Difference between revisions of "Hunting Grounds"
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== [[Rubi-Ka]] == | == [[Rubi-Ka]] == | ||
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− | '''[[ | + | '''[[Arete Landing]]''' |
*Range: 1-10 | *Range: 1-10 | ||
− | *Notes: | + | *Notes: |
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'''[[Backyard|The Old Backyards]] | '''[[Backyard|The Old Backyards]] | ||
− | :This | + | :This is the starting area on the 2019 Progression Server (RK19) |
*Range: 1-10 | *Range: 1-10 | ||
− | *Notes: This is where | + | *Notes: This is where most players started the game before the release of AI or if they start a new character on the progression server. Entrances exist all over [[Borealis]] and [[Newland City]] for neutrals, [[West Athen]] and Old Athen for [[Clan]], Omni-1 and [[Rome]] for [[Omni]], by the doors with the numbers by them. The nice part about the Junkyard is that you can basically run around and have the whole thing to yourself to freak out in. There is one boss who spawns on a 15min timer and gives similar loot to the newbie island bosses. Additionally there is a terminal here selling small backpacks and another terminal that will set your first and last name with something fun and random! |
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== The [[Shadowlands]] == | == The [[Shadowlands]] == | ||
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=== [[Nascence]] === | === [[Nascence]] === | ||
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− | '''Steppe of | + | '''Steppe of Despair Heckler Run''' |
− | *Location: 170, 1950 Steppe of | + | *Location: 170, 1950 Steppe of Despair, Nascene |
*Range: 40-70 | *Range: 40-70 | ||
*Notes: Another good heckler run that starts at the coordinates noted and goes straight south to around the gates of Brawl. This place can get fairly crowded though, so be careful. | *Notes: Another good heckler run that starts at the coordinates noted and goes straight south to around the gates of Brawl. This place can get fairly crowded though, so be careful. | ||
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*Range: 135-160 | *Range: 135-160 | ||
*Notes: This is the circle of hell that was reserved for twinks and power players, but at the very least, whirling rocks might be the most exciting leveling in the game. these guys are found in south east Adonis south of all the clan Heckler grounds. They are great Xp if you can get into Adonis before level 150 to get a heckler or mission team. The problem is that whirling rocks have really good eye sight and social aggro alot. But wait! Theres more! Amidst the whirling rocks you will find golems, these are much more powerful then your average rock and a little less powerful then actual adonis hecklers. So you and your team (yes, team), will need to be able to manage your aggro with either calms, mongos, or good pulling. | *Notes: This is the circle of hell that was reserved for twinks and power players, but at the very least, whirling rocks might be the most exciting leveling in the game. these guys are found in south east Adonis south of all the clan Heckler grounds. They are great Xp if you can get into Adonis before level 150 to get a heckler or mission team. The problem is that whirling rocks have really good eye sight and social aggro alot. But wait! Theres more! Amidst the whirling rocks you will find golems, these are much more powerful then your average rock and a little less powerful then actual adonis hecklers. So you and your team (yes, team), will need to be able to manage your aggro with either calms, mongos, or good pulling. | ||
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+ | '''Clan Side Hecklers''' | ||
+ | *Location: | ||
+ | *Range: 160-190 | ||
+ | *Notes: The Clan side hecklers are a collection of Brink heckler runs on the East side of Adonis near the Redeemed Temple. The upside of these runs is that they tend to be self-contained so you wont often have other teams running through like you would in Elysium heckler runs. The downside is that they are pretty boring. All the heckler runs are accessible via the 'Outmost Yard' statue, but the 'North Central' and 'North North' runs are accessible by jumping into the water from the statue and swimming to the shore in the north. | ||
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+ | '''Omni Side Hecklers''' | ||
+ | *Location: | ||
+ | *Range: 160-190 | ||
+ | *Notes: The Omni side hecklers are a collection of Brink heckler runs on the West side of Adonis near the Unredeemed outpost and Adonis City ruins. The upside of these runs is that they tend to be self-contained so you wont often have other teams running through like you would in Elysium heckler runs. The downside is that they are pretty boring. All the heckler runs are accessible via the 'West Adonis' statue. | ||
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+ | '''Dark Ruins - Solo''' | ||
+ | *Location: | ||
+ | *Range: 160-180 | ||
+ | *Notes: This instance comes in two parts: solo and team. The solo instance can only be accessed by not being in a team and you need to finish the quests here in order to access the team instance. For all that, there are a series of mild to hard quests with daily experience rewards ending in a fight with a spirit known as 'The Goddess'. In the early quests, if you leave the instance, the mobs reset, making it a nice, self contained, place to level when you get to Adonis. The mobs can be pretty tough so try to come with a HoT and some other outside buffs. | ||
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+ | '''Dark Ruins - Team''' | ||
+ | *Location: | ||
+ | *Range: 170-200 | ||
+ | *Notes: This instance comes in two parts: solo and team. The solo instance can only be accessed by being in a team after you complete the solo quest line. This instance gives 4 new daily experience quests to do along with the first source of 'special' DOJAs. If your team is strong enough you can even take on the goddess again to get your hands on some of the super awesome Goddess Armor. Even after making your way to Penumbra, it is worth coming back here before level 201 to get a Special DOJA chip for the daily reward. | ||
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=== [[Penumbra]] === | === [[Penumbra]] === | ||
+ | {| | ||
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+ | '''Alappa''' | ||
+ | *Location: Penumbra West Side, near Blue Mist | ||
+ | *Range: 180-220 | ||
+ | *Notes: | ||
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+ | '''Penumbra Hecklers''' | ||
+ | *Location: Brink Locations | ||
+ | *Range: 180-220 | ||
+ | *Notes: | ||
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+ | |} | ||
=== [[Inferno]] === | === [[Inferno]] === | ||
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*Range: 200-220 | *Range: 200-220 | ||
*Notes: This is actually a heckler run, but it is a very special type of heckler run since the level of the people involved and the layout of the incarnator are they way they are. Since the incarnator is divided into 4 quadrants its easier to keep aggro in just one small spot even though the hecklers are generally clustered fairly close together. One of the favored tactics here is to 'stack' which involves getting a doc, a tank, and a crat. Once you have those you engage a heckler, and you damage it close to death, then you get another one. You work to keep the hecklers close to death with snares, calms, extra damage, and other tricky maneuvers. Once the team has as many near dead hecklers as it can micro manage the crat hits their big xp bonus perk and the team kills all the hecklers, which results in huge xp/sk for the team. Its a tricky maneuver but it can be done with success. Another good thing to note is that the incarnator has a lot of heckler and horror bosses which are good for Neutrals to get their high end faction up to 50K. | *Notes: This is actually a heckler run, but it is a very special type of heckler run since the level of the people involved and the layout of the incarnator are they way they are. Since the incarnator is divided into 4 quadrants its easier to keep aggro in just one small spot even though the hecklers are generally clustered fairly close together. One of the favored tactics here is to 'stack' which involves getting a doc, a tank, and a crat. Once you have those you engage a heckler, and you damage it close to death, then you get another one. You work to keep the hecklers close to death with snares, calms, extra damage, and other tricky maneuvers. Once the team has as many near dead hecklers as it can micro manage the crat hits their big xp bonus perk and the team kills all the hecklers, which results in huge xp/sk for the team. Its a tricky maneuver but it can be done with success. Another good thing to note is that the incarnator has a lot of heckler and horror bosses which are good for Neutrals to get their high end faction up to 50K. | ||
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+ | '''Inferno Garden Missions/Old Inferno Missions''' | ||
+ | *location: Pulled from NPC in Garden, various static dungeon entrances in the world | ||
+ | *Range: 190-220 | ||
+ | *Notes: These are SL team missions that are run in random dungeon layouts like you would do on Rubi-Ka, but are instead filled with sided and Brink mobs. These missions can be pulled in Easy, Medium, and Hard ranges and culminate with a boss and a mission loot drop. The level of the mission is set by the mission puller. The most common locations are the 'Cave of Enlightenment' and 'Trial Area', both near Ergo The benefit of doing these is mostly for the chest loot in the mission and the boss loot at the end, as the XP/SK is comparable to New Inferno Missions but takes longer. | ||
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+ | '''Inferno Missions/New Inferno Missions''' | ||
+ | *location: Pulled from Yuttos near Ergo in Inferno | ||
+ | *Range: 190-220 | ||
+ | *Notes: New Inferno missions take the form of a wave defense trial where you need to protect three spirits while waves of mobs try and murder them. These missions can be pulled in Easy, Medium, and Hard difficulty and for Redeemed, Unredeemed, and Guardian of Shadows faction. The mission location is always a cave very near Ergo, in inferno. These missions are faster than the old inferno missions and give similar XP/SK, they also have a chance to drop rare loot from RK and SL areas, depending on the difficulty. | ||
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+ | == Alien Leveling == | ||
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+ | '''Arete''' | ||
+ | *Range: 1-15 | ||
+ | *Notes: Currently only available on RK5, this starting area is the first place to gain access to the Kyr'Ozch to start gaining AXP. At the levels that you can get in Arete, you can get 2 Alien Levels and bank a third. | ||
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+ | '''Daily Alien Missions''' | ||
+ | *Location: Freelancer Office and various locations | ||
+ | *Range: 1-220 | ||
+ | *Notes: Every 18 hours characters may get an alien mission from their Freelancer office of choice. Depending on the choice and level the mission can be a little random but the mission itself will always give a large block of AXP. | ||
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+ | '''Alien Missions/Alien Mother Ship Missions''' | ||
+ | *Location: Outzone Staging Area | ||
+ | *Range: 1-220 | ||
+ | *Notes: This is team mission into the alien mothership, so you need to be in a team to pull them. It is very similar to RK team missions but alien themed. Mobs gives XP/SK, AXP, and often drop items that give Victory Points (VP). Missions always culminate in a very tough alien boss that drops upgrades for OFAB armor and weapons. | ||
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+ | '''Alien City Raids/City Defense''' | ||
+ | *Location: Organization Cities | ||
+ | *Range: 1-220 | ||
+ | *Notes: Initially the only source of AXP, city raids are still used frequently for farming. To start the raid you need to feed Controller Recompiler Units (CRU) to the City Controller and drop the city cloak. The raid scales based on the number of organization members present in the raid and is divided into 2 parts: Ground and Ship. Ground is a series of alien waves that try to take down the health of the city controller, culminating in boss fight. Once that is done, if the City Controller is still active, and there are at least 4 people present, raid members will be invited to assault the alien drop ship. This is an alien themed team dungeon that ends in a long boss battle of 9 waves of alien enemies. | ||
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+ | '''Arid Rift''' | ||
+ | *Location: Outzone: Central Hub | ||
+ | *Range: 210-220 | ||
+ | *Notes: Arid Rift is a zone full of aliens! It contains a quest line for the Legacy of the Xan content, which gives missions that give SK and AXP. Additionally you can wander around in the canyons murdering aliens to your heart's content. | ||
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Latest revision as of 15:26, 13 November 2020
- See Dyna Camps, with their frequent spawning of a single monster type
This is a guide to places that may be considered good leveling spots. Some of them are historic and were used in earlier stages of the game before some dungeons and other areas opened up for leveling, so not all of them will be 'prime' leveling areas; but if you are sick of getting trained or would like to explore the world more while leveling your characters, this guide will show you some interesting places to consider.
Rubi-Ka[edit]
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Newland City Area
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The Condemned Subway (aka The Subway)
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Oasis
Good spot Northeast of Newland City, have to zone into Newland Desert. Its about in middle between Prof Van Horn & NLC, cant miss it; its an Oasis with huge Dinosaurs. |
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Rhinoman Cockpit
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The Pipes
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Temple of Three Winds (aka "totw", "Trains on the Way", and "Temple")
Once you are actually at Temple it will generally be a madhouse of activity, so the biggest priority will be to get a team. Part of the reason for this is that some players are lazy and try to run out of Temple, dragging swarms of mobs right up to the entrance that you will most likely have to fight. Once you are past the trains it will be important to get successively better types of robes and rings, as these will be some of the best rings and back armor available to most professions until around level 70-80. There are three boss areas in the temple and some essential loot from each that you should get or risk being gimped for the rest of the game.
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Virus Builders:
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Biomare (Aka Foreman's and BIOlogical MAterials REsearch Facility)
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Bot Hackers
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Entvined - Central
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Mort Borgs
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PW Base Borgs
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Smugglers
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Reck-Hecks (Bog Golems)
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Queen Chamber
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The Shadowlands[edit]
Nascence[edit]
Nascene Ruins
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Spider Marsh
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Crippler Cave
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Core Malahs
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Two Mountains Croakers
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Core Hecklers
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Two Mountains Hecklers
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Steppe of Despair Heckler Run
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Elysium[edit]
Chapel of Chants
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Whispervale Spiders
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Coldrock Spiders
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Callous Mortiigs
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Port 7 Devs
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South Beach Heckler Run
If you bite off more then you can chew, run for the brink and swim out a good ways into the water and wait for the heckler to reset, hecklers cannot swim. |
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Port 7 Heckler Run
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North Heckler Run
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Scheol[edit]
Adonis[edit]
Whirling Rocks
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Clan Side Hecklers
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Omni Side Hecklers
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Dark Ruins - Solo
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Dark Ruins - Team
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Penumbra[edit]
Alappa
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Penumbra Hecklers
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Inferno[edit]
Inferno Sided Missions
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Tuin
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Phatmos and Friends
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The 255 Incarnator
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Inferno Garden Missions/Old Inferno Missions
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Inferno Missions/New Inferno Missions
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Alien Leveling[edit]
Arete
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Daily Alien Missions
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Alien Missions/Alien Mother Ship Missions
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Alien City Raids/City Defense
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Arid Rift
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