Difference between revisions of "Wailing Wastes"
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− | To the untrained eye, the Wailing Wastes seem to be a marginal area, only just barely terra-formed and place to be avoided. And in thinking that you would be wrong. With a range of animals between threat levels 45 and 90, the hunting opportunities for the low to midlevel explorer are excellent. Animals group in manageable herds and for the most part are not social. Trophy level Blubbags, Clawfingers, | + | [[File:Scrn0090 crop.jpg|thumb|left|180px|Sentinel]][[File:Female watcher.jpg|thumb|360px|Watcher]] |
+ | To the untrained eye, the Wailing Wastes seem to be a marginal area, only just barely terra-formed and place to be avoided. And in thinking that you would be wrong. With a range of animals between threat levels 45 and 90, the hunting opportunities for the low to midlevel explorer are excellent. Animals group in manageable herds and for the most part are not social. Trophy level [[Blubbags]], [[Claw-mutants|Clawfingers]], [[Hammerheads]], [[Nightcrawlers]], [[Rollerrats]], [[Scorpiods]] and [[Wasteprowlers]] all roam the area. | ||
Would be hunters are advised to research each animal sought to understand its behavior in the wild! | Would be hunters are advised to research each animal sought to understand its behavior in the wild! | ||
+ | [[File:SupplyMasterSmugTowerBot.png|thumb|right|360px|Supply Master Smug]] | ||
+ | To the explorer of our vast home, there are a number of interesting sights throughout the Wailing Wastes. The principal city in the region is the Clan outpost of [[#Duhndur|Duhndur]], offering [[Whompah]] (1355, 1736) routes to [[Old Athen]], [[Avalon]] and [[Varmint Woods]]. Not a particularly large metropolis, Duhndur makes a good base camp to explore the region and hosts an Advanced shop (1332, 1712), mission terminals, as well as Mail Terminals. As a clan outpost, regular restrictions apply to the facilities. The visitor is cautioned that the threats to Duhndur are particularly intense and attacks on travellers at the [[Whom-Pah]] terminals themselves are commonplace, although considerably less dangerous nowadays due to the posting of level 115-120 Clan [[Watcher]]s at the Whompahs. | ||
+ | |||
+ | Outside the environs of [[#Duhndur|Duhndur]] are a series of camps and outposts, scattered throughout the area offering some amenities varying wildly by location. Persons taking in the sights are behooved to be self reliant. Of historical note is the base camp of the [[Clan]] [[Sentinels]] in the north east corner of the area. The Sentinels are not a particularly hospitable group so take note. Flash photography is not advised. [[Supply Master Smug]] in the Sentinel's complex of battle-ready droids and war towers has three tasks for Clan members. | ||
− | + | While many Dyna Hunters profit well from the three [[Wasteprowler]] [[Dyna Camp]]s south of Duhndur, the many remains of less fortunate Rubi-Ka travellers speak eloquently of the viciousness of these mutant hounds. Use caution when planning a mission to that area. | |
− | + | More important historically would be the [[Yuttos]] Camp, hidden in the mountainous regions to the southwest. Some of the denizens of the [[Shadowlands]] were beheld for the first time in this camp. Industrious by nature, these new citizens of Rubi-Ka offer their wares to boost their income by tourism, but ''caveat emperor'' is the watch word of such transactions. | |
+ | [[Image:HyenaCamps.png|thumb|right|360px|Wasteprowler Dyna Camp south of Duhndur]] | ||
− | + | Finally, the explorer is encouraged to take note of the beauty of Mother Nature herself. The lake and spring which form the northern most headwaters of the mighty '''Stret River''' can be found south of the Sentinels Base in the Wailing Wastes. An outpost is nearby for any shopping the traveler may require. | |
− | + | ||
+ | ==Amenities== | ||
+ | [[Image:DuhndurNing.png|thumb|right|360px|Floodlights switch on as darkness falls at the Duhndur outpost; in the cool of the evening, the crack of an electrical storm joins the whompahs' characteristic throbbing sound, the sound of crickets and the hum of the whompah antennae, in the foreground]] | ||
+ | * Clan mission terminals at Guard Post (921, 1151) | ||
+ | * Advanced shop (1332, 1712) at '''Duhndur''' | ||
+ | |||
+ | == NPCs == | ||
+ | |||
+ | * Supply Master Smug at the Sentinels base. | ||
+ | * '''Field Commanders''' at the Sentinels base. | ||
+ | * [[Second Clan Shoulderpads Mission|Electro Unique]] at [[#Missions|Nomad Camp]] | ||
+ | |||
+ | |||
+ | == Missions == | ||
+ | * [[Nomad Camp]] | ||
+ | * Clan [[Tower Weapons Mission]] ('''Supply Master Smug''') | ||
+ | * [[Gift Wrapped Basket]] (Supply Master Smug) | ||
+ | * [[Sentinel Armor]] (Smug) | ||
+ | * [[Omni-Armed Forces Armor]] | ||
+ | |||
+ | |||
+ | ==Dyna Camps== | ||
+ | |||
+ | Bosses only; no attendant mobs, at some camps including 1700 1740 and 2300 1340 | ||
+ | {|align="center" width="100%" | ||
+ | | valign="top" | | ||
+ | |||
+ | {{dynamob box start}} | ||
+ | |||
+ | {{dynamob entry|Bio-mutants|340, 1060|45}} | ||
+ | {{dynamob entry|Blubbags|1100, 2020|50}} | ||
+ | {{dynamob entry|Blubbags|1700, 1740|55}} | ||
+ | {{dynamob entry|Blubbags|2300, 1340|55}} | ||
+ | {{dynamob entry|Blubbags|2420, 1340|60}} | ||
+ | {{dynamob entry|Blubbags|2340, 1420|65}} | ||
+ | {{dynamob entry|Blubbags|2340, 1500|75}} | ||
+ | {{dynamob entry|Hammerheads|980, 3300|90}} | ||
+ | {{dynamob entry|Hammerheads|1540, 3340|90}} | ||
+ | {{dynamob entry|Hammerheads|1700, 3380|90}} | ||
+ | |||
+ | {{box end}} | ||
+ | |||
+ | || || | ||
+ | | valign="top" | | ||
+ | |||
+ | {{dynamob box start}} | ||
+ | {{dynamob entry|Claw-mutants|1140, 1700|50}} | ||
+ | {{dynamob entry|Wasteprowlers|1580, 1140|50}} | ||
+ | {{dynamob entry|Wasteprowlers|1420, 1140|50}} | ||
+ | {{dynamob entry|Wasteprowlers|1380, 1380|50}} | ||
+ | {{dynamob entry|Rollerrats|1740, 1220|50}} | ||
+ | {{dynamob entry|Scorpiods|540, 1460|60}} | ||
+ | {{dynamob entry|Nightcrawlers|1980, 2580|60}} | ||
+ | {{dynamob entry|Nightcrawlers|620, 3060|65}} | ||
+ | {{dynamob entry|Nightcrawlers|1260, 2540|70}} | ||
+ | {{dynamob entry|Nightcrawlers|1340, 2500|70}} | ||
+ | |||
+ | {{box end}} | ||
+ | |||
+ | {{box end}} | ||
+ | |||
+ | ==Land Control Areas== | ||
+ | {|align="center" width="100%" | ||
+ | | valign="top" | | ||
+ | |||
+ | {{tower box start}} | ||
+ | |||
+ | {{tower entry|40-60|1700, 3700|Styx Magma}} | ||
+ | {{tower entry|35-50|2220, 3340|Carbon Grove}} | ||
+ | {{tower entry|26-50|980, 3140|Between the Craters}} | ||
+ | {{tower entry|25-35|340, 2420|Powdered Dunes}} | ||
+ | |||
+ | {{box end}} | ||
+ | |||
+ | || || | ||
+ | | valign="top" | | ||
+ | |||
+ | {{tower box start}} | ||
+ | |||
+ | {{tower entry|32-45|2540, 2060|Dust Bank}} | ||
+ | {{tower entry|20-30|580, 1740|Charred Groove}} | ||
+ | {{tower entry|12-45|940, 1540|West of Perdition}} | ||
+ | {{tower entry|15-30|660, 900|North of Yuttos}} | ||
+ | |||
+ | {{box end}} | ||
+ | |||
+ | {{box end}} | ||
+ | |||
+ | == Notes == | ||
+ | All of what used to be 'Reclaim/Insurance Terminals', as of [[Patch 18.3]], are now 'Mail Terminals' | ||
+ | |||
+ | The level 40-50 [[Dyna Camp]]s can yield [[Red Line Grenade Launcher]]s. [[Pump Master]]s, [[Icebreaker]]s and suchlike level 40-50 weapons; the level 60 ones, the PPPEs for [[Mass Relocating Robot]]s. All Dynas are a good source of [[Pilgrim Protector Armor]] and the equivalents for Clan [[Adventurer]]s and [[Meta-Physicists]], and the Omni equivalent, as well as a good number of [[Nano Program]]s not available in [[Shop]]s. | ||
+ | |||
+ | == See Also == | ||
+ | {|width=100% | ||
+ | |width=50% valign=top| | ||
+ | * [[Alan Jacobi]] | ||
+ | * [[Athen Shire]] | ||
+ | * [[Camelot]] | ||
+ | * [[Mobs]] | ||
+ | * [[Patch 14.7]] | ||
+ | * [[Playfields]] | ||
+ | * [[Second Clan Shoulderpads Mission]] | ||
+ | * [[Second Omni Shoulderpads Mission]] | ||
+ | |width=50% valign=top| | ||
+ | * [[Shadowlands Factions]] | ||
+ | * [[Supply Master Eel]] | ||
+ | * [[The Longest Road]] | ||
+ | * [[Unique Encounters]] | ||
+ | * [[Uniques]] | ||
+ | * [[War Academy]] | ||
+ | * [[Weapon Turrets]] | ||
+ | |} | ||
+ | |||
+ | [[Category:Classic]] | ||
+ | [[Category:Outposts]] | ||
+ | [[Category:Playfields]] |
Latest revision as of 18:31, 7 June 2018
To the untrained eye, the Wailing Wastes seem to be a marginal area, only just barely terra-formed and place to be avoided. And in thinking that you would be wrong. With a range of animals between threat levels 45 and 90, the hunting opportunities for the low to midlevel explorer are excellent. Animals group in manageable herds and for the most part are not social. Trophy level Blubbags, Clawfingers, Hammerheads, Nightcrawlers, Rollerrats, Scorpiods and Wasteprowlers all roam the area.
Would be hunters are advised to research each animal sought to understand its behavior in the wild!
To the explorer of our vast home, there are a number of interesting sights throughout the Wailing Wastes. The principal city in the region is the Clan outpost of Duhndur, offering Whompah (1355, 1736) routes to Old Athen, Avalon and Varmint Woods. Not a particularly large metropolis, Duhndur makes a good base camp to explore the region and hosts an Advanced shop (1332, 1712), mission terminals, as well as Mail Terminals. As a clan outpost, regular restrictions apply to the facilities. The visitor is cautioned that the threats to Duhndur are particularly intense and attacks on travellers at the Whom-Pah terminals themselves are commonplace, although considerably less dangerous nowadays due to the posting of level 115-120 Clan Watchers at the Whompahs.
Outside the environs of Duhndur are a series of camps and outposts, scattered throughout the area offering some amenities varying wildly by location. Persons taking in the sights are behooved to be self reliant. Of historical note is the base camp of the Clan Sentinels in the north east corner of the area. The Sentinels are not a particularly hospitable group so take note. Flash photography is not advised. Supply Master Smug in the Sentinel's complex of battle-ready droids and war towers has three tasks for Clan members.
While many Dyna Hunters profit well from the three Wasteprowler Dyna Camps south of Duhndur, the many remains of less fortunate Rubi-Ka travellers speak eloquently of the viciousness of these mutant hounds. Use caution when planning a mission to that area.
More important historically would be the Yuttos Camp, hidden in the mountainous regions to the southwest. Some of the denizens of the Shadowlands were beheld for the first time in this camp. Industrious by nature, these new citizens of Rubi-Ka offer their wares to boost their income by tourism, but caveat emperor is the watch word of such transactions.
Finally, the explorer is encouraged to take note of the beauty of Mother Nature herself. The lake and spring which form the northern most headwaters of the mighty Stret River can be found south of the Sentinels Base in the Wailing Wastes. An outpost is nearby for any shopping the traveler may require.
Amenities[edit]
- Clan mission terminals at Guard Post (921, 1151)
- Advanced shop (1332, 1712) at Duhndur
NPCs[edit]
- Supply Master Smug at the Sentinels base.
- Field Commanders at the Sentinels base.
- Electro Unique at Nomad Camp
Missions[edit]
- Nomad Camp
- Clan Tower Weapons Mission (Supply Master Smug)
- Gift Wrapped Basket (Supply Master Smug)
- Sentinel Armor (Smug)
- Omni-Armed Forces Armor
Dyna Camps[edit]
Bosses only; no attendant mobs, at some camps including 1700 1740 and 2300 1340
|
|
Land Control Areas[edit]
|
|
Notes[edit]
All of what used to be 'Reclaim/Insurance Terminals', as of Patch 18.3, are now 'Mail Terminals'
The level 40-50 Dyna Camps can yield Red Line Grenade Launchers. Pump Masters, Icebreakers and suchlike level 40-50 weapons; the level 60 ones, the PPPEs for Mass Relocating Robots. All Dynas are a good source of Pilgrim Protector Armor and the equivalents for Clan Adventurers and Meta-Physicists, and the Omni equivalent, as well as a good number of Nano Programs not available in Shops.