Basic Info:
Buffing nanos:
Unbuffable, directly. It is 100% dependent on Stamina, every four points of which raises Body Dev. one point.
Buffing items:
Basic Info:
Buffing nanos:
Unbuffable.
Buffing items:
Template:AODB Evade Close Combat and Martial Art Attacks
Basic Info:
This skill is used to determine how often and how hard you are hit by certain types of weapons or attacks, in this case Melee and Martial arts attacks. The higher your skill - the less often you will be hit.
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Cluster locations
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shiny Feet
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bright Leg
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faded Waist
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Buffing nanos:
Speed buffs
+120 Reduce Inertia (Martial Artist, 42 NCU)
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+110 Quantum Uncertainty (Trader, 43 NCU)
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+85 Fleet Foot (Martial Artist, 26 NCU)
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+80 Dark Movement (Nano-Technician, 28 NCU)
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+79 Gridspace Freedom (Fixer, 48 NCU)
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+70 Grid Phase Accelerator (Fixer, 42 NCU)
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+61 Partial Grid Jump (Fixer, 35 NCU)
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+60 Anticipation of Retaliation (Meta-Physicist, 16 NCU)
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+55 Precognition (Soldier, 14 NCU)
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+50 Elusive Target (Martial Artist, 12 NCU)
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+37 Grid Surfer (Fixer, 26 NCU)
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+25 Leech Grid Vector (Fixer, 25 NCU)
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+16 Grid Runner (Fixer, 14 NCU)
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+7 Hack Grid Vector (Fixer, 10 NCU)
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+2 Limited Grid Jump (Fixer, 6 NCU)
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Adventurer perception buffs
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Buffing items:
Common buffing armor
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Common buffing items
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Basic Info:
This skill is used to determine how often and how hard you are hit by certain types of weapons or attacks, in this case most common ranged weapons (typically excluding shotguns and grenade launchers). The higher your skill - the less often you will be hit.
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Cluster locations
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shiny Leg
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bright Feet
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faded Waist
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Buffing nanos:
Speed buffs
+120 Reduce Inertia (Martial Artist, 42 NCU)
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+110 Quantum Uncertainty (Trader, 43 NCU)
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+85 Fleet Foot (Martial Artist, 26 NCU)
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+80 Dark Movement (Nano-Technician, 28 NCU)
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+79 Gridspace Freedom (Fixer, 48 NCU)
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+70 Grid Phase Accelerator (Fixer, 42 NCU)
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+61 Partial Grid Jump (Fixer, 35 NCU)
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+60 Anticipation of Retaliation (Meta-Physicist, 16 NCU)
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+55 Precognition (Soldier, 14 NCU)
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+50 Elusive Target (Martial Artist, 12 NCU)
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+37 Grid Surfer (Fixer, 26 NCU)
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+25 Leech Grid Vector (Fixer, 25 NCU)
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+16 Grid Runner (Fixer, 14 NCU)
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+7 Hack Grid Vector (Fixer, 10 NCU)
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+2 Limited Grid Jump (Fixer, 6 NCU)
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Adventurer perception buffs
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Buffing items:
Common buffing armor
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Common buffing items
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Template:AODB Duck Explosions and Thrown Objects
Basic Info:
This skill is used to determine how often and how hard you are hit by certain types of weapons or attacks, in this case shotguns and grenade launchers. The higher your skill - the less often you will be hit.
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Cluster locations
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shiny Leg
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bright Waist
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faded Feet
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Buffing nanos:
Speed buffs
+120 Reduce Inertia (Martial Artist, 42 NCU)
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+110 Quantum Uncertainty (Trader, 43 NCU)
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+85 Fleet Foot (Martial Artist, 26 NCU)
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+80 Dark Movement (Nano-Technician, 28 NCU)
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+79 Gridspace Freedom (Fixer, 48 NCU)
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+70 Grid Phase Accelerator (Fixer, 42 NCU)
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+61 Partial Grid Jump (Fixer, 35 NCU)
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+60 Anticipation of Retaliation (Meta-Physicist, 16 NCU)
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+55 Precognition (Soldier, 14 NCU)
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+50 Elusive Target (Martial Artist, 12 NCU)
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+37 Grid Surfer (Fixer, 26 NCU)
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+25 Leech Grid Vector (Fixer, 25 NCU)
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+16 Grid Runner (Fixer, 14 NCU)
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+7 Hack Grid Vector (Fixer, 10 NCU)
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+2 Limited Grid Jump (Fixer, 6 NCU)
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Adventurer perception buffs
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Buffing items:
Common buffing armor
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Common buffing items
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Basic Info:
This skill decides how well you resist hostile Nano Programs. Raising this skill will help you to occasionally resist nano based attacks.
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Cluster locations
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shiny Head
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bright Right-Wrist
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faded Left-Wrist
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Buffing nanos:
Maximum buff: 387 (Improved Nano Repulsor + Improved Instinctive Control + Motivational Speech: Improvise and Adapt, 133 NCU)
Buffing items:
Common buffing armor
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Common buffing items
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Basic Info:
Deflect is a requirement for equipping certain weapons and combat based items. Your deflect skill increases the chance for a blow against you to be reduced to a glancing blow.
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Cluster locations
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shiny Right-Wrist
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bright Left-Wrist
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faded Right-Arm
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Buffing nanos:
Buffing items:
Common buffing armor
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Common buffing items
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