes are disrupted from a mere 35 point debuff. Notum detonation on the other hand makes nano casting much more difficult as you have to use rechargers more frequently. As long as your team's heals can effectively counter his DPS, or you can burn him down fast enough before you wipe, Yatila should not be much of a problem considering that he's an optional boss. |
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'''Drop:'''<br/> | '''Drop:'''<br/> | ||
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*<aodb>204829</aodb> [[AUNO:204829|Nano Crystal (Lien's Crystalizer)]] (100%) | *<aodb>204829</aodb> [[AUNO:204829|Nano Crystal (Lien's Crystalizer)]] (100%) | ||
*<aodb>204653</aodb> [[AUNO:204653|Barrow Strength]] (100%) | *<aodb>204653</aodb> [[AUNO:204653|Barrow Strength]] (100%) | ||
*<aodb>204596</aodb> [[AUNO:204596|Bloodleech Ring]] (100%) | *<aodb>204596</aodb> [[AUNO:204596|Bloodleech Ring]] (100%) | ||
*<aodb>275083</aodb> [[AUNO:275083|Red Berry Wine]] (100%) | *<aodb>275083</aodb> [[AUNO:275083|Red Berry Wine]] (100%) | ||
+ | |valign="top"| | ||
*<aodb>204576</aodb> [[AUNO:204576|Platinum Ring of the Three PM/SI]] (rarely, more often than the Curator) | *<aodb>204576</aodb> [[AUNO:204576|Platinum Ring of the Three PM/SI]] (rarely, more often than the Curator) | ||
*<aodb>204698</aodb> [[AUNO:204698|Withered Flesh]] (rarely) | *<aodb>204698</aodb> [[AUNO:204698|Withered Flesh]] (rarely) | ||
− | *<aodb>204760</aodb>[[AUNO:204760|Windcaller Robe]] (rarely) | + | *<aodb>204760</aodb> [[AUNO:204760|Windcaller Robe]] (rarely) |
*<aodb>204608</aodb> [[AUNO:204608|Purifying Rod]] (rarely) | *<aodb>204608</aodb> [[AUNO:204608|Purifying Rod]] (rarely) | ||
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Revision as of 18:44, 27 June 2015
The Temple of Three Winds (TOTW) is a dungeon for players of level 60 and below. As the headquarters of a cult known as Cult of the Immortal One, you will encounter many religious type NPCs in this dungeon. Most common are the Cultists who are guarding this temple with their lives. Many items from this dungeon have descriptions, explaining the Cult of the Immortal One. Please keep in mind that you will be warped out of the dungeon after reaching level 70 and you will not be allowed to go back in again if you are higher than level 60.
Location
Greater Tir County, North-North-West of Tir in the next zone at /waypoint 1814.0, 2714.0, 647.
There is a neutral outpost south of the temple, approximately half way between the temple and the zone border that links Greater Tir County to Tir County
Leaving the Temple, or getting there without teleporters, requires a trek across the desert, either to Tir or to a nearby player city. Teleporters in most cities will send players to the following coordinates:
- Baboons at (627, 2475)
- Neuters 'R' us at (776, 2450)
- Reet's Retreat in Last Ditch
South of the zone border, north of Tir, is a small town with Clan guards and the Clan quest NPCs Nodda Gregg and Inventor Bobic, with significant rewards for Clan players. Both NPCs are part of the series of Clan Starter Quests, in addition to their own quests. Inventor Bobic's quest cannot be completed by Level 31 and above characters.
Windcaller Cerrak
An easy way for Omnis and Neutrals to get to this temple is to go to Rome Green. In the south east of Rome Green at 426 x 242 you should find several boxes and Windcaller Cerrak standing next to them.
Talk to the him and once you get the option to give him something, enter 1000 credits at the bottom of the 'Give Items/Give Credits' box. Characters below 60 will get a key, which looks like parchment. Characters below 60 can use the key on the portal (Temple of Three Winds Gateway) next to the Windcaller; doing so transports them instantly to the Temple of Three Winds.
Pick up the item out of inventory, with it on your cursor, click on the portal.
Windcaller Karrec
Added in a recent patch, Windcaller Karrec will also teleport players to the Temple at the Newland Desert whompahs. He can be safely accessed by any faction, as he is found on the southeast side of the Newland Desert whompahs, south of the Fair Trade shop, east of the merchant huts.
Karrec is Cerrak spelled backwards.
Monster List
All monsters here always aggro, even when they are grey. Fortunately, they have short range of aggoring, so it is sometimes possible to sneak.
- Cultists - humanoids of all breeds and sizes, cast Ire of the Immortal
- Faithfuls (Oran, Casca, Nathan, Malikai, Cyth, Murial, Pallen) - humanoids of all breeds and sizes
- Acolytes (Seleen, Betany, Kelian, Dominic, Opet, Felid, Amber, Bryant, Verona, Kalen) - humanoids of all breeds and sizes
- Reverends (Oluay, Gulard, Cadelly, Julaan, Dashell, Suxx) - humanoids of all breeds and sizes
- Windcallers (Yatila, Yen, Rendal, Tilla, Donnel) - humanoids of all breeds and sizes, all of which drop the Red Berry Wine for the recently added Like Fine Wine quest.
- Exarchs (Gevarain, Li-Po, Ecclese, Truan, Pilvar) - humanoids of all breeds and sizes
- Ju-ju Dolls - little skeletons
- Deathless Legionnaires - big, scythe wielding skeletons
- Animated Corpses - skeletons
- Eternal Guardians - three gladiatorbots standing in Guardian of Tommorow's room, which can be attacked without being aggroed by the Guardian itself.
Bosses
Windcaller Yatila
The Re-animator
The Curator
Defender of the Three
Nematet the Custodian of TimeRespawn time: 20 min (?).
Drops:
Lien the Memorystalker
Respawn time: 15 min
Drops:
Guardian of TomorrowRespawn time: 20 min (?).
Gartua the DoorkeeperRespawn time: 20 mins Gartua has a very low drop rate for his goodies.
Uklesh the FrozenRespawn time: 25-30 mins ish.
KhalumRespawn time: Spawns after death of Uklesh the Frozen.
Aztur the Immortal
Respawn time: Spawns after death of Khalum. Period varies randomly from zero delay to several minutes.
Drops: He drops the Desolator every time he dies, sometimes multiples.
LootAlmost all items here are NODROP, most of them are also UNIQUEs. WeaponsArmor
Shadowfade Armor:Agent only. Windcaller Yen always drops two parts. Click here to see its cumulative stats
Rings of ThreeIt is possible to get all of the rings with the same name but different bonusses, UNIQUE does not apply to item's name but item's id.
Specialty Rings
Shoulder Pads
NCU & BeltImplants
Nanos
Misc
Quest Item
BooksThere is a quest in connection with these books The guy to talk to is named Hermit, and can be found at /waypoint 827, 2298, 647 (static, Tir Desert, Greater Tir County). He is well versed in the ancient languages, and says he can help you with the books you find in the temple. He is looking for Ape Fist of Khalum, Tree of Enlightenment, and Karmic Fist Book. When you bring him the completed books you will receive special Martial Arts attacks. The Karmic Fist is located in the Inner Sanctum.
Bracers
MapCreditsBase of this article was taken from AoStratics. Related Quests |