Difference between revisions of "Body and Defense"
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| [[AUNO:248916|Sandy Piece of Goo]] [https://aoitems.com/item/248916/sandy-piece-of-goo/ AOItems] | | [[AUNO:248916|Sandy Piece of Goo]] [https://aoitems.com/item/248916/sandy-piece-of-goo/ AOItems] | ||
− | |<aodb>152357</aodb> Lotus Parry Stick ; up to +100 in Deflect and Evade Close Combat | + | | <aodb>152357</aodb> Lotus Parry Stick ; up to +100 in Deflect and Evade Close Combat |
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==<aodb id="icon" link="false">16305</aodb> Deflect == | ==<aodb id="icon" link="false">16305</aodb> Deflect == | ||
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− | Parry | + | ===Basic Info:=== |
+ | * Deflect was previously (pre-[[Patch_18.7#Parry.2FGlance_Changes|18.7]]) called Parry. | ||
+ | * Deflect is a requirement for equipping certain weapons and combat based items. | ||
+ | * Deflect is a defensive stat that and not a melee special. Deflect increases the chance that incoming attacks (in both PvE and PvP) will be downgraded to Glancing Hits. Depending on the incoming attack type, a Glancing Hit deals 0%, 50% or normal (100%) damage. Glance chance is 0%->10%, between 0->3000 Deflect skill. Specific mechanics for different incoming attack types are: | ||
+ | ** Non-special weapon/Martial Arts (unarmed) attack: Glance is 50% damage. | ||
+ | ** Fast Attack: Glancing hit will deal normal damage. | ||
+ | ** Fling Shot: Glancing hit will deal normal damage. | ||
+ | ** Sneak Attack: Glance is 50% damage. | ||
+ | ** Aimed Shot: Glance counts as a miss with 0 damage. | ||
+ | ** Backstab: Glance is 50% damage (on the damage calculated before applying the backstab multiplier). | ||
+ | ** Brawl: Glance is 50% damage. | ||
+ | ** Burst: Per bullet: Glance is 50% damage. | ||
+ | ** Dimach: Glance is 50% damage. | ||
+ | ** Full Auto: If a shot is glanced, all subsequent bullets will do 50% damage. | ||
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{|width=100% | {|width=100% | ||
− | |width=50% valign=top| | + | |width=50% valign=top| |
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|width=25%| | |width=25%| | ||
{| | {| | ||
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|width=50%|'''Common buffing items''' | |width=50%|'''Common buffing items''' | ||
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− | |<aodb>152357</aodb> Lotus Parry Stick ; up to +100 in Deflect and Evade Close Combat | + | |||<aodb>152357</aodb> Lotus Parry Stick ; up to +100 in Deflect and Evade Close Combat |
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Latest revision as of 10:26, 18 April 2023
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Body Development[edit]Basic Info:[edit]
Buffing nanos:[edit]Unbuffable, directly. It is 100% dependent on Stamina, every four points of which raises Body Dev. one point. Buffing items:[edit]
Nano Pool[edit]Basic Info:[edit]
Buffing nanos:[edit]Unbuffable. Buffing items:[edit]
Evade Close Combat and Martial Art Attacks[edit]Basic Info:[edit]Buffing nanos:[edit]
Buffing items:[edit]
Dodge Ranged Attacks[edit]Basic Info:[edit]
Buffing nanos:[edit]
Buffing items:[edit]
Duck Explosions and Thrown Objects[edit]Basic Info:[edit]
Buffing nanos:[edit]
Buffing items:[edit]
Nano Resistance[edit]Basic Info:[edit]
Buffing nanos:[edit]
Maximum buff: 387 (Improved Nano Repulsor + Improved Instinctive Control + Motivational Speech: Improvise and Adapt, 133 NCU) Buffing items:[edit]
Deflect[edit]Basic Info:[edit]
Buffing nanos:[edit]
Buffing items:[edit]
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