Difference between revisions of "City Tradeskills"

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+
{{Tradeskills_css}}The [[Alien Invasion]] expansion brought the introduction of [[Organization Cities]] built by players on Rubi-ka that can be visited by other players.  These cities serve as icons of the organization's power, a place to call down aliens to fight, and as a source passive buffs for the members of the Organization.   
.gross {font-size:36px;}
 
div.tradeskill TD {text-align:center;padding: 0px 5px 0px 5px;background:#efefef;border-left: 1px solid gray;border-top: 1px solid gray;}
 
div.tradeskill TABLE {border-right: 1px solid gray;border-bottom: 1px solid gray;}
 
--></style></html>
 
The [[Alien Invasion]] expansion brought the introduction of player cities that can be built in the game world and visited by other players.  These cities serve as icons of the organization's power, a place to call down aliens to fight, and as a source passive buffs for the members of the Organization.   
 
 
== Building Types ==
 
== Building Types ==
  
'''The first thing you need to know is the difference between a :'''
+
* Regular Building Structure
 +
* Superior Building Structure
 +
* Special Structure
  
* Regular Building Structure
+
Superior structures require more tradeskill steps than Regular structure. A complete QL 300 superior structure a tradeskiller will need EE 1350, Pharma 1050, Chem 1050, ME 1200, and CL 1500.
* Advanced Building Structure
+
 +
Special structures are constructed using a tradeskill formula unique to them.
  
The type of the building has little or nothing to do with its QL, but it does have a lot to do with the tradeskill process needed to make it.  Advanced buildings require another step to construct than regular buildings.
 
  
 
{|
 
{|
|width=50% valign=top|
+
|width=33% valign=top|
 
{|border="2" width="300" cellpadding="10" cellspacing="0" style="border-top:1px solid #C0C0C0; border-right:1px solid #C0C0C0; border-bottom:1px solid #C0C0C0; border-left:1px solid #C0C0C0; border-collapse: collapse;"
 
{|border="2" width="300" cellpadding="10" cellspacing="0" style="border-top:1px solid #C0C0C0; border-right:1px solid #C0C0C0; border-bottom:1px solid #C0C0C0; border-left:1px solid #C0C0C0; border-collapse: collapse;"
 
|-
 
|-
Line 26: Line 23:
 
|-
 
|-
 
|align="center"|
 
|align="center"|
{{AODB|255794}} [[Grid House]]
+
<aodb link="false">254135</aodb><br/> [[Grid House]]
 
|align="center"|
 
|align="center"|
 
1x1
 
1x1
|align="center"|
+
|align="left"|
 
Allows org to travel to the city from the grid and buffs CL
 
Allows org to travel to the city from the grid and buffs CL
 
|-
 
|-
 
|align="center"|
 
|align="center"|
{{AODB|255796}} [[Notum Mining Operations]]
+
<aodb link="false">254178</aodb> [[Notum Mining Operations]]
 
|align="center"|
 
|align="center"|
 
2x2
 
2x2
|align="center"|
+
|align="left"|
 
Buffs nano skills
 
Buffs nano skills
 
|-
 
|-
 
|align="center"|
 
|align="center"|
{{AODB|255801}} [[Notum Silo]]
+
<aodb link="false">254142</aodb> [[Notum Silo]]
 
|align="center"|
 
|align="center"|
 
3x3
 
3x3
|align="center"|
+
|align="left"|
 
Has a 0% suppression interior room and adds nano delta and nano cost reduction
 
Has a 0% suppression interior room and adds nano delta and nano cost reduction
 
|-
 
|-
 
|align="center"|
 
|align="center"|
{{AODB|255797}} [[Landing Pad]]
+
<aodb link="false">254147</aodb> [[Landing Pad]]
 
|align="center"|
 
|align="center"|
 
2x2
 
2x2
|align="center"|
+
|align="left"|
Buffs all vehicle skills and Map Navigation
+
Buffs all vehicle skills
 
|-
 
|-
 
|align="center"|
 
|align="center"|
{{AODB|255798}} Satellite Uplink
+
<aodb link="false">254447</aodb> Satellite Uplink
 
|align="center"|
 
|align="center"|
 
1x1
 
1x1
|align="center"|
+
|align="left"|
Provides intermediate warning for alien attacks.
+
Provides intermediate warning for alien attacks. Can be built in any QL.
 
|-
 
|-
 
|align="center"|
 
|align="center"|
{{AODB|255792}} ECM Tower
+
<aodb link="false">256396</aodb> ECM Tower
 
|align="center"|
 
|align="center"|
 
3x3
 
3x3
|align="center"|
+
|align="left"|
Strongest cloak tower
+
Strongest cloak tower.  Can be built in any QL.
 
|-
 
|-
 
|align="center"|
 
|align="center"|
{{AODB|255792}} Small ECM Tower
+
<aodb link="false">256396</aodb> Small ECM Tower
 
|align="center"|
 
|align="center"|
 
2x2
 
2x2
|align="center"|
+
|align="left"|
Less strong cloak tower
+
Less strong cloak tower.  Can be built in any QL.
 
|-
 
|-
 
|align="center"|
 
|align="center"|
{{AODB|255802}} [[Swimming Pool]]
+
<aodb link="false">254160</aodb> [[Swimming Pool]]
 
|align="center"|
 
|align="center"|
 
3x4
 
3x4
|align="center"|
+
|align="left"|
 
Buffs swimming and Body Dev and has an interior pool space.
 
Buffs swimming and Body Dev and has an interior pool space.
 
|-
 
|-
 
|align="center"|
 
|align="center"|
{{AODB|255791}} Sidewalk Cafe
+
<aodb link="false">254183</aodb> Sidewalk Cafe
|align="center"|
 
2x2
 
 
|align="center"|
 
|align="center"|
Mostly social, but provides a vendor who sells drinks.
+
2x3
 +
|align="left"|
 +
Mostly social, but provides a vendor who sells drinks. Bartender level equal building's QL.
 
|-
 
|-
 
|align="center"|
 
|align="center"|
{{AODB|255800}} Sky Bar
+
<aodb link="false">254189</aodb> Sky Bar
 
|align="center"|
 
|align="center"|
1x2
+
2x3
|align="center"|
+
|align="left"|
Provides a club space that needs to be flown to, to access
+
Provides a club space that needs to be flown to, to access. Can be built in any QL.
 
|-
 
|-
 
|}
 
|}
  
|width=50% valign=top|
+
|width=33% valign=top|
 
{|border="2" width="300" cellpadding="10" cellspacing="0" style="border-top:1px solid #C0C0C0; border-right:1px solid #C0C0C0; border-bottom:1px solid #C0C0C0; border-left:1px solid #C0C0C0; border-collapse: collapse;"
 
{|border="2" width="300" cellpadding="10" cellspacing="0" style="border-top:1px solid #C0C0C0; border-right:1px solid #C0C0C0; border-bottom:1px solid #C0C0C0; border-left:1px solid #C0C0C0; border-collapse: collapse;"
 
|-
 
|-
 
|align="center"|
 
|align="center"|
'''Advanced Structures'''
+
'''Superior Structures'''
 
|align="center"|
 
|align="center"|
 
'''Size'''
 
'''Size'''
Line 108: Line 105:
 
|-
 
|-
 
|align="center"|
 
|align="center"|
{{AODB|255788}} Large [[Headquarter]]
+
<aodb link="false">254195</aodb> Large [[Headquarter]]
 
|align="center"|
 
|align="center"|
 
4x4
 
4x4
|align="center"|
+
|align="left"|
 
Buffs Abilities and Runspeed the most, has best tradeskill buff machine, plastic surgery clinic, and multiple interior rooms.
 
Buffs Abilities and Runspeed the most, has best tradeskill buff machine, plastic surgery clinic, and multiple interior rooms.
 
|-
 
|-
 
|align="center"|
 
|align="center"|
{{AODB|255789}} Medium [[Headquarter]]
+
<aodb link="false">254207</aodb> Medium [[Headquarter]] - Deleted [[Patch 18.7]]
 
|align="center"|
 
|align="center"|
 
4x4
 
4x4
|align="center"|
+
|align="left"|
 
Buffs Abilities and Runspeed, medium tradeskill machine, multiple interior rooms.
 
Buffs Abilities and Runspeed, medium tradeskill machine, multiple interior rooms.
 
|-
 
|-
 
|align="center"|
 
|align="center"|
{{AODB|255790}} Small [[Headquarter]]
+
<aodb link="false">254207</aodb> Small [[Headquarter]]
 
|align="center"|
 
|align="center"|
 
3x3
 
3x3
 +
|align="left"|
 +
Buffs abilities and runspeed the least, lowest tradeskill buff machine
 +
|-
 
|align="center"|
 
|align="center"|
Buffs abilities and runspeed the least, lowest tradeskill buff machine
+
<aodb link="false">254172</aodb> [[Organization_Cities#Guard_House| Guard House]]
 +
|align="center"|
 +
1x1
 +
|align="left"|
 +
Adds wandering guards the same level as the building.
 +
|-
 +
|}
 +
 
 +
|width=33% valign=top|
 +
{|border="2" width="300" cellpadding="10" cellspacing="0" style="border-top:1px solid #C0C0C0; border-right:1px solid #C0C0C0; border-bottom:1px solid #C0C0C0; border-left:1px solid #C0C0C0; border-collapse: collapse;"
 
|-
 
|-
 
|align="center"|
 
|align="center"|
{{AODB|255799}} [[AI_Market|Market]]
+
'''Special Structures'''
 
|align="center"|
 
|align="center"|
2x2
+
'''Size'''
 
|align="center"|
 
|align="center"|
Provides spaces for members to sell items on Global Market Search
+
'''Benefits'''
 
|-
 
|-
 
|align="center"|
 
|align="center"|
{{AODB|255795}} Guard House
+
<aodb link="false">287307</aodb> [[Sauna]]
 
|align="center"|
 
|align="center"|
 
1x1
 
1x1
|align="center"|
+
|align="left"|
Adds a wandering guard.
+
5 hour 3% XP buff
|-
 
 
|}
 
|}
 
|}
 
|}
  
== Making a Building ==
+
== City Lot==
 +
A city lot needs to be purchased before buildings can be planted. It is recommended to have a HQ Building Structure constructed before purchasing a city plot. If one is not planted within 24 hours, the organization will loose the lot along with their purchasing credits. Then wait 48 hours before being able to purchase it again. Only players that are part of the organization, are using an account that includes [[Alien Invasion]], and are of high rank in the organization should purchase a lot can purchase a lot, because only they can plant buildings.
 +
 
 +
There are two types of city lots instances and non-instanced. Instance lots are only available at [[Serenity Island]]. They are similar to non-instanced lots with two noticeable differences. No Market building is allowed. Only organization members can access the instanced city lot location without an access card. Instanced cities are designed for Alien City Raids, provide city buff benefits, and give ready access to a city lot for purchasing.
 +
 
 +
Non-instanced lots are scattered across Rubi-ka. They vary in size, terrain, and expense. They become available for sale when their owning organization cannot pay the monthly upkeep for the lot. This makes getting a non-instance city lot more challenging to find. Their main benefit is a Market building which allows members to sell items from a shop terminal which intern generates income for the organization through sales commission.
 +
 
 +
== Building Construction ==
  
 
=== Quality level of a building ===
 
=== Quality level of a building ===
<p>
+
 
The next thing you need to know is what QL building you want to make (Range: QL1 - QL300). The QL of a building is decided by one item used in the process : The [[Auno:254822|Generic Organic Immunity System]]. A QL300 will give you a QL300 building, and a QL1 will give you a QL1 building. Simple and easy. You can buy them  in [[Uncle Bazzit|Bazzit shop]] in [[Meetmedere]], but he only sells max QL75, so if you want to make higher QL buildings, you need to get them elsewhere.
+
The next thing you need to know is what QL building you want to make (Range: QL1 - QL300). The QL of a building is decided by one item used in the process : The [[Auno:254822|Generic Organic Immunity System]]. A QL300 will give you a QL300 building, and a QL1 will give you a QL1 building. Simple and easy. You can buy them  in [[Uncle Bazzit|Bazzit shop]] in [[Meetmedere]], but he only sells up to  QL75, so if you want to make higher QL buildings, you need to get them elsewhere.
</p>
+
 
 +
Some [[Organization_Cities| organization building]] do not provide any added benefit at a higher QL. Using a low QL [[Auno:254822|Generic Organic Immunity System]] for these buildings is fine.
  
 
=== High QL Generic Organic Immunity Systems ===
 
=== High QL Generic Organic Immunity Systems ===
<p>
+
The way to get higher QL Generic Organic Immunity System is to obtain [[Auno:254804|Solid Clump of Kyr'Ozch Bio-Material]]. Alien Drop. These can be refined by using a [[Auno:247100|Kyr'Ozch Structural Analyzer]]. The only problem is that clumps can turn into several (15?) types of items, so cross your fingers and hope for [[Auno:254805|Kyr'Ozch Viral Serum]]. This is what you need to make a high QL Generic Organic Immunity System. You also need a [[Auno:247762|Manteze Scout Nasal Membrane]].  RK drop.  If you find a QL300 Clump you can (if you are lucky) refine a QL300 Kyr'Ozch Viral Serum that will end up in a QL300 Generic Organic Immunity System.
Now, the way to get higher QL Generic Organic Immunity System is to gather [[Auno:254804|Solid Clump of Kyr'Ozch Bio-Material]]. Alien Drop. These can be refined by using a [[Auno:247100|Kyr'Ozch Structural Analyzer]]. The only problem is that clumps can turn into several (15?) types of items, so cross your fingers and hope for [[Auno:254805|Kyr'Ozch Viral Serum]]. This is what you need to make a high QL Generic Organic Immunity System. You also need a [[Auno:247762|Manteze Scout Nasal Membrane]].  RK drop.  If you find a QL300 Clump you can (if you are lucky) refine a QL300 Kyr'Ozch Viral Serum that will end up in a QL300 Generic Organic Immunity System.
+
 
</p>
+
Clump QL = Generic Organic Immunity System QL = QL of the end product (Any building)
<p>Clump QL = Generic Organic Immunity System QL = QL of the end product (Any building)</p>
 
  
<p>'''Making the Generic Organic Immunity System (from serum) :'''</p>
+
'''Making the Generic Organic Immunity System (from serum):'''
  
 
<div class="tradeskill">
 
<div class="tradeskill">
Line 166: Line 181:
 
| Kyr'Ozch Structural Analyzer || R || [[Kyr'Ozch Structural Analyzer|Tradeskilled]] or <br/> Uncle Bazzit Quest || -
 
| Kyr'Ozch Structural Analyzer || R || [[Kyr'Ozch Structural Analyzer|Tradeskilled]] or <br/> Uncle Bazzit Quest || -
 
|-
 
|-
| Manteze Scout Nasal Membrane || C || [[Mantezes#Ranks|Manteze Scouts]] (see [[#Resources|Resources]]) || -
+
| Bio-Comminutor || R || Pharmacy and Chemistry booth  || 80
 
|-
 
|-
 
| Solid Clump of Kyr'Ozch Bio-Material || C || Alien drop || Sets QL
 
| Solid Clump of Kyr'Ozch Bio-Material || C || Alien drop || Sets QL
 
|-
 
|-
| Advanced Bio-Comminutor || R || Pharmacy and Chemistry booth || 80
+
| Manteze Scout Nasal Membrane || C || [[Mantezes#Ranks|Manteze Scouts]] (see [[#Resources|Resources]]) || -
 +
|-
 +
| Kyr'Ozch Viral Serum  || C || Tradeskilled here or <br/> bought from player shops || up to 300
 
|}
 
|}
 
</div>
 
</div>
Line 177: Line 194:
 
<div class="tradeskill">
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
{| cellspacing="0" align="center"
| <aoicon>247100</aoicon>
+
| <aodb>247100</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>254804</aoicon>   
+
| <aodb>254804</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>254805</aoicon>
+
| <aodb>254805</aodb>
| Skills: EE
+
| Skills: [[Trade_and_Repair#Electrical_Engineering|EE]]
 
|-
 
|-
 
| Kyr'Ozch Structural Analyzer
 
| Kyr'Ozch Structural Analyzer
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| Kyr'Ozch Viral Serum (Hopefully)
 
| Kyr'Ozch Viral Serum (Hopefully)
 
| 4.5 x ql  
 
| 4.5 x ql  
|}
+
|-
</div>
+
| <aodb>154332</aodb>
<br>
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
| <aoicon>154332</aoicon>
 
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>247762</aoicon>   
+
| <aodb>247762</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>247763</aoicon>
+
| <aodb>247763</aodb>
| Skills: Ph
+
| Skills: [[Trade_and_Repair#Pharmaceuticals_Tech|Ph]]
 
|-
 
|-
| Advanced Bio-Comminutor
+
| Bio-Comminutor
 
| Manteze Scout Nasal Membrane
 
| Manteze Scout Nasal Membrane
 
| Membrane Pulp
 
| Membrane Pulp
 
| 400
 
| 400
|}
+
|-
</div>
+
| <aodb>247763</aodb>
<br>
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
| <aoicon>247763</aoicon>
 
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>254805</aoicon>   
+
| <aodb>254805</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>254822</aoicon>
+
| <aodb>254822</aodb>
| Skills: Ph
+
| Skills: [[Trade_and_Repair#Pharmaceuticals_Tech|Ph]]
 
|-
 
|-
 
| Membrane Pulp
 
| Membrane Pulp
Line 225: Line 234:
 
<p>Now, If your serum was QL300 you have a QL300 Generic Organic Immunity System and are ready to make a QL300 building.</p>
 
<p>Now, If your serum was QL300 you have a QL300 Generic Organic Immunity System and are ready to make a QL300 building.</p>
  
=== Making a Regular Building Structure ===
+
=== Making Regular Building Structure ===
 
<p>
 
<p>
 
To make any kind of building (regular or advanced) you always need to make a [[Auno:254807|Regular Building Structure]]. The QL of this structure is, as mentioned, decided by the QL of your Generic Organic Immunity System, and will also decide the the QL of the end product. You need to buy (Shop in [[Meetmedere]])
 
To make any kind of building (regular or advanced) you always need to make a [[Auno:254807|Regular Building Structure]]. The QL of this structure is, as mentioned, decided by the QL of your Generic Organic Immunity System, and will also decide the the QL of the end product. You need to buy (Shop in [[Meetmedere]])
 
[[Auno:247760|Generic Volatile Nanobots]], [[Auno:202540|HSR Compressed Regenerating Bioplate]] (one per building structure, at least ql 100) and [[Auno:247768|Blueprint - Regular Building Structure]] (Reusable tool) to make a Regular Building Structure.
 
[[Auno:247760|Generic Volatile Nanobots]], [[Auno:202540|HSR Compressed Regenerating Bioplate]] (one per building structure, at least ql 100) and [[Auno:247768|Blueprint - Regular Building Structure]] (Reusable tool) to make a Regular Building Structure.
 
</p>
 
</p>
'''Regular Building Structure - The process : '''
+
 
 +
<p>'''Regular Building Structure - Quicker Process'''</p>
 +
 
 +
<p>'''Items needed:'''</p>
  
 
<div class="tradeskill">
 
<div class="tradeskill">
Line 236: Line 248:
 
| '''Component''' || '''*1''' || '''Location''' || '''min. QL'''   
 
| '''Component''' || '''*1''' || '''Location''' || '''min. QL'''   
 
|-
 
|-
| Generic Volatile Nanobots || C || Uncle Bazzit Shop || -
+
| Blueprint - Regular Building Structure || R || Uncle Bazzit Shop || -
 
|-
 
|-
| Blueprint - Regular Building Structure || R || Uncle Bazzit Shop || -
+
| Generic Volatile Nanobots || C || Uncle Bazzit Shop ~ 5m || -
 +
 
 
|-
 
|-
| HSR Compressed Regenerating Bioplate || C || RK Mission drop || 100
+
| HSR Compressed Regenerating Bioplate || C || RK Mission drop<br/>Uncle Bazzit Shop<br/> Tower Shop - Land Control Building Components  || 100
 
|-
 
|-
| Generic Organic Immunity System || C || [[#High QL Generic Organic Immunity Systems|Tradeskilled]] <br> Uncle Bazzit Shop low levels|| -
+
| Generic Organic Immunity System || C || [[#High QL Generic Organic Immunity Systems|Tradeskilled]] <br> Uncle Bazzit Shop up to level 75|| -
 +
 
 
|}
 
|}
 
</div>
 
</div>
Line 250: Line 264:
 
<div class="tradeskill">
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
{| cellspacing="0" align="center"
| <aoicon>247760</aoicon>
+
| <aodb>247760</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>202540</aoicon>   
+
| <aodb>202540</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>247757</aoicon>
+
| <aodb>247757</aodb>
| Skills: Chem
+
| Skills: [[Trade_and_Repair#Chemistry|Chem]]
 
|-
 
|-
 
| Generic Volatile Nanobots
 
| Generic Volatile Nanobots
Line 261: Line 275:
 
| Strong Regenerating Bioplate
 
| Strong Regenerating Bioplate
 
| 4 x ql
 
| 4 x ql
|}
+
|-
</div>
+
| <aodb>247757</aodb>
<br>
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
| <aoicon>247757</aoicon>
 
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>254822</aoicon>   
+
| <aodb>254822</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>254806</aoicon>
+
| <aodb>254806</aodb>
| Skills: Chem
+
| Skills: [[Trade_and_Repair#Chemistry|Chem]]
 
|-
 
|-
 
| Strong Regenerating Bioplate
 
| Strong Regenerating Bioplate
Line 277: Line 287:
 
| Superior Bioplate
 
| Superior Bioplate
 
| 3.5 x ql
 
| 3.5 x ql
|}
+
|-
</div>
+
| <aodb>247768</aodb>
<br>
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
| <aoicon>247768</aoicon>
 
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>254806</aoicon>   
+
| <aodb>254806</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>254807</aoicon>
+
| <aodb>254807</aodb>
| Skills: ME
+
| Skills: [[Trade_and_Repair#Mechanical_Engineering|ME]]
 
|-
 
|-
 
| Blueprint - Regular Building Structure
 
| Blueprint - Regular Building Structure
Line 296: Line 302:
 
</div>
 
</div>
  
==== Alternative way of making Strong Regenerating Bioplate ====
+
<p>'''Regular Building Structure - Cheaper Process'''</p>
 +
 
 +
<p>'''Items needed :'''</p>
  
 
<div class="tradeskill">
 
<div class="tradeskill">
Line 304: Line 312:
 
| Neutron Disruptor || R || General Tools booth || -
 
| Neutron Disruptor || R || General Tools booth || -
 
|-
 
|-
| Advanced Bio-Comminutor || R || Pharmacy and Chemistry booth  || 80
+
| Bio-Comminutor || R || Pharmacy and Chemistry booth  || 80
 +
|-
 +
| Blueprint - Regular Building Structure || R || Uncle Bazzit Shop || -
 
|-
 
|-
 
| Stalker Carapace || C || [[Stalkers]] (see [[#Resources|Resources]]) || -
 
| Stalker Carapace || C || [[Stalkers]] (see [[#Resources|Resources]]) || -
Line 313: Line 323:
 
|}
 
|}
 
</div>
 
</div>
<br><br>
+
<center><small>*1 R = reuseable, C = consumed</small></center>
 +
<br>
 +
<br>
 
<div class="tradeskill">
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
{| cellspacing="0" align="center"
| <aoicon>149815</aoicon>
+
| <aodb>149815</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>247817</aoicon>   
+
| <aodb>247817</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>247755</aoicon>
+
| <aodb>247755</aodb>
| Skills: [[Trade_and_Repair#Quantum_Force_field_Technology|QF]]
+
| Skills: [[Trade_and_Repair#Quantum_Force_field_Technology|QFT]]
 
|-
 
|-
 
| Neutron Disruptor
 
| Neutron Disruptor
Line 327: Line 339:
 
| Non-Regenerating Bio-plate
 
| Non-Regenerating Bio-plate
 
| 400
 
| 400
|}
+
|-
</div>
+
| <aodb>154332</aodb>
<br>
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
| <aoicon>154332</aoicon>
 
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>247758</aoicon>   
+
| <aodb>247758</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>247759</aoicon>
+
| <aodb>247759</aodb>
 
| [[Trade_and_Repair#Pharmaceuticals_Tech|Ph]]
 
| [[Trade_and_Repair#Pharmaceuticals_Tech|Ph]]
 
|-
 
|-
Line 343: Line 351:
 
| Rollerrat Queen Erythrocyte
 
| Rollerrat Queen Erythrocyte
 
| 400
 
| 400
|}
+
|-
</div>
+
| <aodb>247759</aodb>
<br>
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
| <aoicon>247759</aoicon>
 
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>247755</aoicon>   
+
| <aodb>247755</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>247757</aoicon>
+
| <aodb>247757</aodb>
 
| [[Trade_and_Repair#Pharmaceuticals_Tech|Ph]]
 
| [[Trade_and_Repair#Pharmaceuticals_Tech|Ph]]
 
|-
 
|-
Line 359: Line 363:
 
| Strong Regenerating Bioplate
 
| Strong Regenerating Bioplate
 
| 400
 
| 400
|}
+
|-
</div>
+
| <aodb>247757</aodb>
<br>
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
| <aoicon>247757</aoicon>
 
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>254822</aoicon>   
+
| <aodb>254822</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>254806</aoicon>
+
| <aodb>254806</aodb>
| Skills: Chem
+
| Skills: [[Trade_and_Repair#Chemistry|Chem]]
 
|-
 
|-
 
| Strong Regenerating Bioplate
 
| Strong Regenerating Bioplate
Line 375: Line 375:
 
| Superior Bioplate
 
| Superior Bioplate
 
| 3.5 x ql
 
| 3.5 x ql
|}
+
|-
</div>
+
| <aodb>247768</aodb>
<br>
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
| <aoicon>247768</aoicon>
 
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>254806</aoicon>   
+
| <aodb>254806</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>254807</aoicon>
+
| <aodb>254807</aodb>
| Skills: ME
+
| Skills: [[Trade_and_Repair#Mechanical_Engineering|ME]]
 
|-
 
|-
 
| Blueprint - Regular Building Structure
 
| Blueprint - Regular Building Structure
Line 394: Line 390:
 
</div>
 
</div>
  
Saves you the money of buying HSR bioplate + volatile nanobots (which costs about 3.7mil).
+
Saves you the cost of buying HSR bioplate + volatile nanobots (which costs about 5mil).
 +
 
 +
=== Completing the Regular Building ===
  
 
<p>
 
<p>
 
Now you can make all of the regular buildings. All you need is to buy a [http://auno.org/ao/db.php?cmd=search&qlmin=2&name=floorplan Floorplan]  from the shop in [[Meetmedere]]. (Only Regular building types).
 
Now you can make all of the regular buildings. All you need is to buy a [http://auno.org/ao/db.php?cmd=search&qlmin=2&name=floorplan Floorplan]  from the shop in [[Meetmedere]]. (Only Regular building types).
 
</p>
 
</p>
 
=== Completing the Regular Building ===
 
 
<br>
 
 
<div class="tradeskill">
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
{| cellspacing="0" align="center"
| <aoicon>254795</aoicon>
+
| <aodb>254795</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>254807</aoicon>   
+
| <aodb>254807</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>254160</aoicon>
+
| <aodb>254160</aodb>
| Skills: CL
+
| Skills: [[Trade_and_Repair##Computer_Literacy|CL]]
 
|-
 
|-
 
| Floorplan  
 
| Floorplan  
Line 418: Line 412:
 
|}
 
|}
 
</div>
 
</div>
 +
<p>The Regular Building is ready to be planted.</p>
 +
 +
'''Uncle Bazzit's Miscellany'''<br/>
 +
Blueprints for sale at Uncle Bazzit. There are comparable Clan and Omni Blueprints available.
 +
 +
[[file:BuildingBlueprints_Neutral.jpg|Uncle Bazzit's Miscellany]]
 +
 +
=== Making Superior Structures ===
 +
 +
<p>To make an Superior Structure you need to upgrade your Regular Building Structure.</p>
 +
 +
<p>'''Superior Building Structure - Quicker Process'''</p>
 +
 +
<p>'''Items needed:'''</p>
  
 +
<div class="tradeskill">
 +
{| Cellspacing=0 align=center
 +
| '''Component''' || '''*1''' || '''Location''' || '''min. QL''' 
 +
|-
 +
| Kyr'Ozch Bio-Mechanical Computer || C || Alien drop or <br> bought from player shops || -
 +
|}
 +
</div>
  
<p>The Regular Building is ready to be planted.</p>
+
<br>
 +
<div class="tradeskill">
 +
{| cellspacing="0" align="center"
 +
| <aodb>247799</aodb>
 +
|rowspan=2| <span class=gross>+</span>
 +
| <aodb>254807</aodb> 
 +
|rowspan=2| <span class=gross>=</span>
 +
| <aodb>254829</aodb>
 +
| Skills: [[Trade_and_Repair#Mechanical_Engineering|ME]]
 +
|-
 +
| Kyr'Ozch Bio-Mechanical Computer
 +
| Regular building Structure
 +
| Superior Building Structure
 +
| 4 x QL
 +
|}
 +
</div>
  
=== Advanced Structures ===
 
  
<p>To make an Advanced Structure you need to upgrade your Regular Building Structure.</p>
 
  
<p>'''The items needed :'''</p>
+
<p>'''Superior Building Structure - Sometimes Cheaper Process'''</p>
  
 +
<p>'''Items needed:'''</p>
 
<div class="tradeskill">
 
<div class="tradeskill">
 
{| Cellspacing=0 align=center
 
{| Cellspacing=0 align=center
 
| '''Component''' || '''*1''' || '''Location''' || '''min. QL'''   
 
| '''Component''' || '''*1''' || '''Location''' || '''min. QL'''   
 
|-
 
|-
| Advanced Bio-Comminutor || R || Pharmacy and Chemistry booth  || 80
+
| Bio-Comminutor || R || Pharmacy and Chemistry booth  || 80
 
|-
 
|-
| Uncle Bazzit's Bio-Mechanical AI || C || Uncle Bazzit's Workshop || -
+
| Uncle Bazzit's Bio-Mechanical AI || C || Uncle Bazzit's Workshop ~ 4m|| -
 
|-
 
|-
 
| Regular Building Structure || C || [[#Making a Regular Building Structure|Tradeskilled]] || -
 
| Regular Building Structure || C || [[#Making a Regular Building Structure|Tradeskilled]] || -
Line 445: Line 474:
 
|-
 
|-
 
| Floorplan || C || Uncle Bazzit's Workshop || -
 
| Floorplan || C || Uncle Bazzit's Workshop || -
|-
 
|colspan=4| ''' For alternate process '''
 
|-
 
| Kyr'Ozch Bio-Mechanical Computer || C || Alien drop || -
 
 
|}
 
|}
 
</div>
 
</div>
<p>'''Advanced Building Structure - The basic process'''</p>
 
  
 
<br>
 
<br>
 
<div class="tradeskill">
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
{| cellspacing="0" align="center"
| <aoicon>247786</aoicon>
+
| <aodb>247786</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>247788</aoicon>   
+
| <aodb>247788</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>247789</aoicon>
+
| <aodb>247789</aodb>
| Skills: Ph
+
| Skills: [[Trade_and_Repair#Pharmaceuticals_Tech|Ph]]
 
|-
 
|-
 
| Unrefined Notum Salt
 
| Unrefined Notum Salt
Line 467: Line 491:
 
| Mutating Giant Chirop Egg
 
| Mutating Giant Chirop Egg
 
| 400
 
| 400
|}
+
|-
</div>
+
| <aodb>247791</aodb>
<br>
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
| <aoicon>247791</aoicon>
 
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>247789</aoicon>   
+
| <aodb>247789</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>247790</aoicon>
+
| <aodb>247790</aodb>
| Skills: Chem
+
| Skills: [[Trade_and_Repair#Chemistry|Chem]]
 
|-
 
|-
 
| Slow Killing Poison
 
| Slow Killing Poison
Line 483: Line 503:
 
| Poisoned Giant Chirop Egg
 
| Poisoned Giant Chirop Egg
 
| 400
 
| 400
|}
+
|-
</div>
+
| <aodb>154332</aodb>
<br>
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
| <aoicon>154332</aoicon>
 
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>247790</aoicon>   
+
| <aodb>247790</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>247792</aoicon>
+
| <aodb>247792</aodb>
| Skills: Ph
+
| Skills: [[Trade_and_Repair#Pharmaceuticals_Tech|Ph]]
 
|-
 
|-
| Advanced Bio-Comminutor
+
| Bio-Comminutor
 
| Poisoned Giant Chirop Egg
 
| Poisoned Giant Chirop Egg
 
| Mutating Bio-Pulp
 
| Mutating Bio-Pulp
 
| 400
 
| 400
|}
+
|-
</div>
+
| <aodb>247794</aodb>
<br>
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
| <aoicon>247794</aoicon>
 
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>247792</aoicon>   
+
| <aodb>247792</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>247795</aoicon>
+
| <aodb>247795</aodb>
| Skills: QFT
+
| Skills: [[Trade_and_Repair#Quantum_Force_field_Technology|QFT]]
 
|-
 
|-
 
| Uncle Bazzit's Bio-Mechanical AI
 
| Uncle Bazzit's Bio-Mechanical AI
Line 515: Line 527:
 
| Bio Mechanical Computer
 
| Bio Mechanical Computer
 
| 400
 
| 400
|}
+
|-
</div>
+
| <aodb>247795</aodb>
<br>
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
| <aoicon>247795</aoicon>
 
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>254807</aoicon>   
+
| <aodb>254807</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>254829</aoicon>
+
| <aodb>254829</aodb>
| Skills: ME
+
| Skills: [[Trade_and_Repair#Mechanical_Engineering|ME]]
 
|-
 
|-
 
| Bio Mechanical Computer
 
| Bio Mechanical Computer
Line 534: Line 542:
 
</div>
 
</div>
  
<p>'''Advanced Building Structure - The alternate process'''</p>
 
  
<br>
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
| <aoicon>247799</aoicon>
 
|rowspan=2| <span class=gross>+</span>
 
| <aoicon>254807</aoicon> 
 
|rowspan=2| <span class=gross>=</span>
 
| <aoicon>254829</aoicon>
 
| Skills: ME
 
|-
 
| Kyr'Ozch Bio-Mechanical Computer
 
| Regular building Structure
 
| Superior Building Structure
 
| 4 x QL
 
|}
 
</div>
 
  
<p>'''Advanced Building Structure - Finishing'''</p>
+
<p>'''Superior Building Structure - Finishing'''</p>
  
 
<br>
 
<br>
 
<div class="tradeskill">
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
{| cellspacing="0" align="center"
| <aoicon>254803</aoicon>
+
| <aodb>254803</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>254829</aoicon>   
+
| <aodb>254829</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>254196</aoicon>
+
| <aodb>254196</aodb>
| Skills: CL
+
| Skills: [[Trade_and_Repair##Computer_Literacy|CL]]
 
|-
 
|-
 
| Floorplan  
 
| Floorplan  
Line 575: Line 566:
  
 
Be aware that there are 3 types of HQs and Markets (Floorplans) :
 
Be aware that there are 3 types of HQs and Markets (Floorplans) :
* Small
+
* Small = QL 1-100
* Medium
+
* Medium = QL 101-200
* Large
+
* Large = QL 201-300
 
 
QL 1-100 = Small
 
QL 101-200 = Medium
 
QL 201-300 = Large
 
  
 
Be sure to pick the right one. :)
 
Be sure to pick the right one. :)
Using a QL300 Advanced Structure on a Small HQ Floorplan is NOT a good idea.
+
Using a QL300 Superior Structure on a Small HQ Floorplan is NOT a good idea.
 
 
Also note that Floorplans are '''NODROP'''.
 
  
 +
'''Note:''' Floorplans are '''NODROP'''.
  
 
== Planting the buildings ==
 
== Planting the buildings ==
 
<p>
 
<p>
To plant or modify your city you need to right click the [[Organization Cities|City Controller]] and enter the build tab. Depending on your organization governing form, you must have rank 2, 1 or higher to be able to access the build or demolition tab. Drop your building into the build section, and you can now move it to the best fitted location in your city. Keep in mind that most buildings will by default face north. By using the rotate button it will rotate 90 degrees counter-clockwise. Most buildings larger than 1x1 also have a facing dot so you can easily see what direction the door is facing.
+
Planting a building requires the character to be for an account that includes [[Alien Invasion]], a member of an  [[Organisations| organization]], and highly rank. In a department organization you need to be the president or general. To plant or modify your city, right click the [[Organization Cities|City Controller]] and select the build tab. Drop your building into the build section. Now you can now move it to the best fitting location in your city. Keep in mind that most buildings will by default face north. By using the rotate button, you can rotate a building 90 degrees counter-clockwise with each click. Many buildings show a facing dot that identifying its door location making it easier to see what direction the door is facing.
 
</p>
 
</p>
<p>'''WARNING: If you demolish the HQ building your entire city will go poof.'''</p>
+
<p>'''WARNING:''' If you demolish the HQ building your entire city will go poof.</p>
 +
<p>'''WARNING:''' Currently lower rank organization members can buy a city plot but not plant an HQ. After 24 hours if no HQ is planted that organization looses that plot and cannot purchase it again for 48 hours. The credits spent to purchase the plot are not refunded. </p>
  
 
== City decoration ==
 
== City decoration ==
 
<p>
 
<p>
A plain city with only buildings can be boring, so be sure to stop by the [[Uncle Bazzit|Bazzit Shop]] in [[Meetmedere]] and buy some decoration. Here you can get trees, lamp poles, statues etc.. Enjoy :-D
+
A plain city with only buildings can be boring, so be sure to stop by the [[Uncle Bazzit|Bazzit Shop]] in [[Meetmedere]] and buy some decoration. Here you can get whompahs, trees, lamp poles, statues etc.. Enjoy :-D
 
</p>
 
</p>
 +
 +
[[File:Uncle_Bazzit%27s_Landscaping.jpg||||City Decorations]]
  
 
== Resources ==
 
== Resources ==
Line 604: Line 593:
 
Resources and possible locations mentioned in this guide:
 
Resources and possible locations mentioned in this guide:
  
*Fertilized Giant Chirop Egg from a Giant [[Chirops|Chirop]]
+
*Basic Bio-Comminutor of at least QL 80 (Shops in RK, Pharmacy and Chemistry Tools and Bases booth)
 +
 
 +
'''Regular Structure Items'''
 +
 
 +
*<aodb opts="24px">247817</aodb>Stalker Carapace from [[Stalkers]]
 +
** [[Stret East Bank]], North of 2HO and East of cities in the forests you will find several groups of them.
 +
** [[Upper Stret East Bank]], North of river in the North
 +
 
 +
*<aodb opts="24px">247758</aodb> Rollerrat Queen Blood from a [[Rollerrats#Species|Rollerrat Queen]]
 +
** [[Aegean]] 1865.7, 2776.6, 13.6, Area: Delirium - NE Level 50 Dyna Boss location
 +
** [[Wailing Wastes]], 2350 970 - leads to a tunnel into the mountain
 +
** [[Stret West Bank]] - 2350 x 2000 near west side 3C City
 +
 
 +
 
 +
'''Superior Structure Items'''
 +
*<aodb opts="24px">247786</aodb>Unrefined Notum Salt from a Salt [[Worms|Worm]]
 +
** [[Broken Shores]] in North East Desert area
 +
** [[Perpetual Wastelands]] 408.9, 1503.7
 +
 
 +
*<aodb opts="24px">247788</aodb>Fertilized Giant Chirop Egg from a Giant [[Chirops|Chirop]]
 
**[[Clondyke]], south of the reservoir
 
**[[Clondyke]], south of the reservoir
 
**[[Aegean]] SW and SE corners
 
**[[Aegean]] SW and SE corners
 
**[[Varmint Woods]]
 
**[[Varmint Woods]]
**NE in [[Pleasant Meadows]]
+
**[[Pleasant Meadows]] NE
**NE in [[Wailing Wastes]]
+
**[[Pleasant Meadows]] "Monster Pit" - 3150, 2500
**[[Stret West Bank]] - 2001.1, 1828.9
+
**[[Wailing Wastes]] NE
**"Monster Pit" Pleasant Meadows - 3150, 2500
+
**[[Stret West Bank]], East Side  Near 3C City on east side and
*Slow-Killing Poison from a Scarlatina [[Omi|Omus]]
+
 
 +
*<aodb opts="24px">247791</aodb>Slow-Killing Poison from a Scarlatina [[Omi|Omus]]
 
** [[Mort]]
 
** [[Mort]]
 
** [[Central Artery Valley]] 946.8, 1858.8
 
** [[Central Artery Valley]] 946.8, 1858.8
*Unrefined Notum Salt from a Salt [[Worms|Worm]]
+
 
** In a valley of sorts NE of [[Broken Shores]] [[whompah]].
+
 
** [[Perpetual Wastelands]] 408.9, 1503.7
+
*<aodb opts="24px">247794</aodb>Uncle Bazzit's Bio-Mechanical AI (Uncle Bazzit Miscellany - [[Meetmedere]])
*Rollerrat Queen Blood from a [[Rollerrats#Species|Rollerrat Queen]]
+
 
** Aegean 1865.7, 2776.6, 13.6, Area: Delirium
+
 
** Wailing Wastes, 2350 970 - leads to a tunnel into the mountain
+
'''Generic Organic Immunity System Items'''
** Stret West Bank
+
 
*Manteze Scout Nazal Membrane from [[Mantezes#Ranks|Manteze Scouts]]. They have a habit of running away.
+
*<aodb opts="24px">247762</aodb>Manteze Scout Nazal Membrane from [[Mantezes#Ranks|Manteze Scouts]]. They have a habit of running away.
 
**[[4 Holes]], West Swamps and east coast near Swamp Dens
 
**[[4 Holes]], West Swamps and east coast near Swamp Dens
**[[Pleasant Meadows]], 1950 x 2450 (Really fast respawns)
+
**[[Pleasant Meadows]], 1950 x 2450
*Stalker Carapace from [[Stalkers]]
 
**[[Upper Stret East Bank]], north
 
*Basic Bio-Comminutor of at least QL 80 (Shops in RK, Pharmacy and Chemistry Tools and Bases booth)
 
*Uncle Bazzit's Bio-Mechanical AI (Uncle Bazzit Miscellany - [[Meetmedere]])
 
  
 
== Acknowledgements ==
 
== Acknowledgements ==
Line 635: Line 640:
 
</p>
 
</p>
 
--[[User:Baffle|Baffle]] 16:58, 7 Jun 2005 (CEST)
 
--[[User:Baffle|Baffle]] 16:58, 7 Jun 2005 (CEST)
 +
 +
== [[Sauna]] ==
 +
* [http://forums.anarchy-online.com/showthread.php?t=577406 Forums]
 +
* [http://forums.anarchy-online.com/showthread.php?t=591176 Forums]
 +
:* Nanite Reconstruction Box (Bazzit shop)
 +
:* Hacked Floorplan (hacker tool + clan/omni swimming pool floorplan)
 +
:* Nanite Reconstruction Toilerbots - Abies Grandis
 +
:* Nanite Reconstruction ToilerBots - Betula Pendula
 +
:* Nanite Reconstruction ToilerBots - Thuja Plicata
 +
:*Peridotite - Mantis Queen, Clawfinger Forefather
 +
:* Essence of Eucalyptus - [[Crypt of Home]]
 +
:* Thermal Radiation Unit - Alb Keeper, Keeper of Tortured Souls
 +
:* Metal Grate - [[Biomare]] T.I.M and Director?
 +
:* Inorganic Crystalline Oxide Tiles - DB2
 +
:* Copper Pail - [[Temple of Three Winds]]
 +
:* Copper Ladle - Mitaar, [[Biodome]]
 +
:* Mercury Vapor Excitation Globe - [[Inner Sanctum]]
 +
:* Wall-Mounted Titanium Rod - [[Subway]]
 +
:* Mercury-Based Temperature Gauge - [[Hollow Island]] Weed
 +
:* Dual-Core Psychrometer - DB1
 +
:* Gofle-Hair Brush - Alappa
  
 
== See Also ==
 
== See Also ==
  
 +
* [[Organization Cities]]
 
* [[Tradeskill Tools]]
 
* [[Tradeskill Tools]]
 
* [[Item Tradeskills]]
 
* [[Item Tradeskills]]
Line 645: Line 672:
 
[[de:City]]
 
[[de:City]]
 
[[Category:Alien Invasion]]
 
[[Category:Alien Invasion]]
[[Category:Tradeskills]]
+
[[Category:Tradeskills]][[Category: Chemistry Tradeskills]]
 +
[[Category: Computer Literacy Tradeskills]][[Category: Electrical Engineering Tradeskills]]
 +
[[Category: Mechanical Engineering Tradeskills]][[Category: Pharmaceutical Technology Tradeskills]]
 +
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Latest revision as of 21:12, 28 December 2022

The Alien Invasion expansion brought the introduction of Organization Cities built by players on Rubi-ka that can be visited by other players. These cities serve as icons of the organization's power, a place to call down aliens to fight, and as a source passive buffs for the members of the Organization.

Building Types[edit]

  • Regular Building Structure
  • Superior Building Structure
  • Special Structure

Superior structures require more tradeskill steps than Regular structure. A complete QL 300 superior structure a tradeskiller will need EE 1350, Pharma 1050, Chem 1050, ME 1200, and CL 1500.

Special structures are constructed using a tradeskill formula unique to them.


Regular Structures

Size

Benefits

Neutral Grid House
Grid House

1x1

Allows org to travel to the city from the grid and buffs CL

Neutral Mining Operations Notum Mining Operations

2x2

Buffs nano skills

Neutral Notum Silo Notum Silo

3x3

Has a 0% suppression interior room and adds nano delta and nano cost reduction

Neutral Landing Pad Landing Pad

2x2

Buffs all vehicle skills

Neutral Satellite Uplink Satellite Uplink

1x1

Provides intermediate warning for alien attacks. Can be built in any QL.

Neutral ECM Tower ECM Tower

3x3

Strongest cloak tower. Can be built in any QL.

Neutral ECM Tower Small ECM Tower

2x2

Less strong cloak tower. Can be built in any QL.

Neutral Swimming Pool Swimming Pool

3x4

Buffs swimming and Body Dev and has an interior pool space.

Neutral Sidewalk Cafe Sidewalk Cafe

2x3

Mostly social, but provides a vendor who sells drinks. Bartender level equal building's QL.

Neutral Sky Bar Sky Bar

2x3

Provides a club space that needs to be flown to, to access. Can be built in any QL.

Superior Structures

Size

Benefits

Large Neutral Organization Headquarters Large Headquarter

4x4

Buffs Abilities and Runspeed the most, has best tradeskill buff machine, plastic surgery clinic, and multiple interior rooms.

Small Neutral Organization Headquarters Medium Headquarter - Deleted Patch 18.7

4x4

Buffs Abilities and Runspeed, medium tradeskill machine, multiple interior rooms.

Small Neutral Organization Headquarters Small Headquarter

3x3

Buffs abilities and runspeed the least, lowest tradeskill buff machine

Neutral Guard House Guard House

1x1

Adds wandering guards the same level as the building.

Special Structures

Size

Benefits

Neutral Sauna Sauna

1x1

5 hour 3% XP buff

City Lot[edit]

A city lot needs to be purchased before buildings can be planted. It is recommended to have a HQ Building Structure constructed before purchasing a city plot. If one is not planted within 24 hours, the organization will loose the lot along with their purchasing credits. Then wait 48 hours before being able to purchase it again. Only players that are part of the organization, are using an account that includes Alien Invasion, and are of high rank in the organization should purchase a lot can purchase a lot, because only they can plant buildings.

There are two types of city lots instances and non-instanced. Instance lots are only available at Serenity Island. They are similar to non-instanced lots with two noticeable differences. No Market building is allowed. Only organization members can access the instanced city lot location without an access card. Instanced cities are designed for Alien City Raids, provide city buff benefits, and give ready access to a city lot for purchasing.

Non-instanced lots are scattered across Rubi-ka. They vary in size, terrain, and expense. They become available for sale when their owning organization cannot pay the monthly upkeep for the lot. This makes getting a non-instance city lot more challenging to find. Their main benefit is a Market building which allows members to sell items from a shop terminal which intern generates income for the organization through sales commission.

Building Construction[edit]

Quality level of a building[edit]

The next thing you need to know is what QL building you want to make (Range: QL1 - QL300). The QL of a building is decided by one item used in the process : The Generic Organic Immunity System. A QL300 will give you a QL300 building, and a QL1 will give you a QL1 building. Simple and easy. You can buy them in Bazzit shop in Meetmedere, but he only sells up to QL75, so if you want to make higher QL buildings, you need to get them elsewhere.

Some organization building do not provide any added benefit at a higher QL. Using a low QL Generic Organic Immunity System for these buildings is fine.

High QL Generic Organic Immunity Systems[edit]

The way to get higher QL Generic Organic Immunity System is to obtain Solid Clump of Kyr'Ozch Bio-Material. Alien Drop. These can be refined by using a Kyr'Ozch Structural Analyzer. The only problem is that clumps can turn into several (15?) types of items, so cross your fingers and hope for Kyr'Ozch Viral Serum. This is what you need to make a high QL Generic Organic Immunity System. You also need a Manteze Scout Nasal Membrane. RK drop. If you find a QL300 Clump you can (if you are lucky) refine a QL300 Kyr'Ozch Viral Serum that will end up in a QL300 Generic Organic Immunity System.

Clump QL = Generic Organic Immunity System QL = QL of the end product (Any building)

Making the Generic Organic Immunity System (from serum):

Component *1 Location min. QL
Kyr'Ozch Structural Analyzer R Tradeskilled or
Uncle Bazzit Quest
-
Bio-Comminutor R Pharmacy and Chemistry booth 80
Solid Clump of Kyr'Ozch Bio-Material C Alien drop Sets QL
Manteze Scout Nasal Membrane C Manteze Scouts (see Resources) -
Kyr'Ozch Viral Serum C Tradeskilled here or
bought from player shops
up to 300
*1 R = reuseable, C = consumed



Kyr'Ozch Structural Analyzer + Solid Clump of Kyr'Ozch Bio-Material = Kyr'Ozch Viral Serum Skills: EE
Kyr'Ozch Structural Analyzer Solid Clump of Kyr'Ozch Bio-Material Kyr'Ozch Viral Serum (Hopefully) 4.5 x ql
Advanced Bio-Comminutor + Manteze Scout Nasal Membrane = Membrane Pulp Skills: Ph
Bio-Comminutor Manteze Scout Nasal Membrane Membrane Pulp 400
Membrane Pulp + Kyr'Ozch Viral Serum = Generic Organic Immunity System Skills: Ph
Membrane Pulp Kyr'Ozch Viral Serum Generic Organic Immunity System 3.5 x ql

Now, If your serum was QL300 you have a QL300 Generic Organic Immunity System and are ready to make a QL300 building.

Making Regular Building Structure[edit]

To make any kind of building (regular or advanced) you always need to make a Regular Building Structure. The QL of this structure is, as mentioned, decided by the QL of your Generic Organic Immunity System, and will also decide the the QL of the end product. You need to buy (Shop in Meetmedere) Generic Volatile Nanobots, HSR Compressed Regenerating Bioplate (one per building structure, at least ql 100) and Blueprint - Regular Building Structure (Reusable tool) to make a Regular Building Structure.

Regular Building Structure - Quicker Process

Items needed:

Component *1 Location min. QL
Blueprint - Regular Building Structure R Uncle Bazzit Shop -
Generic Volatile Nanobots C Uncle Bazzit Shop ~ 5m -
HSR Compressed Regenerating Bioplate C RK Mission drop
Uncle Bazzit Shop
Tower Shop - Land Control Building Components
100
Generic Organic Immunity System C Tradeskilled
Uncle Bazzit Shop up to level 75
-
*1 R = reuseable, C = consumed



Generic Volatile Nanobots + HSR Compressed Regenerating Bioplate = Strong Regenerating Bioplate Skills: Chem
Generic Volatile Nanobots HSR Compressed Regenerating Bioplate Strong Regenerating Bioplate 4 x ql
Strong Regenerating Bioplate + Generic Organic Immunity System = Superior Bioplate Skills: Chem
Strong Regenerating Bioplate Generic Organic Immunity System Superior Bioplate 3.5 x ql
Blueprint - Regular Building Structure + Superior Bioplate = Regular Building Structure Skills: ME
Blueprint - Regular Building Structure Superior Bioplate Regular Building Structure 4 x ql

Regular Building Structure - Cheaper Process

Items needed :

Component *1 Location min. QL
Neutron Disruptor R General Tools booth -
Bio-Comminutor R Pharmacy and Chemistry booth 80
Blueprint - Regular Building Structure R Uncle Bazzit Shop -
Stalker Carapace C Stalkers (see Resources) -
Rollerrat Queen Blood C Rollerrat Queen (see Resources) -
High QL Generic Organic Immunity Systems C Tradeskilled -
*1 R = reuseable, C = consumed



Neutron Displacer + Stalker Carapace = Non-Regenerating Bioplate Skills: QFT
Neutron Disruptor Stalker Carapace Non-Regenerating Bio-plate 400
Advanced Bio-Comminutor + Rollerrat Queen Blood = Rollerrat Queen Erythrocyte Ph
Bio-comminutor Rollerrat Queen Blood Rollerrat Queen Erythrocyte 400
Rollerrat Queen Erythrocyte + Non-Regenerating Bioplate = Strong Regenerating Bioplate Ph
Rollerrat Queen Erythrocyte Non-regenerating bioplate Strong Regenerating Bioplate 400
Strong Regenerating Bioplate + Generic Organic Immunity System = Superior Bioplate Skills: Chem
Strong Regenerating Bioplate Generic Organic Immunity System Superior Bioplate 3.5 x ql
Blueprint - Regular Building Structure + Superior Bioplate = Regular Building Structure Skills: ME
Blueprint - Regular Building Structure Superior Bioplate Regular Building Structure 4 x ql

Saves you the cost of buying HSR bioplate + volatile nanobots (which costs about 5mil).

Completing the Regular Building[edit]

Now you can make all of the regular buildings. All you need is to buy a Floorplan from the shop in Meetmedere. (Only Regular building types).

Floorplan - Neutral Swimming Pool + Regular Building Structure = Neutral Swimming Pool Skills: CL
Floorplan Regular Building Structure Completed Building 5 x ql

The Regular Building is ready to be planted.

Uncle Bazzit's Miscellany
Blueprints for sale at Uncle Bazzit. There are comparable Clan and Omni Blueprints available.

Uncle Bazzit's Miscellany

Making Superior Structures[edit]

To make an Superior Structure you need to upgrade your Regular Building Structure.

Superior Building Structure - Quicker Process

Items needed:

Component *1 Location min. QL
Kyr'Ozch Bio-Mechanical Computer C Alien drop or
bought from player shops
-


Kyr'Ozch Bio-Mechanical Computer + Regular Building Structure = Superior Building Structure Skills: ME
Kyr'Ozch Bio-Mechanical Computer Regular building Structure Superior Building Structure 4 x QL


Superior Building Structure - Sometimes Cheaper Process

Items needed:

Component *1 Location min. QL
Bio-Comminutor R Pharmacy and Chemistry booth 80
Uncle Bazzit's Bio-Mechanical AI C Uncle Bazzit's Workshop ~ 4m -
Regular Building Structure C Tradeskilled -
Unrefined Notum Salt C Worms (see Resources) -
Fertilized Giant Chirop Egg C Chirops (see Resources) -
Slow Killing Poison C Omus (see Resources) -
Floorplan C Uncle Bazzit's Workshop -


Unrefined Notum Salt + Fertilized Giant Chirop Egg = Mutating Giant Chirop Egg Skills: Ph
Unrefined Notum Salt Fertilized Giant Chirop Egg Mutating Giant Chirop Egg 400
Slow-Killing Poison + Mutating Giant Chirop Egg = Poisoned Giant Chirop Egg Skills: Chem
Slow Killing Poison Mutating Giant Chirop Egg Poisoned Giant Chirop Egg 400
Advanced Bio-Comminutor + Poisoned Giant Chirop Egg = Mutating Bio-Pulp Skills: Ph
Bio-Comminutor Poisoned Giant Chirop Egg Mutating Bio-Pulp 400
Uncle Bazzit's Bio-Mechanical AI + Mutating Bio-Pulp = Bio-Mechanical Computer Skills: QFT
Uncle Bazzit's Bio-Mechanical AI Mutating Bio-Pulp Bio Mechanical Computer 400
Bio-Mechanical Computer + Regular Building Structure = Superior Building Structure Skills: ME
Bio Mechanical Computer Regular building Structure Superior Building Structure 4 x QL


Superior Building Structure - Finishing


Floorplan - Neutral Large Organization Headquarters + Superior Building Structure = Large Neutral Organization Headquarters Skills: CL
Floorplan Superior Building Structure Completed Building 5 x ql


Be aware that there are 3 types of HQs and Markets (Floorplans) :

  • Small = QL 1-100
  • Medium = QL 101-200
  • Large = QL 201-300

Be sure to pick the right one. :) Using a QL300 Superior Structure on a Small HQ Floorplan is NOT a good idea.

Note: Floorplans are NODROP.

Planting the buildings[edit]

Planting a building requires the character to be for an account that includes Alien Invasion, a member of an organization, and highly rank. In a department organization you need to be the president or general. To plant or modify your city, right click the City Controller and select the build tab. Drop your building into the build section. Now you can now move it to the best fitting location in your city. Keep in mind that most buildings will by default face north. By using the rotate button, you can rotate a building 90 degrees counter-clockwise with each click. Many buildings show a facing dot that identifying its door location making it easier to see what direction the door is facing.

WARNING: If you demolish the HQ building your entire city will go poof.

WARNING: Currently lower rank organization members can buy a city plot but not plant an HQ. After 24 hours if no HQ is planted that organization looses that plot and cannot purchase it again for 48 hours. The credits spent to purchase the plot are not refunded.

City decoration[edit]

A plain city with only buildings can be boring, so be sure to stop by the Bazzit Shop in Meetmedere and buy some decoration. Here you can get whompahs, trees, lamp poles, statues etc.. Enjoy :-D

City Decorations

Resources[edit]

Resources and possible locations mentioned in this guide:

  • Basic Bio-Comminutor of at least QL 80 (Shops in RK, Pharmacy and Chemistry Tools and Bases booth)

Regular Structure Items


Superior Structure Items


  • Uncle Bazzit's Bio-Mechanical AI Uncle Bazzit's Bio-Mechanical AI (Uncle Bazzit Miscellany - Meetmedere)


Generic Organic Immunity System Items

Acknowledgements[edit]

Thanks to all the hard working guys at Shadow Realm for gathering all the information. If you know of any specific people we should mention here, feel free to add them.

--Baffle 16:58, 7 Jun 2005 (CEST)

Sauna[edit]

  • Nanite Reconstruction Box (Bazzit shop)
  • Hacked Floorplan (hacker tool + clan/omni swimming pool floorplan)
  • Nanite Reconstruction Toilerbots - Abies Grandis
  • Nanite Reconstruction ToilerBots - Betula Pendula
  • Nanite Reconstruction ToilerBots - Thuja Plicata
  • Peridotite - Mantis Queen, Clawfinger Forefather
  • Essence of Eucalyptus - Crypt of Home
  • Thermal Radiation Unit - Alb Keeper, Keeper of Tortured Souls
  • Metal Grate - Biomare T.I.M and Director?
  • Inorganic Crystalline Oxide Tiles - DB2
  • Copper Pail - Temple of Three Winds
  • Copper Ladle - Mitaar, Biodome
  • Mercury Vapor Excitation Globe - Inner Sanctum
  • Wall-Mounted Titanium Rod - Subway
  • Mercury-Based Temperature Gauge - Hollow Island Weed
  • Dual-Core Psychrometer - DB1
  • Gofle-Hair Brush - Alappa

See Also[edit]