Difference between revisions of "Abilities"
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− | Abilities | + | Abilities have a small but significant effect on everything in the game. This can be directly, as with the handful of [[Tradeskill]] processes with Agility as a requirement, but normally by adding to [[Skills]]; between the two to four Abilities that are the [[Skill Dependency]], the total rate is 25%. I.e., four points of Abilities gives one point of Skills. This is a much better rate than [[Tutoring]], which is 5%, but obviously much lower than putting points into the abilities themselves. The costs differ, of course, depending on [[Breed]]. |
− | + | Where Abilities make the difference between surviving and thriving, though, is meeting the requirements for equipping [[Armorsets|Armor]] and [[Implant]]ing. | |
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==<aodb id="icon" link="false">16330</aodb> Stamina== | ==<aodb id="icon" link="false">16330</aodb> Stamina== | ||
− | * Healdelta tickrate : Tick period = 29 - ( | + | * Healdelta tickrate : Tick period = 29 - ( '''Stamina''' / 30 ) |
===Basic Info=== | ===Basic Info=== | ||
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==<aodb id="icon" link="false">16315</aodb> Psychic== | ==<aodb id="icon" link="false">16315</aodb> Psychic== | ||
− | * Nanodelta tickrate : Tick period = 28 - 2 * ( | + | * Nanodelta tickrate : Tick period = 28 - 2 * ( Psychic / 60 ) |
===Basic Info=== | ===Basic Info=== |
Revision as of 20:49, 20 April 2022
Abilities have a small but significant effect on everything in the game. This can be directly, as with the handful of Tradeskill processes with Agility as a requirement, but normally by adding to Skills; between the two to four Abilities that are the Skill Dependency, the total rate is 25%. I.e., four points of Abilities gives one point of Skills. This is a much better rate than Tutoring, which is 5%, but obviously much lower than putting points into the abilities themselves. The costs differ, of course, depending on Breed.
Where Abilities make the difference between surviving and thriving, though, is meeting the requirements for equipping Armor and Implanting.
StrengthBasic InfoA character's strength represents how much physical force they can exert, conversely it is used as a basis for many melee weapon skills and as a basis for many types of heavy armor.
Buffing nanos
Maximum buff: 79 (Essence of Behemoth + Prodigious Strength + Composite, 92 NCU) but if you want to buff Stamina simultaneously, than it's 59 (Essence of Behemoth + Iron Circle + Composite, 72 NCU) Buffing items
AgilityBasic InfoAgility is a measure of a character's physical quickness and coordination. Agility serves as a base for many ranged weapon skills and skills requiring speed and grace, while it is a requirement to use many types of flexible armor correctly.
Buffing nanos
Maximum buff: 37 (Feline Grace + Composite, 20 NCU) Buffing items:
Stamina
Basic Info
Buffing nanos
Maximum buff: 86 (Improved Essence of Behemoth + Iron Circle + Composite, 72 NCU) Buffing items
SenseBasic Info
Buffing nanos
Maximum buff: 27 (Enhanced Senses + Composite, 12 NCU). Buffing items
IntelligenceBasic Info
Buffing nanos
Maximum buff: 35 (Neuronal Stimulator + Composite, 11 NCU) for Shadowlands users and 12 (Composite, 4 NCU) for anyone else. Buffing items
Psychic
Basic Info
Buffing nanos
Maximum buff: 35 (Neuronal Stimulator + Composite, 11 NCU) for Shadowlands users and 12 (Composite, 4 NCU) for anyone else. Buffing items
See Also |