Difference between revisions of "Agent"

(Weapons)
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== Weapons ==
 
== Weapons ==
 
Froob
 
Froob
 +
* [[AUNO:214291| Revolution Rifle]] QL 300 Froob Clan
 +
* [[AUNO:160192| Assassins FDA Caterwaul 913]] Mission Reward/Loot
 +
* [[AUNO:123978| Gripo-Com AKR 1K21]] QL50 Mission Reward/Loot
 +
* [[AUNO:124347| Tsakachumi PTO-HV6 Counter-Sniper Rifle]] QL 175  Agility +30
 +
* [[AUNO:124147| OT-Windchaser M06 Quartz]] QL 22 Treatment +10
 
* [[AUNO:124116| Kalo-BBI Model 59]] with Fling Shot. Any rifle with Fling Shot adds damage to outperform the best PvP weapons, in easy-mode PvE that uses no hiding and Aimed Shot. You have not had to hide to use Aimed Shot in PvP, since about 2008 or so. And you could always switch to perform Aimed Shots in PvE, in any case. The Kalo-BBI also buffs Psychic, except between QL 147 and 176, when it buffs NCU memory. The final QL of 177 buffs Psychic again.
 
* [[AUNO:124116| Kalo-BBI Model 59]] with Fling Shot. Any rifle with Fling Shot adds damage to outperform the best PvP weapons, in easy-mode PvE that uses no hiding and Aimed Shot. You have not had to hide to use Aimed Shot in PvP, since about 2008 or so. And you could always switch to perform Aimed Shots in PvE, in any case. The Kalo-BBI also buffs Psychic, except between QL 147 and 176, when it buffs NCU memory. The final QL of 177 buffs Psychic again.
 
* [[AUNO:159088| Collins IX Bio-Energy Rifle]] From [[Trader Shop]] and drops. Requires and enables Fling Shot instead of Aimed Shot.
 
* [[AUNO:159088| Collins IX Bio-Energy Rifle]] From [[Trader Shop]] and drops. Requires and enables Fling Shot instead of Aimed Shot.
* [[AUNO:123978| Gripo-Com AKR 1K21]] QL50 Mission Reward/Loot
 
* [[AUNO:160192| Assassins FDA Caterwaul 913]] Mission Reward/Loot
 
 
* [[AUNO:161130| Superior Yatamutchy X-3 Counter-Sniper Rifle]] Dyna drop
 
* [[AUNO:161130| Superior Yatamutchy X-3 Counter-Sniper Rifle]] Dyna drop
 +
* [[AUNO:124182| MTI SL70 Gargantua]] - Dodge Range bonus
 
* [[AUNO:203574| Longshot]] QL 200 only; drop from officers of Clan or Omni at their bases
 
* [[AUNO:203574| Longshot]] QL 200 only; drop from officers of Clan or Omni at their bases
* [[AUNO:214291| Revolution Rifle]] QL 300 Froob Clan
 
 
* [[AUNO:214286| Pinpoint Rifle]]
 
* [[AUNO:214286| Pinpoint Rifle]]
* [[AUNO:124347| Tsakachumi PTO-HV6 Counter-Sniper Rifle]] QL 175  Agility +30
 
* [[AUNO:124147| OT-Windchaser M06 Quartz]] QL 22 Treatment +10
 
 
* [[AUNO:125099| Premium Oneida Razor Half-Bow]] IP sink
 
* [[AUNO:125099| Premium Oneida Razor Half-Bow]] IP sink
 
* [[AUNO:124015| M150 DeLuxe Booster Edition]] Burst and Full Auto help a lot in PvE, but low normal damage, and you have to pay that extra IP
 
* [[AUNO:124015| M150 DeLuxe Booster Edition]] Burst and Full Auto help a lot in PvE, but low normal damage, and you have to pay that extra IP

Revision as of 00:26, 13 November 2018

Prof agent.jpg
Agent

An Agents life is spent in the shadows. Agents focus on concealment and subterfuge skills and one of their special abilities is going undercover. Doing so enables them to use nanotechnology normally only available to other professions. When it comes to combat, the Agents speciality is sniping opponents with high velocity rifles using unique nanotechnology to further increase the damage.

Gear and nanos specific to a profession, that not even Agents can use, is marked "Profession = X", whereas ones that Agents can use is marked, "Visual Profession = X". After the False Profession nano stops running, there are no negative or positive consequences: equipped gear stays on, it is not debuffed in any way, and it cannot be re-equipped without a new FP.

Aimed Shot can be used in PvP without Concealment. Some Rifles have Fling Shot instead or as well, making them easier to use in PvE.

Agent has the highest damage add buff for other players, and it stacks with Adventurers animal morph damage adds. They have short-running self buffs for more damage, and Critical Hit buffs.

In the course of running FPs of various professions, they are likely to use any and all of the nanoskills. Their own nano lines are all over the place too. The obvious first option for saving IP, Concealment buffs, has the same MM and BM as damage buffs, or if you have Shadowlands, MC too. Froobs, though, can cut way back on MC if they do not want it for Shield buffs. MC is good for little else: there are few FP pets, and casting in FP is too slow to do damage nanos well.

Informations

Gear

Weapons

Froob

Expansions

Original source from obesefixer

Agent Armor

Rubi-Ka Armor


Shadowlands Armor

Alien Invasion Armor

Lost Eden Armor

False Profession Armor

Other Armor


Critical Increase

Agents are experts at one shot one kill. To increase your chances of a critical hit, try equipping items that increase your chances.

HUD


Tips and Tricks

  • Froobs and paid can "twist" buffs that last a long time (and this is facilitated by the new longer durations on buffs), changing profession every 20 minutes (for Mimic), 25 minutes (for Assume) and 30 minutes (for False Profession).

Paid players only:

  • Get 4 Professions' buffs (that last longer than 20 minutes) running simultaneously: Mimic Profession 1 > True Profession > Mimic Profession 2 > (wait 20 minutes) > False Profession 3 > True Profession > Mimic Profession 4

Links


Professions: AdventurerAgentBureaucratDoctorEnforcerEngineerFixerKeeperMartial ArtistMeta-PhysicistNano-TechnicianShadeSoldierTrader