Difference between revisions of "Trade and Repair"
(→16213 Computer Literacy: Update info about CL influence on shop prices, add more buffind nanos and items) |
JungleGeorge (talk | contribs) m (Link fix but cant upload missing icon) |
||
(One intermediate revision by one other user not shown) | |||
Line 646: | Line 646: | ||
This skill allows to successfully unlock locked chests and doors in [[Mission]]s using [https://aoitems.com/search/name:lock+pick/ Lock Picks] as long as your skill is at least double of the attempted mission level. | This skill allows to successfully unlock locked chests and doors in [[Mission]]s using [https://aoitems.com/search/name:lock+pick/ Lock Picks] as long as your skill is at least double of the attempted mission level. | ||
− | It is also used in some tradeskills, most importantly [[Implant_Tradeskills#Cleaning_Implants|cleaning implants]], and needs to be 4.75 times of the QL of the implant being cleaned, and | + | [[Fixer]] only: every 200 of this skill obtained from investing into IP (improvement points) will raise the "richness of treasures" (in simple terms "richness" is QL, while "treasures" are items found in chests in missions) by 1% above the base 5% for the Fixer (all other professions have the bonus fixed at 0% regardless of the level of this skill). Skill improvement from sources other than IP (including nano buffs, gear and implants) do not count. Mission reward QL is not affected. Examples: a Fixer with 150 B&E skill from IP doing a level 250 mission rewarding a piece of armor will have 5% bonus to QL of items found in chests, i.e. items in chests will be QL 262, while the end of mission reward will still be QL 250. With 810 B&E of which 680 comes from IP (680 / 200 = 3%) and 130 from a nano buff (does not count) the bonus will be 8% (5% + 3%) thus making chest loot to be of QL 270 (the end of mission reward still remaining at QL 250 if it is e.g. a piece of armor). |
+ | |||
+ | It is also used in some tradeskills, most importantly [[Implant_Tradeskills#Cleaning_Implants|cleaning implants]], and needs to be 4.75 times of the QL of the implant being cleaned, and ais also required for certain [[Solar-Powered Pistol]] upgrades. | ||
{|width=100% | {|width=100% | ||
Line 760: | Line 762: | ||
|<aodb>29309</aodb> +10-11 (trickled from Intelligence) Odin's Missing Eye (self [[Agent]] or self [[Meta-Physicist]] only, 51 [[NCU]]) | |<aodb>29309</aodb> +10-11 (trickled from Intelligence) Odin's Missing Eye (self [[Agent]] or self [[Meta-Physicist]] only, 51 [[NCU]]) | ||
|- | |- | ||
− | |<aodb> | + | |<aodb>273379</aodb> +25-26 (trickled from Intelligence) Odin's Other Eye (self [[Meta-Physicist]] only, 57 [[NCU]]) |
|} | |} | ||
|width=50% valign=top|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=50 Computer Literacy Expertise]''' | |width=50% valign=top|'''[http://auno.org/ao/db.php?cmd=search&nano=2&sort=ncu&sdir=desc&strain=50 Computer Literacy Expertise]''' |
Latest revision as of 19:41, 19 April 2023
Tradeskill is more commonly the term used in Anarchy Online to refer to the process of crafting items. See Tradeskill FAQ for additional information. Trade and Repair (Trade & Repair in game) is the name used by the game to distinguish the group of skills that are requirements for the operations performed by the Tradeskill Window (Shift + T by default or left Menu >Actions >Tradeskill Kit, or just pick up the Source item, hold down Shift, and right click it on the Target item).
|
|
Mechanical Engineering[edit]
Basic Info:[edit]
|
Buffing nanos:[edit]
Mechanical Engineering Buffs
|
Mechanical Engineering Expertise
|
Maximum buff: 145
Buffing items:[edit]
Common buffing armor
|
Common buffing items
|
Electrical Engineering[edit]
Basic Info:[edit]
|
Buffing nanos:[edit]
Electrical Engineering Buffs
|
Electrical Engineering Expertise
|
Maximum buff: 145
Buffing items:[edit]
Common buffing armor
|
Common buffing items
|
Quantum Force field Technology[edit]
Basic Info:[edit]
|
Buffing nanos:[edit]
Quantum Physics Buffs
|
Field Quantum Physics Expertise
|
Maximum buff: 145
Buffing items:[edit]
Common buffing armor
|
Common buffing items
|
Chemistry[edit]
Basic Info:[edit]
|
Buffing nanos:[edit]
Chemistry and Pharma Tech Buffs
Maximum buff: 82 (Philosopher's Stone + Expertise, 21 NCU) Buffing items:[edit]
Weapon Smithing[edit]Basic Info:[edit]
Buffing nanos:[edit]
Maximum buff: 145 Buffing items:[edit]
Nano Programming[edit]Basic Info:[edit]
Buffing nanos:[edit]
Maximum buff: 160 for level 200+ Nano Technician (Living Codex of Izgimmer + Expertise, 46 NCU), and 112 for anyone else (Advanced Symbol Manipulation + Expertise, 33 NCU) Buffing items:[edit]
Tutoring[edit]Basic Info:[edit]Tutoring allows to use items and Tutoring Devices that boost other tradeskills.
Buffing nanos:[edit]
Maximum buff: 20 (Tutoring, 4 NCU) Buffing items:[edit]
Breaking and Entering[edit]Basic Info:[edit]This skill allows to successfully unlock locked chests and doors in Missions using Lock Picks as long as your skill is at least double of the attempted mission level. Fixer only: every 200 of this skill obtained from investing into IP (improvement points) will raise the "richness of treasures" (in simple terms "richness" is QL, while "treasures" are items found in chests in missions) by 1% above the base 5% for the Fixer (all other professions have the bonus fixed at 0% regardless of the level of this skill). Skill improvement from sources other than IP (including nano buffs, gear and implants) do not count. Mission reward QL is not affected. Examples: a Fixer with 150 B&E skill from IP doing a level 250 mission rewarding a piece of armor will have 5% bonus to QL of items found in chests, i.e. items in chests will be QL 262, while the end of mission reward will still be QL 250. With 810 B&E of which 680 comes from IP (680 / 200 = 3%) and 130 from a nano buff (does not count) the bonus will be 8% (5% + 3%) thus making chest loot to be of QL 270 (the end of mission reward still remaining at QL 250 if it is e.g. a piece of armor). It is also used in some tradeskills, most importantly cleaning implants, and needs to be 4.75 times of the QL of the implant being cleaned, and ais also required for certain Solar-Powered Pistol upgrades.
Buffing nanos:[edit]
Maximum buff: 182 (Karma Harvest + Crowbar Subtlety + Expertise, 58 NCU) Buffing items:[edit]
External Links[edit]
Computer Literacy[edit]Basic Info:[edit]
Buffing nanos:[edit]
Maximum buff: 20 (Expertise, 4 NCU) Buffing items:[edit]
External Links[edit]
Pharmaceuticals Tech[edit]Basic Info:[edit]
Buffing nanos:[edit]
Maximum buff: 207 Buffing items:[edit]
Links[edit]
See Also[edit] |