Difference between revisions of "Enforcer"

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= The Enforcer's Toolset =
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{{ProfHeader|
[[Managing Aggro]]
+
image=Prof_enfo.jpg|
= Skills =
+
prof=Enforcer|
== Abilities ==
+
description=An Enforcer specializes in close combat using raw power and naked rage to subdue opponents. Enforcers are physically better suited than all others to sustain damage and can learn some protective nanotechnology to further increase their chances of survival. Their brutality and in-your-face combat attitude normally make them the prime targets for any opponent. Enforcers utilize this for the good of the team and rely largely on others to heal them.|
 +
|}}
  
<table width=75%>
+
Enforcers spend less IP on every [[Melee]] Weapons [[Skill]] than any other [[Profession]] except [[Martial Artist]] on Martial Arts, and [[Adventurer]] on Melee Energy. They have buffs for them, too.
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#ffffff"><td>Number</td><td>Body Development</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>Number</td><td>Nano Pool</td><td>Comment.</td></tr>
 
</table>
 
  
== Body ==
+
They have the best Stamina buff in the game: Essence of Behemoth and the Improved version. They have the top two Strength buffs as well: EoB and Prodigious Strength.
  
<table width="75%">
+
[[Clan]] Enforcers get access to Strength/Stamina-requirement [[Pilgrim Protector Armor]], that drops in [[Dyna]]s.
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#ffffff"><td>IP multiplier</td><td>Martial Arts</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Brawling</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Dimach</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Riposte</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Adventuring</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Swimming</td><td>Comment. </td></tr>
 
</table>
 
  
== Melee ==
+
= Informations =
  
<table width="75%">
+
*[[Enforcer:Breed and Skills|Breed and Skills]]
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
+
*[[Enforcer Nano Programs|Nano Programs]]
 +
*[[Enforcer Perks|Perks]]
 +
*[[Enforcer:Research Lines|Research Lines]]
 +
*[[#Enforcer Weapon|Weapon]]
 +
*[[#Enforcer Armor|Armor]]
 +
*[[Enforcer Implants and Symbiants|Implants and Symbiants]]
 +
*[[Enforcer Tips and Tricks|Tips and Tricks]]
 +
*[[Managing Aggro]]
  
<tr bgcolor="#ffffff"><td>IP multiplier</td><td>1h Blunt</td>
+
= Enforcer Weapon =
<td>Comments.</td>
+
* [http://auno.org/ao/db.php?id=245786 Auno chat] on why the answer to, "Should my Enforcer go 2HB or 2HE?" will always be, "Yes!" And when they said, in 2010, "blunt is king again", they meant the [[Modified Xan Weapons]]. Froobs will probably want something from [[Crypt of Home]] or [[Inner Sanctum]].
</tr>
 
  
<tr bgcolor="#ffffff"><td>IP x</td><td>1h Edged</td>
+
= Enforcer Armor =
<td>Comment
+
* [https://www.ao-universe.com/index.php?id=14&pid=249 Firefighter / Flapper outfits], reward from [[Social Armor Mission]] - +20 [[Add All Offense]] for Enforcers and Keepers
</td></tr>
+
*<aodb>251994</aodb>[[Reactive Armor]]
  
<tr bgcolor="#ffffff"><td>IP x</td><td>Piercing</td><td>Comment.</td></tr>
+
= Enforcer Nano Programs =
 +
<aodb>95699</aodb>Mongo's Titan, the renamed and better version of [https://auno.org/ao/db.php?id=95699 Essence of Leviathan]
  
<tr bgcolor="#ffffff"><td>IP x</td>
+
Much improved by the [[Patch 18.7]] and later changes. The bulk of it is the Mongo's self buff HP line: even the puniest of Mongo HP buffs is 500 HP, where the mightiest Essence nano for other targets is just shy of 1,000. Froobs will end up with 6,000 extra HP (Titan), and paid players can get up to 20,000 (Kraken). Impressive.
<td>2h Blunt</td>
 
<td>Comment.</td></tr>
 
  
<tr bgcolor="#ffffff"><td>IP x</td><td>2h Edged</td><td>Comment.</td></tr>
+
Mongo's Cyclops and presumably most or all of the other Mongo's HP/ Heal Reactivity Multiplier Buffs can be rolled in RK [[Mission]]s. Unfortunately, the changes, and the fact that many of the changes altered the names of the nanos, made other nanos difficult to track down for such things as player comments on availability (Auno) and determining rollability (Kimi's database).  
  
<tr bgcolor="#ffffff"><td>IP x</td>
+
[http://forums-archive.anarchy-online.com/showthread.php?611879-Renamed-Nanoprograms Renamed Nanoprograms] list on the forums.
<td>Melee Energy</td>
 
<td>Comment.</td></tr>
 
  
<tr bgcolor="#ffffff"><td>IP x</td>
+
Enforcers have damage shields that, in addition to doing damage to the attacker, actually add protection for one particular type of damage. [[Adventurer]] damage shields do a similar thing, but instead block a set amount of damage altogether, and so wear off as the Enforcer Layers do. Enforcer shields protect against Cold, Fire, and Energy damage. Only one low QL shield protects against Radiation. which is a shame, as more QLs of it would be very useful, along with the Energy shields, for [[Carbonum]] wearers.
<td>Parry</td>
 
<td>Comment.</td></tr>
 
  
<tr bgcolor="#ffffff"><td>IP x</td>
+
= Links =
<td>Sneak Attack</td>
+
*[[Who buffs what]]
<td>Comment</td></tr>
+
* [https://forums.anarchy-online.com/showthread.php?580434-Enforcer-Item-Balancing Enforcer Balancing] - good and standard Enforcer gear, some of it Froob
 
+
[[category:Professions]]
<tr bgcolor="#ffffff">
+
[[Category:Enforcer]]
<td>IP x</td>
+
<br>
<td>Multiple Melee</td>
+
{{Professions}}
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP x</td>
 
<td>Fast Attack</td>
 
<td>Comment
 
</td></tr>
 
 
 
</table>
 
 
 
== Misc. Weapons ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP modifier</td><td>Sharp Obj</td><td>Comment</td></tr>
 
 
 
<tr bgcolor=""#ffffff"><td>IP mod</td><td>Grenade</td><td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP mod</td><td>Heavy Weapons</td><td>Comment</td></tr>
 
</table>
 
 
 
== Ranged ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP Mod</td>
 
<td>Bow</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Pistol</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Assault Rifle</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Machine Gun/Submachine Gun</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Shotgun</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP Mod</td>
 
<td>Rifle</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Ranged Energy</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP Mod</td>
 
<td>Flingshot</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP mod</td>
 
<td>Aimed Shot</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP mod</td>
 
<td>Burst</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP Mod</td>
 
<td>Full Auto</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Bow Special Attack</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Multiple Ranged</td>
 
<td>Comment</td></tr>
 
</table>
 
 
 
== Speed ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP modifier</td>
 
<td>Melee Initiative</td>
 
<td>Comments</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP modifier</td>
 
<td>Ranged Initiative</td>
 
<td>Comments</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Physical Initiative</td>
 
<td>Comments</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Nano Initiative</td>
 
<td>Comments
 
</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Dodge Ranged</td>
 
<td>Comments
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Evade Close Combat</td>
 
<td>Comments
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Duck Explosions</td>
 
<td>Comments
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Nano Resist</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Run Speed</td>
 
<td>Comments</td></tr>
 
 
 
</table>
 
 
 
== Trade and Repair ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP multiplier</td>
 
<td>Mechanical Engineering</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP</td>
 
<td>Electrical Engineering</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP multiplier</td>
 
<td>Quantum FT</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP modifier</td>
 
<td>Weapon Smithing</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Nano Programming</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Computer Literacy</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Psychology</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Chemistry</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Tutoring</td>
 
<td>Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.</td></tr>
 
</table>
 
 
 
== Nano and Aiding ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th width=20%>Mod</th><th width=30%>Skill name</th><th width=50%>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff>
 
<td>IP Modifier</td>
 
<td>Matter Metamorphosis</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Biological Metamorphosis</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Psychological Modification</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Matter Creation</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Time and Space</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Sensory Improvement</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>First Aid</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Treatment</td><td>Comments</td></tr>
 
</table>
 
 
 
== Spying ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Concealment</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Breaking and Entering</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Trap Disarmament</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Perception</td>
 
<td>Comments</td></tr>
 
</table>
 
 
 
== Navigation ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Vehicle Air</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Vehicle Ground</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Vehicle Water</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Map Navigation</td>
 
<td>Comments. This skill can not be reset.</td></tr>
 
</table>
 

Latest revision as of 00:08, 26 April 2022

Prof enfo.jpg
Enforcer

An Enforcer specializes in close combat using raw power and naked rage to subdue opponents. Enforcers are physically better suited than all others to sustain damage and can learn some protective nanotechnology to further increase their chances of survival. Their brutality and in-your-face combat attitude normally make them the prime targets for any opponent. Enforcers utilize this for the good of the team and rely largely on others to heal them.


Enforcers spend less IP on every Melee Weapons Skill than any other Profession except Martial Artist on Martial Arts, and Adventurer on Melee Energy. They have buffs for them, too.

They have the best Stamina buff in the game: Essence of Behemoth and the Improved version. They have the top two Strength buffs as well: EoB and Prodigious Strength.

Clan Enforcers get access to Strength/Stamina-requirement Pilgrim Protector Armor, that drops in Dynas.

Informations[edit]

Enforcer Weapon[edit]

Enforcer Armor[edit]

Enforcer Nano Programs[edit]

Mongo's Titan Mongo's Titan, the renamed and better version of Essence of Leviathan

Much improved by the Patch 18.7 and later changes. The bulk of it is the Mongo's self buff HP line: even the puniest of Mongo HP buffs is 500 HP, where the mightiest Essence nano for other targets is just shy of 1,000. Froobs will end up with 6,000 extra HP (Titan), and paid players can get up to 20,000 (Kraken). Impressive.

Mongo's Cyclops and presumably most or all of the other Mongo's HP/ Heal Reactivity Multiplier Buffs can be rolled in RK Missions. Unfortunately, the changes, and the fact that many of the changes altered the names of the nanos, made other nanos difficult to track down for such things as player comments on availability (Auno) and determining rollability (Kimi's database).

Renamed Nanoprograms list on the forums.

Enforcers have damage shields that, in addition to doing damage to the attacker, actually add protection for one particular type of damage. Adventurer damage shields do a similar thing, but instead block a set amount of damage altogether, and so wear off as the Enforcer Layers do. Enforcer shields protect against Cold, Fire, and Energy damage. Only one low QL shield protects against Radiation. which is a shame, as more QLs of it would be very useful, along with the Energy shields, for Carbonum wearers.

Links[edit]


{{#if:Professions: | |

}}

Professions: AdventurerAgentBureaucratDoctorEnforcerEngineerFixerKeeperMartial ArtistMeta-PhysicistNano-TechnicianShadeSoldierTrader