Difference between revisions of "Agent"

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description=An Agents life is spent in the shadows. Agents focus on concealment and subterfuge skills and one of their special abilities is going undercover. Doing so enables them to use nanotechnology normally only available to other professions. When it comes to combat, the Agents speciality is sniping opponents with high velocity rifles using unique nanotechnology to further increase the damage.|
 
description=An Agents life is spent in the shadows. Agents focus on concealment and subterfuge skills and one of their special abilities is going undercover. Doing so enables them to use nanotechnology normally only available to other professions. When it comes to combat, the Agents speciality is sniping opponents with high velocity rifles using unique nanotechnology to further increase the damage.|
 
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Gear and nanos specific to a profession, that not even Agents can use, is marked "Profession = X", whereas ones that Agents can use is marked, "Visual Profession = X". After the False Profession nano stops running, there are no negative or positive consequences: equipped gear stays on, it is not debuffed in any way, and it cannot be re-equipped without a new FP.
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Aimed Shot can be used in [[PvP]] without Concealment. Some Rifles have Fling Shot instead or as well, making them easier to use in PvE.
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Agent has the highest damage add buff for other players, and it stacks with Adventurers animal morph damage adds. They have short-running self buffs for more damage, and Critical Hit buffs.
 +
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In the course of running FPs of various professions, they are likely to use any and all of the nanoskills. Their own nano lines are all over the place too. The obvious first option for saving IP, Concealment buffs, has the same MM and BM as damage buffs, or if you have Shadowlands, MC too. Froobs, though, can cut way back on MC if they do not want it for Shield buffs. MC is good for little else: there are few FP pets, and casting in FP is too slow to do damage nanos well.
  
 
= Informations =
 
= Informations =
  
 
*[[Agent:Breed and Skills|Breed and Skills]]
 
*[[Agent:Breed and Skills|Breed and Skills]]
*[[Agent:Nano Programms|Nano Programms]]
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*[[Agent Nano Programs|Nano Programs]]
*[[Agent:Perks|Perks]]
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*[[Agent Perks|Perks]]
 
*[[Agent:Research Lines|Research Lines]]
 
*[[Agent:Research Lines|Research Lines]]
*[[Agent:Weapons|Weapons]]
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*[[#Weapons|Weapons]]
*[[Agent:Armor|Armor]]
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*[[#Agent Armor|Armor]]
*[[Agent:Implants and Symbiants|Implants and Symbiants]]
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*[[Agent Implants and Symbiants|Implants and Symbiants]]
*[[Agent:Tips and Tricks|Tips and Tricks]]
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*[[#Tips and Tricks|Tips and Tricks]]
 
*[[Agent:Abbreviations|Abbreviations]]
 
*[[Agent:Abbreviations|Abbreviations]]
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= Gear =
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== Weapons ==
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Froob
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* <aodb opts="24px">301710</aodb> [[AUNO:301710| Illegally Modified Ofab Cobra]] Low level weapon from [[Subway]]
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* <aodb opts="24px">124147</aodb> [[AUNO:124147| OT-Windchaser M06 Quartz]] QL 22 Treatment +10
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* <aodb opts="24px">123978</aodb> [[AUNO:123978| Gripo-Com AKR 1K21]] QL50 Mission Reward/Loot
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* <aodb opts="24px">124197</aodb> [[AUNO:124197| OT-Windchaser M06 Ozelot]] QL 200
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* <aodb opts="24px">214283</aodb> [[AUNO:214283| Focus Rifle]] QL 100-199 Froob Omni
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* <aodb opts="24px">214286</aodb> [[AUNO:214286| Pinpoint Rifle]] QL 300 Froob Omni
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* <aodb opts="24px">214288</aodb> [[AUNO:214288| Rebellion Rifle]] QL 100-199 Froob Clan
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* <aodb opts="24px">214291</aodb> [[AUNO:214291| Revolution Rifle]] QL 300 Froob Clan
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* <aodb opts="24px">160192</aodb> [[AUNO:160192| Assassins FDA Caterwaul 913]] Shop Buy/Mission Reward/Loot,
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* <aodb opts="24px">124347</aodb> [[AUNO:124347| Tsakachumi PTO-HV6 Counter-Sniper Rifle]] QL 175  Agility +30
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* <aodb opts="24px">124116</aodb> [[AUNO:124116| Kalo-BBI Model 59]] with Fling Shot. Any rifle with Fling Shot adds damage to outperform the best PvP weapons, in easy-mode PvE that uses no hiding and Aimed Shot. You have not had to hide to use Aimed Shot in PvP, since about 2008 or so. And you could always switch to perform Aimed Shots in PvE, in any case. The Kalo-BBI also buffs Psychic, except between QL 147 and 176, when it buffs NCU memory. The final QL of 177 buffs Psychic again.
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* <aodb opts="32px">159090</aodb> [[AUNO:159090| Collins IX Bio-Energy Rifle]] From [[Trader Shop]] and drops. Requires and enables Fling Shot instead of Aimed Shot.
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* <aodb opts="24px">161130</aodb> [[AUNO:161130| Yatamutchy X-3 Counter-Sniper Rifle]] Dyna drop
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* <aodb opts="24px">124182</aodb> [[AUNO:124182| MTI SL70 Gargantua]] - Dodge Range bonus
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* <aodb opts="24px">203574</aodb> [[AUNO:203574| Longshot]] QL 200 only; drop from officers of Clan or Omni at their bases
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* <aodb opts="24px">125099</aodb> [[AUNO:125099| Premium Oneida Razor Half-Bow]] IP sink
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* <aodb opts="24px">124015</aodb> [[AUNO:124015| M150 DeLuxe Booster Edition]] Burst and Full Auto help a lot in PvE, but low normal damage, and you have to pay that extra IP
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* <aodb opts="24px">157661</aodb> [[AUNO:157661| Advanced Alsaqri Chemical Rifle]]
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* <aodb opts="24px">122234</aodb> [[AUNO:122234| Premium Stigma Rifle]] Mission Reward/Loot
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* <aodb opts="24px">206293</aodb> [[AUNO:206293| Timmy Gun]] High minimum damage, Omni only
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* <aodb opts="24px">121816</aodb> [[AUNO:121816| Premium Disaffiliation Sniper]]
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Expansions
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* <aodb opts="24px">265320</aodb> [[AUNO:265320| Ofab Cobra Mk 1-6]]
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* <aodb opts="24px">249829</aodb> [[AUNO:249829| MTI SL70 RX Razorback Gargantua]] - Fling Shot
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* <aodb opts="24px">249867</aodb> [[AUNO:249867| Premium Razorback Disaffiliation Sniper]]
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* <aodb opts="32px">246414</aodb> [[AUNO:246414| Superior Perennium Sniper]]
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* <aodb opts="24px">212347</aodb> [[AUNO:212347| Inamorata Ocra-Shere Rifle]]
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* <aodb opts="24px">212362</aodb> [[AUNO:212362| Sancrosanct Ocra-Shere Rifle]]
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* <aodb opts="24px">257128</aodb> [[AUNO:257128| High Lord of Angst]]
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* <aodb opts="24px">257131</aodb> [[AUNO:257131| Silenced Kyr'Ozch Rifle - Type 3]]
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* <aodb opts="24px">245881</aodb> [[AUNO:245881| Joy of the Hunt]]
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* <aodb opts="24px">245883</aodb> [[AUNO:245883| Joy of the Race]]
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* <aodb opts="24px">280723</aodb> [[AUNO:280723| Angst of the Xan]] (NODROP) QL300
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Original source from [http://forums.anarchyonline.com/showthread.php?t=437134 obesefixer]
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== Agent Armor ==
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=== Rubi-Ka Armor ===
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*<aodb>204699</aodb>[[Shadowfade Armor]] Drops in [[Temple of Three Winds]].  Rifle and Aimed Shot each +3, Concealment +70
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*<aodb>205951</aodb>[[Gloomfall Armor]] Drops in [[Inner Sanctum]]
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*<aodb>160568</aodb> [[Kevlar Wool Balaclava]] from the [[Fixer Shop]] gives a 2% Critical bonus. It is a [[Leveling Item]], is level capped at player level, and costs (a lot) of credits to level up. Roughly an extra +1 damage per [[Title]] level, eg +5 damage at QL 79, +6 at QL 101
 +
*<aodb>206978</aodb> [[AUNO:206978| Auno]] - [[Sharpshooter's Helmet]] (Head) Critical Increase 2, QL100 - 200, [[Tradeskill]] item.  The only difference to the Kevlar Wool Balaclava is a small amount of ACs and a Chemistry bonus
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*<aodb>245523</aodb> [[AUNO:245523| Special Issue Omni Intern-Op Shirt]] (Head) Critical Increase 1, QL1, [[Omni Tailor Quests]]
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 +
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=== Shadowlands Armor ===
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*<aodb>218571</aodb>[[First Tier Agent Jobe Suit]] <sup>(SL)</sup>
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*<aodb>218556</aodb>[[Second Tier Agent Jobe Suit]] <sup>(SL)</sup>
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*<aodb>218546</aodb>[[Chosen Agent Suit]] <sup>(SL)</sup>
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*<aodb>218517</aodb>[[Faithful Agent Suit]] <sup>(SL)</sup>
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*<aodb>282119</aodb>[[Goddess Armor]]
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=== Alien Invasion Armor ===
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=== Lost Eden Armor ===
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*<aodb>264306</aodb>[[Ofab Agent Armor]]<sup>(LE)</sup><br>
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== False Profession Armor ==
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* [[Barter Armor]]
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* [[Cyborg Death Squad Armor]]
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* [[Notum Saturated Metaplast Armor]]
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* [[Padded Love Armor]]
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* [[Pilgrim Seeker Armor]]
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* [[Pilgrim Visionary Armor]]
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*<aodb>160655</aodb> Advanced Black Organic Combat Suit and Blue and Turquoise
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*<aodb>246222</aodb>[[Crypt of Home#Loot|Shapeshifter's Vest]]
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*<aodb>247081</aodb>[[Veil of the Revoked]]<br>
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*<aodb>274987</aodb>[[Crude Upgrades|Improved Black Clan Heavy Tank Armor]]
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== Other Armor ==
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* [[Prowler Armor]] - Evades and Init bonuses
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*<aodb>245965</aodb>[[Apocalypse Leather Armor]] Clan or Neutral
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*<aodb>245930</aodb>[[Omni-Tek Steel-Ribbed Armor]] OMNI Only
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 +
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==Critical Increase ==
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Agents are experts at one shot one kill. To increase your chances of a critical hit, try equipping items that increase your chances.
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=== HUD ===
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* [[AUNO:156773| HUD Upgrade: Enhanced Target Acquisition]] (NODROP, Hud 3) Critical Increase 1, drops by [[Biomare_-_T.I.M.|T.I.M.]] in [[Foreman's]]
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* [[AUNO:251240| Viral Targeting Subunit]] (NODROP,[[Alien Invasion]], Hud 3) Max Critical Increase 10, QL100 - 260, Rare drop during Alien raids
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* [[AUNO:205620:275| Targeting Scope - Vision Enhancer]] (Hud 3)  Max Critical Increase 9, QL100 - 275, [[Fixer]]s on level 250 missions get level 275 items due to their 10% Added Richness inherent ability.
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* [[AUNO:88376| Extreme Low Light Targeting Scope]] (Hud 3)  Max Critical Increase 15, QL15 - 200
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 +
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== Tips and Tricks ==
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* Froobs and paid can "twist" buffs that last a long time (and this is facilitated by the new longer durations on buffs), changing profession every 20 minutes (for Mimic), 25 minutes (for Assume) and 30 minutes (for False Profession).
 +
Paid players only:
 +
* Get 4 Professions' buffs (that last longer than 20 minutes) running simultaneously: Mimic Profession 1 > [https://aoitems.com/item/270778/true-profession/ True Profession] > Mimic Profession 2 > (wait 20 minutes) > False Profession 3 > True Profession > Mimic Profession 4
  
 
= Links =
 
= Links =
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*[http://forums.anarchy-online.com/showthread.php?t=441550 Important References and Links (Read first)]
 
*[http://forums.anarchy-online.com/showthread.php?t=441550 Important References and Links (Read first)]
 
*[http://www.agentsector.com/ agentsector]
 
*[http://www.agentsector.com/ agentsector]
 
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[[Category:Agent]]
 
[[category:Professions]]
 
[[category:Professions]]
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[[Category:Weapons]]
 
[[de:agent]]
 
[[de:agent]]
 
<br>
 
<br>
 
{{Professions}}
 
{{Professions}}

Latest revision as of 01:14, 26 April 2022

Prof agent.jpg
Agent

An Agents life is spent in the shadows. Agents focus on concealment and subterfuge skills and one of their special abilities is going undercover. Doing so enables them to use nanotechnology normally only available to other professions. When it comes to combat, the Agents speciality is sniping opponents with high velocity rifles using unique nanotechnology to further increase the damage.

Gear and nanos specific to a profession, that not even Agents can use, is marked "Profession = X", whereas ones that Agents can use is marked, "Visual Profession = X". After the False Profession nano stops running, there are no negative or positive consequences: equipped gear stays on, it is not debuffed in any way, and it cannot be re-equipped without a new FP.

Aimed Shot can be used in PvP without Concealment. Some Rifles have Fling Shot instead or as well, making them easier to use in PvE.

Agent has the highest damage add buff for other players, and it stacks with Adventurers animal morph damage adds. They have short-running self buffs for more damage, and Critical Hit buffs.

In the course of running FPs of various professions, they are likely to use any and all of the nanoskills. Their own nano lines are all over the place too. The obvious first option for saving IP, Concealment buffs, has the same MM and BM as damage buffs, or if you have Shadowlands, MC too. Froobs, though, can cut way back on MC if they do not want it for Shield buffs. MC is good for little else: there are few FP pets, and casting in FP is too slow to do damage nanos well.

Informations[edit]

Gear[edit]

Weapons[edit]

Froob

Expansions

Original source from obesefixer

Agent Armor[edit]

Rubi-Ka Armor[edit]


Shadowlands Armor[edit]

Alien Invasion Armor[edit]

Lost Eden Armor[edit]

False Profession Armor[edit]

Other Armor[edit]


Critical Increase[edit]

Agents are experts at one shot one kill. To increase your chances of a critical hit, try equipping items that increase your chances.

HUD[edit]


Tips and Tricks[edit]

  • Froobs and paid can "twist" buffs that last a long time (and this is facilitated by the new longer durations on buffs), changing profession every 20 minutes (for Mimic), 25 minutes (for Assume) and 30 minutes (for False Profession).

Paid players only:

  • Get 4 Professions' buffs (that last longer than 20 minutes) running simultaneously: Mimic Profession 1 > True Profession > Mimic Profession 2 > (wait 20 minutes) > False Profession 3 > True Profession > Mimic Profession 4

Links[edit]


{{#if:Professions: | |

}}

Professions: AdventurerAgentBureaucratDoctorEnforcerEngineerFixerKeeperMartial ArtistMeta-PhysicistNano-TechnicianShadeSoldierTrader