Faithful Armor
Faithful Armor is the Clan version of Tier Three armor. Contact is at The Independent Professionals Society Hall, City of Jobe. Its manufacture requires some exchanges of items with profession-specific Contacts at the IPS. Many such exchanges are required to get the needed Blue Glyphs with 'Fruition' and 'Consanquineal Embryo of Duat' items, but whole Blue Glyphs drop in Pandemonium.
Checklist
- 10 x Blue Glyph of X (profession specific - Aban/Enel/Ocra) (1 for each piece) Corrupted mobs in Pandemonium
- 10 x Finely Refined Notum (1 for each piece) Drop from Dryads, UNIQUE
- 1 x Insignia of the Faithful (Only one is needed to upgrade all ten pieces; it operates as tradeskill tools [usually] do, i.e. it is not consumed in the process) Eradicus
- 1 x Joker's Glyph (Shoulderpads & Support System only; not used up in the process) Galahad and Mordeth et al
- 1 x Glyph of the Arcana (Shoulderpads & Support System only; operates as a tool, not consumed in the process) Corrupted mobs in Pandemonium
- Second Tier Armor Pieces: Helmet, Vest, Sleeve x2, Gloves, Pants, Boots. See Tier 2 Armor guide
Notes
- Because the Finely Refined Notum is a UNIQUE item, creating the full set will require either, nine friends to each hold Notum, or trips to go get more
- Bring three 'Fruition' items and one 'Embryo' item to the profession contacts at one of the three Independent Professionals Society Halls in Jobe, to receive Blue Glyphs in exchange. This is widely considered the more difficult way to get Blue Glyphs.
- The 'Fruition' items and Jokers Glyph are NODROP so the character for which they are intended will need to pick them up in person
The Hunt for the Glyphs
Corrupted mobs in Pandemonium:
Enforcer, Engineer, Keeper, Martial Artist, Shade: Blue Glyph of Aban: Hiisi and Lens, possibly others
Agent, Bureaucrat, Nano-Technician, Soldier: Blue Glyph of Enel: Curs, Hiisi and Lens, possibly others
Adventurer, Doctor, Fixer, Meta-Physicist, Trader: Blue Glyph of Ocra: Curs, Hiisi, Kuirs, Lens and possibly other mobs
Or, for an alternative method, albeit one that is widely considered to be more difficult, kill Catacombs mobs in Inferno for 'Fruition' items, and bosses there for 'Embryo of Duat' items. Trade 3 'Fruition' items and an 'Embryo' to the professionals at the 'Independent Professionals Society Hall in Jobe, to receive one Blue Glyph.
Finely Refined Notum has a chance of dropping from any named Dryad, found in all areas of the Shadowlands, from Elysium to Inferno. A UNIQUE item, only one at a time can be held by a given character, and it cannot be traded while in a backpack.
Insignias of the Faithful drop from any named sided mobs in Inferno, or from the temple bosses, Galahad and Mordeth. The sided mobs at each temple will exchange them for you: if you have a Chosen Insignia and want a Faithful Insignia instead, take it to Ecclisiast Gal Ilad upstairs in the northern room at either Inferno or Penumbra Redeemed temple. Prophet Abad Mord, in the Unredeemed temple, gives Faithful Insignia in exchange for Chosen.
Joker's Glyph can be looted from Eradicus, the boss at the end of the Adonis static dungeons. The Glyph acts as a tool to upgrade all the pieces; only one is needed as it is not destroyed in the process.
Glyph of the Arcana can be looted from 'Corrupted' mobs in Pandemonium. The Glyph acts as a tool to upgrade all the pieces; only one is needed as it is not destroyed in the process.= Manufacture =
Required Skills
- Computer Literacy (CL)
- Electrical Engineering (EE)
- Quantum Field Technology (QFT)
Required Components and Tools
Profession Specific
Profession | Corrupted mobs in Pandemonium |
Adventurer, Doctor, Fixer, Metaphysicist, Trader | Blue Glyph of Ocra |
Agent, Bureaucrat, Nano-Technician, Soldier | Blue Glyph of Enel |
Enforcer, Engineer, Keeper, Martial Artist, Shade | Blue Glyph of Aban |
All Professions
Tool | *1 | Obtained |
Insignia Of The Faithful | R | Loot from Named Redeemed, Inferno |
Joker's Glyph | R | Loot from Eradicus, Adonis Dungeons |
Glyph Of The Arcana | R | Loot from Corrupted mobs, Pandemonium |
Component | *1 | Obtained | Qualities |
Finely Refined Notum | C | Loot from Named Dryads in any area | UNIQUE |
Second Tier Helmet | C | See Tier 2 Armor | QL 220 |
Second Tier Body Armor | C | As Helmet | QL 220 |
Second Tier Sleeves x2 | C | As Helmet | QL 220 |
Second Tier Gloves | C | As Helmet | QL 220 |
Second Tier Pants | C | As Helmet | QL 220 |
Second Tier Boots | C | As Helmet | QL 220 |
Jobe Suit Support System | C | See Jobe Armor guide | |
Jobe Suit Shoulderpad x2 | C | See Jobe Armor guide |
Tradeskill Process
The combination of items in Anarchy Online works as follows:
Tradeskill Window
Open the tradeskill window (Ctrl-t). Here you can place the Source (often a tool) in the left box, and the Target in the middle box. two items you want to combine. The resulting product item, or Result, if there is one, will be displayed in the right box. The number of possible combinations that can be made with any item as Source or Target, even if that number is zero, will be shown below the box. A detailed look on the Result item is possible with a simple shift-left-click on it. This examination can be performed upon items in storage packs. Until a combination is performed, the items remain in their storage packs, and do not move to main inventory if the Tradeskill window is closed. If there is no free inventory space before combining items, the item will end in the overflow window, even if items are consumed in the process, leaving an inventory space.
Shift + Right Click
Provided no information on any of the ingredients is desired, the optimum way to combine items is: Bring both items to main inventory. Pick up the Source and hold the item graphic on the cursor over the Target. While holding down Shift, right click. The Result product and tool, if any, will return to inventory. A small number of recipes, e.g. Treatment Libraries, will consume items which are usually used as tools, e.g. Hacker Tools, and not consumed in other recipes.
Back and Shoulder Armor Preparation
+ | = | Computer Literacy (CL) | |||
Joker's Glyph; NODROP | Jobe Suit Support System; NODROP | Advanced Jobe Support System; NODROP, Joker's Glyph | 990 | ||
+ | = | Computer Literacy (CL) | |||
Joker's Glyph; NODROP | Jobe Suit Shoulderpad; NODROP | Advanced Jobe Suit Shoulderpad; NODROP, Joker's Glyph | 990 | ||
+ | = | ? | |||
Glyph Of The Arcana | Advanced Jobe Support System; NODROP | Excellent Jobe Support System; NODROP, Glyph Of The Arcana | ? | ||
+ | = | ? | |||
Glyph Of The Arcana | Advanced Jobe Shoulderpad; NODROP | Excellent Jobe Shoulderpad; NODROP, Glyph Of The Arcana | ? |
- IMPORTANT: Right click on your Excellent Jobe armor to convert it to your profession. It will now be named, for example, Jobe Engineer Support System, and have an extra bonus of +100 HP.
+ | = | ? | |||
Right Click | Excellent Jobe Shoulderpad; NODROP | Jobe Bureaucrat Support System; NODROP | ? |
Only Bureaucrat, Engineer, Fixer, Keeper, Metaphysicist, Nano-Technician and Shade Support Systems are listed on Auno: it is possible that the right-clicking step is neither required nor possible with Adventurer, Agent, Doctor, Enforcer, Martial Artist, Soldier, or Trader characters.
The back and shoulder pieces can be upgraded to Faithful/Chosen armor in the same way as the regular Second Tier armor pieces; follow the process below.
Reviving the Blue Glyphs
+ | = | Computer Literacy, Quantum Field Technology | |||
Finely Refined Notum : UNIQUE | Blue Glyph of Aban | Blue Glyph Of Aban - Revived | 1210, 1210 | ||
+ | = | Computer Literacy, Quantum Field Technology | |||
Finely Refined Notum : UNIQUE | Blue Glyph of Enel | Blue Glyph Of Enel - Revived | 1210, 1210 | ||
+ | = | Computer Literacy, Quantum Field Technology | |||
Finely Refined Notum : UNIQUE | Blue Glyph of Ocra | Blue Glyph of Ocra - Revived | 1210, 1210 |
Siding the Blue Glyphs
Field Quantum Physics, Electrical Engineering | |||
Blue Glyph of Aban - Revived | Insignia of the Chosen | Earth Glyph of Judgement | 1375, 1375 |
Field Quantum Physics, Electrical Engineering | |||
Blue Glyph of Enel - Revived | Insignia of the Faithful | Air Glyph of The World | 1375, 1375 |
Field Quantum Physics, Electrical Engineering | |||
Blue Glyph of Ocra - Revived | Insignia of the Faithful | Water Glyph of the World | 1375, 1375 |
Combine Glyph and Armor
Computer Literacy | |||
Earth Glyph Of The World | Second Tier Keeper Cuirass | Faithful Keeper Cuirass | Example. All Builds 990 CL |
Computer Literacy | |||
Water Glyph Of Judgement | Jobe Metaphysicist Support System | Chosen Metaphysicist Shoulder Cover | Example. All Builds 990 CL |
Reward
Faithful and Chosen armor pieces are levelling items, and with enough of the correct skills (differs for each profession) can be increased to quality 300
Here are the stats for a full set of Faithful/Chosen armor in each profession
Full set of Adventurer's Faithful/Chosen Armor (10 pieces) | |
---|---|
Flags | QL 300 (Nodrop) |
Glyphs Used | Blue Glyph of Ocra, Water Glyph |
Required | Agility 1100 Strength 900 |
Modifiers | Projectile AC: 8425 Melee AC: 8425 Energy AC: 8425 Fire AC: 8425 Cold AC: 8425 Radiation AC: 8425 Chemical AC: 6065 Poison AC: 6065 Strength: 16 Stamina: 16 Agility: 16 Intelligence: 12 Sense: 16 Psychic: 12 Max Health: 2800 Max Nano Energy: 300 Mat. Metamorphosis: 20 Bio. Metamorphosis: 20 Psy. Modification: 15 Material Creation: 20 Space Time: 15 Sensory Improvement: 20 Treatment: 30 First Aid: 50 Ranged Init.: 80 Melee Init.: 80 NanoC.Init: 30 Run Speed: 60 1hEdged: 44 Sneak Attack: 40 Fast Attack: 40 Multi Melee: 70 Bow: 24 Pistol: 44 Fling Shot: 45 Multi Ranged: 70 Perception: 60 Adventuring: 60 |
Full set of Agent's Faithful/Chosen Armor (10 pieces) | |
---|---|
Flags | QL 300 (Nodrop) |
Glyphs Used | Blue Glyph of Enel, Air Glyph |
Required | Agility 1100 Sense 900 |
Modifiers | Projectile AC: 5785 Melee AC: 8400 Energy AC: 8400 Fire AC: 5785 Cold AC: 8400 Radiation AC: 8400 Chemical AC: 8400 Poison AC: 8400 Strength: 12 Stamina: 12 Agility: 20 Intelligence: 10 Sense: 20 Psychic: 10 Max Health: 2450 Max NCU: 56 Mat. Metamorphosis: 15 Bio. Metamorphosis: 15 Psy. Modification: 20 Material Creation: 15 Space Time: 16 Sensory Improvement: 20 First Aid: 30 Ranged Init.: 80 Dodge Ranged: 50 Evade ClsC: 40 Duck Exp: 50 Run Speed: 40 Bow: 20 Rifle: 60 Fling Shot: 25 Aimed Shot: 60 Chemistry: 50 Concealment: 60 Breaking Entry: 40 Trap Disarm: 50Perception: 60 |
Full set of Bureaucrat's Faithful/Chosen Armor (10 pieces) | |
---|---|
Flags | QL 300 (Nodrop) |
Glyphs Used | Blue Glyph of Enel, Air Glyph |
Required | Intelligence 1100 Psychic 900 |
Modifiers | Projectile AC: 7350 Melee AC: 5585 Energy AC: 7250 Fire AC: 7350 Cold AC: 5585 Radiation AC: 7350 Chemical AC: 7350 Poison AC: 7350 Strength: 12 Stamina: 10 Agility: 12 Intelligence: 20 Sense: 20 Psychic: 20 Max Health: 2300 Max Nano Energy: 800 Max NCU: 86 XP Modifier: 3% Mat. Metamorphosis: 15 Bio. Metamorphosis: 25 Psy. Modification: 30 Material Creation: 25 Space Time: 24 Sensory Improvement: 30 First Aid: 32 NanoC.Init: 98 Dodge Ranged: 32 Evade ClsC: 30 Duck Exp: 32 Run Speed: 32 Pistol: 32 Shotgun: 20 Ranged Energy: 15 Fling Shot: 25 Nano Programming: 40 Computer Literacy: 30 Psychology: 60 Tutoring: 30 Perception: 30 |
Full set of Doctor's Faithful/Chosen Armor (10 pieces) | |
---|---|
Flags | QL 300 (Nodrop) |
Glyphs Used | Blue Glyph of Ocra, Water Glyph |
Required | Stamina 1100 Psychic 900 |
Modifiers | Projectile AC: 7725 Melee AC: 5485 Energy AC: 7725 Fire AC: 7725 Cold AC: 5485 Radiation AC: 7725 Chemical AC: 7725 Poison AC: 7725 Strength: 12 Stamina: 12 Agility: 12 Intelligence: 20 Sense: 20 Psychic: 20 Max Health: 2300 Max Nano Energy: 750 Max NCU: 70 Mat. Metamorphosis: 24 Bio. Metamorphosis: 30 Psy. Modification: 16 Material Creation: 24 Space Time: 24 Sensory Improvement: 16 Treatment: 40 First Aid: 60 NanoC.Init: 48 Dodge Ranged: 32 Evade ClsC: 24 Duck Exp: 32 Run Speed: 32 Pistol: 25 Shotgun: 20 Ranged Energy: 20 Fling Shot: 25 Computer Literacy: 20 Pharmaceuticals: 50 Perception: 30 |
Full set of Enforcer's Faithful/Chosen Armor (10 pieces) | |
---|---|
Flags | QL 300 (Nodrop) |
Glyphs Used | Blue Glyph of Aban, Earth Glyph |
Required | Stamina 1100 Strength 900 |
Modifiers | Projectile AC: 9475 Melee AC: 9475 Energy AC: 9475 Fire AC: 7620 Cold AC: 9475 Radiation AC: 6140 Chemical AC: 9475 Poison AC: 9475 Strength: 24 Stamina: 24 Agility: 16 Intelligence: 10 Sense: 10 Psychic: 10 Max Health: 3050 Max Nano Energy: 150 Mat. Metamorphosis: 15 Bio. Metamorphosis: 15 Psy. Modification: 10 Material Creation: 15 Space Time: 10 Sensory Improvement: 10 First Aid: 36 Melee Init.: 60 Run Speed: 40 1hBlunt: 48 1hEdged: 48 Piercing: 48 2hBlunt: 48 2hEdged: 48 Melee Energy: 36 Parry: 30 Sneak Attack: 50 Fast Attack: 60 Multi Melee: 40 Brawl: 30 Psychology: 40 |
Full set of Engineer's Faithful/Chosen Armor (10 pieces) | |
---|---|
Flags | QL 300 (Nodrop) |
Glyphs Used | Blue Glyph of Aban, Earth Glyph |
Required | Intelligence 1100 Psychic 900 |
Modifiers | Projectile AC: 7675 Melee AC: 7675 Energy AC: 7675 Fire AC: 5485 Cold AC: 7675 Radiation AC: 7675 Chemical AC: 7375 Poison AC: 5785 Strength: 12 Stamina: 10 Agility: 12 Intelligence: 20 Sense: 20 Psychic: 20 Max Health: 2300 Max Nano Energy: 600 Max NCU: 80 Mat. Metamorphosis: 24 Bio. Metamorphosis: 24 Psy. Modification: 20 Material Creation: 25 Space Time: 25 Sensory Improvement: 20 Ranged Init.: 48 Run Speed: 32 Pistol: 36 Shotgun: 20 Grenade: 36 Fling Shot: 25 Mechanical Engineering: 60 Electrical Engineering: 55 Weapon Smithing: 60 Quantum FT: 55 Nano Programming: 45 Computer Literacy: 30 Pharmaceuticals: 40 Chemistry: 55 Tutoring: 50 Breaking Entry: 40 |
Full set of Fixer's Faithful/Chosen Armor (10 pieces) | |
---|---|
Flags | QL 300 (Nodrop) |
Glyphs Used | Blue Glyph of Ocra, Water Glyph |
Required | Agility 1100 Sense 900 |
Modifiers | Projectile AC: 8375 Melee AC: 8375 Energy AC: 5785 Fire AC: 5785 Cold AC: 8375 Radiation AC: 8375 Chemical AC: 8375 Poison AC: 8375 Strength: 12 Stamina: 10 Agility: 20 Intelligence: 12 Sense: 20 Psychic: 10 Max Health: 2375 Max NCU: 126 Mat. Metamorphosis: 16 Bio. Metamorphosis: 16 Psy. Modification: 15 Material Creation: 8 Space Time: 16 Sensory Improvement: 15 First Aid: 35 Ranged Init.: 50 Dodge Ranged: 50 Evade ClsC: 40 Duck Exp: 60 Run Speed: 70 MG/SMG: 50 Burst: 35 Multi Ranged: 30 Computer Literacy: 40 Pharmaceuticals: 40 Concealment: 50 Breaking Entry: 60 Trap Disarm: 60 Perception: 50 |
Full set of Keeper's Faithful/Chosen Armor (10 pieces) | |
---|---|
Flags | QL 300 (Nodrop) |
Glyphs Used | Blue Glyph of Aban, Earth Glyph |
Required | Stamina 1100 Strength 900 |
Modifiers | Projectile AC: 9475 Melee AC: 9475 Energy AC: 9475 Fire AC: 6065 Cold AC: 9475 Radiation AC: 9475 Chemical AC: 6065 Poison AC: 9475 Strength: 20 Stamina: 20 Agility: 16 Intelligence: 10 Sense: 10 Psychic: 10 Max Health: 2700 Max Nano Energy: 225 Mat. Metamorphosis: 15 Bio. Metamorphosis: 15 Psy. Modification: 10 Material Creation: 15 Space Time: 10 Sensory Improvement: 10 First Aid: 36 Melee Init.: 60 Dodge Ranged: 30 Evade ClsC: 60 Run Speed: 40 1hEdged: 50 2hEdged: 60 Melee Energy: 48 Parry: 30 Sneak Attack: 48 Fast Attack: 60 Brawl: 30 Riposte: 30 Psychology: 40 |
Full set of Martial Artist's Faithful/Chosen Armor (10 pieces) | |
---|---|
Flags | QL 300 (Nodrop) |
Glyphs Used | Blue Glyph of Aban, Earth Glyph |
Required | Agility 1100 Strength 900 |
Modifiers | Projectile AC: 8975 Melee AC: 8975 Energy AC: 8975 Fire AC: 5915 Cold AC: 8975 Radiation AC: 8975 Chemical AC: 8975 Poison AC: 5915 Strength: 16 Stamina: 15 Agility: 16 Intelligence: 10 Sense: 15 Psychic: 15 Max Health: 2750 Max Nano Energy: 250 Max NCU: 40 Mat. Metamorphosis: 10 Bio. Metamorphosis: 20 Psy. Modification: 16 Material Creation: 10 Space Time: 10 Sensory Improvement: 16 First Aid: 40 Dodge Ranged: 60 Evade ClsC: 70 Duck Exp: 60 Run Speed: 50 1hBlunt: 32 1hEdged: 32 Parry: 50 Martial Arts: 60 Brawl: 50 Dimach: 50 Riposte: 50 Bow: 70 Bow Special Attack: 60 Concealment: 30 |
Full set of Meta-Physicist's Faithful/Chosen Armor (10 pieces) | |
---|---|
Flags | QL 300 (Nodrop) |
Glyphs Used | Blue Glyph of Ocra, Water Glyph |
Required | Intelligence 1100 Psychic 900 |
Modifiers | Projectile AC: 5550 Melee AC: 7650 Energy AC: 7650 Fire AC: 5550 Cold AC: 7650 Radiation AC: 7650 Chemical AC: 7650 Poison AC: 7650 Strength: 12 Stamina: 10 Agility: 12 Intelligence: 20 Sense: 20 Psychic: 20 Max Health: 2350 Max Nano Energy: 750 Max NCU: 86 NP Cost Modifier: -5% Mat. Metamorphosis: 30 Bio. Metamorphosis: 25 Psy. Modification: 30 Material Creation: 30 Space Time: 30 Sensory Improvement: 30 First Aid: 32 Melee Init.: 45 NanoC.Init: 50 Dodge Ranged: 32 Evade ClsC: 30 Duck Exp: 32 Run Speed: 32 1hBlunt: 32 2hBlunt: 32 Bow: 30 Nano Programming: 60 Computer Literacy: 30 Perception: 30 |
Full set of Nano-Technician's Faithful/Chosen Armor (10 pieces) | |
---|---|
Flags | QL 300 (Nodrop) |
Glyphs Used | Blue Glyph of Enel, Air Glyph |
Required | Intelligence 1100 Psychic 900 |
Modifiers | Projectile AC: 6100 Melee AC: 6100 Energy AC: 10075 Fire AC: 7450 Cold AC: 7450 Radiation AC: 10075 Chemical AC: 7450 Poison AC: 7450 Strength: 12 Stamina: 12 Agility: 10 Intelligence: 20 Sense: 20 Psychic: 20 Max Health: 1950 Max Nano Energy: 1000 Max NCU: 98 NP Cost Modifier: -5% Mat. Metamorphosis: 30 Bio. Metamorphosis: 25 Psy. Modification: 30 Material Creation: 30 Space Time: 30 Sensory Improvement: 25 First Aid: 32 Ranged Init.: 32 NanoC.Init: 60 Dodge Ranged: 36 Evade ClsC: 28 Duck Exp: 36 Run Speed: 32 Pistol: 32 Ranged Energy: 28 Nano Programming: 60 Computer Literacy: 40 Perception: 40 |
Full set of Shade's Faithful/Chosen Armor (10 pieces) | |
---|---|
Flags | QL 300 (Nodrop) |
Glyphs Used | Blue Glyph of Aban, Earth Glyph |
Required | Agility 1100 Sense 900 |
Modifiers | Projectile AC: 8475 Melee AC: 8475 Energy AC: 5310 Fire AC: 7040 Cold AC: 8475 Radiation AC: 8475 Chemical AC: 8475 Poison AC: 8475 Strength: 20 Stamina: 20 Agility: 30 Intelligence: 20 Sense: 30 Psychic: 20 Max Health: 2550 Max Nano Energy: 550 Max NCU: 40 Mat. Metamorphosis: 24 Bio. Metamorphosis: 24 Psy. Modification: 24 Material Creation: 24 Space Time: 24 Sensory Improvement: 24 Treatment: 36 First Aid: 48 Melee Init.: 48 Dodge Ranged: 40 Evade ClsC: 40 Duck Exp: 40 Run Speed: 50 Piercing: 60 Parry: 40 Sneak Attack: 50 Multi Melee: 40 Dimach: 40 Chemistry: 48 Concealment: 60 |
Full set of Soldier's Faithful/Chosen Armor (10 pieces) | |
---|---|
Flags | QL 300 (Nodrop) |
Glyphs Used | Blue Glyph of Enel, Air Glyph |
Required | Stamina 1100 Strength 900 |
Modifiers | Projectile AC: 9475 Melee AC: 9475 Energy AC: 9475 Fire AC: 6315 Cold AC: 9475 Radiation AC: 6315 Chemical AC: 9475 Poison AC: 9475 Strength: 20 Stamina: 20 Agility: 16 Intelligence: 10 Sense: 10 Psychic: 10 Max Health: 2950 Max Nano Energy: 200 Mat. Metamorphosis: 10 Bio. Metamorphosis: 16 Psy. Modification: 10 Material Creation: 16 Space Time: 10 Sensory Improvement: 10 First Aid: 36 Ranged Init.: 60 Run Speed: 40 Pistol: 42 Assault Rifle: 48 MG/SMG: 48 Shotgun: 48 Rifle: 40 Ranged Energy: 48 Grenade: 40 Aimed Shot: 40 Burst: 48 Full Auto: 60 Multi Ranged: 40 Psychology: 40 |
Full set of Trader's Faithful/Chosen Armor (10 pieces) | |
---|---|
Flags | QL 300 (Nodrop) |
Glyphs Used | Blue Glyph of Ocra, Water Glyph |
Required | Intelligence 1100 Psychic 900 |
Modifiers | Projectile AC: 7850 Melee AC: 5485 Energy AC: 10675 Fire AC: 5485 Cold AC: 7850 Radiation AC: 10675 Chemical AC: 5485 Poison AC: 7850 Strength: 12 Stamina: 12 Agility: 10 Intelligence: 20 Sense: 20 Psychic: 20 Max Health: 2400 Max Nano Energy: 500 Max NCU: 80 Mat. Metamorphosis: 24 Bio. Metamorphosis: 24 Psy. Modification: 24 Material Creation: 24 Space Time: 24 Sensory Improvement: 24 First Aid: 32 NanoC.Init: 48 Run Speed: 40 Shotgun: 50 Fling Shot: 20 Mechanical Engineering: 50 Electrical Engineering: 60 Weapon Smithing: 50 Quantum FT: 60 Nano Programming: 40 Computer Literacy: 50 Pharmaceuticals: 40 Psychology: 20 Chemistry: 50 Tutoring: 60 |
See Also
Credits
- Information in this guide was obtained in part from the article Faithful/Chosen Armor on Jexai's.