Difference between revisions of "Biomare"
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[[Image:BiomareBanner.jpg|600px]] | [[Image:BiomareBanner.jpg|600px]] | ||
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[[Image:BiomareViewEntrance.jpg|200px|right]] | [[Image:BiomareViewEntrance.jpg|200px|right]] | ||
'''Foreman's Office''' - also known as ''Biomare ('''Bio'''logical '''Ma'''terials '''Re'''search)'' is a static Dungeon in [[The Longest Road]] for players from level 40 up to level 100. This dungeon has a '''level limit with maximum level of 100'''. Biomare suits well for levelling after leaving the [[Temple of the Three Winds]]. | '''Foreman's Office''' - also known as ''Biomare ('''Bio'''logical '''Ma'''terials '''Re'''search)'' is a static Dungeon in [[The Longest Road]] for players from level 40 up to level 100. This dungeon has a '''level limit with maximum level of 100'''. Biomare suits well for levelling after leaving the [[Temple of the Three Winds]]. | ||
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The respawn on the mobs is around ten minutes so always bear that in mind when working through the dungeon, wait too long in one place and you could get in trouble. | The respawn on the mobs is around ten minutes so always bear that in mind when working through the dungeon, wait too long in one place and you could get in trouble. | ||
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About halfway through you will reach an underground cave with mutants and lab technicians, that is where the dungeon starts to get harder with mobs that will give those level 65+ experience. | About halfway through you will reach an underground cave with mutants and lab technicians, that is where the dungeon starts to get harder with mobs that will give those level 65+ experience. | ||
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+ | The mobs in the dungeon drop far more loot than outside or in missions, this dungeon can be be profitable as well as enjoyable. The mobs in the dungeon are humanoids, so they drop the lucrative armor and weapons. If you want to maximize profits, then the usual loot rule applies: bring backpacks. Lots of backpacks. | ||
+ | [[Image:MapTheLongestRoad.jpg|right|600px]] | ||
== How to get there == | == How to get there == | ||
− | + | [[Image:BiomareAirView.jpg|500px|right]] | |
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− | [[Image:BiomareAirView.jpg| | ||
Biomare is hidden benath the Omni-Tek Mining Facility in the Middle of [[The Longest Road]], at the Coordinates 2000,800. On the [http://aork.flw.nu/gmap/aork.html?x=2.549359804035195&y=1.32110595703125&z=10 map] it is marked in red as "Omni-Tek Bio Facility". | Biomare is hidden benath the Omni-Tek Mining Facility in the Middle of [[The Longest Road]], at the Coordinates 2000,800. On the [http://aork.flw.nu/gmap/aork.html?x=2.549359804035195&y=1.32110595703125&z=10 map] it is marked in red as "Omni-Tek Bio Facility". | ||
− | Biomare is an Omni-Tek installation, meaning it is very easy for [[Omni-Tek|Omnis]] and [[Neutral]]s to reach the facility via [[Whompah]]. There is a whompah right next to the entrance to the research complex. | + | Biomare is an Omni-Tek installation, meaning it is very easy for [[Omni-Tek|Omnis]] and [[Neutral]]s to reach the facility via [[Whompah]]. There is a whompah right next to the entrance to the research complex. Both [[Outpost 10-3]] and [[4 Holes]] have whompahs leading to the [[2HO]] whompah to [[the Longest Road]] whompah. |
− | For [[Clan|Clanners]] it is a bit more difficult, of course you can try using the | + | For [[Clan|Clanners]] it is a bit more difficult, of course you can try using the 2HO whompah. [[Grid]] to 2HO, then run a bit east to the nearby Whompah to [[The Longest Road]]. There are some Omni guards there, but they are not too tough, so you could probably make it. |
Of course you can as well run from [[Bliss]], where the nearest Clan-whompa is located. This way you will learn, where the zone [[The Longest Road]] got its name from. | Of course you can as well run from [[Bliss]], where the nearest Clan-whompa is located. This way you will learn, where the zone [[The Longest Road]] got its name from. | ||
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In the [[Fixer Grid]] just use exit 6-L, sixth floor, exit on the left side. | In the [[Fixer Grid]] just use exit 6-L, sixth floor, exit on the left side. | ||
− | Clanners can't walk freely in the Omni mining facility and have to cope with the | + | Clanners can't walk freely in the outdoor portion of the Omni mining facility and have to cope with the Omni guards there (a Male Lieutenant and some Stern Guards). |
If you complete the [[Biomare - Recapture Beacon Quest|Recapture Beacon Quest]] you can directly warp yourself from neutral Borealis in front of the entrance of Biomare. Engineers cannot warp you inside, but they can warp you in front of the entrance. | If you complete the [[Biomare - Recapture Beacon Quest|Recapture Beacon Quest]] you can directly warp yourself from neutral Borealis in front of the entrance of Biomare. Engineers cannot warp you inside, but they can warp you in front of the entrance. | ||
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== Map == | == Map == | ||
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|- | |- | ||
|valign="top" align="left"| | |valign="top" align="left"| | ||
− | In Biomare there are now some quests to be solved. These guide you | + | In Biomare there are now some quests to be solved. These guide you through the whole facility and give you some background about the things going on here. In addition you will get quite some nifty items and some decent experience. |
|} | |} | ||
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|valign="top" align="left"| | |valign="top" align="left"| | ||
− | The [[Biomare - Collar of Amplification Quest|Collar of Amplification Quest]] rewards a series of | + | The [[Biomare - Collar of Amplification Quest|Collar of Amplification Quest]] rewards a series of missions with the [[AUNO:259265|Collar of Amplification]]. |
<aoicon>259265</aoicon> [[AUNO:259265|Collar of Amplification]] | <aoicon>259265</aoicon> [[AUNO:259265|Collar of Amplification]] | ||
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== Loot & Items == | == Loot & Items == | ||
− | Biomare is especially rich on common drops. Almost every mob can drop up to ten different items in his level range including armor, weapons, jewelry, instruction discs and notum. Some things do not drop though, e.g. there are no nano crystals. Especially for new or broke players it is quite easy to get several backpacks full of shop food. | + | Biomare is especially rich on common drops. Almost every mob can drop up to ten different items in his level range including armor, weapons, jewelry, instruction discs and notum. Some things do not drop though, e.g. there are no nano crystals. Especially for new or broke players it is quite easy to get several backpacks full of shop food. [[:Category:AO Slang|Farming]] monster parts for [[Blood Plasma]] can be more lucrative, but requires processing time and [[Trade & Repair#Pharmacalogical Technology|Pharmacalogical Technology]] skill. |
Besides the common loot, there is some special loot to be found, most of it being nodrop but some useful items also can be traded. | Besides the common loot, there is some special loot to be found, most of it being nodrop but some useful items also can be traded. | ||
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|valign="top" align="left"| | |valign="top" align="left"| | ||
[[AUNO:156576|Assault-class Tank Armor]] (nodrop)<br> | [[AUNO:156576|Assault-class Tank Armor]] (nodrop)<br> | ||
− | This tank armor is a must have for any enforcer. Though the [[AUNO:204759|Exarch Robe]] having better values, having the tank armor in your inventory allows for casting a 2000 point absorption shield | + | This tank armor is a must have for any enforcer. Though the [[AUNO:204759|Exarch Robe]] having better values, having the tank armor in your inventory allows for casting a 2000 point absorption shield, undoubtedly the difference between life and reclaim at some point. |
|valign="top" align="center" width="100"| | |valign="top" align="center" width="100"| | ||
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|valign="top" align="left"| | |valign="top" align="left"| | ||
[[Storm Carbonum Armor]]<br> | [[Storm Carbonum Armor]]<br> | ||
− | The standard armor for all classes with some very useful buffs. Easy for | + | The standard armor for all classes with some very useful buffs. Easy for Atrox to equip, but a pain for other classes. |
This armor can als be made via tradeskilling, but here the finished armor drops in the range of ql60 to ql100. | This armor can als be made via tradeskilling, but here the finished armor drops in the range of ql60 to ql100. | ||
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|valign="top" align="left"| | |valign="top" align="left"| | ||
[[AUNO:156332|Sealed Order FPGA-202]]<br> | [[AUNO:156332|Sealed Order FPGA-202]]<br> | ||
− | This form is needed in the tradeskill [[Bowtie|recipe]] | + | This form is needed in the tradeskill [[Bowtie|recipe]] to create the [[AUNO:156540:80|All-Match Augmented Bow Tie]]. |
<aoicon>156540</aoicon> [[AUNO:156540:80|All-Match Augmented Bow Tie]] | <aoicon>156540</aoicon> [[AUNO:156540:80|All-Match Augmented Bow Tie]] | ||
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|valign="top" align="left"| | |valign="top" align="left"| | ||
[[AUNO:156328|Sealed Order XITL-0127]]<br> | [[AUNO:156328|Sealed Order XITL-0127]]<br> | ||
− | This form is needed for the tradeskill [[Cratsuit|recipe]] | + | This form is needed for the tradeskill [[Cratsuit|recipe]] to create the [[AUNO:156528|OT Standard Executive Secretary Suit]]. |
<aoicon>156528</aoicon> [[AUNO:156528|OT Standard Executive Secretary Suit]] | <aoicon>156528</aoicon> [[AUNO:156528|OT Standard Executive Secretary Suit]] | ||
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|valign="top" align="left"| | |valign="top" align="left"| | ||
[[AUNO:156330|Sealed Order BLCG-7791]]<br> | [[AUNO:156330|Sealed Order BLCG-7791]]<br> | ||
− | This form is needed for the tradeskill [[Cratsuit|recipe]] | + | This form is needed for the tradeskill [[Cratsuit|recipe]] to create the [[AUNO:156530|Standard Clans Administration Suit Clan]]. |
<aoicon>156530</aoicon>[[AUNO:156530|Standard Clans Administration Suit Clan]] | <aoicon>156530</aoicon>[[AUNO:156530|Standard Clans Administration Suit Clan]] | ||
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|valign="top" align="left"| | |valign="top" align="left"| | ||
[[AUNO:258785|Security Clearance ID Card - Gamma Clearance]] (nodrop)<br> | [[AUNO:258785|Security Clearance ID Card - Gamma Clearance]] (nodrop)<br> | ||
− | Equipped in HUD1 you won't be attacked by the guards in Biomare | + | Equipped in HUD1 you won't be attacked by the guards in Biomare, up to the third golfball-teleport. |
|valign="top" align="center" width="100"| | |valign="top" align="center" width="100"| | ||
[[Biomare - Security Card Quest|quest reward]]<br> | [[Biomare - Security Card Quest|quest reward]]<br> | ||
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|valign="top" align="left"| | |valign="top" align="left"| | ||
[[AUNO:156695|Personal Safe]]<br> | [[AUNO:156695|Personal Safe]]<br> | ||
− | This container can be opened without tools, but with some break & entry skill. | + | This container can be opened without tools, but with some break & entry skill. Contains a random item, usually shop food. In very, very rare cases a [[AUNO:155198|Instruction Disc (Summon Grid Armor Mk I)]] or [[AUNO:155200|Instruction Disc (Summon Grid Armor Mk II)]] may be in the container. |
<aoicon>155198</aoicon> [[AUNO:155198|Instruction Disc (Summon Grid Armor Mk I)]]<br> | <aoicon>155198</aoicon> [[AUNO:155198|Instruction Disc (Summon Grid Armor Mk I)]]<br> | ||
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* no level requirement | * no level requirement | ||
* not nodrop, so can be traded | * not nodrop, so can be traded | ||
− | + | Very nice for little twinks in the fifteens. | |
They drop off [[Biomare - Executive Protector|Executive Protectors]] who get spawned by the [[Biomare - Lab Director|Lab Director]]. | They drop off [[Biomare - Executive Protector|Executive Protectors]] who get spawned by the [[Biomare - Lab Director|Lab Director]]. | ||
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|valign="top" align="left"| | |valign="top" align="left"| | ||
[[AUNO:156697|Aged Brandy]]<br> | [[AUNO:156697|Aged Brandy]]<br> | ||
− | Can be consumed | + | Can be consumed. Can be sold for a good price to the shops. |
|valign="top" align="center"| | |valign="top" align="center"| | ||
[[Biomare - Chief Base Protector|Chief Base Protector]]<br> | [[Biomare - Chief Base Protector|Chief Base Protector]]<br> |
Revision as of 15:32, 13 February 2010
Foreman's Office - also known as Biomare (Biological Materials Research) is a static Dungeon in The Longest Road for players from level 40 up to level 100. This dungeon has a level limit with maximum level of 100. Biomare suits well for levelling after leaving the Temple of the Three Winds.
You will enter the dungeon into a large hallway. The first section of the dungeon is a series of high ceiling corridors with Omni guards. As in all the static dungeons in AO all the mobs have much higher hit points then their counterpart in missions or in the wild. I would recommend a full group to ensure that you experience the least hiccups along the way.
The respawn on the mobs is around ten minutes so always bear that in mind when working through the dungeon, wait too long in one place and you could get in trouble.
About halfway through you will reach an underground cave with mutants and lab technicians, that is where the dungeon starts to get harder with mobs that will give those level 65+ experience.
The mobs in the dungeon drop far more loot than outside or in missions, this dungeon can be be profitable as well as enjoyable. The mobs in the dungeon are humanoids, so they drop the lucrative armor and weapons. If you want to maximize profits, then the usual loot rule applies: bring backpacks. Lots of backpacks.
How to get there
Biomare is hidden benath the Omni-Tek Mining Facility in the Middle of The Longest Road, at the Coordinates 2000,800. On the map it is marked in red as "Omni-Tek Bio Facility".
Biomare is an Omni-Tek installation, meaning it is very easy for Omnis and Neutrals to reach the facility via Whompah. There is a whompah right next to the entrance to the research complex. Both Outpost 10-3 and 4 Holes have whompahs leading to the 2HO whompah to the Longest Road whompah.
For Clanners it is a bit more difficult, of course you can try using the 2HO whompah. Grid to 2HO, then run a bit east to the nearby Whompah to The Longest Road. There are some Omni guards there, but they are not too tough, so you could probably make it.
Of course you can as well run from Bliss, where the nearest Clan-whompa is located. This way you will learn, where the zone The Longest Road got its name from.
In the Fixer Grid just use exit 6-L, sixth floor, exit on the left side.
Clanners can't walk freely in the outdoor portion of the Omni mining facility and have to cope with the Omni guards there (a Male Lieutenant and some Stern Guards).
If you complete the Recapture Beacon Quest you can directly warp yourself from neutral Borealis in front of the entrance of Biomare. Engineers cannot warp you inside, but they can warp you in front of the entrance.
Map
This map shows the exact locations of the Security Cams, Emergency Exits and the Securty Teleporters, who divide Biomare in separate Zones. |
Quests
In Biomare there are now some quests to be solved. These guide you through the whole facility and give you some background about the things going on here. In addition you will get quite some nifty items and some decent experience. |
The Security Card Quest is a series of missions providing security clearance, getting all those grey mobs off your back. ID NOT FOUNDGamma Card | |
The Collar of Amplification Quest rewards a series of missions with the Collar of Amplification. ID NOT FOUND Collar of Amplification | |
The Kill T.I.M. Quest is a mission to dispose of the big robot T.I.M. for about 180.000 XP. | |
The Recapture Beacon Quest is a mission involving some heavy fighting to get the das Recapture Beacon, that can warp you directly from Borealis to Biomare. ID NOT FOUND Recapture Beacon |
Loot & Items
Biomare is especially rich on common drops. Almost every mob can drop up to ten different items in his level range including armor, weapons, jewelry, instruction discs and notum. Some things do not drop though, e.g. there are no nano crystals. Especially for new or broke players it is quite easy to get several backpacks full of shop food. Farming monster parts for Blood Plasma can be more lucrative, but requires processing time and Pharmacalogical Technology skill.
Besides the common loot, there is some special loot to be found, most of it being nodrop but some useful items also can be traded.
Weapons
ID NOT FOUND |
Salvaged Beetle Blaster (nodrop) |
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ID NOT FOUND |
Gamma Ejector (nodrop) |
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ID NOT FOUND |
Customized IMI Desert Reet 1000 (nodrop) |
Armor
ID NOT FOUND |
Collar of Amplification (nodrop) |
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ID NOT FOUND |
Combat Medic's Light Tank Armor (nodrop) |
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ID NOT FOUND |
Assault-class Tank Armor (nodrop) |
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ID NOT FOUND |
Corroded Ring (nodrop) |
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ID NOT FOUND |
Storm Carbonum Armor This armor can als be made via tradeskilling, but here the finished armor drops in the range of ql60 to ql100. |
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ID NOT FOUND |
Sealed Order FPGA-202 ID NOT FOUND All-Match Augmented Bow Tie This item buffs your tradeskills by 12. |
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ID NOT FOUND |
Sealed Order XITL-0127 ID NOT FOUND OT Standard Executive Secretary Suit |
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ID NOT FOUND |
Sealed Order BLCG-7791 ID NOT FOUNDStandard Clans Administration Suit Clan |
Misc
ID NOT FOUND |
Security Clearance ID Card - Gamma Clearance (nodrop) |
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ID NOT FOUND |
Recapture Beacon (nodrop) |
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ID NOT FOUND |
Personal Safe ID NOT FOUND Instruction Disc (Summon Grid Armor Mk I) |
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ID NOT FOUND |
HUD Upgrade: Enhanced Target (nodrop) |
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ID NOT FOUND |
HUD Upgrade: Personal S.T.M (nodrop) |
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ID NOT FOUND |
Enhanced NCU Chip with Recompiling Core
Very nice for little twinks in the fifteens. They drop off Executive Protectors who get spawned by the Lab Director. |
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ID NOT FOUND |
Notum Chips, Notum Fragments und Enriched Notum Nuggets Notum drops from ql30 to ql100. |
all |
ID NOT FOUND |
Aged Brandy |
Mobs in Biomare
Common Mobs
Unique Mobs
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Boss Mobs
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