Arete Landing
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The Old Backyards
- This is the starting area on the 2019 Progression Server (RK19)
- Range: 1-10
- Notes: This is where most players started the game before the release of AI or if they start a new character on the progression server. Entrances exist all over Borealis and Newland City for neutrals, West Athen and Old Athen for Clan, Omni-1 and Rome for Omni, by the doors with the numbers by them. The nice part about the Junkyard is that you can basically run around and have the whole thing to yourself to freak out in. There is one boss who spawns on a 15min timer and gives similar loot to the newbie island bosses. Additionally there is a terminal here selling small backpacks and another terminal that will set your first and last name with something fun and random!
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Newland City Area
- Location: Newland
- Range: 5-15
- Notes: outside Newland City has tons of low level mobs to kill.
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The Condemned Subway (aka The Subway)
- Location: 640x470 Borealis for Neutrals, middle entrance in West Athen for Clan, Just ouside Rome blue in Rome Strech for Omnis
- Range: 8-20
- Notes: The Subway is the first of the great series of RK dungeons for froobs and non-froob alike. The subway has some fairly nice loot to boot. The play in the subway can be divided into 2 parts: the upper subway and the lower subway. The upper subway has various lowlifes like Stim Fiends, Lost Pets, and Fleas to fight and gain a little experience off of; it should be noted though that the Shadows in certain parts of the upper Subway will social aggro if attacked, leading to all sorts of madness. There is also a series of slum shops in this area if you ever need to unload your ill gotten goods. A couple items to get for selling or for latter are: Morphing Memory (a memory that will level up to ql 200 and add some nice nano resist), and the items for the Ergo ring quest (small power supply, coil of copper wire, burnt out NCU, and circuit board). When you get to the lower subway the mobs get a good deal harder and you start encountering mobs like Neural Burnouts and Incomplete Patterns. These mobs have a chance of dropping Living Cyber Armor pieces (Living Cyber Armor levels when equipped or right-clicked, up to level 200. It used to go up to ql 50, and required Psychic). If you can manage to get to the end of the lower area there is a boss called Abmouth Supremus who has a chance to drop Juggler's Treat and Ring of the Nucleus Basalis. The Nucleus Basalis ring levels as well so it is useful for twinking low characters.
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Oasis
Good spot Northeast of Newland City, have to zone into Newland Desert. Its about in middle between Prof Van Horn & NLC, cant miss it; its an Oasis with huge Dinosaurs.
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Rhinoman Cockpit
- Location: Newland Desert
- Range: 25-40
- Notes: This place is NE of Oasis, watch out for clan guards though who guards the tunnel into this place (you can get here by crossing mountain a but south of the guards)
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The Pipes
- Location: Lush Fields
- Range: 20-30
- Notes: These are two areas North West and South West of the Lush Outpost (follow road west out of Harry's) filled with Rubi-Ka Shade monsters. Mobs drop mob parts, small cash and other bits rarely.
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Temple of Three Winds (aka "totw", "Trains on the Way", and "Temple")
- Location: Greater Tir County, North of Tir City.
- Levels: 20-60
- There have been many ways to get to temple. One was and still is to go the tir grid exit on the bottom floor and then run around the city (the city guards used to attack, now only the Commanders at the gates do) and then run north to the temple. The second way was to head to the omni city of rome, where in Rome Green you can find a Cultist in an alley who will sell you a key to his portal for a 1000 credit 'donation', this pass will transport you to Temple when clicked on the portal and is usable till level 60. Then a second cultist appeared in Newland Desert with a portal. And finally, the first cultist disappeared and the second moved to ICC HQ. To leave temple, the fastest way is to die, the other way is to run to Tir and go around the city to the grid entrance south of the city.
Once you are actually at Temple it will generally be a madhouse of activity, so the biggest priority will be to get a team. Part of the reason for this is that some players are lazy and try to run out of Temple, dragging swarms of mobs right up to the entrance that you will most likely have to fight. Once you are past the trains it will be important to get successively better types of robes and rings, as these will be some of the best rings and back armor available to most professions until around level 70-80.
There are three boss areas in the temple and some essential loot from each that you should get or risk being gimped for the rest of the game.
- Left Passage: Barrow Strength (can be worn for the rest of the game, never delete it), Withered Flesh, Dark Memories, Frost Scythe of the Legionaire (Enf and Keepers), Memory Loops
- Middle Passage: Temporal Chalice (Doc), Touch of the Gripper (DD profs), Rock Crusher Gauntlets (DD Profs), Notum Ring of the Three
- Right Passage: Guardian Circuit Board, Exarch Robe, Notum Ring of Three, Stygian Desolator (Enf and Keepers), Book of the Immortal (Doc), Martial Artist gloves
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Virus Builders:
- Location: Pleasant Meadows
- Range: 40-60
- Notes: 1 minute West of 20k. They are lvl 80ish. These mobs are great for a good team of lvl 40+!
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Biomare (Aka Foreman's and BIOlogical MAterials REsearch Facility)
- Location: Longest Road
- Range: 50-100
- Notes: This dungeons was recently revamped, and what they did to it was really very pretty, adding a lot of quest content and new features to the areas. In a very similar fashion to Temple there will be a lot of people waiting outside of Foreman's to get in groups to go in, but if you are competent it is possible to solo much of Foreman's for XP. The best way to do your Biomare experience though is to get the quest from either the Clan rep or the Omni rep (in outpost 10-3 near the whompa) and work through the quests for the rewards. As with most dungeons once the leveling gets tedious its time to leave, even though it is possible to level to 100 in the dungeon itself. It is of note that, as part of the revamp, you can get progressively better key-cards that stop guards from attacking you, progressively farther away from the entrance.
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Bot Hackers
- Location: Pleasant Meadows
- Range: 50-90
- Notes: SE of 20k, marked on map. They are lvl 95ish. Need better team here, and by NO means attack anything but the Bothackers!! Good for players/teams up to at least lvl 80ish. Insane fast xp here
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Entvined - Central
- Location: The Reck
- Range:
- Notes:
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Mort Borgs
- Location: 1352, 58 Mort Crater
- Range: 70-130
- Notes: Cyborgs are one of the staples of RK leveling, the only problem is that cyborg type mobs have several very fast attacks, first a ranged attack and then a melee or physical attack. The strategy here is to have the tank get aggression and then run around in a big circle to avoid damage while the rest of the team kills the chasing borg (borg kiting). This works because cyborgs generally need to stop near their target to attack and can be kept running to avoid that.
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PW Base Borgs
- Location: Perpetual Wastelands
- Range: 130-until sick of it
- Notes: See Mort Borgs.
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Smugglers
- Location: Smuggler's Den
- Range:
- Notes:
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Reck-Hecks (Bog Golems)
- Location: The Reck
- Range:
- Notes:
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Queen Chamber
- Location: Smuggler's Den
- Range:
- Notes:
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