Difference between revisions of "Body and Defense"

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<table border="0" width="100%"><tr>
 
<table border="0" width="100%"><tr>
 
<td valign="top" align="left">
 
<td valign="top" align="left">
 +
[[File:SkillTab.png|link=Skills]]<br />
 
[[File:Abilities.png|link=Abilities]]<br>
 
[[File:Abilities.png|link=Abilities]]<br>
 
[[File:body_on.png|link=Body]]<br>
 
[[File:body_on.png|link=Body]]<br>
 
[[File:melee.png|link=Melee]]<br>
 
[[File:melee.png|link=Melee]]<br>
[[File:miscweapons.png|link=Misc Weapons]]<br>
+
[[File:MeleeSpecials.png|link=Melee Specials]]<br>
 
[[File:ranged.png|link=Ranged]]<br>
 
[[File:ranged.png|link=Ranged]]<br>
[[File:speed.png|link=Speed]]<br>
+
[[File:RangedSpecials.png|link=Ranged Specials]]<br>
[[File:protection.png|link=Protection]]<br>
+
[[File:nanoaiding.png|link=Nanos and Casting]]<br>
[[File:traderepair.png|link=Trade & Repair]]<br>
+
[[File:navigation.png|link=Exploring]]<br>
[[File:nanoaiding.png|link=Nano & Aiding]]<br>
+
[[File:spying.png|link=Combat and Healing]]<br>
[[File:spying.png|link=Spying]]<br>
+
[[File:traderepair.png|link=Trade and Repair]]<br>
[[File:navigation.png|link=Navigation]]<br>
 
 
</td><td>&nbsp;</td><td valign="top" align="left" width="100%">
 
</td><td>&nbsp;</td><td valign="top" align="left" width="100%">
{|
+
<br/><aodb id="icon" link="false">16330</aodb> [[#Body Development|Body Development]]
|{{AODB|16211}} [[#Adventuring|Adventuring]]
+
<br/><aodb id="icon" link="false">16315</aodb> [[#Nano Pool|Nano Pool]]
|-
+
<br/><aodb id="icon" link="false">16234</aodb> [[#Evade Close Combat and Martial Art Attacks|Evade Close Combat and Martial Art Attacks]]
|{{AODB|16204}} [[#Brawl|Brawl]]
+
<br/><aodb id="icon" link="false">16234</aodb> [[#Dodge Ranged Attacks|Dodge Ranged Attacks]]
|-
+
<br/><aodb id="icon" link="false">16234</aodb> [[#Duck Explosions and Thrown Objects|Duck Explosions and Thrown Objects]]
|{{AODB|16219}} [[#Dimach|Dimach]]
+
<br/><aodb id="icon" link="false">16302</aodb> [[#Nano Resistance|Nano Resistance]]
|-
+
<br/><aodb id="icon" link="false">16305</aodb> [[#Deflect|Deflect]]
|{{AODB|16289}} [[#Martial Arts|Martial Arts]]
 
|-
 
|{{AODB|16322}} [[#Riposte|Riposte]]
 
|-
 
|{{AODB|16339}} [[#Swimming|Swimming]]
 
|-
 
|[[File:questionmark.png|#Body Development]] [[#Body Development|Body Development]]
 
|-
 
|[[File:questionmark.png|#Nano Pool]] [[#Nano Pool|Nano Pool]]
 
|}
 
 
 
 
 
 
 
 
</table>
 
</table>
  
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<br><br><br>
 
<br><br><br>
  
=={{AODB|16211}} Adventuring==
+
==<aodb id="icon" link="false">16330</aodb> Body Development==
 +
 
 
===Basic Info:===
 
===Basic Info:===
 +
{|width=100%
 +
|width=50% valign=top|Body Development defines your maximum Health, or Hitpoints. It is exclusively dependent on Stamina. The Skill is also influenced by your Character level and [[Professions|Profession]]. Your [[Breeds|Breed]] determines how many points of health you get per point of Body Development.<br>
 +
Rarely a requirement of items, Body Dev. is however a requirement of the [[Auno:204698|Withered Flesh]] and [[Auno:204653|Barrow Strength]] Shoulderpads; useful armor that can be obtained early on, from the [[Temple of Three Winds]]. Other items requiring Body Dev. can be found there and in its higher level counterpart, the [[Inner Sanctum]].
 +
 +
Maximum Health is of course, a derived statistic. Effects affecting Body Development always stack with Max Health effects, and there are implant clusters for both.
  
{|width=100%
+
|width=25%|
|width=50%|
 
Adventuring is a skill that deals with endurance and awareness of the environment, but ironicaly, for such valued traits the skill is seldom used.  It is generaly used to wear backpacks, some back items, and for higher level Adventurer Map nanos.
 
|width=50%|
 
 
{|
 
{|
|colspan=3 align=center|'''Cluster locations'''
+
|colspan=3 align=center|'''Cluster locations'''<br>'''Body dev'''
 
|-
 
|-
|width=25% align=center|<aoicon>101584</aoicon><br>''shiny''<br>Leg
+
|width=25% align=center|<aodb>101668</aodb><br>''shiny''<br>Chest
|width=25% align=center|<aoicon>101582</aoicon><br>''bright''<br>Waist
+
|width=25% align=center|<aodb>101666</aodb><br>''bright''<br>Waist
|width=25% align=center|<aoicon>101580</aoicon><br>''faded''<br>Chest
+
|width=25% align=center|<aodb>101664</aodb><br>''faded''<br>Leg
 
|}
 
|}
 +
|width=25%|
 +
{|
 +
|colspan=3 align=center|'''Cluster locations'''<br>'''Max health'''
 +
|-
 +
|width=25% align=center|<aodb>101812</aodb><br>''shiny''<br>Chest
 +
|width=25% align=center|<aodb>101810</aodb><br>''bright''<br>Waist
 +
|width=25% align=center|<aodb>101808</aodb><br>''faded''<br>Leg
 
|}
 
|}
  
===Buffing nanos:===
 
{|width=100%
 
|width=50%|
 
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=48 Adventuring Expertise]'''
 
|-
 
|
 
|<aoicon>26389</aoicon> +20 Adventuring Expertise (general, 4 [[NCU]])
 
|-
 
|
 
|<aoicon>26390</aoicon> +10 Adventuring Proficiency (general, 2 [[NCU]])
 
 
|}
 
|}
  
'''Maximum buff''': 20 (Adventuring Expertise, 4 NCU)
+
===Buffing nanos:===
 +
Unbuffable, directly. It is 100% dependent on Stamina, every four points of which raises Body Dev. one point.
  
 
===Buffing items:===
 
===Buffing items:===
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|width=50%|'''Common buffing items'''
 
|width=50%|'''Common buffing items'''
 
|-
 
|-
|<aoicon>158753</aoicon> Worn ICC Secretary Cloak +3 at ql 50
+
| [http://auno.org/ao/db.php?cmd=search&type=2&eff152=. Auno Search: +Body Dev Armor] <br>[http://auno.org/ao/db.php?cmd=search&type=2&eff1=. Auno Search: +Max Health Armor]<br>[[ICC HQ]] Basic ICC Armor terminal sells <br>3 semi-random QLs of ICC Bodyguard Cloak <br>at about +2, +5 and +8
|<aoicon>206712</aoicon> Cracked and Untuned Mitaar +5 at ql 24
+
| [[Muscular Stim]]s sold in RK but only usable by characters with the [[Shadowlands]] expansion.<br> Sold by [[Des Morck]] in [[Hope]] 2835 x 1940 [[Mort]]
|-
 
|<aoicon>158754</aoicon> Worn ICC Secretary Cloak +12 at ql 100
 
|<aoicon>206723</aoicon> Professional Mitaar of Snelton +50 at ql 300
 
 
|}
 
|}
 
<br><br><br>
 
<br><br><br>
  
=={{AODB|16204}} Brawl==
+
==<aodb id="icon" link="false">16315</aodb> Nano Pool==
  
 
===Basic Info:===
 
===Basic Info:===
 
{|width=100%
 
{|width=100%
|width=50%|
+
|width=50% valign=top|This Skill defines how many Nano-Energy you have, and conversely how many nano-programs you can run before you need to rest. It is dependent to 70% on Psychic, 10% on Sense, 10% on Intelligence and 10% on Stamina.  Your [[Professions|Profession]], Level determine how many points of Nano Pool you can buy and your character's [[Breeds|Breed]] determines how many points of nano energy you get per level of Nano Pool.
|width=50%|
+
 
 +
Maximum Nano is of course, a derived statistic. Effects affecting Nano Pool always stack with Max Nano effects, and there are implant clusters for both.
 +
 
 +
|width=25%|
 +
{|
 +
|colspan=3 align=center|'''Cluster locations'''<br>'''Nano pool'''
 +
|-
 +
|width=25% align=center|<aodb>101554</aodb><br>''shiny''<br>Chest
 +
|width=25% align=center|<aodb>101423</aodb><br>''bright''<br>Head
 +
|width=25% align=center|<aodb>101421</aodb><br>''faded''<br>Waist
 +
|}
 +
|width=25%|
 
{|
 
{|
|colspan=3 align=center|'''Cluster locations'''<br>
+
|colspan=3 align=center|'''Cluster locations'''<br>'''Max nano'''
 
|-
 
|-
|width=25% align=center|<aoicon>101614</aoicon><br>''shiny''<br>Left-Arm
+
|width=25% align=center|<aodb>101818</aodb><br>''shiny''<br>Head
|width=25% align=center|<aoicon>101612</aoicon><br>''bright''<br>Right-Arm
+
|width=25% align=center|<aodb>101816</aodb><br>''bright''<br>Waist
|width=25% align=center|<aoicon>101610</aoicon><br>''faded''<br>Waist
+
|width=25% align=center|<aodb>101814</aodb><br>''faded''<br>Chest
 
|}
 
|}
 
|}
 
|}
  
 
===Buffing nanos:===
 
===Buffing nanos:===
{|width=100%
+
Unbuffable.
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=154 Brawl Buffs]'''
 
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=41 Brawl Expertise]'''
 
|-
 
|<aoicon>28870</aoicon> +45 Dirty Fighter ([[Martial Artist]], 11 [[NCU]])
 
|<aoicon>215264</aoicon> +20 Composite Physical Special Expertise (general, [[Shadowlands|SL only]], 4 [[NCU]])
 
|-
 
|
 
|<aoicon>26375</aoicon> +20 Brawl Expertise (general, 4 [[NCU]])
 
|-
 
|
 
|<aoicon>26378</aoicon> +10 Brawl Proficiency (general, 2 [[NCU]])
 
|}
 
 
 
'''Maximum buff''': 65 (Dirty Fighter + Brawl Expertise, 15 NCU)
 
  
 
===Buffing items:===
 
===Buffing items:===
Line 121: Line 103:
 
|width=50%|'''Common buffing items'''
 
|width=50%|'''Common buffing items'''
 
|-
 
|-
|<aoicon>160430</aoicon> [http://aomainframe.info/equipconfig.aspx?Preset=Servants+of+Eight Servants of Eight] +12 at ql 200
+
| <aodb>246125</aodb>[[Auno:246125|Collar Casero de la Cripta]] (+30 Nano Pool, from the [[Crypt of Home]]) <br>[http://auno.org/ao/db.php?cmd=search&type=2&eff132=. Auno Search: +Nano Pool Armor]<br>[http://auno.org/ao/db.php?cmd=search&type=2&eff221=. Auno Search: +Max Nano Armor]
 
|
 
|
 
|}
 
|}
 
<br><br><br>
 
<br><br><br>
  
=={{AODB|16219}} Dimach==
+
==<aodb id="icon" link="false">16234</aodb> Evade Close Combat and Martial Art Attacks ==
  
 
===Basic Info:===
 
===Basic Info:===
 
{|width=100%
 
{|width=100%
|width=50%|
+
|width=50% valign=top|This skill is used to determine how often and how hard you are hit by certain types of weapons or attacks, in this case Melee and Martial arts attacks. The higher your skill - the less often you will be hit.
The dreaded 'soul attack' or 'death strike' of martial arts legend.  This skill is used primarily by Martial Artists, but is also enabled with certain melee weapons. Dimach's damage increases and refresh time decreases with higher skill.
+
 
|width=50%|
+
|width=25%|
 
{|
 
{|
 
|colspan=3 align=center|'''Cluster locations'''
 
|colspan=3 align=center|'''Cluster locations'''
 
|-
 
|-
|width=25% align=center|<aoicon>101626</aoicon><br>''shiny''<br>Chest
+
|width=25% align=center|<aodb>101686</aodb><br>''shiny''<br>Feet
|width=25% align=center|<aoicon>101624</aoicon><br>''bright''<br>Head
+
|width=25% align=center|<aodb>101684</aodb><br>''bright''<br>Leg
|width=25% align=center|<aoicon>101622</aoicon><br>''faded''<br>Waist
+
|width=25% align=center|<aodb>101682</aodb><br>''faded''<br>Waist
 
|}
 
|}
 
|}
 
|}
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===Buffing nanos:===
 
===Buffing nanos:===
 
{|width=100%
 
{|width=100%
|width=50%|
+
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=144 Speed buffs]'''
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=547 Dimach Expertise]'''
+
{|
 +
|<aodb>28903</aodb> +120 Reduce Inertia ([[Martial Artist]], 42 [[NCU]])
 +
|-
 +
|<aodb>30745</aodb> +110 Quantum Uncertainty ([[Trader]], 43 [[NCU]])
 +
|-
 +
|<aodb>28878</aodb> +85 Fleet Foot ([[Martial Artist]], 26 [[NCU]])
 +
|-
 +
|<aodb>28603</aodb> +80 Dark Movement ([[Nano-Technician]], 28 [[NCU]])
 +
|-
 +
|<aodb>93132</aodb> +79 Gridspace Freedom ([[Fixer]], 48 [[NCU]])
 +
|-
 +
|<aodb>93126</aodb> +70 Grid Phase Accelerator ([[Fixer]], 42 [[NCU]])
 +
|-
 +
|<aodb>93127</aodb> +61 Partial Grid Jump ([[Fixer]], 35 [[NCU]])
 +
|-
 +
|<aodb>29272</aodb> +60 Anticipation of Retaliation ([[Meta-Physicist]], 16 [[NCU]])
 +
|-
 +
|<aodb>29247</aodb> +55 Precognition ([[Soldier]], 14 [[NCU]])
 +
|-
 +
|<aodb>28872</aodb> +50 Elusive Target ([[Martial Artist]], 12 [[NCU]])
 +
|-
 +
|<aodb>93128</aodb> +37 Grid Surfer ([[Fixer]], 26 [[NCU]])
 +
|-
 +
|<aodb>93129</aodb> +25 Leech Grid Vector ([[Fixer]], 25 [[NCU]])
 +
|-
 +
|<aodb>93130</aodb> +16 Grid Runner ([[Fixer]], 14 [[NCU]])
 +
|-
 +
|<aodb>93131</aodb> +7 Hack Grid Vector ([[Fixer]], 10 [[NCU]])
 +
|-
 +
|<aodb>93125</aodb> +2 Limited Grid Jump ([[Fixer]], 6 [[NCU]])
 +
|-
 +
|}
 +
|width=50% valign=top|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=251 Adventurer perception buffs]'''
 +
{|
 +
|<aodb>275821</aodb> +60 Improved Stare of Cerberus ([[Adventurer]], 57 [[NCU]])
 
|-
 
|-
|
+
|<aodb>162260</aodb> +38 Stare of Cerberus ([[Adventurer]], 45 [[NCU]])
|<aoicon>215264</aoicon> +20 Composite Physical Special Expertise (general, [[Shadowlands|SL only]], 4 [[NCU]])
+
|-
 +
|<aodb>162258</aodb> +26 Gaze of the Hunter ([[Adventurer]], 39 [[NCU]])
 
|-
 
|-
|
+
|<aodb>162256</aodb> +14 Vision of the Wolf ([[Adventurer]], 29 [[NCU]])
|<aoicon>259604</aoicon> +20 Dimach Expertise (general, 4 [[NCU]])
 
 
|-
 
|-
|
 
|<aoicon>259606</aoicon> +10 Dimach Proficiency (general, 2 [[NCU]])
 
 
|}
 
|}
 
+
|}
'''Maximum buff''': 20 (Dimach Expertise, 4 NCU).
 
  
 
===Buffing items:===
 
===Buffing items:===
Line 164: Line 177:
 
|width=50%|'''Common buffing items'''
 
|width=50%|'''Common buffing items'''
 
|-
 
|-
|<aoicon>205740</aoicon> Original Mentor's Straw Hat +5 at ql 20
+
|  [[AUNO:248916|Sandy Piece of Goo]] [https://aoitems.com/item/248916/sandy-piece-of-goo/ AOItems]
|
+
| <aodb>152357</aodb> Lotus Parry Stick ; up to +100 in Deflect and Evade Close Combat
 +
|-
 
|}
 
|}
 
<br><br><br>
 
<br><br><br>
  
=={{AODB|16289}} Martial Arts==
+
==<aodb id="icon" link="false">16234</aodb> Dodge Ranged Attacks ==
  
 
===Basic Info:===
 
===Basic Info:===
 
{|width=100%
 
{|width=100%
|width=50%|
+
|width=50% valign=top|This skill is used to determine how often and how hard you are hit by certain types of weapons or attacks, in this case most common ranged weapons (typically excluding shotguns and grenade launchers). The higher your skill - the less often you will be hit.
Martial arts represents your ability to make unarmed melee attacks.  These attacks can occasionaly be made in conjunction with a weapon that can deal a 'Combined MA attack'. Your level of martial arts determines your 'fist template' or the type of fist weapon your strike is modeled after by the game, as well as determining the speed of your attack.
+
 
|width=50%|
+
|width=25%|
 
{|
 
{|
 
|colspan=3 align=center|'''Cluster locations'''
 
|colspan=3 align=center|'''Cluster locations'''
 
|-
 
|-
|width=25% align=center|<aoicon>101399</aoicon><br>''shiny''<br>Right-Hand
+
|width=25% align=center|<aodb>101680</aodb><br>''shiny''<br>Leg
|width=25% align=center|<aoicon>101397</aoicon><br>''bright''<br>Feet
+
|width=25% align=center|<aodb>101678</aodb><br>''bright''<br>Feet
|width=25% align=center|<aoicon>101395</aoicon><br>''faded''<br>Left-Hand
+
|width=25% align=center|<aodb>101676</aodb><br>''faded''<br>Waist
 
|}
 
|}
 
|}
 
|}
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===Buffing nanos:===
 
===Buffing nanos:===
 
{|width=100%
 
{|width=100%
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=220 Skill wranglers]'''
+
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=144 Speed buffs]'''
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=209 Martial arts buffs]'''
+
{|
 +
|<aodb>28903</aodb> +120 Reduce Inertia ([[Martial Artist]], 42 [[NCU]])
 +
|-
 +
|<aodb>30745</aodb> +110 Quantum Uncertainty ([[Trader]], 43 [[NCU]])
 +
|-
 +
|<aodb>28878</aodb> +85 Fleet Foot ([[Martial Artist]], 26 [[NCU]])
 +
|-
 +
|<aodb>28603</aodb> +80 Dark Movement ([[Nano-Technician]], 28 [[NCU]])
 +
|-
 +
|<aodb>93132</aodb> +79 Gridspace Freedom ([[Fixer]], 48 [[NCU]])
 +
|-
 +
|<aodb>93126</aodb> +70 Grid Phase Accelerator ([[Fixer]], 42 [[NCU]])
 +
|-
 +
|<aodb>93127</aodb> +61 Partial Grid Jump ([[Fixer]], 35 [[NCU]])
 +
|-
 +
|<aodb>29272</aodb> +60 Anticipation of Retaliation ([[Meta-Physicist]], 16 [[NCU]])
 +
|-
 +
|<aodb>29247</aodb> +55 Precognition ([[Soldier]], 14 [[NCU]])
 +
|-
 +
|<aodb>28872</aodb> +50 Elusive Target ([[Martial Artist]], 12 [[NCU]])
 +
|-
 +
|<aodb>93128</aodb> +37 Grid Surfer ([[Fixer]], 26 [[NCU]])
 
|-
 
|-
|
+
|<aodb>93129</aodb> +25 Leech Grid Vector ([[Fixer]], 25 [[NCU]])
|<aoicon>28895</aoicon> +60 Martial Arts Mastery ([[Martial Artist]], 16 [[NCU]])
 
 
|-
 
|-
|
+
|<aodb>93130</aodb> +16 Grid Runner ([[Fixer]], 14 [[NCU]])
|
 
 
|-
 
|-
|
+
|<aodb>93131</aodb> +7 Hack Grid Vector ([[Fixer]], 10 [[NCU]])
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=246 MA startup buff]'''
 
 
|-
 
|-
|
+
|<aodb>93125</aodb> +2 Limited Grid Jump ([[Fixer]], 6 [[NCU]])
|<aoicon>43369</aoicon> +12 Lesser Controlled Rage ([[Martial Artist]], 1 [[NCU]])
 
 
|-
 
|-
|
+
|}
|
+
|width=50% valign=top|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=251 Adventurer perception buffs]'''
 +
{|
 +
|<aodb>275821</aodb> +60 Improved Stare of Cerberus ([[Adventurer]], 57 [[NCU]])
 
|-
 
|-
|
+
|<aodb>162260</aodb> +38 Stare of Cerberus ([[Adventurer]], 45 [[NCU]])
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=85 Martial Arts Expertise]'''
 
 
|-
 
|-
|
+
|<aodb>162258</aodb> +26 Gaze of the Hunter ([[Adventurer]], 39 [[NCU]])
|<aoicon>28895</aoicon> +20 Composite Physical Special Expertise (general, [[Shadowlands|SL only]], 4 [[NCU]])
 
 
|-
 
|-
|
+
|<aodb>162256</aodb> +14 Vision of the Wolf ([[Adventurer]], 29 [[NCU]])
|<aoicon>27094</aoicon> +20 Martial Arts Expertise (general, 4 [[NCU]])
 
 
|-
 
|-
|
 
|<aoicon>27097</aoicon> +10 Martial Arts Proficiency (general, 2 [[NCU]])
 
 
|}
 
|}
 
+
|}
'''Maximum buff''': 92 (Martial Arts Mastery + Lesser Controlled Rage + Martial Arts Expertise, 21 NCU) + wrangles.
 
  
 
===Buffing items:===
 
===Buffing items:===
Line 225: Line 252:
 
|width=50%|'''Common buffing items'''
 
|width=50%|'''Common buffing items'''
 
|-
 
|-
|<aoicon>158791</aoicon> Living Dragonflesh Body Armor +29 at ql100
+
|-
|
 
 
|}
 
|}
 
<br><br><br>
 
<br><br><br>
  
=={{AODB|16322}} Riposte==
+
==<aodb id="icon" link="false">16234</aodb> Duck Explosions and Thrown Objects ==
  
 
===Basic Info:===
 
===Basic Info:===
 
{|width=100%
 
{|width=100%
|width=50%|
+
|width=50% valign=top|This skill is used to determine how often and how hard you are hit by certain types of weapons or attacks, in this case shotguns and grenade launchers. The higher your skill - the less often you will be hit.
This odd skill was once used to turn melee attacks back onto an attacker, but this ability was disabled some time before the Shadowlands was released. Now it is used primarily as a requirement for equiping or using certain MA attacks and Keeper weapons.
+
 
|width=50%|
+
|width=25%|
 
{|
 
{|
 
|colspan=3 align=center|'''Cluster locations'''
 
|colspan=3 align=center|'''Cluster locations'''
 
|-
 
|-
|width=25% align=center|<aoicon>101620</aoicon><br>''shiny''<br>Right-Wrist
+
|width=25% align=center|<aodb>101674</aodb><br>''shiny''<br>Leg
|width=25% align=center|<aoicon>101618</aoicon><br>''bright''<br>Left-Wrist
+
|width=25% align=center|<aodb>101672</aodb><br>''bright''<br>Waist
|width=25% align=center|<aoicon>101616</aoicon><br>''faded''<br>Right-Arm
+
|width=25% align=center|<aodb>101670</aodb><br>''faded''<br>Feet
 
|}
 
|}
 
|}
 
|}
Line 248: Line 274:
 
===Buffing nanos:===
 
===Buffing nanos:===
 
{|width=100%
 
{|width=100%
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=155 Riposte buffs]'''
+
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=144 Speed buffs]'''
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=114 Riposte experitse]'''
+
{|
 +
|<aodb>28903</aodb> +120 Reduce Inertia ([[Martial Artist]], 42 [[NCU]])
 +
|-
 +
|<aodb>30745</aodb> +110 Quantum Uncertainty ([[Trader]], 43 [[NCU]])
 +
|-
 +
|<aodb>28878</aodb> +85 Fleet Foot ([[Martial Artist]], 26 [[NCU]])
 +
|-
 +
|<aodb>28603</aodb> +80 Dark Movement ([[Nano-Technician]], 28 [[NCU]])
 +
|-
 +
|<aodb>93132</aodb> +79 Gridspace Freedom ([[Fixer]], 48 [[NCU]])
 +
|-
 +
|<aodb>93126</aodb> +70 Grid Phase Accelerator ([[Fixer]], 42 [[NCU]])
 +
|-
 +
|<aodb>93127</aodb> +61 Partial Grid Jump ([[Fixer]], 35 [[NCU]])
 +
|-
 +
|<aodb>29272</aodb> +60 Anticipation of Retaliation ([[Meta-Physicist]], 16 [[NCU]])
 +
|-
 +
|<aodb>29247</aodb> +55 Precognition ([[Soldier]], 14 [[NCU]])
 +
|-
 +
|<aodb>28872</aodb> +50 Elusive Target ([[Martial Artist]], 12 [[NCU]])
 +
|-
 +
|<aodb>93128</aodb> +37 Grid Surfer ([[Fixer]], 26 [[NCU]])
 +
|-
 +
|<aodb>93129</aodb> +25 Leech Grid Vector ([[Fixer]], 25 [[NCU]])
 +
|-
 +
|<aodb>93130</aodb> +16 Grid Runner ([[Fixer]], 14 [[NCU]])
 +
|-
 +
|<aodb>93131</aodb> +7 Hack Grid Vector ([[Fixer]], 10 [[NCU]])
 +
|-
 +
|<aodb>93125</aodb> +2 Limited Grid Jump ([[Fixer]], 6 [[NCU]])
 +
|-
 +
|}
 +
|width=50% valign=top|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=251 Adventurer perception buffs]'''
 +
{|
 +
|<aodb>275821</aodb> +60 Improved Stare of Cerberus ([[Adventurer]], 57 [[NCU]])
 +
|-
 +
|<aodb>162260</aodb> +38 Stare of Cerberus ([[Adventurer]], 45 [[NCU]])
 +
|-
 +
|<aodb>162258</aodb> +26 Gaze of the Hunter ([[Adventurer]], 39 [[NCU]])
 
|-
 
|-
|<aoicon>28904</aoicon> +50 Return Attack ([[Martial Artist]], 45 [[NCU]])
+
|<aodb>162256</aodb> +14 Vision of the Wolf ([[Adventurer]], 29 [[NCU]])
|<aoicon>27150</aoicon> +20 Riposte Expertise (general, 4 [[NCU]])
 
 
|-
 
|-
|
 
|<aoicon>27153</aoicon> +10 Riposte Proficiency (general, 2 [[NCU]])
 
 
|}
 
|}
 
+
|}
'''Maximum buff''': 70 (Return Attack + Riposte Expertise, 49 NCU).
 
  
 
===Buffing items:===
 
===Buffing items:===
Line 264: Line 324:
 
|width=50%|'''Common buffing armor'''
 
|width=50%|'''Common buffing armor'''
 
|width=50%|'''Common buffing items'''
 
|width=50%|'''Common buffing items'''
 +
|-
 +
|-
 
|}
 
|}
 
<br><br><br>
 
<br><br><br>
  
=={{AODB|16339}} Swimming==
+
==<aodb id="icon" link="false">16302</aodb> Nano Resistance ==
  
 
===Basic Info:===
 
===Basic Info:===
 
{|width=100%
 
{|width=100%
|width=50%|
+
|width=50% valign=top|This skill decides how well you resist hostile Nano Programs. Raising this skill will help you to occasionally resist nano based attacks.
Swimming skill improves yours speed at swimming just like Run Speed improves your overland running speed. Its arguably the most worthless skill in the game because there is little swimming that is actualy required or that cannot be circumvented.
+
 
|width=50%|
+
|width=25%|
 
{|
 
{|
 
|colspan=3 align=center|'''Cluster locations'''
 
|colspan=3 align=center|'''Cluster locations'''
 
|-
 
|-
|width=25% align=center|<aoicon>101590</aoicon><br>''shiny''<br>Leg
+
|width=25% align=center|<aodb>101387</aodb><br>''shiny''<br>Head
|width=25% align=center|<aoicon>101588</aoicon><br>''bright''<br>Right-Arm
+
|width=25% align=center|<aodb>101385</aodb><br>''bright''<br>Right-Wrist
|width=25% align=center|<aoicon>101586</aoicon><br>''faded''<br>Left-Arm
+
|width=25% align=center|<aodb>101383</aodb><br>''faded''<br>Left-Wrist
 
|}
 
|}
 
|}
 
|}
Line 285: Line 347:
 
===Buffing nanos:===
 
===Buffing nanos:===
 
{|width=100%
 
{|width=100%
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=233 Adventurer combat morphs]'''
+
|width=50% valign="top"|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=204 Nano resist buffs]'''
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=124 Swim Expertise]'''
+
{|
 +
|-
 +
|'''Target'''
 +
|-
 +
|<aodb>222823</aodb> +142 Improved Nano Repulsor ([[Doctor]], 31 [[NCU]])
 +
|-
 +
|<aodb>28671</aodb> +92 Nano Repulsor ([[Doctor]], 31 [[NCU]])
 
|-
 
|-
|<aoicon>85060</aoicon> +650 Calia's Form: Parrot (Other) ([[Adventurer]], 46 [[NCU]])
+
|'''Aura'''
|<aoicon>27173</aoicon> +20 Swim Expertise (general, 4 [[NCU]])
 
 
|-
 
|-
|<aoicon>25997</aoicon> +400 Flurry of Feathers (Other) ([[Adventurer]], 28 [[NCU]])
+
|<aodb>157504</aodb> +170 Motivational Speech: Improvise and Adapt ([[Bureaucrat]], 46 [[NCU]])
|<aoicon>27174</aoicon> +10 Swim Proficiency (general, 2 [[NCU]])
 
 
|-
 
|-
|<aoicon>82835</aoicon> +190 Sparrow Flight (Other) ([[Adventurer]], 8 [[NCU]])
+
|<aodb>157500</aodb> +120 Motivational Speech: Implement Through Iteration ([[Bureaucrat]], 46 [[NCU]])
|
 
 
|-
 
|-
|
+
|<aodb>157501</aodb> +70 Motivational Speech: Organizational Opportunities ([[Bureaucrat]], 30 [[NCU]])
|'''Unknown stacking order'''
 
 
|-
 
|-
|
+
|<aodb>157502</aodb> +35 Motivational Speech: Only the Paranoid Will Survive! ([[Bureaucrat]], 16 [[NCU]])
|<aoicon>227510</aoicon> +45 A Clear View of Adonis ([[Adventurer]], [[Shadowland|SL only]], 1 [[NCU]])
 
 
|}
 
|}
 
+
|width=50% valign="top"|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=152 Initiative buffs]'''
'''Maximum buff''': 715 (Calia's Form: Parrot (Other) + A Clear View of Adonis + Swim Expertise, 49 NCU) for [[Shadowlands]] users and 670 (Calia's Form: Parrot (Other) + Swim Expertise, 48 NCU) for others.
 
 
 
Remember, in parrot/reet form you can't fight or execute nanos!
 
 
 
===Buffing items:===
 
{|width=100%
 
|width=50%|'''Common buffing armor'''
 
|width=50%|'''Common buffing items'''
 
|}
 
<br><br><br>
 
 
 
==Body Development==
 
 
 
===Basic Info:===
 
{|width=100%
 
|width=50% valign=top|Body Development defines your maximum Health, or Hitpoints. It is exclusivly dependent on Stamina. The Skill is also influenced by your Character level, [[Professions|Profession]]. Your [[Breeds|Breed]] determines how many points of health you get per point of Body Development.
 
|width=25%|
 
 
{|
 
{|
|colspan=3 align=center|'''Cluster locations'''<br>'''Body dev'''
 
 
|-
 
|-
|width=25% align=center|<aoicon>101668</aoicon><br>''shiny''<br>Chest
+
|'''Target'''
|width=25% align=center|<aoicon>101666</aoicon><br>''bright''<br>Waist
+
|-
|width=25% align=center|<aoicon>101664</aoicon><br>''faded''<br>Leg
+
|<aodb>222856</aodb> +75 Improved Instinctive Control ([[Doctor]], 56 [[NCU]])
|}
 
|width=25%|
 
{|
 
|colspan=3 align=center|'''Cluster locations'''<br>'''Max health'''
 
 
|-
 
|-
|width=25% align=center|<aoicon>101812</aoicon><br>''shiny''<br>Chest
+
|<aodb>28669</aodb> +25 Instinctive Control ([[Doctor]], 35 [[NCU]])
|width=25% align=center|<aoicon>101810</aoicon><br>''bright''<br>Waist
 
|width=25% align=center|<aoicon>101808</aoicon><br>''faded''<br>Leg
 
 
|}
 
|}
 
 
|}
 
|}
  
===Buffing nanos:===
+
'''Maximum buff''': 387 (Improved Nano Repulsor + Improved Instinctive Control + Motivational Speech: Improvise and Adapt, 133 NCU)
Unbuffable.
 
  
 
===Buffing items:===
 
===Buffing items:===
 
{|width=100%
 
{|width=100%
|width=50%|'''Common buffing armor'''
+
|width=50% valign=top|'''Common buffing armor'''
|width=50%|'''Common buffing items'''
+
{|
 +
|-
 +
|<aodb>207262</aodb> +15 Chirop Exoskeleton Wing Mesh (Unique) Drop from [[Primordial Chirop]]
 +
|-
 +
|<aodb>274957</aodb> +80 Fractured Nightmare from [[Steps of Madness]]
 +
|-
 +
|}
 +
|width=50% valign=top|'''Common buffing items'''
 +
|-
 +
|-
 
|}
 
|}
 
<br><br><br>
 
<br><br><br>
  
==Nano Pool==
+
==<aodb id="icon" link="false">16305</aodb> Deflect ==
  
 
===Basic Info:===
 
===Basic Info:===
 +
* Deflect was previously (pre-[[Patch_18.7#Parry.2FGlance_Changes|18.7]]) called Parry.
 +
* Deflect is a requirement for equipping certain weapons and combat based items.
 +
* Deflect is a defensive stat that and not a melee special. Deflect increases the chance that incoming attacks (in both PvE and PvP) will be downgraded to Glancing Hits. Depending on the incoming attack type, a Glancing Hit deals 0%, 50% or normal (100%) damage. Glance chance is 0%->10%, between 0->3000 Deflect skill. Specific mechanics for different incoming attack types are:
 +
** Non-special weapon/Martial Arts (unarmed) attack: Glance is 50% damage.
 +
** Fast Attack: Glancing hit will deal normal damage.
 +
** Fling Shot: Glancing hit will deal normal damage.
 +
** Sneak Attack: Glance is 50% damage.
 +
** Aimed Shot: Glance counts as a miss with 0 damage.
 +
** Backstab: Glance is 50% damage (on the damage calculated before applying the backstab multiplier).
 +
** Brawl: Glance is 50% damage.
 +
** Burst: Per bullet: Glance is 50% damage.
 +
** Dimach: Glance is 50% damage.
 +
** Full Auto: If a shot is glanced, all subsequent bullets will do 50% damage.
 +
 
{|width=100%
 
{|width=100%
|width=50% valign=top|This Skill defines how many Nano-Energy you have, and conversely how many nano-programs you can run before you need to rest. It is dependent to 70% on Psychic, 10% on Sense, 10% on Intelligence and 10% on Stamina.  Your [[Professions|Profession]], Level determine how many points of Nano Pool you can buy and your character's [[Breeds|Breed]] determines how many points of nano energy you get per level of Nano Pool.
+
|width=50% valign=top|
 
|width=25%|
 
|width=25%|
 
{|
 
{|
|colspan=3 align=center|'''Cluster locations'''<br>'''Nano pool'''
+
|colspan=3 align=center|'''Cluster locations'''
 
|-
 
|-
|width=25% align=center|<aoicon>101554</aoicon><br>''shiny''<br>Chest
+
|width=25% align=center|<aodb>101632</aodb><br>''shiny''<br>Right-Wrist
|width=25% align=center|<aoicon>101423</aoicon><br>''bright''<br>Head
+
|width=25% align=center|<aodb>101630</aodb><br>''bright''<br>Left-Wrist
|width=25% align=center|<aoicon>101421</aoicon><br>''faded''<br>Waist
+
|width=25% align=center|<aodb>101628</aodb><br>''faded''<br>Right-Arm
 
|}
 
|}
|width=25%|
+
|}
 +
 
 +
===Buffing nanos:===
 +
{|width=100%
 +
|width=50%|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=98 Deflect buffs]'''
 
{|
 
{|
|colspan=3 align=center|'''Cluster locations'''<br>'''Max nano'''
 
 
|-
 
|-
|width=25% align=center|<aoicon>101818</aoicon><br>''shiny''<br>Head
+
|<aodb>302158</aodb> +20 Composite Martial Prowess Expertise (general, 4 [[NCU]])
|width=25% align=center|<aoicon>101816</aoicon><br>''bright''<br>Waist
 
|width=25% align=center|<aoicon>101814</aoicon><br>''faded''<br>Chest
 
 
|}
 
|}
 
|}
 
|}
 
===Buffing nanos:===
 
Unbuffable.
 
  
 
===Buffing items:===
 
===Buffing items:===
Line 379: Line 437:
 
|width=50%|'''Common buffing armor'''
 
|width=50%|'''Common buffing armor'''
 
|width=50%|'''Common buffing items'''
 
|width=50%|'''Common buffing items'''
 +
|-
 +
|||<aodb>152357</aodb>  Lotus Parry Stick ; up to +100 in Deflect and Evade Close Combat
 +
|-
 
|}
 
|}
 
<br><br><br>
 
<br><br><br>
Line 390: Line 451:
 
[[Category:Glossary]]
 
[[Category:Glossary]]
 
[[Category:Skilltree]]
 
[[Category:Skilltree]]
[[Category:Game System]]
+
[[Category:Missing Images]]

Latest revision as of 10:26, 18 April 2023

SkillTab.png
Abilities.png
Body on.png
Melee.png
MeleeSpecials.png
Ranged.png
RangedSpecials.png
Nanoaiding.png
Navigation.png
Spying.png
Traderepair.png

 


16330.gif Body Development
16315.gif Nano Pool
16234.gif Evade Close Combat and Martial Art Attacks
16234.gif Dodge Ranged Attacks
16234.gif Duck Explosions and Thrown Objects
16302.gif Nano Resistance
16305.gif Deflect




16330.gif Body Development[edit]

Basic Info:[edit]

Body Development defines your maximum Health, or Hitpoints. It is exclusively dependent on Stamina. The Skill is also influenced by your Character level and Profession. Your Breed determines how many points of health you get per point of Body Development.

Rarely a requirement of items, Body Dev. is however a requirement of the Withered Flesh and Barrow Strength Shoulderpads; useful armor that can be obtained early on, from the Temple of Three Winds. Other items requiring Body Dev. can be found there and in its higher level counterpart, the Inner Sanctum.

Maximum Health is of course, a derived statistic. Effects affecting Body Development always stack with Max Health effects, and there are implant clusters for both.

Cluster locations
Body dev
Body Dev Cluster - Shiny (Chest)
shiny
Chest
Body Dev Cluster - Bright (Waist)
bright
Waist
Body Dev Cluster - Faded (Leg)
faded
Leg
Cluster locations
Max health
Max Health Cluster - Shiny (Chest)
shiny
Chest
Max Health Cluster - Bright (Waist)
bright
Waist
Max Health Cluster - Faded (Leg)
faded
Leg

Buffing nanos:[edit]

Unbuffable, directly. It is 100% dependent on Stamina, every four points of which raises Body Dev. one point.

Buffing items:[edit]

Common buffing armor Common buffing items
Auno Search: +Body Dev Armor
Auno Search: +Max Health Armor
ICC HQ Basic ICC Armor terminal sells
3 semi-random QLs of ICC Bodyguard Cloak
at about +2, +5 and +8
Muscular Stims sold in RK but only usable by characters with the Shadowlands expansion.
Sold by Des Morck in Hope 2835 x 1940 Mort




16315.gif Nano Pool[edit]

Basic Info:[edit]

This Skill defines how many Nano-Energy you have, and conversely how many nano-programs you can run before you need to rest. It is dependent to 70% on Psychic, 10% on Sense, 10% on Intelligence and 10% on Stamina. Your Profession, Level determine how many points of Nano Pool you can buy and your character's Breed determines how many points of nano energy you get per level of Nano Pool.

Maximum Nano is of course, a derived statistic. Effects affecting Nano Pool always stack with Max Nano effects, and there are implant clusters for both.

Cluster locations
Nano pool
Nano Pool Cluster - Shiny (Chest)
shiny
Chest
Nano Pool Cluster - Bright (Head)
bright
Head
Nano Pool Cluster - Faded (Waist)
faded
Waist
Cluster locations
Max nano
Max Nano Cluster - Shiny (Head)
shiny
Head
Max Nano Cluster - Bright (Waist)
bright
Waist
Max Nano Cluster - Faded (Chest)
faded
Chest

Buffing nanos:[edit]

Unbuffable.

Buffing items:[edit]

Common buffing armor Common buffing items
Collar Casero de la Cripta Collar Casero de la Cripta (+30 Nano Pool, from the Crypt of Home)
Auno Search: +Nano Pool Armor
Auno Search: +Max Nano Armor




16234.gif Evade Close Combat and Martial Art Attacks[edit]

Basic Info:[edit]

This skill is used to determine how often and how hard you are hit by certain types of weapons or attacks, in this case Melee and Martial arts attacks. The higher your skill - the less often you will be hit.
Cluster locations
Evade-ClsC Cluster - Shiny (Feet)
shiny
Feet
Evade-ClsC Cluster - Bright (Leg)
bright
Leg
Evade-ClsC Cluster - Faded (Waist)
faded
Waist

Buffing nanos:[edit]

Speed buffs
Reduce Inertia +120 Reduce Inertia (Martial Artist, 42 NCU)
Quantum Uncertainty +110 Quantum Uncertainty (Trader, 43 NCU)
Fleet Foot +85 Fleet Foot (Martial Artist, 26 NCU)
Dark Movement +80 Dark Movement (Nano-Technician, 28 NCU)
Gridspace Freedom +79 Gridspace Freedom (Fixer, 48 NCU)
Grid Phase Accelerator +70 Grid Phase Accelerator (Fixer, 42 NCU)
Partial Grid Jump +61 Partial Grid Jump (Fixer, 35 NCU)
Anticipation of Retaliation +60 Anticipation of Retaliation (Meta-Physicist, 16 NCU)
Precognition +55 Precognition (Soldier, 14 NCU)
Elusive Target +50 Elusive Target (Martial Artist, 12 NCU)
Grid Surfer +37 Grid Surfer (Fixer, 26 NCU)
Leech Grid Vector +25 Leech Grid Vector (Fixer, 25 NCU)
Grid Runner +16 Grid Runner (Fixer, 14 NCU)
Hack Grid Vector +7 Hack Grid Vector (Fixer, 10 NCU)
Limited Grid Jump +2 Limited Grid Jump (Fixer, 6 NCU)
Adventurer perception buffs
Hide of the Cerberus +60 Improved Stare of Cerberus (Adventurer, 57 NCU)
Hide of the Wolf +38 Stare of Cerberus (Adventurer, 45 NCU)
Hide of the Fox +26 Gaze of the Hunter (Adventurer, 39 NCU)
Hide of the Dog +14 Vision of the Wolf (Adventurer, 29 NCU)

Buffing items:[edit]

Common buffing armor Common buffing items
Sandy Piece of Goo AOItems Lotus Parry Stick Lotus Parry Stick ; up to +100 in Deflect and Evade Close Combat




16234.gif Dodge Ranged Attacks[edit]

Basic Info:[edit]

This skill is used to determine how often and how hard you are hit by certain types of weapons or attacks, in this case most common ranged weapons (typically excluding shotguns and grenade launchers). The higher your skill - the less often you will be hit.
Cluster locations
Dodge-Rng Cluster - Shiny (Leg)
shiny
Leg
Dodge-Rng Cluster - Bright (Feet)
bright
Feet
Dodge-Rng Cluster - Faded (Waist)
faded
Waist

Buffing nanos:[edit]

Speed buffs
Reduce Inertia +120 Reduce Inertia (Martial Artist, 42 NCU)
Quantum Uncertainty +110 Quantum Uncertainty (Trader, 43 NCU)
Fleet Foot +85 Fleet Foot (Martial Artist, 26 NCU)
Dark Movement +80 Dark Movement (Nano-Technician, 28 NCU)
Gridspace Freedom +79 Gridspace Freedom (Fixer, 48 NCU)
Grid Phase Accelerator +70 Grid Phase Accelerator (Fixer, 42 NCU)
Partial Grid Jump +61 Partial Grid Jump (Fixer, 35 NCU)
Anticipation of Retaliation +60 Anticipation of Retaliation (Meta-Physicist, 16 NCU)
Precognition +55 Precognition (Soldier, 14 NCU)
Elusive Target +50 Elusive Target (Martial Artist, 12 NCU)
Grid Surfer +37 Grid Surfer (Fixer, 26 NCU)
Leech Grid Vector +25 Leech Grid Vector (Fixer, 25 NCU)
Grid Runner +16 Grid Runner (Fixer, 14 NCU)
Hack Grid Vector +7 Hack Grid Vector (Fixer, 10 NCU)
Limited Grid Jump +2 Limited Grid Jump (Fixer, 6 NCU)
Adventurer perception buffs
Hide of the Cerberus +60 Improved Stare of Cerberus (Adventurer, 57 NCU)
Hide of the Wolf +38 Stare of Cerberus (Adventurer, 45 NCU)
Hide of the Fox +26 Gaze of the Hunter (Adventurer, 39 NCU)
Hide of the Dog +14 Vision of the Wolf (Adventurer, 29 NCU)

Buffing items:[edit]

Common buffing armor Common buffing items




16234.gif Duck Explosions and Thrown Objects[edit]

Basic Info:[edit]

This skill is used to determine how often and how hard you are hit by certain types of weapons or attacks, in this case shotguns and grenade launchers. The higher your skill - the less often you will be hit.
Cluster locations
Duck-Exp Cluster - Shiny (Leg)
shiny
Leg
Duck-Exp Cluster - Bright (Waist)
bright
Waist
Duck-Exp Cluster - Faded (Feet)
faded
Feet

Buffing nanos:[edit]

Speed buffs
Reduce Inertia +120 Reduce Inertia (Martial Artist, 42 NCU)
Quantum Uncertainty +110 Quantum Uncertainty (Trader, 43 NCU)
Fleet Foot +85 Fleet Foot (Martial Artist, 26 NCU)
Dark Movement +80 Dark Movement (Nano-Technician, 28 NCU)
Gridspace Freedom +79 Gridspace Freedom (Fixer, 48 NCU)
Grid Phase Accelerator +70 Grid Phase Accelerator (Fixer, 42 NCU)
Partial Grid Jump +61 Partial Grid Jump (Fixer, 35 NCU)
Anticipation of Retaliation +60 Anticipation of Retaliation (Meta-Physicist, 16 NCU)
Precognition +55 Precognition (Soldier, 14 NCU)
Elusive Target +50 Elusive Target (Martial Artist, 12 NCU)
Grid Surfer +37 Grid Surfer (Fixer, 26 NCU)
Leech Grid Vector +25 Leech Grid Vector (Fixer, 25 NCU)
Grid Runner +16 Grid Runner (Fixer, 14 NCU)
Hack Grid Vector +7 Hack Grid Vector (Fixer, 10 NCU)
Limited Grid Jump +2 Limited Grid Jump (Fixer, 6 NCU)
Adventurer perception buffs
Hide of the Cerberus +60 Improved Stare of Cerberus (Adventurer, 57 NCU)
Hide of the Wolf +38 Stare of Cerberus (Adventurer, 45 NCU)
Hide of the Fox +26 Gaze of the Hunter (Adventurer, 39 NCU)
Hide of the Dog +14 Vision of the Wolf (Adventurer, 29 NCU)

Buffing items:[edit]

Common buffing armor Common buffing items




16302.gif Nano Resistance[edit]

Basic Info:[edit]

This skill decides how well you resist hostile Nano Programs. Raising this skill will help you to occasionally resist nano based attacks.
Cluster locations
Nano Resist Cluster - Shiny (Head)
shiny
Head
Nano Resist Cluster - Bright (Right-Wrist)
bright
Right-Wrist
Nano Resist Cluster - Faded (Left-Wrist)
faded
Left-Wrist

Buffing nanos:[edit]

Nano resist buffs
Target
Improved Nano Repulsor +142 Improved Nano Repulsor (Doctor, 31 NCU)
Nano Repulsor +92 Nano Repulsor (Doctor, 31 NCU)
Aura
Motivational Speech: Improvise and Adapt +170 Motivational Speech: Improvise and Adapt (Bureaucrat, 46 NCU)
Motivational Speech: Implement Through Iteration +120 Motivational Speech: Implement Through Iteration (Bureaucrat, 46 NCU)
Motivational Speech: Organizational Opportunities +70 Motivational Speech: Organizational Opportunities (Bureaucrat, 30 NCU)
Motivational Speech: Only the Paranoid Will Survive! +35 Motivational Speech: Only the Paranoid Will Survive! (Bureaucrat, 16 NCU)
Initiative buffs
Target
Improved Instinctive Control +75 Improved Instinctive Control (Doctor, 56 NCU)
Instinctive Control +25 Instinctive Control (Doctor, 35 NCU)

Maximum buff: 387 (Improved Nano Repulsor + Improved Instinctive Control + Motivational Speech: Improvise and Adapt, 133 NCU)

Buffing items:[edit]

Common buffing armor
Chirop Exoskeleton Wing Mesh +15 Chirop Exoskeleton Wing Mesh (Unique) Drop from Primordial Chirop
Fractured Nightmare +80 Fractured Nightmare from Steps of Madness
Common buffing items




16305.gif Deflect[edit]

Basic Info:[edit]

  • Deflect was previously (pre-18.7) called Parry.
  • Deflect is a requirement for equipping certain weapons and combat based items.
  • Deflect is a defensive stat that and not a melee special. Deflect increases the chance that incoming attacks (in both PvE and PvP) will be downgraded to Glancing Hits. Depending on the incoming attack type, a Glancing Hit deals 0%, 50% or normal (100%) damage. Glance chance is 0%->10%, between 0->3000 Deflect skill. Specific mechanics for different incoming attack types are:
    • Non-special weapon/Martial Arts (unarmed) attack: Glance is 50% damage.
    • Fast Attack: Glancing hit will deal normal damage.
    • Fling Shot: Glancing hit will deal normal damage.
    • Sneak Attack: Glance is 50% damage.
    • Aimed Shot: Glance counts as a miss with 0 damage.
    • Backstab: Glance is 50% damage (on the damage calculated before applying the backstab multiplier).
    • Brawl: Glance is 50% damage.
    • Burst: Per bullet: Glance is 50% damage.
    • Dimach: Glance is 50% damage.
    • Full Auto: If a shot is glanced, all subsequent bullets will do 50% damage.
Cluster locations
Parry Cluster - Shiny (Right-Wrist)
shiny
Right-Wrist
Parry Cluster - Bright (Left-Wrist)
bright
Left-Wrist
Parry Cluster - Faded (Right-Arm)
faded
Right-Arm

Buffing nanos:[edit]

Deflect buffs
Composite Martial Prowess Expertise +20 Composite Martial Prowess Expertise (general, 4 NCU)

Buffing items:[edit]

Common buffing armor Common buffing items
Lotus Parry Stick Lotus Parry Stick ; up to +100 in Deflect and Evade Close Combat