Difference between revisions of "City Tradeskills"
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− | + | {{Tradeskills_css}}The [[Alien Invasion]] expansion brought the introduction of [[Organization Cities]] built by players on Rubi-ka that can be visited by other players. These cities serve as icons of the organization's power, a place to call down aliens to fight, and as a source passive buffs for the members of the Organization. | |
− | |||
− | |||
− | |||
− | |||
− | The [[Alien Invasion]] expansion brought the introduction of | ||
== Building Types == | == Building Types == | ||
− | + | * Regular Building Structure | |
+ | * Superior Building Structure | ||
+ | * Special Structure | ||
− | + | Superior structures require more tradeskill steps than Regular structure. A complete QL 300 superior structure a tradeskiller will need EE 1350, Pharma 1050, Chem 1050, ME 1200, and CL 1500. | |
− | + | ||
+ | Special structures are constructed using a tradeskill formula unique to them. | ||
− | |||
{| | {| | ||
− | |width= | + | |width=33% valign=top| |
{|border="2" width="300" cellpadding="10" cellspacing="0" style="border-top:1px solid #C0C0C0; border-right:1px solid #C0C0C0; border-bottom:1px solid #C0C0C0; border-left:1px solid #C0C0C0; border-collapse: collapse;" | {|border="2" width="300" cellpadding="10" cellspacing="0" style="border-top:1px solid #C0C0C0; border-right:1px solid #C0C0C0; border-bottom:1px solid #C0C0C0; border-left:1px solid #C0C0C0; border-collapse: collapse;" | ||
|- | |- | ||
Line 26: | Line 23: | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
− | + | <aodb link="false">254135</aodb><br/> [[Grid House]] | |
|align="center"| | |align="center"| | ||
1x1 | 1x1 | ||
− | |align=" | + | |align="left"| |
Allows org to travel to the city from the grid and buffs CL | Allows org to travel to the city from the grid and buffs CL | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
− | + | <aodb link="false">254178</aodb> [[Notum Mining Operations]] | |
|align="center"| | |align="center"| | ||
2x2 | 2x2 | ||
− | |align=" | + | |align="left"| |
Buffs nano skills | Buffs nano skills | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
− | + | <aodb link="false">254142</aodb> [[Notum Silo]] | |
|align="center"| | |align="center"| | ||
3x3 | 3x3 | ||
− | |align=" | + | |align="left"| |
Has a 0% suppression interior room and adds nano delta and nano cost reduction | Has a 0% suppression interior room and adds nano delta and nano cost reduction | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
− | + | <aodb link="false">254147</aodb> [[Landing Pad]] | |
|align="center"| | |align="center"| | ||
2x2 | 2x2 | ||
− | |align=" | + | |align="left"| |
− | Buffs all vehicle skills | + | Buffs all vehicle skills |
|- | |- | ||
|align="center"| | |align="center"| | ||
− | + | <aodb link="false">254447</aodb> Satellite Uplink | |
|align="center"| | |align="center"| | ||
1x1 | 1x1 | ||
− | |align=" | + | |align="left"| |
− | Provides intermediate warning for alien attacks. | + | Provides intermediate warning for alien attacks. Can be built in any QL. |
|- | |- | ||
|align="center"| | |align="center"| | ||
− | + | <aodb link="false">256396</aodb> ECM Tower | |
|align="center"| | |align="center"| | ||
3x3 | 3x3 | ||
− | |align=" | + | |align="left"| |
− | Strongest cloak tower | + | Strongest cloak tower. Can be built in any QL. |
|- | |- | ||
|align="center"| | |align="center"| | ||
− | + | <aodb link="false">256396</aodb> Small ECM Tower | |
|align="center"| | |align="center"| | ||
2x2 | 2x2 | ||
− | |align=" | + | |align="left"| |
− | Less strong cloak tower | + | Less strong cloak tower. Can be built in any QL. |
|- | |- | ||
|align="center"| | |align="center"| | ||
− | + | <aodb link="false">254160</aodb> [[Swimming Pool]] | |
|align="center"| | |align="center"| | ||
3x4 | 3x4 | ||
− | |align=" | + | |align="left"| |
Buffs swimming and Body Dev and has an interior pool space. | Buffs swimming and Body Dev and has an interior pool space. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
− | + | <aodb link="false">254183</aodb> Sidewalk Cafe | |
− | |||
− | |||
|align="center"| | |align="center"| | ||
− | Mostly social, but provides a vendor who sells drinks. | + | 2x3 |
+ | |align="left"| | ||
+ | Mostly social, but provides a vendor who sells drinks. Bartender level equal building's QL. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
− | + | <aodb link="false">254189</aodb> Sky Bar | |
|align="center"| | |align="center"| | ||
− | + | 2x3 | |
− | |align=" | + | |align="left"| |
− | Provides a club space that needs to be flown to, to access | + | Provides a club space that needs to be flown to, to access. Can be built in any QL. |
|- | |- | ||
|} | |} | ||
− | |width= | + | |width=33% valign=top| |
{|border="2" width="300" cellpadding="10" cellspacing="0" style="border-top:1px solid #C0C0C0; border-right:1px solid #C0C0C0; border-bottom:1px solid #C0C0C0; border-left:1px solid #C0C0C0; border-collapse: collapse;" | {|border="2" width="300" cellpadding="10" cellspacing="0" style="border-top:1px solid #C0C0C0; border-right:1px solid #C0C0C0; border-bottom:1px solid #C0C0C0; border-left:1px solid #C0C0C0; border-collapse: collapse;" | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
− | ''' | + | '''Superior Structures''' |
|align="center"| | |align="center"| | ||
'''Size''' | '''Size''' | ||
Line 108: | Line 105: | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
− | + | <aodb link="false">254195</aodb> Large [[Headquarter]] | |
|align="center"| | |align="center"| | ||
4x4 | 4x4 | ||
− | |align=" | + | |align="left"| |
Buffs Abilities and Runspeed the most, has best tradeskill buff machine, plastic surgery clinic, and multiple interior rooms. | Buffs Abilities and Runspeed the most, has best tradeskill buff machine, plastic surgery clinic, and multiple interior rooms. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
− | + | <aodb link="false">254207</aodb> Medium [[Headquarter]] - Deleted [[Patch 18.7]] | |
|align="center"| | |align="center"| | ||
4x4 | 4x4 | ||
− | |align=" | + | |align="left"| |
Buffs Abilities and Runspeed, medium tradeskill machine, multiple interior rooms. | Buffs Abilities and Runspeed, medium tradeskill machine, multiple interior rooms. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
− | + | <aodb link="false">254207</aodb> Small [[Headquarter]] | |
|align="center"| | |align="center"| | ||
3x3 | 3x3 | ||
+ | |align="left"| | ||
+ | Buffs abilities and runspeed the least, lowest tradeskill buff machine | ||
+ | |- | ||
|align="center"| | |align="center"| | ||
− | + | <aodb link="false">254172</aodb> [[Organization_Cities#Guard_House| Guard House]] | |
+ | |align="center"| | ||
+ | 1x1 | ||
+ | |align="left"| | ||
+ | Adds wandering guards the same level as the building. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |width=33% valign=top| | ||
+ | {|border="2" width="300" cellpadding="10" cellspacing="0" style="border-top:1px solid #C0C0C0; border-right:1px solid #C0C0C0; border-bottom:1px solid #C0C0C0; border-left:1px solid #C0C0C0; border-collapse: collapse;" | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
− | + | '''Special Structures''' | |
|align="center"| | |align="center"| | ||
− | + | '''Size''' | |
|align="center"| | |align="center"| | ||
− | + | '''Benefits''' | |
|- | |- | ||
|align="center"| | |align="center"| | ||
− | + | <aodb link="false">287307</aodb> [[Sauna]] | |
|align="center"| | |align="center"| | ||
1x1 | 1x1 | ||
− | |align=" | + | |align="left"| |
− | + | 5 hour 3% XP buff | |
− | |||
|} | |} | ||
|} | |} | ||
− | == | + | == City Lot== |
+ | A city lot needs to be purchased before buildings can be planted. It is recommended to have a HQ Building Structure constructed before purchasing a city plot. If one is not planted within 24 hours, the organization will loose the lot along with their purchasing credits. Then wait 48 hours before being able to purchase it again. Only players that are part of the organization, are using an account that includes [[Alien Invasion]], and are of high rank in the organization should purchase a lot can purchase a lot, because only they can plant buildings. | ||
+ | |||
+ | There are two types of city lots instances and non-instanced. Instance lots are only available at [[Serenity Island]]. They are similar to non-instanced lots with two noticeable differences. No Market building is allowed. Only organization members can access the instanced city lot location without an access card. Instanced cities are designed for Alien City Raids, provide city buff benefits, and give ready access to a city lot for purchasing. | ||
+ | |||
+ | Non-instanced lots are scattered across Rubi-ka. They vary in size, terrain, and expense. They become available for sale when their owning organization cannot pay the monthly upkeep for the lot. This makes getting a non-instance city lot more challenging to find. Their main benefit is a Market building which allows members to sell items from a shop terminal which intern generates income for the organization through sales commission. | ||
+ | |||
+ | == Building Construction == | ||
=== Quality level of a building === | === Quality level of a building === | ||
− | + | ||
− | The next thing you need to know is what QL building you want to make (Range: QL1 - QL300). The QL of a building is decided by one item used in the process : The [[Auno:254822|Generic Organic Immunity System]]. A QL300 will give you a QL300 building, and a QL1 will give you a QL1 building. Simple and easy. You can buy them in [[Uncle Bazzit|Bazzit shop]] in [[Meetmedere]], but he only sells | + | The next thing you need to know is what QL building you want to make (Range: QL1 - QL300). The QL of a building is decided by one item used in the process : The [[Auno:254822|Generic Organic Immunity System]]. A QL300 will give you a QL300 building, and a QL1 will give you a QL1 building. Simple and easy. You can buy them in [[Uncle Bazzit|Bazzit shop]] in [[Meetmedere]], but he only sells up to QL75, so if you want to make higher QL buildings, you need to get them elsewhere. |
− | + | ||
+ | Some [[Organization_Cities| organization building]] do not provide any added benefit at a higher QL. Using a low QL [[Auno:254822|Generic Organic Immunity System]] for these buildings is fine. | ||
=== High QL Generic Organic Immunity Systems === | === High QL Generic Organic Immunity Systems === | ||
− | + | The way to get higher QL Generic Organic Immunity System is to obtain [[Auno:254804|Solid Clump of Kyr'Ozch Bio-Material]]. Alien Drop. These can be refined by using a [[Auno:247100|Kyr'Ozch Structural Analyzer]]. The only problem is that clumps can turn into several (15?) types of items, so cross your fingers and hope for [[Auno:254805|Kyr'Ozch Viral Serum]]. This is what you need to make a high QL Generic Organic Immunity System. You also need a [[Auno:247762|Manteze Scout Nasal Membrane]]. RK drop. If you find a QL300 Clump you can (if you are lucky) refine a QL300 Kyr'Ozch Viral Serum that will end up in a QL300 Generic Organic Immunity System. | |
− | + | ||
− | + | Clump QL = Generic Organic Immunity System QL = QL of the end product (Any building) | |
− | |||
− | + | '''Making the Generic Organic Immunity System (from serum):''' | |
<div class="tradeskill"> | <div class="tradeskill"> | ||
Line 166: | Line 181: | ||
| Kyr'Ozch Structural Analyzer || R || [[Kyr'Ozch Structural Analyzer|Tradeskilled]] or <br/> Uncle Bazzit Quest || - | | Kyr'Ozch Structural Analyzer || R || [[Kyr'Ozch Structural Analyzer|Tradeskilled]] or <br/> Uncle Bazzit Quest || - | ||
|- | |- | ||
− | | | + | | Bio-Comminutor || R || Pharmacy and Chemistry booth || 80 |
|- | |- | ||
| Solid Clump of Kyr'Ozch Bio-Material || C || Alien drop || Sets QL | | Solid Clump of Kyr'Ozch Bio-Material || C || Alien drop || Sets QL | ||
|- | |- | ||
− | | | + | | Manteze Scout Nasal Membrane || C || [[Mantezes#Ranks|Manteze Scouts]] (see [[#Resources|Resources]]) || - |
+ | |- | ||
+ | | Kyr'Ozch Viral Serum || C || Tradeskilled here or <br/> bought from player shops || up to 300 | ||
|} | |} | ||
</div> | </div> | ||
Line 177: | Line 194: | ||
<div class="tradeskill"> | <div class="tradeskill"> | ||
{| cellspacing="0" align="center" | {| cellspacing="0" align="center" | ||
− | | < | + | | <aodb>247100</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>254804</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>254805</aodb> |
− | | Skills: EE | + | | Skills: [[Trade_and_Repair#Electrical_Engineering|EE]] |
|- | |- | ||
| Kyr'Ozch Structural Analyzer | | Kyr'Ozch Structural Analyzer | ||
Line 188: | Line 205: | ||
| Kyr'Ozch Viral Serum (Hopefully) | | Kyr'Ozch Viral Serum (Hopefully) | ||
| 4.5 x ql | | 4.5 x ql | ||
− | | | + | |- |
− | + | | <aodb>154332</aodb> | |
− | |||
− | |||
− | |||
− | | < | ||
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>247762</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>247763</aodb> |
− | | Skills: Ph | + | | Skills: [[Trade_and_Repair#Pharmaceuticals_Tech|Ph]] |
|- | |- | ||
− | | | + | | Bio-Comminutor |
| Manteze Scout Nasal Membrane | | Manteze Scout Nasal Membrane | ||
| Membrane Pulp | | Membrane Pulp | ||
| 400 | | 400 | ||
− | | | + | |- |
− | + | | <aodb>247763</aodb> | |
− | |||
− | |||
− | |||
− | | < | ||
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>254805</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>254822</aodb> |
− | | Skills: Ph | + | | Skills: [[Trade_and_Repair#Pharmaceuticals_Tech|Ph]] |
|- | |- | ||
| Membrane Pulp | | Membrane Pulp | ||
Line 225: | Line 234: | ||
<p>Now, If your serum was QL300 you have a QL300 Generic Organic Immunity System and are ready to make a QL300 building.</p> | <p>Now, If your serum was QL300 you have a QL300 Generic Organic Immunity System and are ready to make a QL300 building.</p> | ||
− | === Making | + | === Making Regular Building Structure === |
<p> | <p> | ||
To make any kind of building (regular or advanced) you always need to make a [[Auno:254807|Regular Building Structure]]. The QL of this structure is, as mentioned, decided by the QL of your Generic Organic Immunity System, and will also decide the the QL of the end product. You need to buy (Shop in [[Meetmedere]]) | To make any kind of building (regular or advanced) you always need to make a [[Auno:254807|Regular Building Structure]]. The QL of this structure is, as mentioned, decided by the QL of your Generic Organic Immunity System, and will also decide the the QL of the end product. You need to buy (Shop in [[Meetmedere]]) | ||
[[Auno:247760|Generic Volatile Nanobots]], [[Auno:202540|HSR Compressed Regenerating Bioplate]] (one per building structure, at least ql 100) and [[Auno:247768|Blueprint - Regular Building Structure]] (Reusable tool) to make a Regular Building Structure. | [[Auno:247760|Generic Volatile Nanobots]], [[Auno:202540|HSR Compressed Regenerating Bioplate]] (one per building structure, at least ql 100) and [[Auno:247768|Blueprint - Regular Building Structure]] (Reusable tool) to make a Regular Building Structure. | ||
</p> | </p> | ||
− | '''Regular Building Structure - | + | |
+ | <p>'''Regular Building Structure - Quicker Process'''</p> | ||
+ | |||
+ | <p>'''Items needed:'''</p> | ||
<div class="tradeskill"> | <div class="tradeskill"> | ||
Line 236: | Line 248: | ||
| '''Component''' || '''*1''' || '''Location''' || '''min. QL''' | | '''Component''' || '''*1''' || '''Location''' || '''min. QL''' | ||
|- | |- | ||
− | | | + | | Blueprint - Regular Building Structure || R || Uncle Bazzit Shop || - |
|- | |- | ||
− | | | + | | Generic Volatile Nanobots || C || Uncle Bazzit Shop ~ 5m || - |
+ | |||
|- | |- | ||
− | | HSR Compressed Regenerating Bioplate || C || RK Mission drop || 100 | + | | HSR Compressed Regenerating Bioplate || C || RK Mission drop<br/>Uncle Bazzit Shop<br/> Tower Shop - Land Control Building Components || 100 |
|- | |- | ||
− | | Generic Organic Immunity System || C || [[#High QL Generic Organic Immunity Systems|Tradeskilled]] || - | + | | Generic Organic Immunity System || C || [[#High QL Generic Organic Immunity Systems|Tradeskilled]] <br> Uncle Bazzit Shop up to level 75|| - |
+ | |||
|} | |} | ||
</div> | </div> | ||
Line 250: | Line 264: | ||
<div class="tradeskill"> | <div class="tradeskill"> | ||
{| cellspacing="0" align="center" | {| cellspacing="0" align="center" | ||
− | | < | + | | <aodb>247760</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>202540</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>247757</aodb> |
− | | Skills: Chem | + | | Skills: [[Trade_and_Repair#Chemistry|Chem]] |
|- | |- | ||
| Generic Volatile Nanobots | | Generic Volatile Nanobots | ||
Line 261: | Line 275: | ||
| Strong Regenerating Bioplate | | Strong Regenerating Bioplate | ||
| 4 x ql | | 4 x ql | ||
− | | | + | |- |
− | + | | <aodb>247757</aodb> | |
− | |||
− | |||
− | |||
− | | < | ||
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>254822</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>254806</aodb> |
− | | Skills: Chem | + | | Skills: [[Trade_and_Repair#Chemistry|Chem]] |
|- | |- | ||
| Strong Regenerating Bioplate | | Strong Regenerating Bioplate | ||
Line 277: | Line 287: | ||
| Superior Bioplate | | Superior Bioplate | ||
| 3.5 x ql | | 3.5 x ql | ||
− | | | + | |- |
− | + | | <aodb>247768</aodb> | |
− | |||
− | |||
− | |||
− | | < | ||
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>254806</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>254807</aodb> |
− | | Skills: ME | + | | Skills: [[Trade_and_Repair#Mechanical_Engineering|ME]] |
|- | |- | ||
| Blueprint - Regular Building Structure | | Blueprint - Regular Building Structure | ||
Line 296: | Line 302: | ||
</div> | </div> | ||
− | + | <p>'''Regular Building Structure - Cheaper Process'''</p> | |
+ | |||
+ | <p>'''Items needed :'''</p> | ||
<div class="tradeskill"> | <div class="tradeskill"> | ||
Line 304: | Line 312: | ||
| Neutron Disruptor || R || General Tools booth || - | | Neutron Disruptor || R || General Tools booth || - | ||
|- | |- | ||
− | | | + | | Bio-Comminutor || R || Pharmacy and Chemistry booth || 80 |
+ | |- | ||
+ | | Blueprint - Regular Building Structure || R || Uncle Bazzit Shop || - | ||
|- | |- | ||
| Stalker Carapace || C || [[Stalkers]] (see [[#Resources|Resources]]) || - | | Stalker Carapace || C || [[Stalkers]] (see [[#Resources|Resources]]) || - | ||
Line 313: | Line 323: | ||
|} | |} | ||
</div> | </div> | ||
− | <br><br> | + | <center><small>*1 R = reuseable, C = consumed</small></center> |
+ | <br> | ||
+ | <br> | ||
<div class="tradeskill"> | <div class="tradeskill"> | ||
{| cellspacing="0" align="center" | {| cellspacing="0" align="center" | ||
− | | < | + | | <aodb>149815</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>247817</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>247755</aodb> |
− | | Skills: | + | | Skills: [[Trade_and_Repair#Quantum_Force_field_Technology|QFT]] |
|- | |- | ||
| Neutron Disruptor | | Neutron Disruptor | ||
| Stalker Carapace | | Stalker Carapace | ||
| Non-Regenerating Bio-plate | | Non-Regenerating Bio-plate | ||
− | | | + | | 400 |
− | | | + | |- |
− | + | | <aodb>154332</aodb> | |
− | |||
− | |||
− | |||
− | | < | ||
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>247758</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>247759</aodb> |
− | | | + | | [[Trade_and_Repair#Pharmaceuticals_Tech|Ph]] |
|- | |- | ||
| Bio-comminutor | | Bio-comminutor | ||
| Rollerrat Queen Blood | | Rollerrat Queen Blood | ||
| Rollerrat Queen Erythrocyte | | Rollerrat Queen Erythrocyte | ||
− | | | + | | 400 |
− | | | + | |- |
− | + | | <aodb>247759</aodb> | |
− | |||
− | |||
− | |||
− | | < | ||
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>247755</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>247757</aodb> |
− | | | + | | [[Trade_and_Repair#Pharmaceuticals_Tech|Ph]] |
|- | |- | ||
| Rollerrat Queen Erythrocyte | | Rollerrat Queen Erythrocyte | ||
| Non-regenerating bioplate | | Non-regenerating bioplate | ||
| Strong Regenerating Bioplate | | Strong Regenerating Bioplate | ||
− | | | + | | 400 |
− | | | + | |- |
− | + | | <aodb>247757</aodb> | |
− | |||
− | |||
− | |||
− | | < | ||
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>254822</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>254806</aodb> |
− | | Skills: Chem | + | | Skills: [[Trade_and_Repair#Chemistry|Chem]] |
|- | |- | ||
| Strong Regenerating Bioplate | | Strong Regenerating Bioplate | ||
Line 375: | Line 375: | ||
| Superior Bioplate | | Superior Bioplate | ||
| 3.5 x ql | | 3.5 x ql | ||
− | | | + | |- |
− | + | | <aodb>247768</aodb> | |
− | |||
− | |||
− | |||
− | | < | ||
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>254806</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>254807</aodb> |
− | | Skills: ME | + | | Skills: [[Trade_and_Repair#Mechanical_Engineering|ME]] |
|- | |- | ||
| Blueprint - Regular Building Structure | | Blueprint - Regular Building Structure | ||
Line 394: | Line 390: | ||
</div> | </div> | ||
− | Saves you the | + | Saves you the cost of buying HSR bioplate + volatile nanobots (which costs about 5mil). |
+ | |||
+ | === Completing the Regular Building === | ||
<p> | <p> | ||
Now you can make all of the regular buildings. All you need is to buy a [http://auno.org/ao/db.php?cmd=search&qlmin=2&name=floorplan Floorplan] from the shop in [[Meetmedere]]. (Only Regular building types). | Now you can make all of the regular buildings. All you need is to buy a [http://auno.org/ao/db.php?cmd=search&qlmin=2&name=floorplan Floorplan] from the shop in [[Meetmedere]]. (Only Regular building types). | ||
</p> | </p> | ||
− | |||
− | |||
− | |||
− | |||
<div class="tradeskill"> | <div class="tradeskill"> | ||
{| cellspacing="0" align="center" | {| cellspacing="0" align="center" | ||
− | | < | + | | <aodb>254795</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>254807</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>254160</aodb> |
− | | Skills: CL | + | | Skills: [[Trade_and_Repair##Computer_Literacy|CL]] |
|- | |- | ||
| Floorplan | | Floorplan | ||
Line 418: | Line 412: | ||
|} | |} | ||
</div> | </div> | ||
+ | <p>The Regular Building is ready to be planted.</p> | ||
+ | |||
+ | '''Uncle Bazzit's Miscellany'''<br/> | ||
+ | Blueprints for sale at Uncle Bazzit. There are comparable Clan and Omni Blueprints available. | ||
+ | |||
+ | [[file:BuildingBlueprints_Neutral.jpg|Uncle Bazzit's Miscellany]] | ||
+ | |||
+ | === Making Superior Structures === | ||
+ | |||
+ | <p>To make an Superior Structure you need to upgrade your Regular Building Structure.</p> | ||
+ | |||
+ | <p>'''Superior Building Structure - Quicker Process'''</p> | ||
+ | <p>'''Items needed:'''</p> | ||
− | < | + | <div class="tradeskill"> |
+ | {| Cellspacing=0 align=center | ||
+ | | '''Component''' || '''*1''' || '''Location''' || '''min. QL''' | ||
+ | |- | ||
+ | | Kyr'Ozch Bio-Mechanical Computer || C || Alien drop or <br> bought from player shops || - | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | <br> | ||
+ | <div class="tradeskill"> | ||
+ | {| cellspacing="0" align="center" | ||
+ | | <aodb>247799</aodb> | ||
+ | |rowspan=2| <span class=gross>+</span> | ||
+ | | <aodb>254807</aodb> | ||
+ | |rowspan=2| <span class=gross>=</span> | ||
+ | | <aodb>254829</aodb> | ||
+ | | Skills: [[Trade_and_Repair#Mechanical_Engineering|ME]] | ||
+ | |- | ||
+ | | Kyr'Ozch Bio-Mechanical Computer | ||
+ | | Regular building Structure | ||
+ | | Superior Building Structure | ||
+ | | 4 x QL | ||
+ | |} | ||
+ | </div> | ||
− | |||
− | |||
− | <p>''' | + | <p>'''Superior Building Structure - Sometimes Cheaper Process'''</p> |
+ | <p>'''Items needed:'''</p> | ||
<div class="tradeskill"> | <div class="tradeskill"> | ||
{| Cellspacing=0 align=center | {| Cellspacing=0 align=center | ||
| '''Component''' || '''*1''' || '''Location''' || '''min. QL''' | | '''Component''' || '''*1''' || '''Location''' || '''min. QL''' | ||
|- | |- | ||
− | | | + | | Bio-Comminutor || R || Pharmacy and Chemistry booth || 80 |
|- | |- | ||
− | | Uncle Bazzit's Bio-Mechanical AI || C || Uncle Bazzit's Workshop || - | + | | Uncle Bazzit's Bio-Mechanical AI || C || Uncle Bazzit's Workshop ~ 4m|| - |
|- | |- | ||
| Regular Building Structure || C || [[#Making a Regular Building Structure|Tradeskilled]] || - | | Regular Building Structure || C || [[#Making a Regular Building Structure|Tradeskilled]] || - | ||
Line 445: | Line 474: | ||
|- | |- | ||
| Floorplan || C || Uncle Bazzit's Workshop || - | | Floorplan || C || Uncle Bazzit's Workshop || - | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
</div> | </div> | ||
− | |||
<br> | <br> | ||
<div class="tradeskill"> | <div class="tradeskill"> | ||
{| cellspacing="0" align="center" | {| cellspacing="0" align="center" | ||
− | | < | + | | <aodb>247786</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>247788</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>247789</aodb> |
− | | Skills: Ph | + | | Skills: [[Trade_and_Repair#Pharmaceuticals_Tech|Ph]] |
|- | |- | ||
| Unrefined Notum Salt | | Unrefined Notum Salt | ||
Line 467: | Line 491: | ||
| Mutating Giant Chirop Egg | | Mutating Giant Chirop Egg | ||
| 400 | | 400 | ||
− | | | + | |- |
− | + | | <aodb>247791</aodb> | |
− | |||
− | |||
− | |||
− | | < | ||
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>247789</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>247790</aodb> |
− | | Skills: Chem | + | | Skills: [[Trade_and_Repair#Chemistry|Chem]] |
|- | |- | ||
| Slow Killing Poison | | Slow Killing Poison | ||
Line 483: | Line 503: | ||
| Poisoned Giant Chirop Egg | | Poisoned Giant Chirop Egg | ||
| 400 | | 400 | ||
− | | | + | |- |
− | + | | <aodb>154332</aodb> | |
− | |||
− | |||
− | |||
− | | < | ||
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>247790</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>247792</aodb> |
− | | Skills: Ph | + | | Skills: [[Trade_and_Repair#Pharmaceuticals_Tech|Ph]] |
|- | |- | ||
− | | | + | | Bio-Comminutor |
| Poisoned Giant Chirop Egg | | Poisoned Giant Chirop Egg | ||
| Mutating Bio-Pulp | | Mutating Bio-Pulp | ||
| 400 | | 400 | ||
− | | | + | |- |
− | + | | <aodb>247794</aodb> | |
− | |||
− | |||
− | |||
− | | < | ||
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>247792</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>247795</aodb> |
− | | Skills: QFT | + | | Skills: [[Trade_and_Repair#Quantum_Force_field_Technology|QFT]] |
|- | |- | ||
| Uncle Bazzit's Bio-Mechanical AI | | Uncle Bazzit's Bio-Mechanical AI | ||
Line 515: | Line 527: | ||
| Bio Mechanical Computer | | Bio Mechanical Computer | ||
| 400 | | 400 | ||
− | | | + | |- |
− | + | | <aodb>247795</aodb> | |
− | |||
− | |||
− | |||
− | | < | ||
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>254807</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>254829</aodb> |
− | | Skills: ME | + | | Skills: [[Trade_and_Repair#Mechanical_Engineering|ME]] |
|- | |- | ||
| Bio Mechanical Computer | | Bio Mechanical Computer | ||
Line 534: | Line 542: | ||
</div> | </div> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <p>''' | + | <p>'''Superior Building Structure - Finishing'''</p> |
<br> | <br> | ||
<div class="tradeskill"> | <div class="tradeskill"> | ||
{| cellspacing="0" align="center" | {| cellspacing="0" align="center" | ||
− | | < | + | | <aodb>254803</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>254829</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>254196</aodb> |
− | | Skills: CL | + | | Skills: [[Trade_and_Repair##Computer_Literacy|CL]] |
|- | |- | ||
| Floorplan | | Floorplan | ||
Line 575: | Line 566: | ||
Be aware that there are 3 types of HQs and Markets (Floorplans) : | Be aware that there are 3 types of HQs and Markets (Floorplans) : | ||
− | * Small | + | * Small = QL 1-100 |
− | + | * Medium = QL 101-200 | |
− | + | * Large = QL 201-300 | |
− | |||
− | QL 1-100 = | ||
− | QL 101-200 = | ||
− | QL 201-300 | ||
Be sure to pick the right one. :) | Be sure to pick the right one. :) | ||
− | Using a QL300 | + | Using a QL300 Superior Structure on a Small HQ Floorplan is NOT a good idea. |
− | |||
− | |||
+ | '''Note:''' Floorplans are '''NODROP'''. | ||
== Planting the buildings == | == Planting the buildings == | ||
<p> | <p> | ||
− | To plant or modify your city | + | Planting a building requires the character to be for an account that includes [[Alien Invasion]], a member of an [[Organisations| organization]], and highly rank. In a department organization you need to be the president or general. To plant or modify your city, right click the [[Organization Cities|City Controller]] and select the build tab. Drop your building into the build section. Now you can now move it to the best fitting location in your city. Keep in mind that most buildings will by default face north. By using the rotate button, you can rotate a building 90 degrees counter-clockwise with each click. Many buildings show a facing dot that identifying its door location making it easier to see what direction the door is facing. |
</p> | </p> | ||
− | <p>'''WARNING: If you demolish the HQ building your entire city will go poof.'''</p> | + | <p>'''WARNING:''' If you demolish the HQ building your entire city will go poof.</p> |
+ | <p>'''WARNING:''' Currently lower rank organization members can buy a city plot but not plant an HQ. After 24 hours if no HQ is planted that organization looses that plot and cannot purchase it again for 48 hours. The credits spent to purchase the plot are not refunded. </p> | ||
== City decoration == | == City decoration == | ||
<p> | <p> | ||
− | A plain city with only buildings can be boring, so be sure to stop by the [[Uncle Bazzit|Bazzit Shop]] in [[Meetmedere]] and buy some decoration. Here you can get trees, lamp poles, statues etc.. Enjoy :-D | + | A plain city with only buildings can be boring, so be sure to stop by the [[Uncle Bazzit|Bazzit Shop]] in [[Meetmedere]] and buy some decoration. Here you can get whompahs, trees, lamp poles, statues etc.. Enjoy :-D |
</p> | </p> | ||
+ | |||
+ | [[File:Uncle_Bazzit%27s_Landscaping.jpg||||City Decorations]] | ||
== Resources == | == Resources == | ||
Line 604: | Line 593: | ||
Resources and possible locations mentioned in this guide: | Resources and possible locations mentioned in this guide: | ||
− | *Fertilized Giant Chirop Egg from a Giant [[Chirops|Chirop]] | + | *Basic Bio-Comminutor of at least QL 80 (Shops in RK, Pharmacy and Chemistry Tools and Bases booth) |
+ | |||
+ | '''Regular Structure Items''' | ||
+ | |||
+ | *<aodb opts="24px">247817</aodb>Stalker Carapace from [[Stalkers]] | ||
+ | ** [[Stret East Bank]], North of 2HO and East of cities in the forests you will find several groups of them. | ||
+ | ** [[Upper Stret East Bank]], North of river in the North | ||
+ | |||
+ | *<aodb opts="24px">247758</aodb> Rollerrat Queen Blood from a [[Rollerrats#Species|Rollerrat Queen]] | ||
+ | ** [[Aegean]] 1865.7, 2776.6, 13.6, Area: Delirium - NE Level 50 Dyna Boss location | ||
+ | ** [[Wailing Wastes]], 2350 970 - leads to a tunnel into the mountain | ||
+ | ** [[Stret West Bank]] - 2350 x 2000 near west side 3C City | ||
+ | |||
+ | |||
+ | '''Superior Structure Items''' | ||
+ | *<aodb opts="24px">247786</aodb>Unrefined Notum Salt from a Salt [[Worms|Worm]] | ||
+ | ** [[Broken Shores]] in North East Desert area | ||
+ | ** [[Perpetual Wastelands]] 408.9, 1503.7 | ||
+ | |||
+ | *<aodb opts="24px">247788</aodb>Fertilized Giant Chirop Egg from a Giant [[Chirops|Chirop]] | ||
**[[Clondyke]], south of the reservoir | **[[Clondyke]], south of the reservoir | ||
**[[Aegean]] SW and SE corners | **[[Aegean]] SW and SE corners | ||
**[[Varmint Woods]] | **[[Varmint Woods]] | ||
− | **NE | + | **[[Pleasant Meadows]] NE |
− | ** | + | **[[Pleasant Meadows]] "Monster Pit" - 3150, 2500 |
− | **[[Stret West Bank]] | + | **[[Wailing Wastes]] NE |
− | * | + | **[[Stret West Bank]], East Side Near 3C City on east side and |
− | + | ||
+ | *<aodb opts="24px">247791</aodb>Slow-Killing Poison from a Scarlatina [[Omi|Omus]] | ||
** [[Mort]] | ** [[Mort]] | ||
** [[Central Artery Valley]] 946.8, 1858.8 | ** [[Central Artery Valley]] 946.8, 1858.8 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | |||
+ | *<aodb opts="24px">247794</aodb>Uncle Bazzit's Bio-Mechanical AI (Uncle Bazzit Miscellany - [[Meetmedere]]) | ||
+ | |||
+ | |||
+ | '''Generic Organic Immunity System Items''' | ||
+ | |||
+ | *<aodb opts="24px">247762</aodb>Manteze Scout Nazal Membrane from [[Mantezes#Ranks|Manteze Scouts]]. They have a habit of running away. | ||
+ | **[[4 Holes]], West Swamps and east coast near Swamp Dens | ||
+ | **[[Pleasant Meadows]], 1950 x 2450 | ||
== Acknowledgements == | == Acknowledgements == | ||
Line 636: | Line 640: | ||
</p> | </p> | ||
--[[User:Baffle|Baffle]] 16:58, 7 Jun 2005 (CEST) | --[[User:Baffle|Baffle]] 16:58, 7 Jun 2005 (CEST) | ||
+ | |||
+ | == [[Sauna]] == | ||
+ | * [http://forums.anarchy-online.com/showthread.php?t=577406 Forums] | ||
+ | * [http://forums.anarchy-online.com/showthread.php?t=591176 Forums] | ||
+ | :* Nanite Reconstruction Box (Bazzit shop) | ||
+ | :* Hacked Floorplan (hacker tool + clan/omni swimming pool floorplan) | ||
+ | :* Nanite Reconstruction Toilerbots - Abies Grandis | ||
+ | :* Nanite Reconstruction ToilerBots - Betula Pendula | ||
+ | :* Nanite Reconstruction ToilerBots - Thuja Plicata | ||
+ | :*Peridotite - Mantis Queen, Clawfinger Forefather | ||
+ | :* Essence of Eucalyptus - [[Crypt of Home]] | ||
+ | :* Thermal Radiation Unit - Alb Keeper, Keeper of Tortured Souls | ||
+ | :* Metal Grate - [[Biomare]] T.I.M and Director? | ||
+ | :* Inorganic Crystalline Oxide Tiles - DB2 | ||
+ | :* Copper Pail - [[Temple of Three Winds]] | ||
+ | :* Copper Ladle - Mitaar, [[Biodome]] | ||
+ | :* Mercury Vapor Excitation Globe - [[Inner Sanctum]] | ||
+ | :* Wall-Mounted Titanium Rod - [[Subway]] | ||
+ | :* Mercury-Based Temperature Gauge - [[Hollow Island]] Weed | ||
+ | :* Dual-Core Psychrometer - DB1 | ||
+ | :* Gofle-Hair Brush - Alappa | ||
== See Also == | == See Also == | ||
+ | * [[Organization Cities]] | ||
* [[Tradeskill Tools]] | * [[Tradeskill Tools]] | ||
* [[Item Tradeskills]] | * [[Item Tradeskills]] | ||
Line 646: | Line 672: | ||
[[de:City]] | [[de:City]] | ||
[[Category:Alien Invasion]] | [[Category:Alien Invasion]] | ||
− | [[Category:Tradeskills]] | + | [[Category:Tradeskills]][[Category: Chemistry Tradeskills]] |
+ | [[Category: Computer Literacy Tradeskills]][[Category: Electrical Engineering Tradeskills]] | ||
+ | [[Category: Mechanical Engineering Tradeskills]][[Category: Pharmaceutical Technology Tradeskills]] | ||
+ | [[Category: Quantum Field Technology Tradeskills]] | ||
+ | [[Category:Missing Images]] |
Latest revision as of 21:12, 28 December 2022
The Alien Invasion expansion brought the introduction of Organization Cities built by players on Rubi-ka that can be visited by other players. These cities serve as icons of the organization's power, a place to call down aliens to fight, and as a source passive buffs for the members of the Organization.
Building Types[edit]
- Regular Building Structure
- Superior Building Structure
- Special Structure
Superior structures require more tradeskill steps than Regular structure. A complete QL 300 superior structure a tradeskiller will need EE 1350, Pharma 1050, Chem 1050, ME 1200, and CL 1500.
Special structures are constructed using a tradeskill formula unique to them.
|
|
|
City Lot[edit]
A city lot needs to be purchased before buildings can be planted. It is recommended to have a HQ Building Structure constructed before purchasing a city plot. If one is not planted within 24 hours, the organization will loose the lot along with their purchasing credits. Then wait 48 hours before being able to purchase it again. Only players that are part of the organization, are using an account that includes Alien Invasion, and are of high rank in the organization should purchase a lot can purchase a lot, because only they can plant buildings.
There are two types of city lots instances and non-instanced. Instance lots are only available at Serenity Island. They are similar to non-instanced lots with two noticeable differences. No Market building is allowed. Only organization members can access the instanced city lot location without an access card. Instanced cities are designed for Alien City Raids, provide city buff benefits, and give ready access to a city lot for purchasing.
Non-instanced lots are scattered across Rubi-ka. They vary in size, terrain, and expense. They become available for sale when their owning organization cannot pay the monthly upkeep for the lot. This makes getting a non-instance city lot more challenging to find. Their main benefit is a Market building which allows members to sell items from a shop terminal which intern generates income for the organization through sales commission.
Building Construction[edit]
Quality level of a building[edit]
The next thing you need to know is what QL building you want to make (Range: QL1 - QL300). The QL of a building is decided by one item used in the process : The Generic Organic Immunity System. A QL300 will give you a QL300 building, and a QL1 will give you a QL1 building. Simple and easy. You can buy them in Bazzit shop in Meetmedere, but he only sells up to QL75, so if you want to make higher QL buildings, you need to get them elsewhere.
Some organization building do not provide any added benefit at a higher QL. Using a low QL Generic Organic Immunity System for these buildings is fine.
High QL Generic Organic Immunity Systems[edit]
The way to get higher QL Generic Organic Immunity System is to obtain Solid Clump of Kyr'Ozch Bio-Material. Alien Drop. These can be refined by using a Kyr'Ozch Structural Analyzer. The only problem is that clumps can turn into several (15?) types of items, so cross your fingers and hope for Kyr'Ozch Viral Serum. This is what you need to make a high QL Generic Organic Immunity System. You also need a Manteze Scout Nasal Membrane. RK drop. If you find a QL300 Clump you can (if you are lucky) refine a QL300 Kyr'Ozch Viral Serum that will end up in a QL300 Generic Organic Immunity System.
Clump QL = Generic Organic Immunity System QL = QL of the end product (Any building)
Making the Generic Organic Immunity System (from serum):
Component | *1 | Location | min. QL |
Kyr'Ozch Structural Analyzer | R | Tradeskilled or Uncle Bazzit Quest |
- |
Bio-Comminutor | R | Pharmacy and Chemistry booth | 80 |
Solid Clump of Kyr'Ozch Bio-Material | C | Alien drop | Sets QL |
Manteze Scout Nasal Membrane | C | Manteze Scouts (see Resources) | - |
Kyr'Ozch Viral Serum | C | Tradeskilled here or bought from player shops |
up to 300 |
+ | = | Skills: EE | |||
Kyr'Ozch Structural Analyzer | Solid Clump of Kyr'Ozch Bio-Material | Kyr'Ozch Viral Serum (Hopefully) | 4.5 x ql | ||
+ | = | Skills: Ph | |||
Bio-Comminutor | Manteze Scout Nasal Membrane | Membrane Pulp | 400 | ||
+ | = | Skills: Ph | |||
Membrane Pulp | Kyr'Ozch Viral Serum | Generic Organic Immunity System | 3.5 x ql |
Now, If your serum was QL300 you have a QL300 Generic Organic Immunity System and are ready to make a QL300 building.
Making Regular Building Structure[edit]
To make any kind of building (regular or advanced) you always need to make a Regular Building Structure. The QL of this structure is, as mentioned, decided by the QL of your Generic Organic Immunity System, and will also decide the the QL of the end product. You need to buy (Shop in Meetmedere) Generic Volatile Nanobots, HSR Compressed Regenerating Bioplate (one per building structure, at least ql 100) and Blueprint - Regular Building Structure (Reusable tool) to make a Regular Building Structure.
Regular Building Structure - Quicker Process
Items needed:
Component | *1 | Location | min. QL |
Blueprint - Regular Building Structure | R | Uncle Bazzit Shop | - |
Generic Volatile Nanobots | C | Uncle Bazzit Shop ~ 5m | - |
HSR Compressed Regenerating Bioplate | C | RK Mission drop Uncle Bazzit Shop Tower Shop - Land Control Building Components |
100 |
Generic Organic Immunity System | C | Tradeskilled Uncle Bazzit Shop up to level 75 |
- |
+ | = | Skills: Chem | |||
Generic Volatile Nanobots | HSR Compressed Regenerating Bioplate | Strong Regenerating Bioplate | 4 x ql | ||
+ | = | Skills: Chem | |||
Strong Regenerating Bioplate | Generic Organic Immunity System | Superior Bioplate | 3.5 x ql | ||
+ | = | Skills: ME | |||
Blueprint - Regular Building Structure | Superior Bioplate | Regular Building Structure | 4 x ql |
Regular Building Structure - Cheaper Process
Items needed :
Component | *1 | Location | min. QL |
Neutron Disruptor | R | General Tools booth | - |
Bio-Comminutor | R | Pharmacy and Chemistry booth | 80 |
Blueprint - Regular Building Structure | R | Uncle Bazzit Shop | - |
Stalker Carapace | C | Stalkers (see Resources) | - |
Rollerrat Queen Blood | C | Rollerrat Queen (see Resources) | - |
High QL Generic Organic Immunity Systems | C | Tradeskilled | - |
+ | = | Skills: QFT | |||
Neutron Disruptor | Stalker Carapace | Non-Regenerating Bio-plate | 400 | ||
+ | = | Ph | |||
Bio-comminutor | Rollerrat Queen Blood | Rollerrat Queen Erythrocyte | 400 | ||
+ | = | Ph | |||
Rollerrat Queen Erythrocyte | Non-regenerating bioplate | Strong Regenerating Bioplate | 400 | ||
+ | = | Skills: Chem | |||
Strong Regenerating Bioplate | Generic Organic Immunity System | Superior Bioplate | 3.5 x ql | ||
+ | = | Skills: ME | |||
Blueprint - Regular Building Structure | Superior Bioplate | Regular Building Structure | 4 x ql |
Saves you the cost of buying HSR bioplate + volatile nanobots (which costs about 5mil).
Completing the Regular Building[edit]
Now you can make all of the regular buildings. All you need is to buy a Floorplan from the shop in Meetmedere. (Only Regular building types).
+ | = | Skills: CL | |||
Floorplan | Regular Building Structure | Completed Building | 5 x ql |
The Regular Building is ready to be planted.
Uncle Bazzit's Miscellany
Blueprints for sale at Uncle Bazzit. There are comparable Clan and Omni Blueprints available.
Making Superior Structures[edit]
To make an Superior Structure you need to upgrade your Regular Building Structure.
Superior Building Structure - Quicker Process
Items needed:
Component | *1 | Location | min. QL |
Kyr'Ozch Bio-Mechanical Computer | C | Alien drop or bought from player shops |
- |
+ | = | Skills: ME | |||
Kyr'Ozch Bio-Mechanical Computer | Regular building Structure | Superior Building Structure | 4 x QL |
Superior Building Structure - Sometimes Cheaper Process
Items needed:
Component | *1 | Location | min. QL |
Bio-Comminutor | R | Pharmacy and Chemistry booth | 80 |
Uncle Bazzit's Bio-Mechanical AI | C | Uncle Bazzit's Workshop ~ 4m | - |
Regular Building Structure | C | Tradeskilled | - |
Unrefined Notum Salt | C | Worms (see Resources) | - |
Fertilized Giant Chirop Egg | C | Chirops (see Resources) | - |
Slow Killing Poison | C | Omus (see Resources) | - |
Floorplan | C | Uncle Bazzit's Workshop | - |
+ | = | Skills: Ph | |||
Unrefined Notum Salt | Fertilized Giant Chirop Egg | Mutating Giant Chirop Egg | 400 | ||
+ | = | Skills: Chem | |||
Slow Killing Poison | Mutating Giant Chirop Egg | Poisoned Giant Chirop Egg | 400 | ||
+ | = | Skills: Ph | |||
Bio-Comminutor | Poisoned Giant Chirop Egg | Mutating Bio-Pulp | 400 | ||
+ | = | Skills: QFT | |||
Uncle Bazzit's Bio-Mechanical AI | Mutating Bio-Pulp | Bio Mechanical Computer | 400 | ||
+ | = | Skills: ME | |||
Bio Mechanical Computer | Regular building Structure | Superior Building Structure | 4 x QL |
Superior Building Structure - Finishing
+ | = | Skills: CL | |||
Floorplan | Superior Building Structure | Completed Building | 5 x ql |
Be aware that there are 3 types of HQs and Markets (Floorplans) :
- Small = QL 1-100
- Medium = QL 101-200
- Large = QL 201-300
Be sure to pick the right one. :) Using a QL300 Superior Structure on a Small HQ Floorplan is NOT a good idea.
Note: Floorplans are NODROP.
Planting the buildings[edit]
Planting a building requires the character to be for an account that includes Alien Invasion, a member of an organization, and highly rank. In a department organization you need to be the president or general. To plant or modify your city, right click the City Controller and select the build tab. Drop your building into the build section. Now you can now move it to the best fitting location in your city. Keep in mind that most buildings will by default face north. By using the rotate button, you can rotate a building 90 degrees counter-clockwise with each click. Many buildings show a facing dot that identifying its door location making it easier to see what direction the door is facing.
WARNING: If you demolish the HQ building your entire city will go poof.
WARNING: Currently lower rank organization members can buy a city plot but not plant an HQ. After 24 hours if no HQ is planted that organization looses that plot and cannot purchase it again for 48 hours. The credits spent to purchase the plot are not refunded.
City decoration[edit]
A plain city with only buildings can be boring, so be sure to stop by the Bazzit Shop in Meetmedere and buy some decoration. Here you can get whompahs, trees, lamp poles, statues etc.. Enjoy :-D
Resources[edit]
Resources and possible locations mentioned in this guide:
- Basic Bio-Comminutor of at least QL 80 (Shops in RK, Pharmacy and Chemistry Tools and Bases booth)
Regular Structure Items
- Stalker Carapace from Stalkers
- Stret East Bank, North of 2HO and East of cities in the forests you will find several groups of them.
- Upper Stret East Bank, North of river in the North
- Rollerrat Queen Blood from a Rollerrat Queen
- Aegean 1865.7, 2776.6, 13.6, Area: Delirium - NE Level 50 Dyna Boss location
- Wailing Wastes, 2350 970 - leads to a tunnel into the mountain
- Stret West Bank - 2350 x 2000 near west side 3C City
Superior Structure Items
- Unrefined Notum Salt from a Salt Worm
- Broken Shores in North East Desert area
- Perpetual Wastelands 408.9, 1503.7
- Fertilized Giant Chirop Egg from a Giant Chirop
- Clondyke, south of the reservoir
- Aegean SW and SE corners
- Varmint Woods
- Pleasant Meadows NE
- Pleasant Meadows "Monster Pit" - 3150, 2500
- Wailing Wastes NE
- Stret West Bank, East Side Near 3C City on east side and
- Slow-Killing Poison from a Scarlatina Omus
- Mort
- Central Artery Valley 946.8, 1858.8
- Uncle Bazzit's Bio-Mechanical AI (Uncle Bazzit Miscellany - Meetmedere)
Generic Organic Immunity System Items
- Manteze Scout Nazal Membrane from Manteze Scouts. They have a habit of running away.
- 4 Holes, West Swamps and east coast near Swamp Dens
- Pleasant Meadows, 1950 x 2450
Acknowledgements[edit]
Thanks to all the hard working guys at Shadow Realm for gathering all the information. If you know of any specific people we should mention here, feel free to add them.
--Baffle 16:58, 7 Jun 2005 (CEST)
Sauna[edit]
- Nanite Reconstruction Box (Bazzit shop)
- Hacked Floorplan (hacker tool + clan/omni swimming pool floorplan)
- Nanite Reconstruction Toilerbots - Abies Grandis
- Nanite Reconstruction ToilerBots - Betula Pendula
- Nanite Reconstruction ToilerBots - Thuja Plicata
- Peridotite - Mantis Queen, Clawfinger Forefather
- Essence of Eucalyptus - Crypt of Home
- Thermal Radiation Unit - Alb Keeper, Keeper of Tortured Souls
- Metal Grate - Biomare T.I.M and Director?
- Inorganic Crystalline Oxide Tiles - DB2
- Copper Pail - Temple of Three Winds
- Copper Ladle - Mitaar, Biodome
- Mercury Vapor Excitation Globe - Inner Sanctum
- Wall-Mounted Titanium Rod - Subway
- Mercury-Based Temperature Gauge - Hollow Island Weed
- Dual-Core Psychrometer - DB1
- Gofle-Hair Brush - Alappa