Difference between revisions of "Cyborg Barracks"
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| The '''Cyborg Barracks''' are two small underground facilities, identical in many respects, run and guarded by [[Cyborg]]s.<br/> | | The '''Cyborg Barracks''' are two small underground facilities, identical in many respects, run and guarded by [[Cyborg]]s.<br/> | ||
− | One is located in the north east of [[Greater Tir County]] at the /waypoint | + | One is located in the north east of [[Greater Tir County]] at the /waypoint 3233, 2333, 647. Another is in [[Avalon]]. Both are partly surrounded by rocky formations, the Avalon site in particular, but are both relatively easy to access for the zones they are in. [[Clan]] sided players can simply run to the Tir Co. site from [[Tir]] while others will have to be more creative and either run from [[Temple of the Three Winds]] or make their way there by another route. |
The Tir cyborgs have a level range of about 70 - 80 and the Avalon ones, naturally, are higher. The instances can be entered by all players, regardless of their level. | The Tir cyborgs have a level range of about 70 - 80 and the Avalon ones, naturally, are higher. The instances can be entered by all players, regardless of their level. |
Revision as of 19:46, 2 May 2018
The Cyborg Barracks are two small underground facilities, identical in many respects, run and guarded by Cyborgs. One is located in the north east of Greater Tir County at the /waypoint 3233, 2333, 647. Another is in Avalon. Both are partly surrounded by rocky formations, the Avalon site in particular, but are both relatively easy to access for the zones they are in. Clan sided players can simply run to the Tir Co. site from Tir while others will have to be more creative and either run from Temple of the Three Winds or make their way there by another route. The Tir cyborgs have a level range of about 70 - 80 and the Avalon ones, naturally, are higher. The instances can be entered by all players, regardless of their level. For their level the cyborgs have a lot of hitpoints. The inside of the instance is pretty confined, which means you will find multiple cyborgs close to each other. Depending on your level you may get a lot of (social) aggro. |
Tir Co.
Outside, the Barracks lies at the end of a box canyon. The layout generally speaking spirals outwards as you move downwards.
Avalon
High rocks completely surround the Barracks, with only a tunnel through them in the West. The ramps lead down, but back up again towards the end.
Loot in the Cyborg Barracks
The probably most looked after loot are the two Hellguns which can be found in the barracks:
- Hellfury Assault Cannon rare drop of the Augmented Cyborg Hellfurys. (Hellfury Upgrades)
- Hellspinner Shock Cannon rare drop of the Prototype Inferno. (Hellspinner Upgrades)
Those cyborgs outside drop around QL 50 Cyborg Implants for Atroxes and Cyborg Death Squad Armor, both at a low rate. Both Cyborgs inside and outside also drop Library of Foul Language at a very high rate, perhaps over 10%; the Library is an Enforcer aggro tool which can be upgraded to the Codex of the Insulting Emerto.
Unique Encounters
There are five unique NPCs in this instance: three unique encounters, a unique mob that is a mission target, and a NPC mission contact.
Eradicator Deimos
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General Severus
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Commander Jocasta
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Mission Target
Prototype Inferno
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NPC Contact
Janella Gheron
Janella Gheron is the NPC that starts the Jack "The Leg-chopper" Mission for the Engineer, and gives the final reward, the Ring of Crawling Ants. |
Missions
- Jack "The Leg-chopper" Mission
- Uncle Bazzit mission
- Cyborg Infiltration - Tir
- Infiltration Preparation
- System Intrusion - Avalon