Difference between revisions of "Traveling"
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+ | [[Image:Special spaceship crash site2.jpg|thumb|right|240px|How not to get around in Rubi-Ka: A crashed transport]] | ||
+ | = RK Travel = | ||
+ | |||
== Whompah == | == Whompah == | ||
''<small>Main article: [[Whompah]]</small>'' | ''<small>Main article: [[Whompah]]</small>'' | ||
− | + | [[Image:Omni trans logo.jpg|right|50px|]] | |
− | Whompahs are a counterpart to the grid system, and the most efficient travelling will use both. Whompahs are easily spotted at a distance by parts of the structure that reach high into the air above them; Clan whompahs feature tall thin spikes and Omni, thicker poles topped with a blue light. The whompa transportation system was designed by [[Omni-Com]] and is maintained by [[Omni-Trans]]. The whom-pah system breaks an individual down at the cellular level, then rebuilds their body at another location. The name is derived from the sound the whom-pa makes. The whole of the Rubi-Ka whompah system can be accessed by any character, but faction guards are often posted near the whompahs, and will [[Cities|attack players of another faction]], sometimes even neutrals. | + | Whompahs are a counterpart to the grid system, and the most efficient travelling will use both. Whompahs are easily spotted at a distance by parts of the structure that reach high into the air above them; Clan whompahs feature tall thin spikes and Omni, thicker poles topped with a blue light. The whompa transportation system was designed by [[Omni-Tek#Omni-Com|Omni-Com]] and is maintained by [[Omni-Tek#Omni-Trans|Omni-Trans]]. The whom-pah system breaks an individual down at the cellular level, then rebuilds their body at another location. The name is derived from the sound the whom-pa makes. The whole of the Rubi-Ka whompah system can be accessed by any character, but faction guards are often posted near the whompahs, and will [[Cities|attack players of another faction]], sometimes even neutrals. |
== The Grid == | == The Grid == | ||
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The Grid also contains an exit to the [[Organisations|Organisation]]-owned [[Organization Cities|Cities]] and tower fields on [[Land Control Areas]] added by the now free [[Notum Wars]] expansion. | The Grid also contains an exit to the [[Organisations|Organisation]]-owned [[Organization Cities|Cities]] and tower fields on [[Land Control Areas]] added by the now free [[Notum Wars]] expansion. | ||
− | + | [[Image:Hgwhispervale.jpg|thumb|right|480px|]] | |
== Ferries == | == Ferries == | ||
Ferries are found near the giant hovercraft water vehicles of Rubi-Ka. They transport the character instantly to the other side of the water. [[Stret East Bank]], [[Stret West Bank]], [[4 Holes]], [[Pleasant Meadows]] and Omni all have ferries; [[Lush Fields]] has two. | Ferries are found near the giant hovercraft water vehicles of Rubi-Ka. They transport the character instantly to the other side of the water. [[Stret East Bank]], [[Stret West Bank]], [[4 Holes]], [[Pleasant Meadows]] and Omni all have ferries; [[Lush Fields]] has two. | ||
+ | |||
+ | = Travelling in the Shadowlands = | ||
+ | |||
+ | == Jobe wompahs == | ||
+ | |||
+ | == Teleporting to RK Zones from SL == | ||
+ | |||
+ | = Navigation = | ||
== Boxing the compass == | == Boxing the compass == | ||
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The final distinction of heading is between these others. They begin with the cardinal or ordinal direction closest to the heading, the word 'by', and then the next closest. | The final distinction of heading is between these others. They begin with the cardinal or ordinal direction closest to the heading, the word 'by', and then the next closest. | ||
− | + | [[Image:Morningstar.jpg|thumb|right|170px|After this, you get to be in the driver's seat]] | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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! Abbr. | ! Abbr. | ||
! Traditional wind point | ! Traditional wind point | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
|- | |- | ||
! 1 | ! 1 | ||
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| align="center" | NEbN | | align="center" | NEbN | ||
| | | | ||
+ | |- | ||
+ | |}[[Image:Alieninvasion conceptart 006.jpg|thumb|right|250px|[[Vehicles|Yalmahas and Mantas]] wait on the ground while Shuttle vehicles carry goods and passengers to the orbital freighters; [[Alien Invasion]] concept art]] | ||
+ | {| class="wikitable" | ||
|- | |- | ||
! 5 | ! 5 | ||
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| align="center" | EbN | | align="center" | EbN | ||
| | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
|- | |- | ||
! 9 | ! 9 | ||
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| Southeast by east | | Southeast by east | ||
| align="center" | SEbE | | align="center" | SEbE | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
| | | | ||
|- | |- | ||
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| | | | ||
|- | |- | ||
+ | |}[[Image:Fixergrid.JPG|thumb|right|150px|The Fixer Grid helix]] | ||
+ | {| class="wikitable" | ||
! 17 | ! 17 | ||
| '''South''' | | '''South''' | ||
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| Southwest by south | | Southwest by south | ||
| align="center" | SWbS | | align="center" | SWbS | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
| | | | ||
|- | |- | ||
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| | | | ||
|- | |- | ||
+ | |}[[Image:Hydrovehicle.jpg|thumb|right|150px|Rubi-Ka residents can own Hydro Vehicles of the same design as the ones that wait to carry passengers on Ferries]] | ||
+ | {| class="wikitable" | ||
! 25 | ! 25 | ||
| '''West''' | | '''West''' | ||
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== See Also == | == See Also == | ||
− | *[[Vehicles]] | + | * [[Vehicles]] |
− | *[[Whompah]] | + | * [[Whompah]] |
− | *[[Grid]] | + | * [[Grid]] |
− | *[[Fixer Grid]] | + | * [[Fixer Grid]] |
− | *[[Playfields]] | + | * [[Playfields]] |
+ | * [[:Category:Sightseeing]] | ||
+ | * [[Hunting Grounds]] | ||
[[Category:Game System]] | [[Category:Game System]] |
Revision as of 02:18, 19 February 2010
RK Travel
Whompah
Main article: Whompah
Whompahs are a counterpart to the grid system, and the most efficient travelling will use both. Whompahs are easily spotted at a distance by parts of the structure that reach high into the air above them; Clan whompahs feature tall thin spikes and Omni, thicker poles topped with a blue light. The whompa transportation system was designed by Omni-Com and is maintained by Omni-Trans. The whom-pah system breaks an individual down at the cellular level, then rebuilds their body at another location. The name is derived from the sound the whom-pa makes. The whole of the Rubi-Ka whompah system can be accessed by any character, but faction guards are often posted near the whompahs, and will attack players of another faction, sometimes even neutrals.
The Grid
Main article: Grid
A counterpart to the Whompah system; use both for ultimate efficiency of travel. Entering the grid requires skill in computer literacy; if for some reason a player gets stuck in the grid, e.g. a computer literacy buff wears off while in the grid, there is an emergency exit on the ground floor. The grid is a separate space. When you enter the Grid, you are no longer in Rubi-Ka, and cannot utilize nanos, or ride in vehicles.
The Grid also contains an exit to the Organisation-owned Cities and tower fields on Land Control Areas added by the now free Notum Wars expansion.
Ferries
Ferries are found near the giant hovercraft water vehicles of Rubi-Ka. They transport the character instantly to the other side of the water. Stret East Bank, Stret West Bank, 4 Holes, Pleasant Meadows and Omni all have ferries; Lush Fields has two.
Travelling in the Shadowlands
Jobe wompahs
Teleporting to RK Zones from SL
Boxing the compass
Most familiar are the cardinal directions: North, East, South, and West.
Between those, as you may know, are the ordinal directions, named after a combination of the cardinal directions they are between: Northeast, Southeast, Southwest, and Northwest.
Between the cardinal and ordinal directions are points named after the cardinal directions, hyphenated with the ordinal directions: North-northeast, East-northeast, East-southeast, South-southeast, and so on.
The final distinction of heading is between these others. They begin with the cardinal or ordinal direction closest to the heading, the word 'by', and then the next closest.
# | Compass point | Abbr. | Traditional wind point |
---|---|---|---|
1 | North | N | Tramontane or Tramontana |
2 | North by east | NbE | |
3 | North-northeast | NNE | |
4 | Northeast by north | NEbN |
5 | Northeast | NE | Gregale or Greco or Bora | |
---|---|---|---|---|
6 | Northeast by east | NEbE | ||
7 | East-northeast | ENE | ||
8 | East by north | EbN | ||
9 | East | E | Viento de Levante or Levante | |
10 | East by south | EbS | ||
11 | East-southeast | ESE | ||
12 | Southeast by east | SEbE | ||
13 | Southeast | SE | Sirocco or Scirocco | |
14 | Southeast by south | SEbS | ||
15 | South-southeast | SSE | ||
16 | South by east | SbE |
17 | South | S | Ostro |
---|---|---|---|
18 | South by west | SbW | |
19 | South-southwest | SSW | |
20 | Southwest by south | SWbS | |
21 | Southwest | SW | Libeccio |
22 | Southwest by west | SWbW | |
23 | West-southwest | WSW | |
24 | West by south | WbS |
25 | West | W | Poniente or Zephyrus |
---|---|---|---|
26 | West by north | WbN | |
27 | West-northwest | WNW | |
28 | Northwest by west | NWbW | |
29 | Northwest | NW | Mistral |
30 | Northwest by north | NWbN | |
31 | North-northwest | NNW | |
32 | North by west | NbW | |
1 | North | N | Tramontane or Tramontana |