Difference between revisions of "Hunting Grounds"
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*Location: 640x470 Borealis for Neutrals, middle entrance in West Athen for Clan, Just ouside Rome blue in Rome Strech for Omnis | *Location: 640x470 Borealis for Neutrals, middle entrance in West Athen for Clan, Just ouside Rome blue in Rome Strech for Omnis | ||
*Range: 8-20 | *Range: 8-20 | ||
− | *Notes: The Subway is the first of the great series of RK dungeons for froobs and non-froob alike. The subway has some fairly nice loot to boot as well. The play in the subway can be divided into 2 parts: the upper subway and the lower subway. The upper subway has various lowlifes like Stim Fiends, Lost Pets, and Fleas to fight and gain a little experience off of; it should be noted though that the | + | *Notes: The Subway is the first of the great series of RK dungeons for froobs and non-froob alike. The subway has some fairly nice loot to boot as well. The play in the subway can be divided into 2 parts: the upper subway and the lower subway. The upper subway has various lowlifes like Stim Fiends, Lost Pets, and Fleas to fight and gain a little experience off of; it should be noted though that the [[Shadow]]s in certain parts of the upper Subway will social aggro if attacked, leading to all sorts of madness. There is also a series of slum shops in this area if you ever need to unload your ill gotten goods. A couple items to get for selling or for latter are: [[Morphing Memory]] (a memory that will level up to ql 200 and add some nice nano resist), and the items for the [[Ergo]] ring quest (small power supply, coil of copper wire, burnt out NCU, and circuit board). When you get to the lower subway the mobs get a good deal harder and you start encountering mobs like Neural Burnouts and Incomplete Patterns. These mobs have a chance of dropping [[Living Cyber Armor]] pieces (Living Cyber Armor levels when equipped or right-clicked, up to level 200. It used to go up to ql 50, and required Psychic). If you can manage to get to the end of the lower area there is a boss called [[Abmouth Supremus]] who has a chance to drop Juggler's Treat and Ring of the Nucleus Basalis. The Nucleus Basalis ring levels as well so it is useful for twinking low characters. |
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[[Image:Hgsubway.jpg|200px|right]] | [[Image:Hgsubway.jpg|200px|right]] | ||
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− | '''[[ | + | '''[[Temple of Three Winds]]''' (aka "totw", "Trains on the Way", and "Temple") |
*Location: Greater Tir County, North of Tir City. | *Location: Greater Tir County, North of Tir City. | ||
*Levels: 20-60 | *Levels: 20-60 | ||
− | * | + | *There have been many ways to get to temple. One was and still is to go the tir grid exit on the bottom floor and then run around the city (the city guards used to attack, now only the Commanders at the gates do) and then run north to the temple. The second way was to head to the omni city of rome, where in Rome Green you can find a Cultist in an alley who will sell you a key to his portal for a 1000 credit 'donation', this pass will transport you to Temple when clicked on the portal and is usable till level 60. Then a second cultist appeared in Newland Desert with a portal. And finally, the first cultist disappeared and the second moved to [[ICC HQ]]. To leave temple, the fastest way is to die, the other way is to run to [[Tir]] and go around the city to the grid entrance south of the city. |
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− | Once you are actually at Temple it will generally be a madhouse of activity, so the biggest priority will be to get a team. Part of the reason for this is that some players are lazy and try to run out of Temple, dragging swarms of mobs right up to the entrance that you will most likely have to fight. Once you are past the trains it will be important to get successively better types of robes and rings, as these will be some of the best rings and back armor available to most professions until around level 70-80. There are three boss areas in the temple and some essential loot from each that you should get or risk being gimped for the rest of the game. | + | Once you are actually at Temple it will generally be a madhouse of activity, so the biggest priority will be to get a team. Part of the reason for this is that some players are lazy and try to run out of Temple, dragging swarms of mobs right up to the entrance that you will most likely have to fight. Once you are past the trains it will be important to get successively better types of robes and rings, as these will be some of the best rings and back armor available to most professions until around level 70-80. |
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+ | There are three boss areas in the temple and some essential loot from each that you should get or risk being gimped for the rest of the game. | ||
**Left Passage: Barrow Strength (can be worn for the rest of the game, never delete it), Withered Flesh, Dark Memories, Frost Scythe of the Legionaire (Enf and Keepers), Memory Loops | **Left Passage: Barrow Strength (can be worn for the rest of the game, never delete it), Withered Flesh, Dark Memories, Frost Scythe of the Legionaire (Enf and Keepers), Memory Loops | ||
− | **Middle Passage: Temporal Chalice (Doc), Touch of the Gripper (DD profs), Rock Crusher | + | **Middle Passage: Temporal Chalice (Doc), Touch of the Gripper (DD profs), Rock Crusher Gauntlets (DD Profs), Notum Ring of the Three |
− | **Right Passage: Guardian Circuit Board, Exarch Robe, Notum Ring of Three, Stygian Desolator (Enf and Keepers), Book of the Immortal (Doc) | + | **Right Passage: Guardian Circuit Board, Exarch Robe, Notum Ring of Three, Stygian Desolator (Enf and Keepers), Book of the Immortal (Doc), Martial Artist gloves |
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[[Image:Totwentrance.jpg|200px|right]] | [[Image:Totwentrance.jpg|200px|right]] | ||
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*Location 560, 1725 Nascence Wilds, Nascene | *Location 560, 1725 Nascence Wilds, Nascene | ||
*Range: 22-35 | *Range: 22-35 | ||
− | *Notes: This is an actual cave in Nascence, not | + | *Notes: This is an actual cave in Nascence, not an instance shaped like a cave, and its full of cripplers! Cripplers will give social aggro if you attack them, so be careful, but if you are smart you can actually solo this place till level 35. There is also a group of Croakers which will give good XP, but they proximity aggro and are more powerful then the Cripplers by far. This is also a good location to farm insignias for nascene keys, as both types commonly drop from Cripplers. |
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*Location: Nascene Wetlands/Nascence Core | *Location: Nascene Wetlands/Nascence Core | ||
*Range: 30-45 | *Range: 30-45 | ||
− | *Notes: This is one of my favorite solo leveling locations and can be approuched several ways. I | + | *Notes: This is one of my favorite solo leveling locations and can be approuched several ways. I usually hop out of the aban statue and just start running around randomly, but it is best to make circles of the swamps. Malahs here social aggro like mad and can cast a mean stun on you for a couple moments. The perk though is they drop a lot of good SL armor, SL nanos (most you would have to buy in ely), and other random goodies. |
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*Location: 900, 320 Outer Isles, Elysium | *Location: 900, 320 Outer Isles, Elysium | ||
*Range: 105-150 | *Range: 105-150 | ||
− | *Notes: This Heckler spot is south of Port 7, and as the name suggests, on a beach. There are two ways to go about leveling here, you can either run the 'path' on the brink killing all the hecklers in your way, or follow the cliffs north killing all the hecklers in your way. Both offer good ways to get into huge Damage contests with other groups of people who might be coming the | + | *Notes: This Heckler spot is south of Port 7, and as the name suggests, on a beach. There are two ways to go about leveling here, you can either run the 'path' on the brink killing all the hecklers in your way, or follow the cliffs north killing all the hecklers in your way. Both offer good ways to get into huge Damage contests with other groups of people who might be coming the opposite direction from Port 7 down to South Beach. |
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If you bite off more then you can chew, run for the brink and swim out a good ways into the water and wait for the heckler to reset, hecklers cannot swim. | If you bite off more then you can chew, run for the brink and swim out a good ways into the water and wait for the heckler to reset, hecklers cannot swim. | ||
| [[Image:Hgsouthbeach.jpg|200px|right]] | | [[Image:Hgsouthbeach.jpg|200px|right]] | ||
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*Location: See notes. | *Location: See notes. | ||
*Range: 180-220 | *Range: 180-220 | ||
− | *Notes: Inferno missions are now one of the main staples of leveling in this barren place. Like the other sided missions, you get these from a special mob in each garden, and they come in three types: Easy, Medium, and Hard. From there the | + | *Notes: Inferno missions are now one of the main staples of leveling in this barren place. Like the other sided missions, you get these from a special mob in each garden, and they come in three types: Easy, Medium, and Hard. From there the difficulty is based on the level of the person who pulled the mission. So a Easy mission pulled by a level 215 will be different than one pulled by a level 205. There are two locations that these missions occur in: The first is the 'Cave of Enlightenment' up near Ergo on the Inferno Frontier, and the second is the dungeon near the Safe hill for the 255 Incarnator. These missions use existing dungeon portals so their locations will be marked on Sphere Map, but you need a key to get in them or you will end up in the normal inferno dungeon. |
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* [[Cyborg raid areas]] | * [[Cyborg raid areas]] | ||
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[[Category:guides]] | [[Category:guides]] | ||
[[Category:Shadowlands]] | [[Category:Shadowlands]] | ||
[[Category:Classic]] | [[Category:Classic]] |
Revision as of 07:38, 27 April 2018
- See Dyna Camps, with their frequent spawning of a single monster type
This is a guide to places that may be considered good leveling spots. Some of them are historic and were used in earlier stages of the game before some dungeons and other areas opened up for leveling, so not all of them will be 'prime' leveling areas; but if you are sick of getting trained or would like to explore the world more while leveling your characters, this guide will show you some interesting places to consider.
Rubi-Ka
ICC Shuttleport (aka Newbie Island)
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Newland City Area
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The Condemned Subway (aka The Subway)
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Oasis
Good spot Northeast of Newland City, have to zone into Newland Desert. Its about in middle between Prof Van Horn & NLC, cant miss it; its an Oasis with huge Dinosaurs. |
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Rhinoman Cockpit
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The Pipes
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Temple of Three Winds (aka "totw", "Trains on the Way", and "Temple")
Once you are actually at Temple it will generally be a madhouse of activity, so the biggest priority will be to get a team. Part of the reason for this is that some players are lazy and try to run out of Temple, dragging swarms of mobs right up to the entrance that you will most likely have to fight. Once you are past the trains it will be important to get successively better types of robes and rings, as these will be some of the best rings and back armor available to most professions until around level 70-80. There are three boss areas in the temple and some essential loot from each that you should get or risk being gimped for the rest of the game.
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Virus Builders:
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Biomare (Aka Foreman's and BIOlogical MAterials REsearch Facility)
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Bot Hackers
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Mort Borgs
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PW Base Borgs
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The Shadowlands
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Nascence
Nascene Ruins
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Spider Marsh
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Crippler Cave
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Core Malahs
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Two Mountains Croakers
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Core Hecklers
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Two Mountains Hecklers
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Steppe of Dispair Heckler Run
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Elysium
Chapel of Chants
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Whispervale Spiders
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Coldrock Spiders
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Callous Mortiigs
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Port 7 Devs
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South Beach Heckler Run
If you bite off more then you can chew, run for the brink and swim out a good ways into the water and wait for the heckler to reset, hecklers cannot swim. |
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Port 7 Heckler Run
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North Heckler Run
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Scheol
Adonis
Whirling Rocks
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Penumbra
Inferno
Inferno Sided Missions
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Tuin
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Phatmos and Friends
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The 255 Incarnator
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