Difference between revisions of "Treatment"
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**<aodb>274153</aodb> Prototype Cyborg Token Board ('''NECK'''): +12 | **<aodb>274153</aodb> Prototype Cyborg Token Board ('''NECK'''): +12 | ||
**<aodb>244719</aodb> Experimental Cyborg Token Board ('''NECK'''): +25 | **<aodb>244719</aodb> Experimental Cyborg Token Board ('''NECK'''): +25 | ||
− | **<aodb ql="23">152278</aodb> Standard Medical Epaulet ('''Right shoulder''') : +2 | + | **<aodb ql="23">152278</aodb> Standard Medical Epaulet ('''Right shoulder''') : +2 - +15 ([[George|George, the Reet]] drop +2, [[Halloween#Griefing_Uncle_Pumpkin-Heads_locations| Griefing Uncle Pumpkin-Head]] in all QL Levels during [[Halloween]]) |
**<aodb>244750</aodb> Sigil of Bahomet ('''NECK'''): +30 | **<aodb>244750</aodb> Sigil of Bahomet ('''NECK'''): +30 | ||
**<aodb>206552</aodb> [[Physician's Cap]] ('''HEAD'''): min +3 -> max +6 | **<aodb>206552</aodb> [[Physician's Cap]] ('''HEAD'''): min +3 -> max +6 |
Revision as of 19:52, 30 June 2023
Treatment is one of the most important skills in Anarchy Online because it limits the level of implant that a character can wear and defines how powerful a health item that can be used. It used to be one of the Nano and Aiding skills but is now in Combat and Healing. Its dependencies are the abilities Intelligence (50%), Agility (30%) and Sense (20%); adding to those abilities adds to Treatment. This guide shows some valuable suggestions on how to use equipment, buffs, perks, and other bonuses to increase your treatment.
Surgery Clinic
- Surgery Clinic: 100 Treatment
- Lasts 15 minutes, removed on zoning, costs 300 credits per use.
Armor
Omni-Med Suit
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Biomech Armor
It is possible to combine the Omni-Med Suit with the helmet and cloak from the Biomech Armor. Also the Biomech Armor Boots give more treatment at QL 123+. |
Omni-Med Battle Armor (Omni Doctor)
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It is possible to combine the Omni-Med Battle Armor with the cloak from the Biomech Armor.
Buffs & Perks
- Composite Utility Expertise: +20 (General, 4 NCU)
- Superior First Aid: +80 (Doctor, 37 NCU)
- Treatment Transfer (Perk, LvL 201): +60
- Robust Treatment: +60 (Adventurer, 42 NCU) does not stack with Doctor buffs
- Specialist Treatment +35 (Doctor, 11 NCU)
Note: Treatment is affected by trickle down from buffing the main abilities Intelligence (50%), Agility (30%) and Sense (20%).
Miscellaneous
- Hud, Utils, Deck, Weapons
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- Armor:
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- Other:
- Auxiliary Refined implants (Head, Eye, Right Hand): max. +283
- Auxiliary implants (Head, Eye, Right Hand): max. +210
- Tower Guardian Conductor of Juggling (QL250 - QL300): +5 - +20
- Org Contract: Universal Advantage - Medical Expertise (QL1 - QL250): +6 - +30 (at level 200)
Profession
Doctor
- Assault Force Medic Perk (Doctor) : Max. +40
- Nano Surgeon Perk (Doctor) : Max. +60
- Star of Recovery (Doctor, UTILS 1) : +30
- Combat Medic's Light Tank Armor (Doctor, BACK) : +7 (Biomare/Foreman's drop)
- Treatment and Pharmacy Library (Doctor, UTILS 2) : Max. +36 at Ql197
- Cure for Baldness (Doctor, HEAD) : +20
Fixer
- Boots of the Imaginative (Fixer, FEET) : +20
Soldier
- Band of Dog Molars (Soldier, FINGERS) : +14 (Jack "The Leg-chopper" Quest)
Multiple
- Implant Disassembly Clinic (Fixer and Agent in Fixer's False Profession, UTILS 2) :Max. +20 at Ql195
- Fanatic's Jacket (Meta-Physicist, Keeper, CHEST) : +25
- Problem Seeking Device (Adventurer, Doctor, Fixer, DECK 1-6) : +20
- Thin Shoulder Pad of Urga Van (Bureaucrat, Doctor, Nano Technician, Meta-Physicist, Adventurer, clan/neut, SHOULDERS) : +5
- Thin Shoulder Pad of Cama Thar (Bureaucrat, Doctor, Nano Technician, Meta-Physicist, Adventurer, omni/neut, SHOULDERS) : +5
Links
- 'Effects' (sic) Treatment' list - Auno.