Difference between revisions of "Wailing Wastes"

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To the untrained eye, the Wailing Wastes seem to be a marginal area, only just barely terra-formed and place to be avoided.  And in thinking that you would be wrong.  With a range of animals between threat levels 45 and 90, the hunting opportunities for the low to midlevel explorer are excellent.  Animals group in manageable herds and for the most part are not social.  Trophy level Blubbags, Clawfingers, Hammerbeasts, Hounds, Rollerrats, Scorpiods and Spiders all roam the area.   
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[[File:Scrn0090 crop.jpg|thumb|left|180px|Sentinel]][[File:Female watcher.jpg|thumb|360px|Watcher]]
 +
To the untrained eye, the Wailing Wastes seem to be a marginal area, only just barely terra-formed and place to be avoided.  And in thinking that you would be wrong.  With a range of animals between threat levels 45 and 90, the hunting opportunities for the low to midlevel explorer are excellent.  Animals group in manageable herds and for the most part are not social.  Trophy level [[Blubbags]], [[Claw-mutants|Clawfingers]], [[Hammerheads]], [[Nightcrawlers]], [[Rollerrats]], [[Scorpiods]] and [[Wasteprowlers]] all roam the area.   
  
 
Would be hunters are advised to research each animal sought to understand its behavior in the wild!
 
Would be hunters are advised to research each animal sought to understand its behavior in the wild!
 +
[[File:SupplyMasterSmugTowerBot.png|thumb|right|360px|Supply Master Smug]]
 +
To the explorer of our vast home, there are a number of interesting sights throughout the Wailing Wastes.  The principal city in the region is the Clan outpost of [[#Duhndur|Duhndur]], offering [[Whompah]] (1355, 1736) routes to [[Old Athen]], [[Avalon]] and [[Varmint Woods]].  Not a particularly large metropolis, Duhndur makes a good base camp to explore the region and hosts an Advanced shop (1332, 1712), mission terminals,  as well as Mail Terminals.  As a clan outpost, regular restrictions apply to the facilities.  The visitor is cautioned that the threats to Duhndur are particularly intense and attacks on travellers at the [[Whom-Pah]] terminals themselves are commonplace, although considerably less dangerous nowadays due to the posting of level 115-120 Clan [[Watcher]]s at the Whompahs. 
 +
 +
Outside the environs of [[#Duhndur|Duhndur]] are a series of camps and outposts, scattered throughout the area offering some amenities varying wildly by location.  Persons taking in the sights are behooved to be self reliant.  Of historical note is the base camp of the [[Clan]] [[Sentinels]] in the north east corner of the area.  The Sentinels are not a particularly hospitable group so take note.  Flash photography is not advised. [[Supply Master Smug]] in the Sentinel's complex of battle-ready droids and war towers has three tasks for Clan members.
  
To the explorer of our vast home, there are a number of interesting sights through out the Wailing Wastes.  First off, the principal city in the region is Duhndur, offering Whom-Pah routes to Old Athen, Camelot and Tir. Not a particularly large metropolis, Duhndur makes a good base camp to explore the region with shops of Basic to Advanced categories as well as Insurance Terminals.  The visitor is cautioned that security in Duhndur is particularly lax and the author has been attacked at the Whom-Pah terminals themselves.
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While many Dyna Hunters profit well from the three [[Wasteprowler]] [[Dyna Camp]]s south of Duhndur, the many remains of less fortunate Rubi-Ka travellers speak eloquently of the viciousness of these mutant hounds. Use caution when planning a mission to that area.
  
Outside the environs of Duhndur are a series of camps and outposts, scattered throughout the area offering some amenities varying wildly by location.  Persons taking in the sights are behooved to be self reliantOf historical note is the base camp of the Clan Sentinels in the north east corner of the area. The Sentinels are not a particularly hospitable group so take note.  Flash photography is not advised.
+
More important historically would be the [[Yuttos]] Camp, hidden in the mountainous regions to the southwestSome of the denizens of the [[Shadowlands]] were beheld for the first time in this camp.  Industrious by nature, these new citizens of Rubi-Ka offer their wares to boost their income by tourism, but ''caveat emperor'' is the watch word of such transactions.
 +
[[Image:HyenaCamps.png|thumb|right|360px|Wasteprowler Dyna Camp south of Duhndur]]
  
More important, historically would be the Yuttos Camp, hidden in the mountainous regions to the south westSome of the denizens of the Shadow Lands were beheld for the first time in this campIndustrious by nature, these new citizens of Rubi-Ka offer their wares to boost their income by tourism but caveat emperor is the watch word of such transactions.
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Finally, the explorer is encouraged to take note of the beauty of Mother Nature herselfThe lake and spring which form the northern most headwaters of the mighty '''Stret River''' can be found south of the Sentinels Base in the Wailing WastesAn outpost is nearby for any shopping the traveler may require.
  
Finally, the explorer is encouraged to take note of the beauty of Mother Nature herself. The lake and spring which form the northern most headwaters of the mighty Stret River can be found south of the Sentinels Base in the Wailing Wastes. An outpost is nearby for any shopping the traveler may require.
+
 
 +
==Amenities==
 +
[[Image:DuhndurNing.png|thumb|right|360px|Floodlights switch on as darkness falls at the Duhndur outpost; in the cool of the evening, the crack of an electrical storm joins the whompahs' characteristic throbbing sound, the sound of crickets and the hum of the whompah antennae, in the foreground]]
 +
* Clan mission terminals at Guard Post (921, 1151)
 +
* Advanced shop (1332, 1712) at '''Duhndur'''
 +
 
 +
== NPCs ==
 +
 
 +
* Supply Master Smug at the Sentinels base.
 +
* '''Field Commanders''' at the Sentinels base.  
 +
* [[Second Clan Shoulderpads Mission|Electro Unique]] at [[#Missions|Nomad Camp]]
 +
 
 +
 
 +
== Missions ==
 +
* [[Nomad Camp]]
 +
* Clan [[Tower Weapons Mission]] ('''Supply Master Smug''')
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* [[Gift Wrapped Basket]] (Supply Master Smug)
 +
* [[Sentinel Armor]] (Smug)
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* [[Omni-Armed Forces Armor]]
 +
 
 +
 
 +
==Dyna Camps==
 +
 
 +
Bosses only; no attendant mobs, at some camps including 1700 1740 and 2300 1340
 +
{|align="center" width="100%"
 +
| valign="top" |
 +
 
 +
{{dynamob box start}}
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 +
{{dynamob entry|Bio-mutants|340, 1060|45}}
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{{dynamob entry|Blubbags|1100, 2020|50}}
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{{dynamob entry|Blubbags|1700, 1740|55}}
 +
{{dynamob entry|Blubbags|2300, 1340|55}}
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{{dynamob entry|Blubbags|2420, 1340|60}}
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{{dynamob entry|Blubbags|2340, 1420|65}}
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{{dynamob entry|Blubbags|2340, 1500|75}}
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{{dynamob entry|Hammerheads|980, 3300|90}}
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{{dynamob entry|Hammerheads|1540, 3340|90}}
 +
{{dynamob entry|Hammerheads|1700, 3380|90}}
 +
 
 +
{{box end}}
 +
 
 +
||      ||
 +
| valign="top" |
 +
 
 +
{{dynamob box start}}
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{{dynamob entry|Claw-mutants|1140, 1700|50}}
 +
{{dynamob entry|Wasteprowlers|1580, 1140|50}}
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{{dynamob entry|Wasteprowlers|1420, 1140|50}}
 +
{{dynamob entry|Wasteprowlers|1380, 1380|50}}
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{{dynamob entry|Rollerrats|1740, 1220|50}}
 +
{{dynamob entry|Scorpiods|540, 1460|60}}
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{{dynamob entry|Nightcrawlers|1980, 2580|60}}
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{{dynamob entry|Nightcrawlers|620, 3060|65}}
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{{dynamob entry|Nightcrawlers|1260, 2540|70}}
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{{dynamob entry|Nightcrawlers|1340, 2500|70}}
 +
 
 +
{{box end}}
 +
 
 +
{{box end}}
 +
 
 +
==Land Control Areas==
 +
{|align="center" width="100%"
 +
| valign="top" |
 +
 
 +
{{tower box start}}
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 +
{{tower entry|40-60|1700, 3700|Styx Magma}}
 +
{{tower entry|35-50|2220, 3340|Carbon Grove}}
 +
{{tower entry|26-50|980, 3140|Between the Craters}}
 +
{{tower entry|25-35|340, 2420|Powdered Dunes}}
 +
 
 +
{{box end}}
 +
 
 +
||      ||
 +
| valign="top" |
 +
 
 +
{{tower box start}}
 +
 
 +
{{tower entry|32-45|2540, 2060|Dust Bank}}
 +
{{tower entry|20-30|580, 1740|Charred Groove}}
 +
{{tower entry|12-45|940, 1540|West of Perdition}}
 +
{{tower entry|15-30|660, 900|North of Yuttos}}
 +
 
 +
{{box end}}
 +
 
 +
{{box end}}
 +
 
 +
== Notes ==
 +
All of what used to be 'Reclaim/Insurance Terminals', as of [[Patch 18.3]], are now 'Mail Terminals'
 +
 
 +
The level 40-50 [[Dyna Camp]]s can yield [[Red Line Grenade Launcher]]s. [[Pump Master]]s, [[Icebreaker]]s and suchlike level 40-50 weapons; the level 60 ones, the PPPEs for [[Mass Relocating Robot]]s. All Dynas are a good source of [[Pilgrim Protector Armor]] and the equivalents for Clan [[Adventurer]]s and [[Meta-Physicists]], and the Omni equivalent, as well as a good number of [[Nano Program]]s not available in [[Shop]]s.
 +
 
 +
== See Also ==
 +
{|width=100%
 +
|width=50% valign=top|
 +
* [[Alan Jacobi]]
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* [[Athen Shire]]
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* [[Camelot]]
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* [[Mobs]]
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* [[Patch 14.7]]
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* [[Playfields]]
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* [[Second Clan Shoulderpads Mission]]
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* [[Second Omni Shoulderpads Mission]]
 +
|width=50% valign=top|
 +
* [[Shadowlands Factions]]
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* [[Supply Master Eel]]
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* [[The Longest Road]]
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* [[Unique Encounters]]
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* [[Uniques]]
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* [[War Academy]]
 +
* [[Weapon Turrets]]
 +
|}
 +
 
 +
[[Category:Classic]]
 +
[[Category:Outposts]]
 +
[[Category:Playfields]]

Latest revision as of 18:31, 7 June 2018

Sentinel
Watcher

To the untrained eye, the Wailing Wastes seem to be a marginal area, only just barely terra-formed and place to be avoided. And in thinking that you would be wrong. With a range of animals between threat levels 45 and 90, the hunting opportunities for the low to midlevel explorer are excellent. Animals group in manageable herds and for the most part are not social. Trophy level Blubbags, Clawfingers, Hammerheads, Nightcrawlers, Rollerrats, Scorpiods and Wasteprowlers all roam the area.

Would be hunters are advised to research each animal sought to understand its behavior in the wild!

Supply Master Smug

To the explorer of our vast home, there are a number of interesting sights throughout the Wailing Wastes. The principal city in the region is the Clan outpost of Duhndur, offering Whompah (1355, 1736) routes to Old Athen, Avalon and Varmint Woods. Not a particularly large metropolis, Duhndur makes a good base camp to explore the region and hosts an Advanced shop (1332, 1712), mission terminals, as well as Mail Terminals. As a clan outpost, regular restrictions apply to the facilities. The visitor is cautioned that the threats to Duhndur are particularly intense and attacks on travellers at the Whom-Pah terminals themselves are commonplace, although considerably less dangerous nowadays due to the posting of level 115-120 Clan Watchers at the Whompahs.

Outside the environs of Duhndur are a series of camps and outposts, scattered throughout the area offering some amenities varying wildly by location. Persons taking in the sights are behooved to be self reliant. Of historical note is the base camp of the Clan Sentinels in the north east corner of the area. The Sentinels are not a particularly hospitable group so take note. Flash photography is not advised. Supply Master Smug in the Sentinel's complex of battle-ready droids and war towers has three tasks for Clan members.

While many Dyna Hunters profit well from the three Wasteprowler Dyna Camps south of Duhndur, the many remains of less fortunate Rubi-Ka travellers speak eloquently of the viciousness of these mutant hounds. Use caution when planning a mission to that area.

More important historically would be the Yuttos Camp, hidden in the mountainous regions to the southwest. Some of the denizens of the Shadowlands were beheld for the first time in this camp. Industrious by nature, these new citizens of Rubi-Ka offer their wares to boost their income by tourism, but caveat emperor is the watch word of such transactions.

Wasteprowler Dyna Camp south of Duhndur

Finally, the explorer is encouraged to take note of the beauty of Mother Nature herself. The lake and spring which form the northern most headwaters of the mighty Stret River can be found south of the Sentinels Base in the Wailing Wastes. An outpost is nearby for any shopping the traveler may require.


Amenities[edit]

Floodlights switch on as darkness falls at the Duhndur outpost; in the cool of the evening, the crack of an electrical storm joins the whompahs' characteristic throbbing sound, the sound of crickets and the hum of the whompah antennae, in the foreground
  • Clan mission terminals at Guard Post (921, 1151)
  • Advanced shop (1332, 1712) at Duhndur

NPCs[edit]


Missions[edit]


Dyna Camps[edit]

Bosses only; no attendant mobs, at some camps including 1700 1740 and 2300 1340

Mob Type Coordinates Level Range (+/- 15%)
Bio-mutants 340, 1060 45
Blubbags 1100, 2020 50
Blubbags 1700, 1740 55
Blubbags 2300, 1340 55
Blubbags 2420, 1340 60
Blubbags 2340, 1420 65
Blubbags 2340, 1500 75
Hammerheads 980, 3300 90
Hammerheads 1540, 3340 90
Hammerheads 1700, 3380 90
    
Mob Type Coordinates Level Range (+/- 15%)
Claw-mutants 1140, 1700 50
Wasteprowlers 1580, 1140 50
Wasteprowlers 1420, 1140 50
Wasteprowlers 1380, 1380 50
Rollerrats 1740, 1220 50
Scorpiods 540, 1460 60
Nightcrawlers 1980, 2580 60
Nightcrawlers 620, 3060 65
Nightcrawlers 1260, 2540 70
Nightcrawlers 1340, 2500 70

Land Control Areas[edit]

Level Range Coordinates Land Name
40-60 1700, 3700 Styx Magma
35-50 2220, 3340 Carbon Grove
26-50 980, 3140 Between the Craters
25-35 340, 2420 Powdered Dunes
    
Level Range Coordinates Land Name
32-45 2540, 2060 Dust Bank
20-30 580, 1740 Charred Groove
12-45 940, 1540 West of Perdition
15-30 660, 900 North of Yuttos

Notes[edit]

All of what used to be 'Reclaim/Insurance Terminals', as of Patch 18.3, are now 'Mail Terminals'

The level 40-50 Dyna Camps can yield Red Line Grenade Launchers. Pump Masters, Icebreakers and suchlike level 40-50 weapons; the level 60 ones, the PPPEs for Mass Relocating Robots. All Dynas are a good source of Pilgrim Protector Armor and the equivalents for Clan Adventurers and Meta-Physicists, and the Omni equivalent, as well as a good number of Nano Programs not available in Shops.

See Also[edit]